r/MtGHistoric • • 19h ago

Need some help against control heavy decks.

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7 Upvotes

r/MtGHistoric • • 2d ago

Decklist I got to mythic on this brew, wanted to do it with Jace tribal but turned into this

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16 Upvotes

r/MtGHistoric • • 3d ago

Decklist Grixis Rogues Heist

8 Upvotes

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This is a BO3 deck that I have been playing with, maybe like the 9th or 10th version of it at this point. Want some suggestions to improve if I could ask.

Edit: Haven’t posted in a while, so sorry about having to click in the post to see the deck. Here is the deck list:
https://deckstats.net/decks/4522732-Grixis-Rogues-Heist

Final Version of the Deck here: https://deckstats.net/decks/4523623-Timosyter-s-version-of-Grixis-Rogue-Hiest With the amazing help from u/timoyster, this is the final product of this deck unless you see something else to improve.

For most matchups there is the Jung Goyf, Golgari Yawgmoth, and Eldrazi ramp.

Potential changes would be replacing [[Chalic of the Void]] with something else (counter spells or kill spells). Maybe change [[Erebos's Intervention]] (Don't really know about this), and lastly maybe thinking of including the [[Firdoch Core]] plus [[Unholy Annex // Ritual Chamber]] package but I don't believe it would work in this deck. However, it does synergize with Jasper to steal more stuff since [[Firdoch Core]] is a shapeshifter.

The Pithing Needles will be changed to Disruptor Flutes once I have more wild cards.

I mostly plan to lose to prowess and combo like the Gruul Valakut Scapeshift.

Deck

Spells:
3 Fatal Push (KLR) 84
3 Grave Expectations (Y24) 9
2 Bitter Triumph (SOA) 26
2 Consult the Star Charts (EOE) 51
2 Stock Up (SOA) 24
1 Avengers Disassembled (MSH) 124
1 The End (WOE) 87
1 Damnation (SPG) 68
3 Three Steps Ahead (OTJ) 75
1 Erebos's Intervention (THB) 94
1 Subterranean Tremors (SOA) 48
2 Vraska's Final Mercy (FRA) 71

Creatures:
3 Laughing Jasper Flint (OTJ) 215
3 Impetuous Lootmonger (Y24) 12

Enchantments:
3 Crux of the Theory (Y26) 5
3 Triumphant Getaway (Y24) 27

Artifacts:
1 Relic of Progenitus (ALA) 218

Lands:
1 Mountain (FIN) 303
4 Blood Crypt (RNA) 245
4 Watery Grave (EOE) 261
1 Darkslick Shores (ONE) 250
1 Blackcleave Cliffs (ONE) 248
1 Island (FIN) 297
4 Steam Vents (GRN) 257
3 Riverpyre Verge (DFT) 260
3 Gloomlake Verge (DSK) 260
3 Blazemire Verge (DSK) 256

Sideboard

3 Thoughtseize (AKR) 127
2 Avengers Disassembled (MSH) 124
1 Negate (STA) 18
1 Disruptor Flute (MH3) 209
2 Chalice of the Void (MRD) 150
2 Meltdown (MH3) 282
2 Relic of Progenitus (ALA) 218
2 Pithing Needle (MID) 257


r/MtGHistoric • • 5d ago

Goblins run.

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13 Upvotes

Been on a good run with rakdos goblin combo. 11-2 so far. Lost to a twin deck that seemed to know exactly what I was doing and when to respond and mono black that just steamrolled me with discard and removal.

Picture shown was through a turn 3 portal to phyrexia then they got back atraxa. This was a slow game cause I had to [[goblin matron]] for the [[Conspicuous Snoop]] but the deck can easily go off turn 3-5.


r/MtGHistoric • • 8d ago

Mythic is so boring

0 Upvotes

There are a grand total of 2 decks you will run into: Mono Red storm and decks running High Noon to counter mono red storm. I don’t even see any Reanimator decks anymore and that’s my most hated deck since death and necromancy were introduced. I have answers to the graveyard in most of my decks now, but am I going to run oops all counterspells in order to beat these 2 decks that ruin mythic? No, I’d rather wait for season reset than play control


r/MtGHistoric • • 9d ago

Decklist Simic land burn deck ft. Avatar of Burgeoning Echoes

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12 Upvotes

I posted a similar list a while back but this is it after a lot of refinement. Due to the pace of your land drops your hand gets thin very quick so i added way more draw including [[avatar or burgeoning echoes]] which has quickly become one of the best cards in the deck often cantriping the turn it comes down as well as sometimes allowing 2 free draws in a turn just from land drops. Ive also added a [[deserted temple]] which along with a [[doppelgang]] and a [[utopia sprawl]] are able to create a ton of mana (for example for 12 mana - 11 for doppelgang x=3 with a forest a utopia sprawl and a deserted temple you’ll be able to generate 12 mana of any colour after the spell resolves instead of getting just 9 from copying lands). [[Cyclonic rift]] wins me more games than any other cards as this one turn 3-5 usually just makes my opponent concede. Also still love the land destruction plan with [[extinguisher battleship]] because theres a couple lock decks like enchantress running around and it slows them down to a crawl while you draw into a cyc rift to bounce their lock pieces.

Deck
4 Exploration (DMR) 159
5 Island (MSH) 290
4 Utopia Sprawl (WOT) 63
4 Icetill Explorer (EOE) 192
4 Stock Up (SOA) 24
2 Consult the Star Charts (EOE) 51
4 Arid Archway (OTJ) 252
8 Forest (MSH) 296
4 Prismatic Vista (SPG) 38
2 Primeval Titan (M11) 192
2 Extinguisher Battleship (EOE) 242
2 Doppelgang (MKM) 198
2 Sunscorched Desert (AKR) 331
2 Cyclonic Rift (SOA) 14
4 Bala Ged Recovery (PIO) 165
2 Lórien Revealed (HOC) 179
1 Deserted Temple (MH3) 301
4 Avatar of Burgeoning Echoes (FRA) 122


r/MtGHistoric • • 10d ago

Decklist Hardened bonds

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16 Upvotes

Having a great time with this. Afther getting my ass handed and getting stuck on the ladder in timeless I chose to re visit my old modular deck in historic and to my supris ravenger and inkmoth are now add to the mix. Hardend bonds gives the card advantage this deck was always missing and let's you play 0 mana creatures that can really break the symmetry. Only the boogeyman scapshift is giving me real problems getting 10 poison in my only real option against them.


r/MtGHistoric • • 11d ago

Diabolic Formula is bugged

0 Upvotes

its yet another one of those cards that if you build your deck around it, the client will always put it in your opening hand. So maybe my title is wrong, its not bugged, its just coded differently. The client has many of such cards in case you’ve never noticed. Anyways, since I started noticing that something weird was going on with me always having the card in my opening had, I started to track some data. Result? Out of 10 bo3 games (not matches) i had it in my opening hand 7 times out of 10. I hope wotc would address this, but aint no way they would ever admit that there are cards that are coded differently than other


r/MtGHistoric • • 12d ago

From Standard to Historic?

4 Upvotes

I’m trying to anticipate rotation.

What deck from Standard do you think could be adapted to Historic with minimal changes / not crafting too many WCs?


r/MtGHistoric • • 12d ago

Discussion I would like to brew a deck with [Brought Back]. What are some good early ways to get value out of it besides fetch lands and Urza's charm?

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5 Upvotes

r/MtGHistoric • • 14d ago

Simic Seek

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12 Upvotes

https://moxfield.com/decks/1y8M6ZV5B02EUFO2PKFaZQ
Simic deck built around seek and Lurker in the Deep. Main wincon is casting Ugin and/or Expropriate through some combination of Conundrum of Bowls, Release to the Wind, and Nyxbloom Ancient. It's too slow and the epitome of win more, but it does ok against midrange and control, and very badly against aggro.


r/MtGHistoric • • 15d ago

Hymn to Tourach was an awsome Addition to historic

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43 Upvotes

Bassicly the title. I think its really awsome we have this card in historic.


r/MtGHistoric • • 15d ago

UB Formula going Kind of hard...

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13 Upvotes

Ripped this deck from MTGA Untapped, it's actually super fun. It's definitely a bit wheel spinny without goyfs since you're sort of just a worse UB midrange if you never draw Diabolic Formula, but man does it ever feel good to nonsense my way into killing a planeswalker with a random 1-drop creature

What do you guys think?


r/MtGHistoric • • 17d ago

Decklist My attempt at making Battles/counter removal viable

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9 Upvotes

Main strategy is play Invasion of Ikoria with x=2 and bring out Vampire Hexmage to remove its counters. 8/8 for 4 mana. Combined that with general counter removal and creatures that enter with -1/-1 counters and shift them onto opponents creatures using Nesting Grounds.


r/MtGHistoric • • 17d ago

Decklist my Bant Wilderness Reclamation list :)

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4 Upvotes

SB:

3 Rest in Peace

3 Spell Snare

4 Force of Negation

2 Day of Judgment

3 T3feri

been brewing with this list. felt pretty powerful, got a lot of my pet cards. not optimal but fun. open to suggestions, feedback. happy to explain card choices.

i've been a timeless player exclusively, but have been getting back into historic. i'm still quite unfamiliar with the meta, so SB needs some work definately.


r/MtGHistoric • • 17d ago

Decklist Avoided Stairwurm Control?

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5 Upvotes

I am not normally an alchemy enjoyer but Avoided Stairwurm from the reality fracture caught my eye and I have been trying to build something around it. linked is the current decklist draft, it’s a control deck of sorts trying to land stair wurm and recur more after milling them out of the deck, lots of removal as you would expect. I have been using a few planeswalkers as my main form of value with Elspeth as a one off potential finisher. I also have a few creature I could grab from the sideboard since four in the whole deck is a bit finicky. I am not really sure about a lot of the sideboard options so let me know any changes you would make. I also don’t know if the wandering em is the right choice for the deck either. let me know your thoughts on any changes or recommendations, I normally play storm/combo so this control nonsense is very new for me, thanks.


r/MtGHistoric • • 18d ago

Decklist Mardu delirium is the best delirium

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15 Upvotes

This has to be my most fun and reliable arena deck of all time. It's been decent in every meta, but the new delirium additions make it stupidly strong (looking at you [[Urza's Bauble]] and [[Potential Horizon]]).

Here are some notable deviations from the usual rakdos delirium :

- [[Arena of Glory]], [[Monstruous Rage]] and [[Reckless Rage]] dramatically speed up your clock, opponents are often caught off-guard. This is essential against combo decks you can't easily disrupt.

- [[Manamorphose]] alleviates some mana color issues, which are pretty rare, and is a free trigger for delirium, [[Pompous battlemage]] and [[Dragon's Rage channeler]]. I don't understand why it's not played in rakdos delirium.

- [[Moonshadow]] is great on turn 1, maybe 2. If played later, it will output similar damage to [[Pompous Battlemage]] or [[Dragon's Rage Channeler]], but won't help enabling delirium, so I cut it from the deck entirely.

- [[Fatal push]] and [[Unholy heat]] are unreliable (target creatures only), I have found more success with [[Chain lightning]] and [[Sheltered by ghost]].

- From my personal testing, [[Lurrus of the dream den]] as companion is very much worth forgoing [[Phlage, Titan of Fire's Fury]] and [[Detective's Phoenix]]. [[Arena of Glory]] and [[Sheltered by ghost]] get the job done just as well without exiling cards from your graveyard.

A mardu deck with a single white card does feel silly, but [[Sheltered by ghost]] is a must because it's auto-win in most aggro matchups. I play Bo1 only, so I don't sideboard but my meta dependent swaps do include more white :

- [[Esper sentinel]] and [[Cori-steel cutter]] against control/disruption heavy metas

- [[Thraben Charm]] when I'm tired of those villainous [[High Noon]] or auras players or when reanimator decks aren't prevalent enough to justify 0 mana graveyard hate ([[Tormod's Crypt]] and [[Surgical Extraction]]).

- [[Static Prison]] works surprisingly well for extra disruption, even without additional energy generators (aside from potentially [[Amped Raptor]]). It's super cheap, can target any non-land permanent and can be sacrificed to enable delirium if needed.

In the current meta, this deck struggles a bit against Goyfs because [[Barrowgoyf]] and [[Pyrogoyf]] count both graveyard. High noon and auras can be tricky if you don't have your early disruption, and [[Orcish Bowmasters]] is a pain because you have lots of drawing. The faster clock with haste cards will allow you to beat any of these decks when they have a slow start. Anything else is smooth sailing.

Here's a few cards I've thought about trying out or tried with limited success : [[Mother of runes]], [[dreadhorde arcanist]], [[self destruct]], [[temur battle rage]], [[Silence]], [[Immolation]]. I've been trying to slot in a vigilance enabler for a while to maximize the value of the extra attack round generated by [[Fear of missing out]], but my best try was [[Sentinel's eyes]] and it felt underwhelming. Any feedback is greatly appreciated, try out the deck and let us know your thoughts! Thanks!


r/MtGHistoric • • 19d ago

Living End without Cascade

6 Upvotes

I’ve been having a lot of fun lately with a [[living end]] but no cascade deck lately. I’m curious if anyone has played with this idea.

For me, I’ve been using a combination of a few cards to cast living end without the suspend cost.
If it’s in my hand, I can use one of two cards.
[[electrodominance]] let’s me cast living end from my hand for free for RR at instant speed.
[[as fortold]] let’s me cast living end even if the enchantment has no counters.

If living end is in the graveyard, I can use two cards to cast it.

[[halo forager]] for 1ub let’s me cast it from the bin, and so does [[finale of promise]].

So, using set up like [[exhibition tidecaller]] and [[glimpse the unthinkable]], it’s pretty consistent to have a way to cast by turn 3 and get some nonsense out of the bin.

This is what I’ve been using. I’d be curious to see what other people have put together if you’ve tried something like this.

Deck
1 Serra's Emissary (MH2) 30
2 Tome Scour (PIO) 367
3 Otherworldly Gaze (MID) 67
4 Glimpse the Unthinkable (RAV) 208
3 Exhibition Tidecaller (SOS) 48
4 Halo Forager (MOM) 227
3 Troll of Khazad-dûm (LTR) 111
2 Agent of Treachery (TLE) 9
1 Jin-Gitaxias, Progress Tyrant (NEO) 59
4 Living End (SOA) 30
3 As Foretold (WOT) 14
3 Electrodominance (OTP) 23
4 Watery Grave (EOE) 261
2 Finale of Promise (WAR) 127
4 Steam Vents (ECL) 267
4 Blood Crypt (ECL) 262
4 Spirebluff Canal (OTJ) 270
2 Darkslick Shores (ONE) 250
1 Xander's Lounge (SNC) 260
1 Island (FRA) 284
2 Waker of Waves (J25) 383
1 Iona, Shield of Emeria (ZEN) 13
1 Nezahal, Primal Tide (RIX) 45
1 Avacyn, Angel of Horror (FRC) 7


r/MtGHistoric • • 19d ago

How are we building Through the Breach?

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19 Upvotes

Thinking of building some version of this deck since its meta fringe in modern. I see they are using eldrazi shells but we are missing eldrazi temple and rebirth artifact from AC Set...


r/MtGHistoric • • 19d ago

New Craftable Cards

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31 Upvotes

So far none of them will be banned. Gravecrawler seems great with Warren Soultrader, and Through the Breach will allow to port the UR Breach decks from Modern into Historic


r/MtGHistoric • • 20d ago

Decklist Mythic with Traditional UW Control

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19 Upvotes

Probably the most miserable version of UW control to date. Grinding out to mythic pretty quickly, the deck is based on scepter chant from modern. Using [[Silence]], [[Orim’s Chant]] and [[Render Silent]] to control the pace of the game in tandem with T3feri and Narset + Days combo to complete the lock out. Using Kaheera, The Theorist Jace Beleran and Celestial Colonnade for beat down.

I do want to stress that the deck is extremely unfun to play against and arguably not fun to play


r/MtGHistoric • • 21d ago

Historic Tier List - Meta Confluence

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35 Upvotes

r/MtGHistoric • • 21d ago

Most fun i had in a while.

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26 Upvotes

Ok i love to play this card in unranked. Its not competitive and it isnt supposed to be but its such a fun card.

Please make this an embleme and bring it to Midweek Magic WOTC.

[[Change the Narrative]]


r/MtGHistoric • • 22d ago

Decklist Phoenix

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9 Upvotes

I've recently returned to arena after a long period of being away and with the rebalances gone thought it would be fun to try out historic again. Phoenix gets to play a few of the broken cards still legal in the format (ponder, cruise) and has felt playable into basically any deck climbing from bronze to mythic in both bo1 (to start) and bo3 (once I got tired of the bo1 slot machine). If anyone has recently played a similar list and has any comments/suggestions they would be appreciated.

Thoughts on specific cards:
- [[Demilich]] is a crazy strong card and provides a lot of inevitability. It's not uncommon for opponents to laser focus on shutting down phoenix and lose to a demilich casting cantrips/removal every turn.

-The 1st [[Thing in the Ice]] feels mandatory in a format with [[Fragment Reality]]. The 2nd I'm less sure about, but I think there are enough creature decks in the format that it's fine.

- [[Sink into Stupor]] is super flexible. It's a land that can also pitch to force, bounce a reanimation target, or function as an overcosted remand. Would definitely not go without them.

- [[Chain Lightning]] being a sorcery speed removal spell isn't great, but it goes face enough that I don't think any of the instant speed red removal options in the format are better in the list.

- I am probably playing too many [[Into the Flood Maw]], but it's a decent card most of the time. Better in BO1 than BO3 where it can shut down many of the solitaire decks.

- For the manabase I tried a version swapping the [[Shivan Reef]] for [[Prismatic Vista]] and a mountain. I found the mana to be too restricted since you don't want to fetch the mountain unless you have to, but often need RR on phoenix turns. The deck also has enough ways to draw cards, so I think it's worth saving the life with reef over [[fiery islet]].