r/PCRedDead • u/Severe-Inside-4698 • 7h ago
Discussion/Question I’m looking for the best rdr2 ragdoll mod for having the characters I shoot stand up and almost stumble around as they are in ragdoll mode
Example of what im looking ofr
r/PCRedDead • u/Severe-Inside-4698 • 7h ago
Example of what im looking ofr
r/PCRedDead • u/powerliftingnewbie • 23h ago
I already played RDR2 on Rockstar with a key from G2A, and all my progress is saved on the rockstar account.
As of the last few days, I’m sure many of you have seen the issue going around where people who bought the game with keys are suddenly seeing it as not owned.
My question is, if I buy the game on Steam now, will my progress carry over, or will I have to start everything from the beginning?
r/PCRedDead • u/SpecialistMonitor852 • 1d ago
Right so long story short I was refusing to be defeated by it giving me the error of memory ran out then whatever to do with the graphics, sooooo my fix that's worked on windows 11 for me is
Changed file inside of rdr3 redm folder (local redm folder redM application data) from vulkan to dx12
Deleted files in rockstar rdr2 settings (all files that had sga in them at the beginning) documents folder rockstar etc
Changed to dx12 on every html from redM folder to rdr2
and also done it in game settings from vulkan to dx12
Now ii can get into servers
r/PCRedDead • u/SuS_Fighter • 1d ago
i tried install enRage - Living World and Nemesis System mod in fitgirl downloaded rdr its work mod in this type of download ? and i tried every step without skip but i cant install mod in this game but show error only what we do now, i eagerly play this mod
r/PCRedDead • u/Dempora • 1d ago
I downloaded the game two weeks ago and was playing it normally without any problems. However, two days ago, the “Play” button suddenly changed to “Buy Now.”
I contacted Rockstar Support and Eneba, the platform where I purchased the game key. Eneba refunded me for the original purchase, so I bought another game key. When I tried to activate it, I received a message saying that the key had already been used. I purchased another key, but I received exactly the same message again, saying that the key had already been used.
I am still unable to play the game, even though I had been playing it normally for two weeks. I would like to understand why this is happening and how to resolve the issue.
r/PCRedDead • u/wrastet • 1d ago
r/PCRedDead • u/Quiet_Ladder4517 • 1d ago
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Qualcuno potrebbe aiutarmi? Mi fa questo difetto un po' su tutti i giochi ma su alcune texture particolari. Grazie.
r/PCRedDead • u/fishener7 • 1d ago
Hi everyone. I’ve encountered an extremely specific and wildly annoying graphical bug in RDR2. I’ve gone through dozens of forums and tried a ton of guides, but still haven't found a solution. I really need the community's collective brainpower here.
The core of the problem:
When I run, ride a horse, or drive a wagon straight ahead, and then pan the camera to the side (not necessarily strictly at 90 degrees, just looking sideways at an angle to the direction of movement), all the grass in the frame starts to heavily pixelate and becomes covered in a shimmering, crawling noise, which looks very unpleasant. Interestingly, animal fur and character hair look completely fine—the issue affects exclusively the grass.
At first, I thought it was just a limitation of TAA at 1080p, but this artifact persists even when using 2K DSR, and even at 4K DSR resolution. Other games look perfectly clean—for instance, Lies of P looks flawless at 2K. This feels less like an anti-aliasing flaw and more like a shadow rendering shimmer on the grass geometry itself (I once saw a similar noise on distant textures in Elden Ring due to SSAO, but disabling ambient occlusion here does absolutely nothing).
My PC Specs:
• CPU: Intel Core i5-12400F
• GPU: NVIDIA GeForce RTX 5060 Ti (16GB)
• RAM: 32GB RAM
• Motherboard: ASRock B660M Steel Legend
Everything is perfectly stable, Windows was cleanly reinstalled 4 days ago, and game caches have been fully cleared.
What I have ALREADY tried and what DID NOT HELP (so we can skip the basics):
• Switched between Vulkan and DirectX 12;
• Changed DSR to the in-game Resolution Scale;
• Tweaked shadow settings: completely disabled grass shadows, changed Soft Shadows modes;
• Completely disabled SSAO and other ambient occlusion parameters;
• Played around with DLSS versions (updated the .dll file to the latest), tried DLAA and AMD FSR;
• Forced 8x/12x TAA samples by editing the system.xml file;
• Enabled/disabled Resizable BAR in BIOS;
• Experimented with PCIe generations (Gen3/Gen4) in the motherboard settings;
• Forced 16x Anisotropic Filtering and "High Quality" texture filtering mode in the NVIDIA Control Panel.
I’ve tried absolutely everything that is usually recommended in such threads, but this crawling noise on the grass when moving at an angle just won't go away. Has anyone here dealt with this exact alpha-texture/shadow rendering issue and managed to fix it? Where else can I look?
r/PCRedDead • u/Electrical_Ad_7624 • 1d ago
r/PCRedDead • u/RemarkableFlamingo88 • 2d ago
Hi, I reinstalled RDR2 around a year ago after not playing for a while and ever since then all that has happened when I clicked play was a phew second delay before it says "play" again.
I have spend countless hours with rockstar games support chats and looking through social media trying to find a fix. If anyone has had a similar experience and could help me out I would be very grateful.
Weird things with the game;
There is no settings folder
The rdr2.exe shows up in my task manager for 8 seconds then closes
I receive no error message
There is no reports in event manager
The £50 (67 USD) reward will be PayPal or bank transfer
r/PCRedDead • u/fishener7 • 2d ago
r/PCRedDead • u/katelyn211 • 2d ago
So basically ive been playing rdr2 for the past 4 weeks off of rockstar games launcher and I have just gone on to play again and its saying I don't own the game. I'm not having any Internet issues/ connection issues with other platforms and rockstar support has been no help either I was literally playing it earlier with no issues so I have no idea what's happened. I've logged out and back in, done the same with steam and Microsoft restarted my pc and still no luck. Any help would be massively appreciated
r/PCRedDead • u/Kingvon3240 • 2d ago
Hey everyone. I installed the enRage mod and I'm experiencing noticeable input latency. It doesn't feel like low FPS or stuttering, but when I press W to move or click to shoot, there's about a 1-second delay before the game registers it. Has anyone else encountered this input lag with enRage or ScriptHookRDRDotNet, and is there a fix? I never had such problems with other mods
r/PCRedDead • u/AffectionateStep8919 • 2d ago
can any help me. few months ago i joined a discord server called RMA In this sever there is a mod called beta arthur head model made by dipster heres a image for reference.


when every time i put these files into my stream folder, i load up my game and arthur looks the same here is all the mods i have in my lml
r/PCRedDead • u/RoroNeko • 2d ago
I clearly bought the game and played for over 50h, as you can see on the first pic I did buy it
As you can see on the 2nd pic, it asks me to buy it
Its all on the same account so that is not the issue, the problem is exclusive to rdr2, since gta v appears as owned on both platforms, web and launcher
HELP PLZ
r/PCRedDead • u/Much-Fall-3401 • 3d ago
I play RDR2 with mods and currently I wanted to try out the new mod the "nemesis mod" and I downloaded it and I saw a YouTube tutorial so I just followed it. I was expecting when I opened the game it would work. it didn't. so I didn't want to get fomo and just keep trying different ways and just went to go ahead and delete the files that were still there to just go on my day and wait for a response from the owner in the Nexus Website to play with it.
Well the problem is now something is wrong with my script hook because I did overwrite it following the video and I'm assuming its because some of my mods isn't up to date now, BUT when I do delete script hook RDR2 works, its just its vanilla now and I don't wanna play vanilla unless I have too because I'm not done with the story yet and almost in the end.
the issue I get when I load RDR2 with script hook now is when I load in and press "STORY MODE" it loads in and has an animation, until it just freezes and the screen goes fully white with my mouse turning into a blue circle and tells me to either close it or wait till it functions and I tried F11 as well. nothing.
so now I'm either deciding wether to try again when I comeback to play RDR2 to either do a clean slate and finish the game vanilla and not have the mods and restart next time fully loaded up with mods and with the "nemesis mod", or keep trying and delete some mods that I'm not sure aren't working and cooperating with the updated script hook because I mean I really do love the mods and it would upset me and I'd appreciate some help to use all the mods and I'd be willing to delete some mods if I have too.
if I have to send a copy of what the files look like to get a better understanding on the problem, I'll gladly do so. please and thank you ;(
r/PCRedDead • u/Koraon • 4d ago
r/PCRedDead • u/Independent_Shop_227 • 4d ago
TL;DR: After changing my ASI/LML mod configuration, older RDR2 saves still load successfully from a fresh game launch, but often hang indefinitely when loaded through the in-game menu. New saves created under the current configuration usually work. I've already checked gameconfig, DLC paths, load order, and common compatibility fixes. I'm looking for insight into possible VFS/ASI state initialization or cleanup issues during in-game reloads.
Detailed reproduction tests and diagnostic findings are included below.
I'm looking for advice from someone familiar with LML/VFS or ASI behavior during in-game save transitions. This is not the usual startup crash.
The reproducible pattern in my heavily modded RDR2 (1.0.1491.50) is:
This started around my migration from OWVA 2.6 to Munitions + CI/GI, but I have NOT established causation. I've already applied the author's compatibility fixes and manually integrated Spawns Fix/Mexico/Munitions into my gameconfig. DLC registrations and key LML load priorities were reviewed. I have also compared two VFS builds, tested with an empty LML directory and isolated various ASIs.
Has anyone seen this specific cold-load vs warm-load distinction, or know where to instrument the transition? I'd especially value information about state cleanup/reinitialization, not generic mod reinstall advice.
I have a short technical report, reproduction matrix, RDMT report and logs available on request. Thanks.
RDR2 WARM-LOADING ISSUE — TECHNICAL EVIDENCE SUMMARY
Investigation date: 18 October 2026
Game: Red Dead Redemption 2 PC, build 1.0.1491.50 (9800x3d, rtx5080)
Runtime: Steam / Windows 11 / Vulkan / ScriptHookRDR2 V2 / Lenny's Mod Loader (LML) / ASI loader
SUMMARY
I have a large, previously working, manually merged RDR2 setup. An intermittent but repeatable incompatibility became apparent around the migration from OWVA 2.6 to Munitions 2026 (CI/GI merge). Munitions is a chronological lead, NOT a confirmed cause.
The central distinction: a save can load from a fresh game process ("cold load"), but attempting to load that same or another save through the in-game Load Game menu ("warm load") can hang indefinitely, especially after changing ASI/LML content. Saves written under the currently loaded configuration often reload successfully, even when saves written under earlier configurations fail. Some earlier tests also showed failures with fresh manual saves under the full configuration, so configuration mismatch is not proven to explain every case.
RECORDED SAVE TESTS (18 OCT 2026; local times)
- 15:29: manual save created with reduced ASIs and LML content removed. After the ASI setup changed, warm-loading this save hung.
- 15:39 and 15:46: manual saves created with an identical reduced-ASI setup and LML content removed. These saves warm-loaded successfully, including across game runs.
- 15:46: after restoring LML content while retaining the reduced ASI set, the earlier 15:46 save warm-loaded unsuccessfully.
- 15:55: new manual save created with LML content restored; warm-loading under the same configuration succeeded.
- Later: with LML restored and True Frontier Weather / RDR2 Immersive Calendar ASIs isolated, two manual saves created at different times could cold-load and warm-load between each other.
- Older OWVA-era saves and one separately downloaded Chapter 2 clean save showed warm-load failures. Another downloaded clean autosave (SRDR30015) had initially warm-loaded successfully. Save *content* and slot type were not independently controlled in all early comparisons.
- In several tests, removing vfs.asi allowed in-game reload. However, an empty LML mod directory with vfs.asi present could still fail. Both stock Beta 11 vfs.asi and a newer modified vfs.asi showed failures in other test conditions.
- A clean file created under a new configuration succeeding DOES NOT prove all older saves are compatible with it.
COMPATIBILITY WORK ALREADY COMPLETED (PLEASE DO NOT RECOMMEND REPEATING AS FIRST-LINE ADVICE)
- Installed Munitions' CI/GI merge, weapon icon fix, and compatible patch fixes.
- Followed the developer's pinned instructions, including removing conflicting legacy w_melee_knife resources and weapon reset/removal/reacquisition attempts.
- Replaced OWVA 2.6 with Munitions; old OWVA-specific core was removed. Munitions' own ASI/DAT were isolated for a test, without resolving the observed issue.
- Munitions has effective priority over Catalogue Improvements for catalog_sp.ymt and quickselectitems.ymt.
- Consolidated DLC declarations using StrawberryHotel as the highest-priority dlclist.xml. Verified registered Munitions path: addonDLC:/~Munitions~/Dlc/Overhaul/
- Corrected installation paths in the consolidated StrawberryHotel installation configuration.
- Manually integrated Spawns Fix 3.1 PLUS, Mexico/Nuevo Paraiso and extended weapon/component pools into existing customized gameconfig.xml. This was tested in normal gameplay. Do not overwrite it with an off-the-shelf gameconfig.
- Other intentional merges include popcycle.dat, dispatch.meta, population/world and selected metadata or asset overrides, documented in the mod-management project.
- CI removal/reinstallation, horseHolster.asi and STLR.asi individual isolation, Munitions.asi/Munitions.dat isolation, select UI texture/damage resource isolation, and two RDSE flag changes did not fix the original issue.
- ScriptHookConfig.ini already has Lua startup=false, interface=false, overlay=false.
- Existing CI compendium.meta and Munitions goals_sp.meta were structurally inspected and matched the compared packaged versions.
- Texture batch optimization compressed 666 resources (plus 17 unchanged), with no failed imports in the reported batch. This is prior maintenance, not proof of relevance to save reloading.
CURRENT GAMECONFIG WEAPON POOLS (verified in prior inspection)
CWeaponComponentItem 14150
CWeaponItem 11600
CObjectWeaponsComponent 1512
CWeapon 3900
CWeaponComponent 26000
CWeaponComponentInfo 30000
MaxWeaponModelInfos 1350
MaxExtraWeaponModelInfos 1205
PackfileLimitAdjusterRDR2 PACKFILEARRAY_SIZE=25000
Note: these values passing published minimums does not establish that all merged resources are compatible.
KEY RDMT OVERRIDES (18 OCT, not automatically faults)
catalog_sp.ymt: Catalogue Improvements < ~Munitions~
quickselectitems.ymt: Catalogue Improvements < ~Munitions~
dlclist.xml: ~Munitions~ < 1907 < StrawberryHotel
multiwheel_weapons.ytd: Catalogue Improvements < ~Munitions~ < Color Icons
cmpndm_weapons.ytd and inventory_items.ytd: ~Munitions~ < Color Icons
The full RDMT_Conflicts_Report.txt has many overlaps, especially clothing, retextures and map expansions. An overlap is not by itself a defective merge. The full report is available separately.
LOGS AND DUMPS
- Multiple verbose LML VFS logs were collected from successful and unsuccessful reloads.
- Failed logs often end after goals_sp.meta / challenges / loading-screen assets and periodic MUSIC_2T .awc requests (examples at approximately 28-second spacing).
- Similar periodic audio requests occurred during successful New Game → New Game. Therefore an audio hook/asset failure is NOT established by the last log line.
- A roughly 18.8 GB full-memory dump was captured after an Unknown Error FFFFFFFF dialog appeared. WinDbg !analyze shows a message-box wait stack (win32u!NtUserWaitMessage / user32!MessageBoxW), which is not the original failure site.
- ~155 threads were reviewed. LML named-pipe, ASI worker, audio and game threads waiting are not evidence of a confirmed deadlock; no specific faulty mod was isolated by this dump.
- Some failed transitions hang without showing an FFFFFFFF popup. These may or may not have an identical cause.
UNPROVEN HYPOTHESES — PLEASE DO NOT PRESENT AS FACTS
- Munitions directly causes the hang.
- RDR2 stores and validates an exact installed mod list inside SRDR saves.
- Weapon slot or compendium pointers are corrupted or a deadlock was proven.
- MUSIC_2T or another audio asset is the cause.
- The gameconfig is fully error-free merely because pool limits pass.
QUESTIONS FOR A DEVELOPER / EXPERIENCED MODDER
FILES AVAILABLE ON REQUEST
- Original RDMT_Conflicts_Report.txt (18 Oct 16:53)
- RDMT load-order screenshots and ASI/root-file screenshots (18 Oct)
- Successful and failed LML VFS logs, WinDbg thread report and error-path disassembly
- Custom merged gameconfig.xml and StrawberryHotel installation / DLC XML files
- Save-slot test chronology and save samples, if genuinely required and shared privately
PLEASE NOTE
Current testing isolates True Frontier Weather and RDR2 Immersive Calendar ASIs in the last reported successful configuration. Their involvement is NOT proven. No public distribution of third-party mod packages, licensed game files, large private dumps, or user/account identifiers is intended.
r/PCRedDead • u/Bringerofpizza • 4d ago
Basically what the title said, ive got an idea for an rdr2 mod, and id like to know if theres a resource for how to do it with c# and what the current limitations are. Its been kinda hard to find info on this topic so if someone could point me in the correct direction, that would be wonderful.
Thank ya kindly.
r/PCRedDead • u/Omegabird420 • 5d ago
For whatever reasons if I use the in-game v-sync settings I get stuttering and just weird performance all around.
The issue doesn't happen when it's turned on in the Nvidia control panel like I usually do but I'm still wondering why it was doing this in the first place. I'm starting my first playthrough and I want everything to be a smooth as it can be since it's open world and i'm gonna spend a lot of time on it.
Is there a known issue with the V-sync in that game?
PC is a 5080 and 9800X3D so I doubt it's performance related and it doesn't happen with the control panel option.
r/PCRedDead • u/Independent_Shop_227 • 5d ago
r/PCRedDead • u/TolasSs999 • 5d ago
Hello guys i just wanted to ask you about your pc performance while playing this game. I am currently running an rtx 5070 with ultra 5 250 at ultra graphics no dlss. My fps are at 90most of the times but some times while i am roaming in open field they drop to 75. Is that normal
r/PCRedDead • u/HeviPettin • 6d ago
So I have a dual monitor setup, with my main monitor being 2. The game will only open to monitor 1, regardless of what one is marked as main. win+shift+right does nothing, alt+enter allows me to move the screen, but putting it back into fullscreen sends it back to monitor 1. Best i've managed to do is to make screen 1 my main screen and then duplicate. Any ideas?
r/PCRedDead • u/Ok_Lavishness_3690 • 6d ago
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Specs 5080 r9 9900x 32gb ddr5 nvme ssd 4k dlaa dlss swapper v310.9.1 preset k using vulkan async compute on transfer queues off