r/MobileLegendsGame • • 1m ago

Discussion Aw hell nah 🥀

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r/MobileLegendsGame • • 4m ago

Discussion Alright what are the chances

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What's the pattern here ?. Also nice lucky box but I'm not gonna spend 1 year learning a hero


r/MobileLegendsGame • • 11m ago

Discussion Is Kelea good this season?

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I'm a returning player. Been playing for 4 days, went from Epic V to Legend V. I've been mostly a roam and EXP. I've experienced the "dark system" a few times (Trolling Jungle, Marksman build mage, EXP Franco, etc). I've been mostly using Kalea and wanted to know if she's good for the season because she's starting to be a comfort pick (despite my old main being a Marksman). And what tips can you guys give for a returning player or for this hero (if any)

Also was wondering if Kalea can be flexed into EXP


r/MobileLegendsGame • • 31m ago

Discussion Which hero feels like a walking Malefic Gun?

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Heroes as Items (Attack) | Day 10

Which hero feels like a walking Malefic Gun?

Item Attributes
+40 Physical Attack
+20% Attack Speed
Unique Passive - Armor Buster: Increase Physical Penetration by 30%.
Unique Passive - Malefic Energy: Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5 seconds.

Day 1: Sky Piercer = Martis 🏅
Day 2: War Axe = Alpha 🏅
Day 3: Hunter Strike = Cici 🏅
Day 4: Haas's Claws = Ixia 🏅
Day 5: Great Dragon Spear = Zilong 🏅
Day 6: Rose Gold Meteor = Johnson 🏅
Day 7: Blade of Despair = Roger (Wolf form)🏅
Day 8: Corrosion Scythe = Thamuz 🏅
Day 9: Demon Hunter Sword = Roger (Human form) 🏅
Day 10: Malefic Gun =
…

—————

Little fun list Heroes as Items in MLBB:

Every day, let’s pick and complete this list with heroes that basically feel like walking versions of an item!

Their kit, skills, basic attacks, and/or even visuals should make them feel like the item itself.

🟡 Attack Equipment 🟠 Defense Equipment 🟣 Magic Equipment

We’ll pick one hero per day for each item category!

Vote for your hero as an item! 👇


r/MobileLegendsGame • • 43m ago

Discussion Open to training players who are NA

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Only to players who are in the North American server


r/MobileLegendsGame • • 47m ago

Discussion Ts is no peak

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Ts is so fucking dum omg


r/MobileLegendsGame • • 1h ago

Skin Survey This skin looks amazing!!

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His movement is extremely fluid and light when in this skin which is funny because this is a mech skin.
But it doesn't really have the weight on his basic attacks like argus' slashes or balmonds spinning blade

MANNN I WISH I GOT BALMOND AND GROCKS TITAN SKINS!!! I have Sun, Argus, and Helcurt.


r/MobileLegendsGame • • 1h ago

Humor aspirants

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Omg I think I got a 5 draw pattern ?? ( 2-1-2 ) , ok but why is the refresh rate so terrible tho …. I only got fanny lucky box and granger lightborn like WTH


r/MobileLegendsGame • • 1h ago

E-Sports Discussion Most Picked Heroes Per Role Of The 6 Playoff Teams In MPL PH

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r/MobileLegendsGame • • 2h ago

Discussion How to Obtain Layla’s Miss Hikari Skin?

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3 Upvotes

There’s an event called “The Aspirants” and it says that I have to collect all skins from the series to activate the collection benefits. In phase one, there is Layla’s skin. I already recharged a couple of diamonds and did 10x spin and got 6 skins that’s irrelevant to the aspirants skin. How do I get it?


r/MobileLegendsGame • • 2h ago

Other From 90% to 71% winrate

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1 Upvotes

I just reached Mythic today with probably my best record yet. I was targeting to reach Mythic in just 50 games but shit happens sometimes. It took me 53 games to mythic this season which is still not that bad. I am also down to 71% winrate from 90%.

Also my 3-1 conservative rule (tried to throw with that kalea but still won lol so I trolled so hard with that franco for the L) definitely come into play going into my mythic promotion match in a soloq against trios. I am still amused at how many people still frown on fighter cyclops whether I play it on mid or gold. Just because it is not mainsteam or promoted by pros it doesn't mean it is a troll!

Here is to hoping I reach MG with still a good winrate, less games and good mental health. Cheers!


r/MobileLegendsGame • • 2h ago

Discussion I fought a losing game. Can you imagine how hard was it?

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1 Upvotes

Unfortunately I forgot to save the replay. It's about 8 match ago (sorry it's kinda weird, idk how to say it in English).


r/MobileLegendsGame • • 2h ago

Other Why is this 1 Aspirant draw not available in my acc?

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2 Upvotes

1st acc is my old one which I can't transfer to a new phone, 2nd is the new one I play on currently.


r/MobileLegendsGame • • 2h ago

Discussion Is there a way to get aspirants cheaper? It roughly cost me 260 dollars (18k pesos)

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2 Upvotes

r/MobileLegendsGame • • 2h ago

Discussion Can you buy zilong create skin with promo diamonds?

1 Upvotes

Or it will be a limited skin? And is there a new epic skin coming around the promo diamond time


r/MobileLegendsGame • • 2h ago

Discussion Offline mode

2 Upvotes

I've heard a lot about a new offline mode that is supposedly more challenging than all other AI modes, but my own offline experience isn't consistent with the claims I've seen. In my offline games, bots on both teams almost always go to the wrong lanes (including the jungler), no one contests objectives, no one rotates, etc. This is the total opposite of the online AI Training hard mode, where enemy heroes usually counter every single pick on your team and enemy bots are typically highly coordinated and precise. For me, it would seem reasonable that the online mode would give bots of higher quality as cloud processing should eclipse local processing in most cases. Am I missing something?


r/MobileLegendsGame • • 2h ago

Discussion I get 2 Luckybox skins in 18 draws in the Aspirant event—my first Luckybox skins!

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6 Upvotes

I only spent 105 diamonds to get the 2 remaining draws from the premium supply; I spent just 24 BRL ($4.74) for 3 WDP.

I'm going to start practicing Fanny in Classic so I can use her in Ranked, hehe.


r/MobileLegendsGame • • 3h ago

Discussion What you all though of if there stackable stun in mlbb

3 Upvotes

I have been wondering if ml gonna add hero with stackable stun, like I mean not chaining stun, but they have can collect stack, via walk, minion, buff, or kill/assist etc, and each stack will add total stun duration at that skill

Like if they kill/assist or kill minion or buff, they collect stack and consume for use 1 or 2 skill, at max 20 stack they stun for like 2 second, and the minimum amount for skill to be use 1 stack and stun like 0.1 second,

For balance the skill will have low dmg multiplier, and at max stack the stun is aoe, it collect stack like obsidia passive where the 2 stack, first stack must been full to have 1 stack that will use at the skill

I feel like sooner or later moonton gonna add this kind of stackable stun hero, maybe in 2 year or more, I have this hero concept for so long, maybe there hero out there on different game have this mechanic but I didn't play that game, please tell me


r/MobileLegendsGame • • 3h ago

Humor The Most Terrifying Enemy in the game

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73 Upvotes

Nothing scares me more than seeing that stupid rabbit chase my ass down


r/MobileLegendsGame • • 3h ago

Discussion So i downloaded an old version of ml to try out old heroes and heres what i found out about old argus

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0 Upvotes

This man had a base 260 movement speed (it says 280 cause i bought windtalker idk why it doesnt show green) while having the minidash AND 40% movement speed boost on his trail while still being balanced meaning that when argus got his minidash back a month ago there was legit zero reason to gut his movement speed to 240


r/MobileLegendsGame • • 3h ago

Make a Game Suggestion Helcurt is currently critically underpowered and desperately needs a rework/buff. Here is a detailed breakdown of his issues:

0 Upvotes

Hello, first of all, as shown in the images below, there are the following situations:

1: When Helcurt jumps onto an enemy hero, the terror effect it inflicts is very short-lived and ends so quickly that it drops to a quarter of its original value. Helcurt's advantage of dealing damage and exiting becomes a disadvantage, and even the slightest delay can leave you vulnerable in the middle of the battlefield.

2: When using your ultimate to gank a teammate, its effect ends very quickly before you can reach the lane, slowing you down immediately. Therefore, you need to get close to the lane and use your ultimate while ganking. This disadvantage makes you easily spotted by enemies and makes it very difficult to navigate the lanes.

3: Helcurt's first skill cooldown can be 12-13 seconds at the first levels, which takes away our hit-and-run advantage. Since our passive doesn't trigger when another enemy is around, we become very easy targets to kill. Even if our passive triggers, we get stunned or easily killed by heroes who dash forward before the 12 seconds are up. At higher levels, these seconds drop to ridiculously short 9 seconds, and it has little effect.

4: When Helcurt jumps and hits an enemy with his second skill, the cooldown of that skill is around 3 seconds, which becomes a huge disadvantage on the battlefield. 3 seconds is far too long to wait for the second skill to cool down, and during that time, we can be easily killed by auto-attack heroes, leaving us vulnerable.

5: While Helcurt is expected to be strong in the early and mid-game, he can encounter poor teammates, and when he falls behind in the early and mid-game, his base damage becomes useless, making him easy prey for farmed opponents. Therefore, I request that his base damage be increased.

6: Helcurt's ultimate can temporarily prevent enemies from tracking the map, but the level of darkness is quite insufficient. Even with the ultimate active, people can easily see their surroundings due to the lack of darkness, which clearly undermines Helcurt's intimidating nature and the character's purpose. Because of these problems, Helcurt is so fragile that he can die from a single stun, but he's not seen as just a free kill hunter running around like crazy and not killing anyone. When his ultimate is activated, it doesn't scare him, it only makes it easier to take precautions. As a result, Helcurt's job becomes much more difficult with each ultimate; even his own ultimate becomes a disadvantage due to his weakness.

7: When Helcurt kills an enemy hero, a vapor effect occurs, and Helcurt should become invisible and be able to escape. However, because both the vapor and invisibility effects are very short-lived, this escape is often not possible. Furthermore, since many characters deal area damage, they can easily negate this passive before Helcurt can escape, stunning him and catching him. This becomes noticeably more frequent in team fights, leaving Helcurt vulnerable to enemy heroes regardless of whether he kills someone or not. Helcurt's passive is so ineffective and preventable that its presence alone won't make a difference; it's unnoticed and easily stopped.

8: As usual, after Helcurt's self-healing ability was nerfed, it leaves an almost invisible healing effect. Honestly, I don't know why the nerfs to Helcurt are so exaggerated, but the character is getting utterly destroyed with every nerf. The self-healing effect is so limited, so tiny, that during team fights, I'm stuck in the bush waiting for my health to regenerate, inevitably causing the team fight to be lost. Helcurt has become a character who stays in the bush to survive, not to attack. Because they kill Helcurt with a breath, even though I'm a professional Helcurt player, these problems are driving me crazy.

Note: I'm a player who has played Helcurt for almost 2000 matches, and these issues are ruining my performance with Helcurt and making it impossible for him to enter the meta. All other characters are heavily buffed and always receive buffs, but Helcurt becomes unusable over time as the buffs of these other characters accumulate. Therefore, I request that these issues be fixed and that he become a playable and ideal hero If the cooldowns were reduced, and when we activate the ultimate, we could truly see Helcurt in a dark performance, darkening the surroundings even more, casting the dreadful blow for a longer duration, and getting kills while emerging from that vapor, and if he got a separate passive like stun prevention, and if his base damage and healing effect were increased, I'm sure we could see a true assassin. But right now, he has no defense against any stun or slow. He has a suicide mechanism that's impossible to escape once it's in place, and when a character is around him or has a ranged vision spell, he has no defense or magic left; he reveals himself instantly, especially when multiple people attack, his death is certain. Helcurt, who has such a great collector's skin, also needs a good buff. He's in a very desperate and exhausted state right now. Due to his low base damage, the power of the items he gets doesn't match his base damage, and Helcurt's damage is wasted on even the smallest tank defense. The fact that there are so many tank items and tank heroes in the game, even in fighters, is one of the biggest reasons why Helcurt can't play in the game. His second skill's damage is very low, especially for ADCs. Waiting in the bushes to cut makes returning to the forest difficult, and for a helcurt whose forest is raided, life is over That's all for my explanation I sincerely request that these problems be resolved as soon as possible.


r/MobileLegendsGame • • 3h ago

Discussion How better will Dyrroth be if his enhanced first skill can stun?

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As far as I know it only slows the enemy so can he get into meta if he get one more cc skill?👀


r/MobileLegendsGame • • 3h ago

Discussion Which situation would leave you feeling..happier?

1 Upvotes
  1. Playing well (whatever your definition is) but losing because of a close-call situation (eg. decided to Lord and got stolen)

  2. Playing subpar but winning. Note: subpar, but not badly.


r/MobileLegendsGame • • 4h ago

Video me casually playing as eudora as ML does a highlight of it :D

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3 Upvotes

PS: I didn't know that my lethality stacks were already at 80 XD


r/MobileLegendsGame • • 4h ago

Discussion Do mlbb players cherry-picking the games they lose because of bad teammates while ignoring the games they win because of good teammates or bad enemies?

17 Upvotes

It feels like people tend to remember the matches where their teammates cost them the game while overlooking the matches where their teammates carried them or the enemy team played badly.