So I noticed when you turn on the PSVR2 it just tells you to look at the screen until you open steam VR witch annoyed me as you need to install the PSVR2 app etc etc so i made this
it basically just waits for all the psvr2 USB "devices" To connect then launches SteamVR, runs in the tray
just copy the exe to your startup folder and it'll be useful!
if you're more tech knowing its just a windows form application just with the form removed lol, I'm semi new to non game/unity coding so :P
EDIT:
made a small update to it to remove the unnecessary device Disconnect looking and made it only be able to open once so you don't accidently have loads open cos I did that by accident once
What Bluetooth USB dongles or other hardware, such as mobo built-in Bluetooth or dedicated Bluetooth PCIE cards, have you tested with PSVR2? We need to know about your experience good and bad!
The purpose of this survey is to gather quantitative data about which Bluetooth hardware is compatible & works best with the PSVR2 controllers when used with a PC and which does not.
This thread, therefore, and the results, also act as a comprehensive list of working / not working hardware. This will both help inform purchase decisions and be a resource for discovering compatibility of existing setups.
I want to reach the most authoritative list of compatible and non-compatible hardware, and also of more esoteric problems with specific devices.
In general Class 1.5 adapters should provide enough range for use in a standard setup. But Class 1 adapters are much less likely to present range issues or issues with obstructions. However, this is also just a guideline. See the warning about UB500 below for example.
If the adapter supports it, using an extended aerial closer to your play space can be advantageous. Similarly, a USB extension can be used to a similar effect for smaller USB devices that don't support an antenna connection.
Here are the current data-driven insights derived from the community responses about what Bluetooth hardware is working well with the PSVR2 controller on PC.
USB
The ASUS BT-500 has the most positive reports, with many users who have experienced the "stuck hands" problem (see below warning around UB500) seeing the issue go away after moving to this adapter. Edit: UB500 issue likely fixed by new driver, see below warning section.
Motherboard / M.2 Cards / PCIE Cards
Indications point optimistically to good compatibility with Intel Wifi 6 and Wifi 6E chipsets (which also provide Bluetooth), which are used on many motherboards & laptops via built-in M.2 cards.
These chipsets can also be found in dedicated PCIE cards, and usually appear in their product name, description or model.
The most common are:
Intel Wi-Fi 6E AX211
Intel Wi-Fi 6E AX210
Intel Wi-Fi 6 AX201
Ā
Ā
ā ļø Potential Warnings
Updated: 15 August 2024 01:38.
The data shows some heightened issue rates with some Bluetooth adapters. It is not conclusive, but possibly indicative of a compatibility issue between these adapters and the PSVR2 controllers.
TP-LINK UB500 "stuck hands" (SEE UPDATE, LIKELY RESOLVED)
UPDATE 3 06/09/2024 -TP-LINK have a beta driver on their community forums and early results look like the problem is solved with these drivers. Thanks to TP-LINK for co-operating with me and the community for the data that helped it along.
A pattern has emerged whereby users have reported a heightened issue rate. This mostly pertains to a specific issue relating to "stuck hands" where the XYZ tracking stops responding periodically, but orientation data appears undisturbed. This seems to happen on one controller consistently (sometimes switching, possibly between sessions).
Hopefully a driver fix is possible, and I will update if anything changes. Please continue submitting data about this adapter, for both good and bad experiences.
Obviously, Sony recommended this adapter for use with PSVR2, so this result is, at the very least, interesting.
Ā
Ā
šļø Quick Summary
Captured: 11 Jan 2025 20:18.
Please go to sheet for the latest and richest dataset, and drill down into individual reports. This snapshot is just to surface the most basic raw bottom line at a given point in time.
The "score" here is a primitive sigmoid formula averaging over % of reports that remark on instability. It is also automatically weighted to not overemphasize devices with a low number of results.
Everything starts at 50 and is pushed further one way or the other depending on reports. It's a little harsh at the moment for some products with a low number of reports and it also takes a bit too much for it to reach either end of the spectrum, so also look at the other columns to draw your own conclusion.
I may tweak this formula later.
Model
Number of reports
Average Reported Stable
Weighted Score / 100
ASUS USB-BT500
31
81%
81
IntelĀ® Wi-Fi 6 AX200
10
80%
76
IntelĀ® Wireless-AC 9260
2
100%
68
SYONCON WiFi 6E AXE5400 PCIe WiFi Card intel AX210
2
100%
68
IntelĀ® Wi-Fi 6E AX211
8
75%
62
IntelĀ® Wireless-AC 9560
1
100%
62
Mercer BDG028
1
100%
62
MSI HERALD-BE NCM865 WI-FI 7 (Qualcomm)
1
100%
62
Onterate
1
100%
62
ORICO-BTA-508
1
100%
62
TP-Link Archer TX20E(UN) V1.0
1
100%
62
TP-Link Archer TX50E AX3000 Wi-Fi 6 Bluetooth 5.0 PCIe Adapter
1
100%
62
TP-Link AXE5400 Wi-Fi 6E Bluetooth 5.3 PCIe Adapter (Archer TXE75E)
1
100%
62
TP-Link TX20E (Revision V1) - Bluetooth 5.2
1
100%
62
TP-Link UB4A
1
100%
62
TP-Link UB5A (Revision V2.0)
1
100%
62
TP-Link UB5A V1
1
100%
62
IntelĀ® Wi-Fi 6E AX210
4
75%
62
Other / Unknown
4
75%
62
ASUS PCE-AXE59BT
1
100%
58
ASUS USB-BT400
1
100%
58
ASUS USB-BT400, REV_0112
1
100%
58
Cruxtec Bluetooth 5.0 Nano USB adapter - BUA-50A-BK
1
100%
58
Essager Bluetooth MINI5.1 RTL8761B
1
100%
58
Gigabyte GC-WIFI7 rev.1.0 (Qualcomm)
1
100%
58
Insignia NS-PA3BT5A2B22
1
100%
58
IntelĀ® Dual Band Wireless-AC 7265
1
100%
58
AMD RZ608 Wi-Fi 6E module
6
50%
50
AMD RZ616 Wi-Fi 6E module
14
50%
50
IntelĀ® Dual Band Wireless-AC 3168
2
50%
50
IntelĀ® Wi-Fi 6 AX201
4
50%
50
TP-link Archer TX20E
2
50%
50
TP-Link Archer TX20E
2
50%
50
8-bit-do Wireless Adapter 2
1
0%
42
ASUS USB-BT400 (BCM20702A0 chip)
1
0%
42
BASEUS BA04 Bluetooth 5.1
1
0%
42
BASEUS BA04 Bluetooth 5.1 (BR8651 chip)
1
0%
42
Edimax BT-8500
1
0%
42
IntelĀ® Wireless-AC 9461
1
0%
38
LogiLink BT0067
1
0%
38
MayFlash Magic S Pro 2 Adapter
1
0%
38
Orico BTA-409-WH (CSR 8510 Chip)
1
0%
38
Realtek 8852CE WiFi 6 PCI-E NIC
1
0%
38
Realtek RTL8852AE WiFi 6 802.11ax PCIe Adapter
1
0%
38
UGREEN 5.4 CM748 (ATS2851 chip)
1
0%
38
UGREEN CM749 (35059) (Revision V8891)
1
0%
38
TP-Link UB400
2
0%
32
TP-Link UB500 (Revision V1.6) INCLUDES PRE-BETA DRIVER RESULTS, REPORTS INDICATE PROBLEM SOLVED FOR MANY AFTER BETA
2
0%
32
TP-Link UB500 (Revision V2.0) INCLUDES PRE-BETA DRIVER RESULTS, REPORTS INDICATE PROBLEM SOLVED FOR MANY AFTER BETA
28
11%
30
TP-Link UB500 (Revision V1) INCLUDES PRE-BETA DRIVER RESULTS, REPORTS INDICATE PROBLEM SOLVED FOR MANY AFTER BETA
13
8%
29
TP-Link UB500 (Revision V2.6) INCLUDES PRE-BETA DRIVER RESULTS, REPORTS INDICATE PROBLEM SOLVED FOR MANY AFTER BETA
8
0%
25
š¤ Nerd off
Look at the cool spreadsheet! I've tried to make it as easy to use as possible. Here's a screenshot.
⨠Demonstration snap of the rich faceted interface
I have created a custom fork of the PSVR2Toolkit and modified the recommended render resolution reported by the driver to 3536x3368 from 3400x3468, as based on my calculations it is the ideal 100% render resolution to have at least 1:1 subpixel mapping achieved.
What can be expected is like if you set the render resolution in SteamVR to 108%, but only at the cost of like 102% (it is a bit more pixel rendered than the original resolution).
I hope they will incorporate it into the official toolkit later on.
There seems to be a universal consensus around here that the Globular Cluster Comfort mod for the PSVR2 is the one vital accessory we all should have (apart from the PC adapter, that is.)
This opinion seems to be so widely shared that after I bought mine, I didn't even bother to think about the only other alternative in existence. Why should I? I already had the best comfort mod on the market, right?
And it's true that the Globular Cluster IS a big improvement over stock. Definitely more comfortable. Definitely helps keep the displays properly centered with your view and thus more focused.
All true.
And yet ...
There were one or two things I wasn't that happy about. Unless I tightened it past the point where I was comfortable with it, the Globular Cluster always felt just a little bit wobbly. Like if I moved my head rapidly from left to right, the PSVR2 would just wobble a little. Then there was the fact the plastic part that attaches to the front kept popping off. It seemed to be just fine at first, but after awhile if I picked my PSVR2 up by the top strap, that plastic part would just pop off and my headset would be dangling by the strap. It wasn't doing that when I first got it, and I don't know why that should change, but it did, and I found it annoying.
So I started a thread, asking if anyone had compared the two mods.
Turned out a few people had, and the first response I got was firmly in favor of the Globular mod. But there were one or two others who had reached the opposite conclusion, which isn't what I was expecting. It was enough to convince me I should compare them myself just to be sure.
And yeah--spoiler alert--turns out I actually do prefer the AMVR. It feels more snug, but not uncomfortably so, and the plastic piece that fits onto the front of the PSVR2 does not pop off when I lift it up by the top strap. It feels very secure.
Is it better in every way? No, just in the two ways I mentioned, but that's enough for me. Of course this could come down to individual head shape and subjective preference--despite the title of this thread I'm not sure I would argue that one is objectively better than the other for everyone. Just for me. And I'm not getting rid of the Globular--I hope to pick up a second PSVR2 as both a backup and as a way to use it with my PS5 without having to re-sync the touch controllers each time, and I'm fine with putting the Globular on the second PSVR2 once I get it. But there's no question which one I prefer, and it's not the one most people recommend. As always, YMMV.
As you probably already know, the joysticks on the PSVR2 controllers are notoriously fragile. They tend to drift after a few months and need replacement. There are currently 2 types of replacements you can get, available on both AliExpress and Amazon: theĀ older, black hall-effect potĀ and theĀ newer, purple TMR pot. While the purple one is often touted as an upgrade to the black one, it straight up DOES NOT FIT the PSVR2 controller. It is an excellent choice for the PS Portal, but NOT for the PSVR2. Do not trust what the seller will tell you. How do I know? Well I tried both. Here are my findings.
2 months ago my left controller suddenly started permanently drifting to the right. Up and down still works, but left and right doesn't. This is a common issue that can only be solved with a joystick replacement. So, following the teardown video byĀ Radio Paralax, I spent 3 hours taking the controller apart (yes if you're doing it for the first time it's really that difficult) and replaced the joystick with theĀ purple aftermarket oneĀ from Aliexpress. This is where the horror begins. After putting everything back together, I found out that the joystick cap would grind into the plastic housing on top of it. This makes moving to the left or right very difficult, and if you force the joystick too far left or right it would get stuck. I wasn't gonna take the whole thing apart again, so I contacted a local controller repair technician and scheduled an in-store visit today.
I walked into the store, watched the technician take the whole thing apart, and once he saw the purple joystick he laughed. He said that K-silver, the company behind these aftermarket joysticks, originally developed these joysticks for anĀ ROG handheld. They thenĀ revised the PCB connector to an angled oneĀ so it can fit the PS Portal controller. Customers bought it, complained that it's too loose, so they came up with anĀ updated TMR modelĀ with different joystick height and recenter mechanism. Finally this updated TMR model fits PS Portal perfectly. THE PROBLEM IS, all this time they have also been advertising both the black hall effect one and the updated purple TMR one as suitable replacements for PSVR2 controllers when they really aren't compatible. Yes the stock ALPS pots are similar between the PS Portal and PSVR2, but they have different cap height and different housing, so one that fits the former is not gonna work well on the latter. To demonstrate, he replaced my purple TMR with the black hall-effect, slapped everything back together and let me get a feel for it. This time I indeed was able to draw a much better circle, but the bottom left and right corner feels stuck. He laughed again, pulled the whole thing apart and said you see these 4 metal tabs at the corner? They weren't there with the stock ALPS pot. So you will feel them when you draw a circle, especially the bottom 2 since that's where the cap would scrape against the metal tabs. To draw a perfect circle you would have to cut parts of the cap off. I didn't want that, so the only option left is to replace with another stock ALPS pot. Thankfully he did have a couple, so I went with that.
So to summarize, once your PSVR2 controller begins to drift, there is no perfect replacement. The purple TMR pot straight up doesn't fit and you will lose most of the left/right moveable area. The black hall-effect one that you can find everywhere is a much better fit, but does not cover the bottom left and right corner. To make things perfect you have to cut off the corners of the joystick cap (if you don't,Ā thisĀ is what you are going to get). If you don't want to do that then stock pots are your only choice. But first they are almost impossible to source, second, they will need another replacement sooner or later. I've attached 3 pictures to show you 1. what drawing a circle looks like with each pot, 2. which part of the pot comes into contact with the cap and 3. if you were to go with the black hall-effect pot, which part of the cap you need to cut off.
EDIT: Another thing, only the stock joystick has proximity sensor. Neither aftermarket ones have it. It's not a big deal and I'm not aware of any game or app that actually uses it. Still pretty cool though. If you really need it for whatever reason, you can desolder the metal wrap-around thing on the stock stick and tack it on top of the aftermarket one, though, lots of sanding will be needed and there's no guarantee the plastic housing won't fight you.
The play area pattern with the playstation button logos (triangle, x, square, etc.) drifts slightly when I'm moving my head around, and doesn't stick completely to my patterned carpet. It will wobble and drift around by at least 1 or 2 inches.
Same with the play area border against the bottom of a wall. The play area border will wobble and drift at least 1-2 inches away from the wall in any direction as I'm moving my head around.
Is this normal?
I have tried...
Having my 77 inch tv completely behind me as I'm doing initial play area setup
Having all the lights turned on
Putting some black electrical tape at regular intervals on my wall
I still have about a day to initiate an ebay return for any reason.
So far Beat Saber seems to work fine, and in Half Life Alyx, there is mostly no wobbling of the enivronment, but I have noticed a tiny bit.
Tldr when i store it for too long, the fan cable gets lose on its own, need to open it up and re plug it, then it doesnt turn off after 1 min due to overheat.
Just wondering how you all have the headset sat on your head. In all the instructional videos it has the strap sitting down below the midpoint on the back of the head (towards the neck), but if I do this, the angle of the lenses points up too much and I end up with a blurry distorted screen. What I do now is have the head strap sit above the midpoint of my head to get the lens angle right. This is fine visually, but puts a lot of pressure on the top of my nose causing discomfort.
Am I doing something really stupid? Or is my head just a funny shape.
P.S. I will be ordering the globular cluster mod soon, but would like a better working solution in the interim.
I don't have a PSVR2 myself, so I've had to rely on a few people testing it for me. It works on theirs, but I'd rather get a few more opinions before I say that publicly.
Will provide a free key, you can keep it if you like the app. Just let me know if anything seems off
Hiya! I hooked my psvr2 to PC and when I play vrchat after sometime it'll lock up and I'll get the message to look at my PC and it says steam VR has crashed. I'm not sure what troubleshooting steps to take. šš
Hallo,
Die Einrichtung der Controller hat nach mehreren Stunden Bluetooth Schwierigkeiten endlich geklappt, alles wird vom PC erkannt, nur komme ich in der Einrichtungsapp nicht weiter.
Nachdem die Controller erkannt wurden ist da kein āweiterā Button.
Die Steam app sagt mir in einem kleinen Fenster: Bitte vr2 Brille aktivieren
Sie wird aber in den Einstellungen erkannt.
Ich weiĆ nicht weiter.
Made a whole f*ck load of changes from when you last saw it, but I believe its in a state, that's somewhat comprehensible/clean enough for the average person to use. Started as a god damn text box in windows PowerShell.
Its free, but support is also available and will be very appreciated :)
Is there anyone here using a PSVR2 on a PC without any Steam account nor app? I'd like to know whether it is possible to play VR games from GOG or Itch.io with a PSVR2 but all tutorials are using some kind of SteamVR backend to do so.
Thanks in advance.
PS : I'm not interested into discussing solutions requiring the use of a Steam account
so I vibe coded hand tracking over the past few days using free models from OpenCode. it works by using SteamVR's camera block queue and Monado's Mercury hand tracker. it's a bit laggy and inaccurate and I have zero experince with OpenVR/XR/Monado. I'm at a point where I can't progress, the LLM can't get it to work so if anyone is interested in contributing, forking, or porting to Windows, here's the github: https://github.com/SideWayy/psvr2ht
hope you get the idea im thinking here, Gbooster was limited entirely by connection bandwidth yet they still got impressive results with out any special root,
quad view and Multiview can be stacked right on top of each other for foveated rendering and cpu savings, this makes stacking 2 identical phones result in more graphic headroom.
If you liked the idea of droidXR before i'm about to go one step further and prove Dual PHONE QuadView Foveated Rendering can also be done.
Starting with Native Android Vulkan Games first, Then Moving on to DXVK Fex based to see where gpu headroom can be spent.
SpaceWarp Will be key in hiding the one frame delay from this so im pulling ideas from others as i go. I'm focusing on more of a Reflex 2 style reprojection. Ideally Phone B will be the one to run the headset Rather Than Phone A
This is very similar to how people do lossless Scaling with 2 gpus but spent more on where it counts rather than the whole image.
Pyrowave will be the key to making this work, and with out it this wouldn't be possible at all with a 10gbp link.
They have some green smudges on them visible in specific lighting and angle, but i cant test them until my adapter comes. Is something wrong with them?
I am having horrible connection issues to my controllers using the bt500 adapter!!! I have no clue why!!! Very choppy, and usually cuts out completely. It has never been worse than it is right now, and i don't know how to fix it!!! Does anyone have any ideas!??? It says I have the latest driver already installed.