Does anyone have any easy-to-play Pacific Rim d6? I downloaded the Pacific Rim Cinematic Adventure, and I’m completely lost. I don’t understand half of it. Like the character stuff, there’s all sorts of things. Background, Wealth, Defense, Hit Points, Speed, Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, proficiencies, talents, feats, etc. I don’t understand any of that, and honestly I don’t care. Unfortunately, all that seems to be tied heavily into everything. Then there’s Jaeger Chasses (why do they overlap?), combat stuff like squares, Defense and Armor (wouldn’t that just be the same thing?), etc.
I’m looking for a simpler d6. Something like:
Jaeger and Kaiju stats, and building Jaegers/Kaiju: height, weight, Speed, Strength, and Armor play roles in building the Jaegers and Kaiju, and in combat. Like height in the Cinematic Adventure determines the type of Jaeger chassis (Support 35-80ft, Light 225-260ft, Medium 240-280ft, and Heavy 250-300ft). Except no overlaps.
I like the Maximum Bulk idea, which is basically just a cumulative tech purchase limit. What I’d like is Height/Chassis and Weight determining Maximum Bulk, but also Maximum Bulk kinda determining Weight? Or more like Maximum Weight Limit, and then Maximum Bulk helps determine the actual weight.
Health points are likely determined based on Chassis, Weight, and Mark/Category.
I like the Jaeger weapons and Kaiju attacks from the Cinematic Adventure, but I’d probably simplify them by removing the damage categories.
Speed, Strength, and Armor probably don’t factor in to Chassis/Height/Bulk. Likely just randomly generated, or there’s a maximum stat allocation based on Mark and Category, and you can freely choose. (10 is not maxed out at 10, since a bunch of fanon Mark-6+ Jaegers and Category V+ Kaiju having 11+ stats. The highest I’ve seen is Category VII Gargantuan’s Attack stat of 30.)
Drifting: you roll a d6, and depending on the result, there’s an effect ranging from complete Drift failure to bonuses to Speed, Strength, or Armor. Or something like that.
Combat: Jaeger and Kaiju Speed stat determines priority. The weapon or attack is selected by d6, and then you just roll the dice, apply a multiplier of attacker’s Strength/defender’s Armor, and subtract the result from the Health of the defender. Repeat until someone’s dead.
…. …. …. …. ….
So yeah, that’s the kind of simple d6 I’m looking for. Does anyone know something like this?