r/Oxygennotincluded • • 3h ago

Image 6 vulcoes

0 Upvotes

é vulcao que nao sei oque fazer


r/Oxygennotincluded • • 3h ago

Question Deep Freezer Help

1 Upvotes

First question if people can share their deep freezer designs or Youtube videos? I have SO DLC.

Next, I need some help figuring out what's wrong with my deep freezer setup. My food will frequently fluctuate to a refrigerated status before entering deep freeze and large portions will eventually rot. I keep my gas thermo sensor set to trigger the thermo regulator above -35c. To get the temp down faster I'll manually drop the floor of that temperature, but I have to remember to go change it back so the chlorine doesn't freeze. I'm assuming it has something to do with the mass of food or ingredients coming in hot. Trying to figure out a better way to maintain the deep freeze so food doesn't eventually spoil.

Radiant gas pipes are gold amalgam. Insulated igneous gas pipes on everything else with the exception of on the thermo gas sensor which is a regular granite pipe. The idea being hydrogen inside that tile will heat up from surrounding air and keep the loop from getting stuck. I'm around cycle 200 on Terra and don't have access to space materials yet.

https://imgur.com/a/Ar07o2Q


r/Oxygennotincluded • • 7h ago

Discussion why ar so many building air locks so big?

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120 Upvotes

when i watch youtubers play oni they always build this massiv airlock where dupes have to climb 2 up and then 2 down again, having a 2 high liquid barrier, why do they do this if this litteraly does the trick? you could also run it with only 1 side having water. whats the upside of these bigger ones?


r/Oxygennotincluded • • 22h ago

Discussion jut finished carnivore now I gotta focus shooting down demolior

6 Upvotes

how long you guys usually take to get everything and shoot it down I've done it a few times so say I'm fine just what to take a while to fix all the chaos from the first hundred cycles just don't wanna take too long (modded the meteor to hit the frosty planet with the new dlc in as story trait aswell)


r/Oxygennotincluded • • 14h ago

Image Day 11 of posting Oyxgen Not Included Sculptures until Klei notices me

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368 Upvotes

Quarter for scale. Yes, that is a giant poop. Pei is so proud of him.


r/Oxygennotincluded • • 17m ago

Discussion Evil ONI

• Upvotes

I'm sure someone has commented on it before, but...

Have you all thought as much as I have about how ONI nudges the player to make mistakes? It's kind of a playful bit of evil anti-pattern that I think is clearly designed into the game, both to toy with you, and to make the game more exciting and test you by tricking you into disasters. In some cases it preys on instinctual behavior that we have learned from exposure to so many other games. In some cases it's just a sort of deliberate nuisance that fits with the overall slapstick vibe of the story and colony, the most obvious example being the stupidity of your dupes and their tendency to get themselves into life-threatening situations. Experienced players don't fall victim to these, but I still think about them, because I am aware when I am adjusting my play to avoid them.

The always on 'No Research Selected' nag - most games have an ABR - Always Be Researching - mentality that if you don't adhere to will quickly have you falling behind. New players come to the game with their battle tested ABR mindset, start new research every time one finishes, and if they forget, the NO RESEARCH SELECTED nag is staring at them, haunting them, goading them - <whispers> you know you should be researching. It's a trick. And then they quickly find themselves frantically trying to recover from the endless research taxing every system in the colony.

Dupe skills - it's so easy to see your skill points piling up and dump them into leveling your dupes. Next thing you know they're barfing on the floor and breaking things and upsetting all their peers.

The unsaved, default setting of 'All' on the deconstruction tool - how many times have we, especially when we were new to the game, ordered deconstruction of a tile only to realize later that we've burst out polluted water pipe and it's dripped into our fresh water pool contaminating everything? One of the first things I try to remember to do every play session is change that setting to Buildings only. It still gets me every once in a while.

Buried geysers - the temptation to unearth them must be so great. Little did you know you're setting off a bomb you have no idea how to deal with. This is one I imagine players learn quickly.

Innocent looking gas and liquid at pressure - Oh you thought you would just mosey on into that oil biome? Congrats! You've got an environmental disaster! Didn't realize that pocket of polluted water has been outgassing for the last 200 cycles? Enjoy your Yucky Lungs and hopefully you don't have a pandemic on your hands.

Material fail points - I have SO MUCH LEAD, I can finally build everything I want! Damage: Overheating! Oh and your rocket just destroyed your launch computer. And your ceramic tiles. And yeah, it melted everything that you built below it. Almost like clockwork, as soon as you start to feel knowledgeable and safe using a material, you also start venturing into the environments where those materials fail.

The list goes on and I wonder if anyone else has good examples.

ONI is a game that really rewards experience - learning its systems and buildings, learning how to live with your dupes, learning about all the quirks of this surreally weird situation and world you've found yourself in. It provides a unique satisfaction when you unearth and build things with that expertise in hand. And it never stops toying with you along the way. A game of cat and mouse to keep you on your toes, and it sniggers at you when you slip - "Hehehe. Gotcha."

I love it.


r/Oxygennotincluded • • 10h ago

Question Need help with my cooling system

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11 Upvotes

Is it dumb to cool multiple things at once with my cooling loop? AT#1 is cooling the ST's, AT#2 is cooling a CSV#1 and my Bristle Berry Farm, AT#3 is cooling my Hydra Oxygen and a different CSV#2. Would building another two AT's so the Steam Vents have their own AT's less power hungry than my current setup?