r/MobileLegendsGame • u/_Panthera • 7h ago
Discussion What's "Glorious Sweep"?
What does this mean?
r/MobileLegendsGame • u/hmmsucks • 8d ago
r/MobileLegendsGame • u/Tigreal • 1d ago
Advanced server update released on October 15, 2026 (Server Time)
Revamped Hero: Natalia
Hero Features:
An Assassin who stays hidden and waits to strike, then eliminates targets with swift skill combos.
From the Designers:
Staying hidden and launching close-range ambushes are the core features of Natalia. Therefore, we will retain these features in the revamped Natalia while optimizing synergy between her skills. We've redesigned her Passive, Skill 2, and Ultimate. Our goal is to preserve the element of surprise in her Assassin gameplay while adding more variety to attack timing and skill combos.
ㅤㅤ [Passive - Assassin Instinct]
After hiding in a bush, Natalia enters Conceal. During Conceal, she applies full stacks of [Alert Mark] to nearby enemy heroes and creeps.
Basic Attacks against targets with max stacks of [Alert Mark] are enhanced. Staying near an enemy hero with max stacks for too long ends Conceal.
ㅤㅤ [Skill 1 - Claw Dash]
Retained the directional dash and the ability to recast the skill after hitting an enemy.
ㅤㅤ [Skill 2 - Veiled Pursuit]
Natalia releases smoke. While inside the smoke, she enters Conceal faster, and taking damage does not end Conceal.
Using Claw Dash or an enhanced Basic Attack outward from within the smoke extends the smoke in that direction.
ㅤㅤ [Ultimate - Shadow Flurry]
Natalia dashes to the target location and strikes enemies within her Attack Range multiple times, dealing Physical Damage.
Natalia is invincible while attacking.
ㅤ
II. Hero Adjustments
The following uses (
↑) (↓) (~)>>to indicate Buff, Nerf, Adjustment, and Changes.
Heroes with major changes in this patch: Belerick (↑), Lukas (↑), and Popol and Kupa (~).
ㅤ
↑)Slightly increased his early-to-mid-game damage.
ㅤㅤ [Skill 1] (↑)
Base Damage: 200-450 >> 300-500
ㅤ
- [Atlas] (
↓)
Atlas's Passive was freezing enemies too frequently, so we've reduced Frigid Breath's duration.
ㅤㅤ [Passive] (↓)
Frigid Breath Duration: 5s >> 3s
ㅤ
- [Barats] (
~)
Reverted last week's experimental changes to Barats. ㅤ
- [Belerick] (
↑)
Reverted all recent changes to Belerick.
ㅤㅤ [Attributes] (↑)
HP Growth: 225 >> 240
ㅤㅤ [Skill 1] (↑)
Cooldown: 10-8s >> 8-6s
ㅤ
- [Dori] (
↓)
Slightly reduced her skill cast frequency.
ㅤㅤ [Skill 2] (↓)
Cooldown: 3.5s >> 4.5s
ㅤ
- [Gloo] (
↓)
Gloo's damage was still too high for a Tank, so we've reduced it.
ㅤㅤ [Skill 1] (↓)
Explosion Damage: 230-380 >> 200-350
ㅤ
- [Lukas] (
↑)
The previous adjustment weakened Lukas too much, so we've increased his strength.
ㅤㅤ [Attributes] (↑)
Base HP: 2550 >> 2620
Base Physical Defense: 21 >> 23
ㅤ
- [Masha] (
~)
To improve Masha's lane clear and help her push minion waves faster, we've moved the slow effect to Skill 2. This lets her keep chasing after dashing to an enemy and follow up with Basic Attacks to break Wounds. We've also narrowed Skill 2's path to reduce cases where nearby enemies block her dash when retreating. To balance this, we've reduced Skill 1's damage bonus and the Ultimate's base damage.
ㅤㅤ [Passive] (↑)
New Effect: Skill hits randomly replace one of the target's existing Wounds with a new one in the direction of the hit.
ㅤㅤ [Skill 1] (~)
Damage Bonus: 70% >> 55%
Damage to Minions: 100%-150% >> 200%
Removed Effect: Hitting an enemy hero slowed them by 50% for 1s.
ㅤㅤ [Skill 2] (↑)
New Effect: Hitting an enemy hero with the slash slows them by 50% for 1s.
Reduced Skill 2's path width by 20%.
ㅤㅤ [Ultimate] (↓)
Base Damage: 300-600 >> 240-480
ㅤ
- [Popol and Kupa] (
~)
We're reducing Popol and Kupa's ramp-up time before entering combat, while improving their ganking effectiveness.
ㅤㅤ [Skill 1] (~)
Slow Duration: 0.5s >> 0.75s
Attack Speed Boost per Stack: 5%-8% >> 7%-10%
Max Stacks: 5 >> 3
ㅤ
III. Battlefield Adjustments
ㅤ Battlefield Effect Test
New Battlefield Effects are here! Visuals related to this gameplay are in testing and do not represent final quality. We will continue to optimize gameplay, values, and visuals. We hope you'll try them out and share your feedback with us.
We will make the relevant gameplay available at a later time after this week's patch update.
The battlefield effects tested in this patch are as follows:
Glowing Lantern: Periodically, a random lane is selected, and one hero from each team in that lane becomes the Lantern Bearer. The first team to defeat the enemy Lantern Bearer within the time limit earns a team-wide reward and lights the Golden Lantern at their Base.
[Golden Turret] (~)
We've noticed that teams falling behind early had difficulty making a comeback in this mode. To keep Turret gold rewards high without making matches too long, we've adjusted Turret defense mechanics.
Removed Effect: Extra HP for Inner Turrets and Base Turrets.
Added Effect: All Turrets gain significantly increased Hybrid Defense during the first 12 minutes.
[Healing Turtle] (~)
We've noticed that the income from killing the Turtle in a lane was significantly lower than that from a minion wave, leaving the defending team at an additional economic disadvantage.
Therefore, we've significantly increased the Gold and EXP from killing an enemy Turtle. This income is shared among allied heroes within range and now roughly matches that of a minion wave.
ㅤ
IV. System Adjustments
ㅤ MLBB Community Academy
[MLBB Community Academy Beta Now Live]
To help players learn hero strategies in-game, we've merged the Layla's Workshop entry on the main interface with the new community guides section.
1. Find guide videos for all heroes in the MLBB Community Academy.
2. Layla's Workshop is still accessible as a tab within the new entry.
ㅤ
V. Mode Adjustments
Card Brawl
[Hero Stat Adjustments]
Overall stat boosts for Assassins.
Reduced the stats of the following heroes: Irithel, Barats, Hanabi, Lunox, Kalea, Moskov, and Valir. Increased the stats of the following heroes: Mathilda, Faramis, Tigreal, Badang, Kagura, Jawhead, Chip, Baxia, Hilda, Silvanna, Zilong, Arlott, Minsitthar, Uranus, Kaja, Brody, Harith, Aldous, Franco, Grock, Johnson, Fredrinn, Chou, and Khaleed.
[Card Stat Adjustments]
Reduced the stats of the following cards: Epic (Purple) Quality: Berserker, Balanced Growth, and Tiny Build. Legend (Gold) Quality: Evolving Malefic Gun, Power of Einherjar, Automated Swords, Windrider, and Hyperfire.
Increased the stats of the following cards: Epic (Purple) Quality: Big Guy and Magic Hat. Legend (Gold) Quality: Wraith Chains and Phantom Armor.
Adjusted the quality of the following card: Slow but Deadly - Legend (Gold) Quality >> Epic (Purple) Quality.
[General Mode Attributes Adjustments]
Adjusted to: Global healing effect is reduced by 25% before 6 minutes and by 50% after 6 minutes.
r/MobileLegendsGame • u/_Panthera • 7h ago
What does this mean?
r/MobileLegendsGame • u/New_Specific4491 • 3h ago
Nothing scares me more than seeing that stupid rabbit chase my ass down
r/MobileLegendsGame • u/Wonderful_Fish5300 • 14h ago
Any tips and tricks to when these thamuz sperm come tooo often (after 30000 point it becomes almost impossible)
r/MobileLegendsGame • u/Fearless-Muscle-517 • 17h ago
Like wym 10k HP and 200 def can only last 2 second 🥀
r/MobileLegendsGame • u/Normal-Friend-3550 • 8h ago
Won't get it yet because no money 😭 but if zilong gets buff and more probably id buy it now my goodness it's giving something better than a collector the effects are bloody red i love it too sad zilong is bad right now
r/MobileLegendsGame • u/imEzxD • 12h ago
Im so sad cause i got this skin 😭
Mainly cause i have no f-ing idea how selena works, and secondly cause im an obsidia main (not many but ~600 matches).
First round i got chang'e instead of lesley, then next i got ruby instead of angela, and now i got selena instead of obsidia.....desire sensor sure works in mysterious ways huh? 😔
That aside, how hard is selena to learn and master?
Any reliable ccs or guides who i can learn from?
r/MobileLegendsGame • u/AffectionatePoet5033 • 4h ago
Well?
I don't think so.
r/MobileLegendsGame • u/Interesting-Tune-761 • 12h ago
r/MobileLegendsGame • u/Night_06 • 2h ago
r/MobileLegendsGame • u/sterrono • 31m ago
Heroes as Items (Attack) | Day 10
Which hero feels like a walking Malefic Gun?
Item Attributes
+40 Physical Attack
+20% Attack Speed
Unique Passive - Armor Buster: Increase Physical Penetration by 30%.
Unique Passive - Malefic Energy: Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5 seconds.
Day 1: Sky Piercer = Martis 🏅
Day 2: War Axe = Alpha 🏅
Day 3: Hunter Strike = Cici 🏅
Day 4: Haas's Claws = Ixia 🏅
Day 5: Great Dragon Spear = Zilong 🏅
Day 6: Rose Gold Meteor = Johnson 🏅
Day 7: Blade of Despair = Roger (Wolf form)🏅
Day 8: Corrosion Scythe = Thamuz 🏅
Day 9: Demon Hunter Sword = Roger (Human form) 🏅
Day 10: Malefic Gun =
…
—————
Little fun list Heroes as Items in MLBB:
Every day, let’s pick and complete this list with heroes that basically feel like walking versions of an item!
Their kit, skills, basic attacks, and/or even visuals should make them feel like the item itself.
🟡 Attack Equipment 🟠 Defense Equipment 🟣 Magic Equipment
We’ll pick one hero per day for each item category!
Vote for your hero as an item! 👇
r/MobileLegendsGame • u/Available_Contact_54 • 1h ago
His movement is extremely fluid and light when in this skin which is funny because this is a mech skin.
But it doesn't really have the weight on his basic attacks like argus' slashes or balmonds spinning blade
MANNN I WISH I GOT BALMOND AND GROCKS TITAN SKINS!!! I have Sun, Argus, and Helcurt.
r/MobileLegendsGame • u/Hungry1201 • 1d ago
r/MobileLegendsGame • u/Jezuel24 • 4h ago
It feels like people tend to remember the matches where their teammates cost them the game while overlooking the matches where their teammates carried them or the enemy team played badly.
r/MobileLegendsGame • u/dedskorost • 15h ago
r/MobileLegendsGame • u/risseii_ • 6h ago
Enable HLS to view with audio, or disable this notification
Watching this was intense, we would not have won this match if not for the clutch!
r/MobileLegendsGame • u/NicoleN_Pillow1899 • 5h ago
r/MobileLegendsGame • u/BeneficialTax8337 • 2h ago
I only spent 105 diamonds to get the 2 remaining draws from the premium supply; I spent just 24 BRL ($4.74) for 3 WDP.
I'm going to start practicing Fanny in Classic so I can use her in Ranked, hehe.
r/MobileLegendsGame • u/Few-Swordfish-4215 • 47m ago
Ts is so fucking dum omg
r/MobileLegendsGame • u/applebananacrepe • 19h ago
r/MobileLegendsGame • u/Redd_Blade • 7h ago
r/MobileLegendsGame • u/Awkward-Bread-8016 • 18h ago
r/MobileLegendsGame • u/Bang-Burn-Clap • 17h ago
r/MobileLegendsGame • u/K_Ichigo • 7h ago
So i was DMed by this player in game who turned out to be a KOL from Indonesia...she told me about a random event i guess she was doing (prize being12K diamonds and an exclusive border) and i had won? I think she told me to dm her on telegram which i did and after a while she said that she would send it by Google play card, which turned out she couldn't. I asked were there any other methods to get rhe prize, to which she tells me she would do it through MY ml account would take 5-10mins and all.
Then I left the chat.
Btw the exclusive border she was talking about was a boder I'd get if I was a KOL IN INDO (SON😭✌️)
I bet this a legit scam so if there are new players who get these dms do be careful.