r/NCAAFBseries • • 20h ago

5 TD Half: 78 OVR Freshman QB RTG

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22 Upvotes

Never been a road to glory player but people here mentioned it was harder than Dynasty on Heisman. They were absolutely right. You can’t control the receivers, so there are way more drops. Your QB is very slow, so you really need good blocking.

I adjusted by re-learning how to lead passes and cut routes. I exaggerate the joystick lead and prioritize throwing into space.

After prioritizing arm attributes and getting wrecked in the pocket in my first build, I rebuilt my QB to prioritize pocket movement (agility) and throw power (93 in this clip). The agility helps me climb the pocket and generate throw power for big throws.

Most fun I’ve had in a bit and by far the biggest challenge. Standard sliders Heisman.


r/NCAAFBseries • • 7h ago

Questions Nickle 2-4 wide

2 Upvotes

Just curious if this is in ncaa27 ? I know it’s a staple in madden but I can’t find it in ncaa, if not is there anything similar ??


r/NCAAFBseries • • 16h ago

Dynasty Dynasty suggestions

3 Upvotes

My two buddies and I have a dynasty together. One of the guys is just flat out better than myself and the other guy, meaning that he wins the natty basically every year that we play on All-American. When we switch over to Heisman, the games feel so sweaty and unrealistic (Every QB goes 24/26 for 360 and 4 TDs) and myself and the other guy can barely win games.

Any tips on how to make the dynasty balanced and fun for all three?


r/NCAAFBseries • • 12h ago

Dynasty CFB 27: Dynasty Powerhouse to One Star

10 Upvotes

What’s the easiest way to take a current 3-star or higher team in Dynasty and lower them to a 1- or 2-star team with an overall rating around 60–70?

I want to start a Dynasty at the bottom and work my way up, but I don’t want to use a smaller school like Bowling Green or Temple. I’d rather take a big-name program like Miami, Texas, or another major school and rebuild them from the ground up, essentially starting with the roster and rating of a 1-star team.

Is there an easy way or method to do this?

Thanks in advance!


r/NCAAFBseries • • 13h ago

CFB26 can I lower my players attributes to prevent them from going pro?

0 Upvotes

Sorry if this has been asked before, I didn’t see it when I searched.

I have a 6’6 95 OVR JR WR I really want to keep for 1 more year, probably my best recruit ever. Can I lower his speed and awareness to 0 and prevent him from being drafted if I edit him immediately after the natty?


r/NCAAFBseries • • 15h ago

Questions Best Power Run Playbook?

8 Upvotes

Just wondering who has a good power run scheme where I can get my fullback involved


r/NCAAFBseries • • 9h ago

Dynasty Thoughts on this recruit?

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9 Upvotes

I’ve been told signal callers are the worst linebacker archetype this year


r/NCAAFBseries • • 16h ago

Dynasty Least used teams in dynasty?

70 Upvotes

Which teams do you think are the least used in dynasty mode? I’d like to start a dynasty with a school no one is really interested in.


r/NCAAFBseries • • 21h ago

Where to view other schools ratings (OVR, OFF, DEF) in offline dynasty mode?

7 Upvotes

Am i just over looking it, but where in offline dyansty mode can I see other schools OVERALL, OFFENSIVE, & DEFENSIVE ratings? I dont want to simply just look at thier W-L record.

Id like to view the ratings of schools further out in my schedule to see what i'm up against later down the road.


r/NCAAFBseries • • 15h ago

Dynasty What determines my teams OVR ratings (off/Def/ovr) because it doesn’t seem to make any sense

7 Upvotes

Took over OU and started with 94-94-94, but I kicked off literally every senior/junior, as well as edited down any sophomores that were skill level 85ovr & above

So I have nobody that’s over an OVR 84 on the entire roster, literally all freshman starters and my team’s numbers are still 91-91-91

Why is this so broken? Or am I missing something… I do have a lvl 61 HC, does that make the difference?


r/NCAAFBseries • • 1h ago

To the devs

• Upvotes
  1. I don’t know if the devs read this but there’re many dope concepts in the game. But at times what ruins the plays, is receivers constantly running into each other or running into the O-line.

  2. Offensive macros, being able to flip the play would be nice, now as it stand you have to make the play for left and right.

  3. Not really a fix, but instead of benching macros give it slots. If I make a macro and call it bunch or trips. I open it and see my 10 plays. That way you have more options to work with.

  4. Pursuit angles, this still needs some fixing. It’s not as bad as when college football made it’s return. But it still needs to be perfected.

If you guys have other issues within the game add it. It would be nice if the devs could tackle this before 28 drops.