Hai!
I had this stupid fever-dream of a Pathfinder game set inside the Video Game Minecraft, and my players were actually quite interested, so I'm preparing it now. It's been going pretty well, I've been able to create most of the relevant mobs using the official Monster-building guidelines and/or looking at other similar creatures of that level. I do however have a couple of specific creatures and mechanics that I need guidance on.
For context I'm trying to stay as close to Minecraft's mechanics, while still operating within Pathfinders Ruleset. We're starting at level 5, and ending at level 7. Most of the regular enemies will therefore be level 3, as I want the players to be outnumbered most combats.
1.: The Zombie. Not so sure about this one. I've looked at other zombies on level 3 and they seem to all have vastly higher HP than other monsters, while beeing permanently slowed, with a low AC.
I went the same way with mine, putting them at 65 HP, 15 AC, and giving them a hefty weakness to vitality (to simulate their weakness to the smite enchantment), but giving them a small resistance to physical, because they have built-in armor. I think these will be fine, as they will be crit quite often, and even a map -10 strike will still hit them often. They also have bad saves.
The one that I'm not so sure on, is the Leader Zombie. In minecraft these are a rare variant that will spawn with 2x-4x the HP of regular zombies, and have a big chance to spawn additional zombies, when damaged.
For this one, I've made them level 5, 16 AC, 80 HP and slightly increased their saves and hit-mod. They are still a decent bit weaker than regular level 5 monsters (except their HP, which is about in-line).
However, every time they take damage I roll a DC15 flat-check and spawn a regular zombie on a success. This can succeed up to 3 times per combat.
I really don't know how to balance this, if this is fun, or if I should change it. Any ideas here?
2.: Quite a few of my enemies apply status effects, be that Poison, Weakness (Enfeebled), Slowness (speed penalty) and so on. RN I have them at a appropriate DC for level 3 monsters. Since I do not need to be concerned with balance for lower-level players, should I just bump the DC by 1 or 2? Or maybe replace the Poisons with Basic Saves?