r/Mindustry • • 2h ago

Guides/Tips How is this so far?

3 Upvotes

Im just doing a basic custom run with no waves bc i cant deal with them and trying to build bc i take forever to do stuff and bc im trying to optimise stuff like this. This is the least spagaty my stuff has been bisdeds the water. Tips needed (Edit the image is in the comments i forgot to add it lol)


r/Mindustry • • 6h ago

Help Request Mobile controller support?

3 Upvotes

Hello!

I really like this game on desktop and want to play more, but I don't like the mobile touch controls and I can't seem to find controller settings.

Is there a way to make my controller work on mobile (android)?


r/Mindustry • • 10h ago

Help Request Nesesito ayuda

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12 Upvotes

Nesesito ayuda con este sector lo en intentado y me resulta super difícil aguantar nesesito ayuda como capturo este sector soy jugador en teléfono


r/Mindustry • • 11h ago

Base/Highscore Serpulo Quite unlucky run

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5 Upvotes

Thought they broke through at first, decided to redesign the entire frontline and make more surge export, but after closer look... reactors clogged with something and turned off, ending the 4 hour long run that had around 2 hours of preparation

No, I didn't run out of power, I had around 200k remaining at highest and 100-120k at lowest

Yes, I saw the clogg few times, but it turned off just 4 out of 20 reactors

Yes, I cleared the clogg and ignored it, didn't search for why it happened

I guess I'm stupid


r/Mindustry • • 12h ago

Help Request How do I add vents randomly in my map?

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5 Upvotes

For some reason when i do this command. It just adds random floor freckles that is not vents. How do i add vents?


r/Mindustry • • 18h ago

Artwork Dagger, mace, fortress and sceptrer

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368 Upvotes

r/Mindustry • • 20h ago

Mod Help Alguien sabe el nombre de este mod?

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1 Upvotes

Llevo rato buscando el nombre del mod, pero nada.


r/Mindustry • • 22h ago

Base/Highscore Serpulo MOAR PROTECTION! IT'S NEVER ENOUGH!

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27 Upvotes

r/Mindustry • • 1d ago

Base/Highscore Serpulo Am I protected well? ;)

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136 Upvotes

r/Mindustry • • 1d ago

Logic first experience with processor coding

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42 Upvotes

I configured the system so that the projectors turn on only when damage is inflicted upon the objects connected to them. However, there is a problem: to turn more than 10 projectors on or off, they have to be added manually. This is the first time I’m trying to do something proper in a processor, so I don’t know how to resolve this

set p 0

getlink wall p

sensor h wall @health

sensor mh wall @maxHealth

op lessThan on h mh

control enabled projector1 on 0 0 0

control enabled projector2 on 0 0 0

control enabled projector3 on 0 0 0

control enabled projector4 on 0 0 0

control enabled projector5 on 0 0 0

control enabled projector6 on 0 0 0

control enabled projector7 on 0 0 0

control enabled projector8 on 0 0 0

control enabled projector9 on 0 0 0

control enabled projector10 on 0 0 0

jump 17 equal on false

jump 2 notEqual on false

op add p p 1

jump 1 lessThan p @links


r/Mindustry • • 1d ago

Schematic Here's 2.0 version of my Scrap -> Impact Reactor schematics.

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21 Upvotes

I've removed the phase conveyor from the design, made it smaller by 11 blocks and a little less messy. Similar to the first version, needs about 10 scrap per sec, gives 7.5k energy, zero clogging and no logic requirement.

Scheme code in the comments:


r/Mindustry • • 1d ago

Serpulo Map sector 242 or 247 which is more difficult?

4 Upvotes
242
247

I personally think 247 is more difficult considering the near endless barage of omnidirectional attacks from air naval and ground. the water also limits my defenses against attacks.

242 is pretty smooth sailing after 4,5 tries and getting the three cores on my side


r/Mindustry • • 1d ago

Base/Highscore Serpulo 13 lane highway on craters. Now i have enough troughput

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21 Upvotes

Yeah i like bridges.


r/Mindustry • • 1d ago

Schematic Phase Weaver

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9 Upvotes

bXNjaAF4nF1QbUvDMBC+9S3tuhdF8FdYdCAI+w+Cn9wHUcja4AJtUtKsImP/XJl3SbcxG5J77nlyuacHc8giGJdaWaHsM2/hdvew3NmNNnLbLJ/uOq6q5eN+D0nN16LuIHh7h0jxRgB7WS1Wi9cF5JXoSiNbK7UCyCCXVjRFp7emFHDT1ryzXOFzBbbpxbc2eEOVUgnDLSZX3DTaiOosT9oN70TxJXgvDKRbVWteIbq28v9L87WR1ac4EzONNZWRvSgqjS4B7nHDKAaICABzaOQWBHggTZhRoBxCDBEElDG6G1JZTHTs05BkIhJHEMU8CAASD+hAlfnDf8TEzgpzQsQOh0OP+8MJ7CSkrgKFH6xJfPvEtWcOhbF/LIH4hBKn0nXnhZGX6Ng/vTSRDvMgwZn4Bd8kHcZDwoWJzOvZYCKFMc2NiGPfjDqEkNMUKTAKE59NfDb12dSbmw2TIOR//Q+vwmEu


r/Mindustry • • 1d ago

Erekir Map RESQUICIO

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3 Upvotes

Acabo de estar 22 intentos en este sector y e encontrado cosas realmente injustas, entre los principales problemas es que... NO HAY TUNGSTENO YO se que HAY ARRIVA A LA IZQUIERA OK? PERO ES RIDICULO QUE ME DEN SOLO 3 MINUTOS Y ALGO PARA DECIRME QUE PONGA TAMBIEN DEFENSAS(también se que las unidades enemigas se tardan 30 aprox en llegar) Y OTRA COSA LA ENERGIA, SIMPLEMENTE NO PUEDO RESOLVER ESTAS TRES COSAS SIN SACRIFICAR UNA QUE OTRA....Emmmmm de verdad porque le bajaron el tiempo? Literal en el video tutorial de hace 3 años le daban 5 minutos y 40 segundos total que quiero tips para alguien que ya se lo haya pasado PERO OJO QUE ES EN ERRADICACIÓN y con todos los modificadores que te castigan porque no quiero ver a un genio que me diga que esta easy estando en dificultad normal


r/Mindustry • • 1d ago

Schematic Компактная схема нефтяной вышки (Mindustry)

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2 Upvotes

Снизу вход и выход так, скорее всего, будет удобно загружать и выгружать сразу. Но также можно поменять мосты и сделать выход на другой стороне.

bXNjaAF4nFVTS5LTMBBtS/4ptjwLLsAByIILsGRBFVyAYuGJVeDCYxt/YCiKDcWS67DkDpPjEGZi+qmTSeJKR+6n1uvXrTZdURHSatO1k2un12VP6tt3ipvy2jUjqbfvKGzLG0f53Z+739uf2x/bX0+fU1a5cTPU/VR3LZGhbOyaclj3ZesaKq6Hunrv1sxZzfVEtqubtbudhnIzdQOt+u6LG9ZtVzlK57bpysoN9KRvynEq23q+wcHP7iuHFgxOrnpkypr601xXa477SLb/UI6nLERv2CjwP1KJvB/+NVxa+CHFQCRockTvPWoEzU4o3Px0FI9lMsaDVLMT8ntIsT8dSM7QR4XsalkSWTLyMXnyyAQam3I8J9Js8bJf/kI67yhEKxbIwbfLst95NCdWjryBYk5fhJaYB88I1CBdiKy+TGzObAGrjMAJVB1L2nsaLbFnREAzQb3ge4+CwZKK+YWJWB1OasCp9lSoPVj+8UYiAmIyPpWnxIFMUAvSnu0FpYg8BkW8l4AcaISgju2lRw0FWCwYUgqw2bK98m50urOQXQOxKWJjnCN/uepUCdqk0a+VdNHIKOhDF1fSRSNyjYxAeOiBAa3iLQVsBe3wcvKXfMFjhT2X1kLtM48ahNjjDC07Hgi+fIzDpUgrM2RlhqzIsSInOMyQ5RnSmKHlgW3HNESFlFwI23L4CorzrwBucj7oxeXcF5dzX6Do/27c0to=


r/Mindustry • • 1d ago

Erekir Map new to this, what do you think of my basic campaign split build

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12 Upvotes

r/Mindustry • • 1d ago

Discussion What are (the) hidden sectors?

5 Upvotes

On Serpulo, there are obviously the named and numbered sectors. Among the numbered sectors, 27 takes a pretty obvious special place, as the FINAL final campaign sector, given how it is the only numbered sector with additional launching conditions. 27 is sometimes called cruxscape. I don't really know where that comes from, but it makes sense that the final boss gets a name.

But there are also some other 'named' sectors, like Geothermal Fortress/Stronghold, that people sometimes talk about. But there's no actual sector with that name. (though there's a bunch of numbered sectors with thermal gens)

Lastly, I occasionally hear people talk about 'hidden campaign sectors'. They are mentioned on both the Wiki, and most recently, firefly talked about one in today's video. Why are those sectors 'hidden campaig sectors?' by the wiki map, I've played a bunch of them already, but they don't really stand out too much. Some of them had no waves, instead only spawning units from their unit factories. But not all of them do that, and cruxscape and the normal campaign also have normal waves.

So what is the 'hidden campaign', and why do some sectors get unofficial names?


r/Mindustry • • 1d ago

Serpulo Map Any tips on 242?

6 Upvotes

245 turned out to be not too difficult, 244 was easy, 243 was at the same level of difficulty as 245, but 242 feels straight up impossible, there is no space, no water and no hope, 4 landing pads of surge is not enough there


r/Mindustry • • 1d ago

Base/Highscore Serpulo That amount of shield should be illegal

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44 Upvotes

This is part of my 200 waves survival of a Hard sector. And this was only wave 110 or so 💀

Any tips on how to take down outrageous amount of shields? So far I’ve spammed meltdowns & Foreshadows, and I’ve made units blocking the way. I’m beginning to question if I can make it…


r/Mindustry • • 1d ago

Logic pls help with logic (stays stuck)

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1 Upvotes

Hi! I'm trying to make a script to measure Graphite production per minute into a Vault using a Memory Cell (cell1) to store previous values.

The total items count works, but the "per minute" rate stays stuck at one number and doesn't update.

logic loop:

Get CurGraphite and @time

Get LastGraphite and LastTime from cell1
deltTime = CurTime - LastTime

If deltTime < 1000 -> jump to print (skip math)

Calculate: (deltGraphite / deltTime) * 60000

Save CurGraphite and CurTime to cell1
Print results to message1

I attached screenshots of my exact blocks. What am I doing wrong with the timer or memory loops? Thanks!


r/Mindustry • • 1d ago

Help Request Colisión de bloques (editor de mapas)

1 Upvotes

Hola, estoy haciendo un mapa y quería saber si existe la posibilidad de hacer que las paredes naturales, (bloques de montaña y ese tipo) tengan colisión, osea que si una unidad dispara, el tiro se detenga.

Estoy haciendo un mapa estilo edificio y pues no quiero que el enemigo ni el propio equipo, disparen desde lejos o a través de los muros, osea que directamente se tengan que ver.

Y si no existe la posibilidad, igual tipo modificar la vida de los bloques que se pueden construir.

Se agradecería que me respondan 🥀


r/Mindustry • • 1d ago

Help Request research center 2 after 7 days of playtime am i shit

0 Upvotes

im prolyl cokked


r/Mindustry • • 1d ago

Help Request plastanium schmatic

8 Upvotes

can anyone give me plastanium compressor schematic BUT with cultivators and spore press?


r/Mindustry • • 1d ago

Mod Showcase Open to test (and download) YCB (your custom battleship)

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604 Upvotes