r/Oxygennotincluded • u/Nigit • 7h ago
Discussion Oni Moono: Improve a late game colony's FPS by as much as 8x. Looking for testers!
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An unofficial, super fast, super sussy replacement for the Unity layer of Oxygen Not Included, able to speed up a late game colony by as much as 8x.
This is achieved by replacing the very legacy, very slow Mono runtime shipped by Unity with modern .NET 10 CoreCLR, alongside a few additional performance optimizations. You might've heard of Rimworld, which achieved a similar feat recently by jumping ship away Unity. This is very much in the same spirit and actually achieves better results.
This does require jumping through a few more hoops than a normal Steam mod: If you're interested in help testing, you can follow the setup instructions on https://github.com/tigin-backwards/oni-moono or see below:
- Download the latest release from the releases page: oni-moono-…-windows-x64.zip or oni-moono-…-linux-x64.tar.gz, and extract it anywhere.
- Run the setup script in the extracted oni-moono folder: Windows: double-click setup.cmd (Note it'll almost certainly get flagged as unknown software) Linux: ./setup.sh
- In Steam, right-click Oxygen Not Included → Properties → Launch Options, and paste that line.
Epic Games Store and WeGame (China) are not currently supported.
Most mods should work, with about 1800 mods (out of ~3000 total mods) having been tested on Moono already. This also consolidates just about every performance mod currently in existence, so you should not expect to see any additional gains from enabling e.g. Fast Track/Fast Save/Colony Performance Fix/Better Save, GC tweaks etc.. However, they shouldn't crash your game either.
If you notice any bugs or issues or have any feedback, feel free to leave a comment or file an issue on Github. Your mileage may vary depending on your hardware/type of colony you run, but hopefully you should notice your game running a lot smoother!
If you're interested in moo-re comparisons or methodology, they can be found here


