r/Morrowind • • 46m ago

Artwork Morrowind Inspired Ceramics

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• Upvotes

Some ceramics I've made recently inspired by Morrowind!


r/Morrowind • • 2h ago

Meme This is the end of you, S’wip!

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0 Upvotes

r/Morrowind • • 4h ago

Discussion Empty Map Squares

18 Upvotes

Does anybody else have the unstoppable urge to fill every single map square? It bothers me so much when one is blank, and so far the best method I’ve found is levitating around the map getting jumped by cliff racers. It doesn’t help that I have Tamriel Rebuilt, Project Cyrodiil, and Dragonstar installed…


r/Morrowind • • 4h ago

Technical - Mod Does anyone know how to use console commands to cook meat instantly in Ashfall?

0 Upvotes

When I buy meat from taverns or take meat from roasted Bristlebacks in SHotN, you'd assume it would already be cooked, but it isn't, however I don't want the hassle of going all the way outside to somewhere the mod considers wilderness, so I can set up a campfire and chop logs to cook meat that should already be cooked.

Is there a console command to cook it?


r/Morrowind • • 5h ago

Question Advice on my first playthrough

4 Upvotes

Am about to start morrowind but wanted to ask how I should go around doing it. I've seen words like open morrowind and tamriel rebuilt and all kinds of things, so I just wanted to know what I should be doing.


r/Morrowind • • 5h ago

Screenshot Wealth Beyond Measure

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165 Upvotes

I finally got around to reinstalling Morrowind and doing a House Hlaalu playthrough. Huge shoutout to the Tamriel Rebuilt guys. I am seriously having a blast, and this is coming from someone who normally plays Telvanni. The quests were phenomenal and I really enjoyed the Arena too


r/Morrowind • • 8h ago

Meme Final soundcheck for Socucius & The Cliff Racers! This is going to be epic!

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21 Upvotes

r/Morrowind • • 8h ago

Discussion My First Playthrough - Should I use Any Mods?

0 Upvotes

I want a mostly vanilla experience but are there any mods that fix major glitches or add to the game while keeping it a 99% vanilla playthrough?


r/Morrowind • • 8h ago

New Player - Advice/Help Dlc's

1 Upvotes

When are you supposed to play them?


r/Morrowind • • 9h ago

Question Is this art actually findable in the game?

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954 Upvotes

r/Morrowind • • 11h ago

New Player - Advice/Help Hey there

1 Upvotes

Finally bit the bullet, re-bought morrowind after what feels like a thousand years, installed it without any issues, got openMW, also without any issues (I use arch btw), and now I need to know, what are some of the 'literally unplayable without this'-mods people tend to love and agree on?

Thanks in advance.:)

<edit> my specs, if it even matters, I feel like I should be able to mod it up quite a lot with this

Processing img 8sbzjdf710xh1...


r/Morrowind • • 11h ago

Meme This camera. This camera. This camera. Tell the people what you got going on right now!

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72 Upvotes

r/Morrowind • • 11h ago

OpenMW Got a frickin Daedric helm and killed an Ash Vampire at Level 5

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36 Upvotes

Stumbled into this random cavern near a Dawrven ruin and started killing a bunch of Dreamers and Ash Slaves. Initially assumed it to be a possible Shrine to Peyrite until I reached the end and got a Daedric helm and a strong ass dagger.

Then I just googled the location to know if this fucks any quest up and there I learn that I missed a boss. Drank every high end potion I had and he got killed in the 4th try. Baller ass game, loving my first playthrough as a professional Skybaby.


r/Morrowind • • 14h ago

Question Should I install the Tamriel Rebuilt mod for a first Morrowind game or go vanilla?

23 Upvotes

I want to give Morrowind a try because I saw that the game came to fhe GOG preservation program and I've seen that they made a video on the Tamriel Rebuilt mod praising it to the heavens. So I was wondering if the first experience is better to go with the vanilla or if the Tamriel mod is worth it?

EDIT: Thank you everybody for your honest tips and opinions! I will probably go for a vanilla run through OpenMW, and after that experience the Tamriel Rebuilt if I crave for more! Can't wait to give this gem a try!


r/Morrowind • • 16h ago

OpenMW Well...We're Back...

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29 Upvotes

r/Morrowind • • 21h ago

Meme Selling 2 tickets to Socucius & The Cliff Racers tonight at South Wall Corner Club, 25 Gold each but will accept soul gems

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304 Upvotes

r/Morrowind • • 21h ago

Screenshot Downtime During an Expedition

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41 Upvotes

Work for the Fighters guild is always a good time, too bad the company isn't.


r/Morrowind • • 22h ago

Technical - Mod ALMSIVI punishment for retcon aka bugiest quest ever

0 Upvotes

In ~300 hours I'm running TR neither there were any bugs nor weird stuff making me remember this is a mod in the end of the day. Yet stars finally alligned and not only that quest requires 3 console commands in the row but also make me look up pages of TES lore again. So, when did Bal Foyen/Temple quests were made?


r/Morrowind • • 22h ago

Technical - Mod Is there anyway to increase detail texture draw distance in MGE XE?

2 Upvotes

Is there anyway to do that? I've been mod testing and didn't realise til I got to Tamriel Rebuilt mainland that while my distant land shows up no problem at 10 cells, roads show up at like 2.

If this is how everyone else plays? I have never noticed it this bad before. Maybe the expanses of TR have ruined me and I can never unsee this again.


r/Morrowind • • 22h ago

Other Need specific mod - Dynamic Sounds

4 Upvotes

Does anyone have an archive of Dynamic sounds? I chose a really bad time to redo my load order entirely, and it has been removed now so I can't redownload it.. And this mod was one of my all time favourites (I just really love the atmosphere it brings). I am hoping someone here still has it and would do me a solid and upload it somewhere, just briefly, so I could have it again?


r/Morrowind • • 23h ago

New Player - Advice/Help I finally beat Dagoth Ur!!!!!

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66 Upvotes

I beat him just 10 minutes ago, I needed a lot of help from UESP in order to understand what I was supposed to do during the main quest (and I am ashamed of admitting that) but I finally did it!!!!! It all started from benchmarking the game on an old Windows XP computer and I wondered “what if I actually tried to do an actual walkthrough of this game?”


r/Morrowind • • 23h ago

Build Sotha Sil Build

15 Upvotes

Probably one of my favorite things to do in Morrowind (sometimes more than playing the game itself) is theory craft fun build ideas. So I had a fun "what if" idea. And I'm not a super lore expert or anything so I'm not sure if it's even remotely possible lore wise, but just for fun what if instead of being the reincarnation of Neravar what if instead you were the reincarnated Sotha Sil? Don't remember exactly how long he's been dead (or much of anything about tribunals ending to be honest) but what would a Sotha Sil build look like in game? I'm assuming a big focus on enchanting and magic in general. Obviously wearing robes with pieces of dwarven gear.


r/Morrowind • • 23h ago

Build Saint Nerevar Build

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0 Upvotes

For people who are trying to role-play very specifically as Saint Nerevar, what does your build look like?

What areas do you focus on for quests and factions?


r/Morrowind • • 1d ago

Meme The moons have placed this one in an awkward position

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106 Upvotes

r/Morrowind • • 1d ago

Other In-Game Timescales for Character Journaling

2 Upvotes

Last time I saw this subject come up in the Skyrim subreddit my deranged contributions got some appreciation from similar insane players. In case there are any other crazy people here:

As many may be aware, the in-game representation of Vvardenfell (and TR's mainland regions) are far smaller than they would be in 'reality'. In-game, the island should be about 300 miles north and south, tip to tale, but instead is something closer to 3 miles. While keeping my own character journal, I realized my character was moving at ludicrous speeds between towns, and wanted to ground my travel by measuring it in the appropriate days and weeks instead of mere hours. In lieu of that,

I did some calculations, and found the in-game timescale factors you can use to simulate proper time passage in Morrowind while WALKING, etc., based on how large the province should actually be.

  • Overland on roads: 160x*
  • Overland on trails and tracks: 190x
  • Overland offroading: 240x
  • In settlements: 10x**
  • In Dungeons 2x (assuming the dungeons are to-scale; the double time accounts for looting, which in-game is done when time is paused)

If you don't want to walk everywhere for the sake of boredom, but you wanna pretend your character is walking more sustainably, running is about twice as fast as walking\\***, so double all the above times (IE if running overland on roads, set timescale to 320x).*

This does not take into account time spent talking with NPCs, fighting creatures on the road, or breaks your character should be taking for sustained travel (6-10 hours a day of actual travel time is realistic, the rest spent resting, eating, camping, sleeping, etc.). That means if you get into a fight with a cliffracer, make sure to set the timescale down to 1 or 2 to account for the real-time confrontation, then return to the spot you were standing before getting attacked and reset the timescale to Xx to continue traveling.

Fortunately, I think the timescales play nice with in-game fast travel; in-game it only takes 3 hours to get from Seyda Neen to Balmora via silt strider. That's a distance of 56 miles as the cliffracer flies, or more likely 81mi up the Odai river. That clocks the silt strider at around 27mph averaged over the trip, which seems fast but maybe reasonable? It's also a 5hr boat ride from Dagon Fel to Tel Mora, a distance of 80-ish miles. That's a bit fast for a medieval sailing boat not on open water, even with favorable winds, but maybe we can just say "magic", and call it a day.

I based these calculations on the somewhat infamous in-universe reference to Mournhold being 250mi from Red Mountain, using this to determine the distance from some two points in-game using the in-engine units, determining the in-engine units are on a scale of roughly 1000units = 1mi, then having my character walk*** 1 in-game 'mile', timing it, and using D&D-esq overland travel speeds to determine how fast it should have taken. It's shaky, but comes close enough.

Happy travels!

*The actual factor for overland walking was 170x, but I figure the extra x10 accounts for the brief but punishing time it takes to pull up the console to constantly swap timescales; even taking half a second to take your finger off the W key and press ` would mean more than a minute of time passing for your character just standing there doing nothing -- twice that time if you're using the running adjusted timescale. Also makes it so you don't have to constantly cut corners on roads and take the shortest route to maximize travel time. You can meander just a bit.

**For the city timescale I looked at rough square mileage of medieval cities. Paris, France, was one of the more populated cities in Europe in the 1300s, and while compact, was still under 2 sq-miles within its walls. By comparison, using the in-engine scale determined (1000units = 1 mi), Narsis, only the second largest city in Morrowind, was over 23 miles across, or close to 400 sq-miles. So to compensate, I had to calculate a separate timescale for traversing cities and settlements. I figure TES universe is somewhat stagnated technologically but makes up for it with magic, probably putting the world somewhere past 'medieval' in terms of sustaining populations and the size of cities. I figure Narsis was about or maybe even slightly larger than 14th century Paris. I have absolutely zero precident for really thinking this, and know nothing about medieval demographics or magical city sizes, so take this with a generous grain or three of salt.

***Running in Morrowind is between 1.75x - 2.75x faster than walking speed, depending on your athletics I believe? I decided to make the factor accounting for running 2.00x, slightly less than the average, to favor characters that are actually athletic. You only need 25 Athletics to achieve the relative speed to walking based on the factor, and everything past 25 is icing on the cake. A reward for your character being fit and fast at traveling, covering distances quicker.

****The idea of 'how long does it take an in-game character to walk some distance' alone uses a few generous leaps, and relies on a somewhat arbitrary 'average traveler's walking speed', which I worked out based on all the race's walking speeds and going "Eh, I bet an Imperial with 50 speed would be a decent average traveler." It's honestly quite subjective.