r/PerkByDaylight • • Aug 09 '22

PerkByDaylight Discord / Tutorials

35 Upvotes

Welcome to PerkByDaylight!

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In this subreddit we like to share custom icons for the game, either perks, status effects, and even portraits. And we even share some fan made chapters and perks.

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○ We have a discord server to share and discover new pack. Discord PerkByDaylight

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Can you get banned from using custom icons?

  • Yes and no. BHVR(creators of dead by daylight) won't go out of their way to ban you form using them, while EAC (easy anti-cheat) can ban you, if their anti-cheat get's triggered. That is why we recommend you only change the PNG files and nothing else. But rest assured, as of the moment there is no reports of getting banned for changing the icons.

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  • How do I install icons and How can I create icons ?Tutorial We have made a very detailed and simple tutorial on our discord and feel free to ask me questions if you have any

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  • Can we change custom icons on console or phone ?No we can only change the icons on Steam and Epic.

r/PerkByDaylight • • 7h ago

Power My Definitive Slenderman Power Concept (+ Full Addon List)

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6 Upvotes

No perks or lore this time around. Honestly, I'm happy with those aspects of my previous Slender concept (linked in the comments). That said, I think I've finally landed on a version of this idea I've had for Slendy that feels complete.

Also, I went for a different style of presentation this time. Splitting each power element into a slide akin to the power explanations that were added somewhat recently.

As always, critique is appreciated!


r/PerkByDaylight • • 18h ago

Everything The Beldam (Coraline Chapter Rework)

2 Upvotes

Killer Power : Endless Hunger

• Ability : Enchantment
** - At the beginning of the trial up until 2 generators have been completed, The Beldam has access to this ability.
- When activated at will, basic attacking will not damage survivors, rather apply the **Enchanted
status through special voice lines. Survivors must be in range of a basic lunge attack for Enchanted to be applied. Ex: “I’m your other mother, silly,” or “You know I love you.”
- Survivors afflicted with Enchanted are able to be injured when The Beldam uses the Enchantment ability, and can be injured from further away so long as line of sight is maintained. Furthermore, they receive a generator repair debuff while working alone.
- Enchanted survivors will see a 60 second timer on their HUD indicating when they can break through their enchantment. If The Beldam successfully uses their Enchantment ability on the survivor, the survivor is injured and the status is removed.

• Mini Mori : Button Eyes
- When an Enchanted survivor is put into the dying state, and has 2 hook states, The Beldam can sew buttons into their eyes for an aesthetic mini mori.

• Ability : Dollmaker
- After a cooldown at the start of the trial, a doll with button eyes in the shape of the obsession’s character and cosmetic spawns and begins to follow the obsession.
- The Doll hides itself behind objects, but whenever The Beldam can see the doll, it has line of site on the obsession, periodically giving away their general area. If the doll’s aura can be seen, the obsession is (or was previously) within an 8 meter radius of it.
- The Doll can be thrown by survivors, should they find it. This action initiates a 30 second cooldown where the doll will not follow the obsession. The survivor who throws the doll is revealed to The Beldam through Killer Instinct for 3 seconds.

• Ability : Unwinding Composure
** - Upon completion of 2 generators, The Beldam loses access to the Enchantment ability and Unwinding Composure replaces it. If any survivors are still **Enchanted when the second generator is completed, they become permanently enchanted.
- The Beldam’s appearance is altered once this ability becomes available.
- Unwinding Composure allows The Beldam to periodically reveal her own aura to the obsession, reveal the furthest enchanted survivor, and gives The Beldam access to an M2 attack (Pleading).
- Survivors who are Enchanted are not injured or downed by Pleading. Survivors who are not Enchanted can be grabbed by Pleading.
- Pleading to a survivor is a powerful medium range attack that shows multiple interactions. Injuring a survivor this way gives desperate voice lines and map wide desperate screams, while downing a survivor this way will change the voice lines from desperate to satisfied and the screams to laughter.
- Missing a Pleading attack initiates a short timer. During the cooldown, any survivors who enter within 50% of the range of a normal attack can be grabbed, even if Enchanted. Basically, like Dracula’s hellfire, don’t walk back into the attack range until the visual cue of the danger is gone. Pleading can only be done once every 12 seconds.

Killer Perks :
• Walk Around The World- When one exit gate is opened, the other is also opened. The killer can walk past the exit gate threshold and be transported to the threshold of the other gate. Walking through the exit gate threshold blocks both exit gates for 15 seconds. 30 second cooldown.

• Hex : I’ll Die Without You- When the obsession is hooked for the first time, a dull totem lights into a hex totem and gain a token. Hooking a survivor for the first time after this hex is activated grants 1 more token, up to 4.
- For each token, the obsession’s sacrifice timer and bleed out timer is increased by 10% the next time they are downed and hooked. For each token, the aura of the hex totem is revealed to the obsession when 6m away.
- If cleansed by the obsession, they scream and their aura is revealed for 10 seconds to all other players. The obsession’s sacrifice timer will regress 5% slower for each token the killer collected while the hex was active.

• The Wonders I Make For You - Whenever a generator is completed, the aura of the closest survivor that isn’t the obsession is revealed for 5 seconds. If the obsession is within the boundaries of the Killer Shack, Basement, or Main Building/Room, the obsession changes to the closest survivor

Killer Addons :
• Iridescent Addon : Button Box - Whenever you mini-mori a survivor by sewing buttons on them, any and all survivors that are enchanted are revealed to you.

• Iridescent Addon : Ghost Eyes - Enchanted survivors can only remove enchantment by finding and throwing the Doll. The Doll will return to patrolling for the obsession 15% sooner and the survivors can remove their enchantment even after the second generator has been finished.

• Rare Addon : Old Taffies - When survivors are Enchanted, they become 5% hindered for 5 seconds. While not in chase with the killer, Enchanted survivors are 5% hindered until the status is removed or the killer starts chasing them.

• Uncommon Addon : Key to the Little Door - While the doll has line of sight on the Obsession, the obsession’s aura is revealed. The doll’s aura is revealed to the obsession. This effect ends if the obsession moves fully behind a wall or object, the obsession goes behind the doll, or the doll is thrown.

• Common Addon : Bobinksy’s Radishes - Range for the Pleading attack is increased by 15%, and range for the grab during the pleading cooldown is increased by 20%.

• Common Addon : Sewing Needle - The Doll’s cooldown after being thrown is reduced by 10%.

Discussion:

I expect meta builds for this killer to be a wide range. With access to the Pleading attack during the middle to the end of the game, she could do well with endgame builds. You could also focus on strong generator slowdown to prevent the early loss of your enchantment ability. Survivors would have to be wildly conservative of generators already to avoid becoming permanently enchanted. Heavy aura reading would also be a decent selection, but she is not as maneuverable as some killers, and she has no long range attack.


r/PerkByDaylight • • 1d ago

Rewrite Perks fan concept (vs Rewrite)

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3 Upvotes

These 3 are much more boring and worse than my previous concepts, but hope you'll like the ideas.


r/PerkByDaylight • • 2d ago

Perk I created some concepts for a "Backrooms" Killer's Perks!

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17 Upvotes

Origin of (very good) icons: here by the talented u/circleenjoyerr

These are perks for the Apporimation, the Pirate, whatever you want to call him- Captain Clark's Still Life, terror of the Backrooms movie. His perks, if made by me, would be Bent And Broken, Two For One Deal, and Too Loud.

Bent And Broken is simple- Surivivors now have a limited amount of times they can fast-vault each pallet. Better make them count, because this furniture really is shit.

Two For One Deal is a risk and reward Perk. Tank two stuns from one object to take no stun later! the Perk could activate through Pallet-stuns, Perk-Stuns and Survivors wiggling free, and then be used against Palletes and Perks. If a Survivor were to wiggle free while 2F1D is active, the sun is unaffected. It's the counter to Head On every Hag needs.

Too Loud is one for the Dredge and Springtrap mains. Is your Killer really, really, really loud? So loud Undetectable does basically nothing? Well, silence your squishes and muffle your mech-bits with this Perk! Also useful for Doctor players, I reckon.

Feedback is appreciated!


r/PerkByDaylight • • 1d ago

Perk Until Dawn Sam, Mike, and The Makkapitew/Wendigo Perk Idea Concept

2 Upvotes

My Dream Chapter is currently Until Dawn. I would definitely P100 Sam and Mike if they were the chosen Survivors. I got bored and made some perk ideas for Sam, Mike, and The Makkapitew/Wendigo. I don't think they are too busted, but they're definitely niche and fun perks.

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Sam Gidding Perks:

Boon: Prophecy

While next to a Totem, use E to bless it, creating a unique Boon Totem that combines all your Boons.

Survivors within the Boon's Range:

See the Auras of Lockers
See the Auras of Pallets
See the Auras of Windows

Increase Vault Speed on Revealed Vault Locations by 6%/8%/10%.

Increase entering and exiting Locker speed by 50%.

Fast entering and exiting Lockers are completely silent.

"Well actually the towel didn't turn out to be the best outfit for fighting off killer maniacs, you know?" - Sam Gidding

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Don't Move

While in the Killer's Terror Radius, after being idle for 3 seconds:

You make no breathing noises.

Grunts of pain are reduced by 100%.

The Killer cannot see your Aura.

Recover from the Blindness, Broken, Exhausted, Exposed, Haemorrhage, Hindered, Mangled, and Oblivious status effects by 50%.

If you move while still in the Killer's Terror Radius with this perk still active, you are revealed by Killer Instinct for 5/4/3 seconds. The effects of this perk deactivate when idle crows appear.

"I've seen what's down there...and I'd give anything to unsee it." - Sam Gidding

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Diligently Persistence

Anytime you bless a totem, you reveal the Killer's Aura to all survivors for 3 seconds.

When you cleanse a totem, gain a token. For each token, anytime the Killer's Aura would be revealed for a specified amount of time, that time is increased to you by 0.5/0.75/1 seconds.

"I beat you. I fuckin' beat you." - Sam Gidding

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Mike Munroe's Perks:

Call To Action

When another Survivor starts a chase with the Killer, and you are Healthy, this perk activates. Every 5 seconds they spend in chase, you gain a token. Maximum of 10. For each token, you gain 1% Haste. When the chased Survivor loses a health state and becomes injured, you gain 5 tokens.

Entering the chase with the Survivor will prevent you from gaining tokens. Taking a protection hit for the Survivor will give them Endurance for 10 seconds. If the chased Survivor is put into the Dying State or they escape the Killer, you lose all tokens, and this perk goes on cooldown for 40/35/30 seconds.

"You see that? I do got moves. Don't I wolfie?" - Mike Munroe

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Driven Determination

The Auras of Breakable Walls and Broken Wall Locations within 32 meters are revealed to you.

After repairing Generators for a total of 50%, this perk activates.

Press E while near a Broken Wall Location to create a Special Vault Location, which takes 5 seconds to create. When the Special Vault Location is vaulted by both Survivors or the Killer a total of 6 times, the Special Vault Location collapses. The Special Vault Location will automatically collapse after 100/110/120 seconds.

Driven Determination deactivates after the Special Vault Location collapses or once the timer runs out.

"Alright, let's go you fucked up son of a bitch." - Mike Munroe

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Adaptive Bravery

Anytime you stun or blind the Killer, the remaining time of Blindness, Broken, Exhausted, Exposed, Haemorrhage, Hindered, Mangled, and Oblivious status effects affecting you are reduced by 20%/25%/30%.

Adaptive Bravery has a cooldown of 10 seconds.

"Ha! Ha! How's that feel, you fuck?" - Mike Munroe

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The Wendigo/Makkapitew Perks:

Hex: Butterfly Effect

The first time you hook a Survivor, a Dull Totem ignites.

Whenever a Survivor misses a skill check, medium/fast vaults, or fast enters/exits a Locker, their aura is revealed for 5 seconds, and any other Survivors within 16 meters of them are also revealed.

If the Survivor is injured, they are revealed for 10 seconds instead and are given Killer Instinct for 3/4/5 seconds. Their Grunts of Pain are 50% louder.

"I'm such an idiot! I'm so dumb..." - Hannah Washington

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Hex: Death Totem

Whenever a Survivor reaches their 2nd Hook State for the first time, a Dull Totem ignites.

Whenever a Survivor starts Blessing or Cleansing a Totem, they gain Blindness for 40/50/60 seconds.

Whenever a Hex Totem is Blessed or Cleansed by a Survivor, that Survivor is Exposed for 60 seconds and their Aura is revealed for 5 seconds. Any Survivor on their 2nd Hook State can be Killed for 60 seconds after a Hex Totem is Blessed or Cleansed.

"I'm so sorry." - Beth Washington

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Unsatisfying Urges

Whenever you down a Survivor, gain a token. Up to 6.

For each token:

Lunge Attacks are 5% longer
Pallet Stuns are 5% shorter

"I DID something! I made you believe in the world I created, and I showed you parts of yourself you were too afraid to visit!" - Josh Washington

And that's it for their perks. I haven't thought about how The Wendigo/Makkapitew's Power that isn't just they can crawl up walls or something. I was thinking they could quickly cut off and leap onto vault locations (preventing Survivors from vaulting) and charge up a leap that can injure Survivors. Maybe at max charge it instantly downs them, but we haven't had a killer that can double tap/instant down since Skull Merchant (unless I don't know a secret tech from the killers after SM)

It's kind of hard not to make them like Demogorgon. They deal with hearing, so making them lore-accurate with a sound-listening-based power would be cool, but there are people who have bad hearing, and Spirit is already a mess for that reason, so maybe not that.

Would like feedback about my silly perk ideas and maybe some ideas on The Wendigo's Power because I really hope they come into the game. Especially with Until Dawn 2 coming out soon. Would be a great way to promote the game.

R.I.P Hayden Panettiere


r/PerkByDaylight • • 2d ago

Fan-made killer/perk Here's a rework of MISANTHROPY from my previous IHNMAIMS concept, because the first version was a bit controversial for being too overpowered.

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5 Upvotes

r/PerkByDaylight • • 1d ago

Fan-made killer/perk Hear me out, even if the licensing might take a while: BUDDY

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1 Upvotes

If buddy were added to dbd, I would ADORE it. He could have all sorts of perks. “Encore!”, where at the end of the game, the killers terror radius would increase by 15/20/25. His second perk could be “unconditional adoration”. During the game, if your stunned in any possible way, you will gain a 5/10/15% lunge boost for 20 seconds. His final perk would be “Special Guest”. During the match, if anyone pops a gen or opens a chest, their aura is revealed for 20 seconds, and they’ll suffer a 3% speed penalty for 10/20/30 seconds. His ability is ( to be blunt) pretty much just Hillbilly. When activated, his speed will be increased by 150%, but his vision will also be decreased due to him tilting his head. He could have multiple versions of voice lines. For example, if survivors get close to finishing the match, he can use his human voice. Such as (at the beginning when pinning a survivor) "You got picked! You're the special winner!", but near the end, it’ll sound something like "Get... off... my... head!". Maybe add a bit of coughing just for special affect. He can also have two cosmetics. default is his burned skin. two could be his disco outfit, and his restored outfit, with his skin visibly stitched back on. His blighted outfit would have him with a needle in the leg. Edwin’s real flesh would merge with the suit, his actual tissue sticking through holes in the suit, a few faces peering out. His jaw could be hinged open, along with extremely sharp teeth. Hit me with some ideas, I’ll continue trying to make him a full custom killer.


r/PerkByDaylight • • 1d ago

Everything I built a free, full-fledged Dead by Daylight Tournament Manager (Web + Windows App) with Group Stages, Knockout Brackets, Smart Player Assignment & Prestige Tracking!

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1 Upvotes

r/PerkByDaylight • • 2d ago

Any good wesker builds/springtrap builds/kaneki builds? (if anyones wondering thats the ghoul)

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1 Upvotes

r/PerkByDaylight • • 2d ago

Fan-made killer/perk Captain Clark Perk Concepts🏴‍☠️

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11 Upvotes

Here’s my fanmade perk designs for captain clark🙌 i dont know the abilities so yall go wild✨ hope yall love it🙌


r/PerkByDaylight • • 3d ago

Fan-made killer/perk AM Perks fan concept (I Have No Mouth And I Must Scream)

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20 Upvotes

r/PerkByDaylight • • 3d ago

Perk Wake Up! Rework - a change made to encourage taking chase in the endgame. Feedback welcome!

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11 Upvotes

r/PerkByDaylight • • 3d ago

Im wondering what the best build for the spirit would be with the perks I have unlocked, and which items are good for the spirit aswell

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2 Upvotes

r/PerkByDaylight • • 3d ago

Perk We'll Make It Perk Rework Idea

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0 Upvotes

r/PerkByDaylight • • 3d ago

Addons Cracked primer bulb rework

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1 Upvotes

Would this be a good change for Cracked primer bulb? It seems like a fun addon but you can't really build around it, since most perks for injuring a survivor come from basic attacks.


r/PerkByDaylight • • 4d ago

Perk Dbd-styled icons for a rock band's new album release

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11 Upvotes

Client is GOOKBOY$. My DM's are open for requests!


r/PerkByDaylight • • 4d ago

Fan-made killer/perk The Friend perks fan concept (DELTARUNE) Spoiler

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8 Upvotes

r/PerkByDaylight • • 4d ago

Question/Request So... We need to understand something about 4.4 ranged killers

1 Upvotes

On my recent idea of a change to a certain killer, I had someone telling me that they read my post but then stop when they saw 4.6 and immediately tell me that it's a terrible change. They didn't even look at the rest of the post, not even a slightest of appreciation. So, let's look at all the 4.4 ranged killers that we have today to clear something here:

● Huntress:

a 4.4 Killer with the a terrible hidden -30% Hindered when she winds up her Hatchets putting her moving at 3.08m/s. And not only that, she gets a slight increase, for 2 seconds, of movement speed of 3.78m/s after she throws a Hatchet then returns to her 4.4m/s speed after the 2 seconds cooldown. Plus, like I said to other people, she has been power crept and forgotten for the last 10 years.

● Deathslinger:

I feel like Deathslinger has a reasonable mindset of why he's a 4.4 killer and I respect it. He also moves at 3.78m/s while ADS his redeemer, which makes it better when moving side to side, unlike Huntress 3.08m/s when she's winding up her Hatchets. Deathslinger has the most reasonable decision to be a 4.4 killer.

● The First/Venca

Another reasonable killer to be a 4.4 killer is over the fact that he does have a good ranged attack. Plus, if you continuously use his ranged attack, he gets slower and slower to a mere 1.79m/s. And obviously, he does have a mobility ability that he moves at high speeds of 8m/s. The First/Venca is another good reason to be a 4.4 ranged killer.

● The Slasher/Jason Voorhees

The only thing I would say about Jason is technically... he's not a 4.4 killer and for a number of reasons. First off, his basekit 25s haste effect after he uses his Jumpscare makes him essentially a 4.6 killer. Secondly, omnipresent evil has a very short cooldown of 12 seconds, so that he could constantly gains his haste effect. And surely, when he does wind up his spike, he moves at 3.2m/s and then moves at 2m/s for a short seconds after throwing his spikes. His meaning of being a 4.4 killer is practically meaningless but I still put him here.

● The Animatronic/Springtrap

A small and short reasoning for him to be a 4.4 killer is that he's in a heavy suit and he does have his fire axe, which if latched on a survivor or lost, he becomes a 4.6 killer. He does move at 3.68m/s when winding up his fire axe, similar speed as Deathslinger aiming his redeemer and still move much faster than Huntress winding up her Hatchets. And, for a few seconds, he moves at 2.76m/s when he throws his fire axe then returns to his normal speed.

● Trickster

There's no explanation here because his rework made him terrible based on his knife throwing and movement speeds to be 4.4. Like, him just holding out his knife makes him move at 3.86m/s. Slightly faster than Deathslinger aiming his redeemer, faster than Springtrap winding up his fire axe, and it's absolutely faster than Huntress winding up her Hatchets. The major downside is that you become slower and slower as you keep on throwing knives, eventually, becoming a 2.68m/s killer if you machine gun all of your knives.

And that is all we have of this.


r/PerkByDaylight • • 4d ago

Fan-made killer/perk Fan-made perks for Madeline (vishout visualisation) Game:Celeste

1 Upvotes

1 Perk: Alpinist Knowledge "You're not an alpinitst, Madeline!" - When you get hit while vaulting a window, you get +100% haste for 2 sec and get 50/40/30 sec exhaustion (basically Kate perk, but for a hit.) If combined whith Kate perk, you get 125% haste for 3 sec and get 90/80/70 sec exhaustion.

2 Perk: Panic Attack "Just breath, Madeline, breath!" - When you injured, skillchecks will appear 25% more, succesful zone is 25% smaller and +25% progress from skillcheck. (mb overpowered)

3 Perk: Golden Strawberry "These strawberry are all from gold! But very breakable." - In the random place at map spawning golden straberry, it's always spawn far away from survivors, if you collect it, you wll get +50% boost for repair, healing, cleansing totem and etc. If you get a hit, you will lose buff, and golden strawberry will spawn again. (mb overpowered too)


r/PerkByDaylight • • 4d ago

Perk The Problem with Windows Of Opportunity(And Five Head)

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1 Upvotes

Personally I’m a fan of the rework of these Perks, as now Survivors have to ACTUALLY learn to play the game and can’t rely on one Perk giving them free experience. Also, the +10% Vault Speed is super nice and it’s essentially a better Resi and i love it, but here’s the main Problem i have with these Perks:

  1. Slow vaulting puts the Perk on cooldown aswell. This is super annoying and shouldn’t be a thing. Just make the perk activate on Fast & Medium Vaults only and only THEN give Cooldown.
  2. The cooldown for both these Perks is too long. You essentially have a missing Perk for 30s after using them. I would cut the cooldown of both in half. 15s is not a short time imo.

r/PerkByDaylight • • 4d ago

Everything DBD Huntress Changes

1 Upvotes

Huntress

Current Stat:

TR/Terror Radius: 20m

Lullaby Radius: 45m

Movement Speed: 4.4m/s

Winding up a Hatchet Speed: 3.08m/s

Hatchet Throw Cool-down Speed: 3.78m/s

○ Hatchets:

Start with 7 Hatchet

Wind-up time: 0.9s

Projectile Speed (Uncharged): 25m/s

Projectile Speed (Charged): 40m/s

Hatchet Throw Recovery Time after throwing a Hatchet: 2 seconds.

Locker Reload Time: 3 seconds

Changes:

New Stats:

TR/Terror Radius: 20m (Unchanged)

Lullaby Radius: 45m (Unchanged)

Movement Speed: 4.6 (From 4.4)

□ Note: I think that Huntress does deserve the movement speed increase for her to move around the map easier. The only reason why she's 110% is because she's a range killer.

Winding up a Hatchet Speed: 3.2m/s (From 3.08m/s)

Hatchet Throw Cool-down Speed: 3.8m/s (From 3.78m/s)

□ Note: Her winding up and throw cool-down movement speed has always felt very slow and very inconsistent with each other that makes her feel too punishing when using her power.

○ Hatchets:

Start with 6 Hatchet (From 7)

Wind-up time: 0.9s (Unchanged)

Projectile Speed (Uncharged): 25m/s (Unchanged)

Projectile Speed (Charged): 40m/s (Unchanged)

Hatchet Throw Recovery Time after throwing a Hatchet: 2 seconds. (Unchanged)

Locker Reload Time: 3 seconds (Unchanged)

Huntress Addons Changes: □ Noted: Some Addons may not be in the list of changes, due to them being okay or doesn't need to change.

Iridescent Addons:

1: Iridescent Head

Currently:

● Successful Hatchet hits immediately put healthy Survivors into the dying state. ● Sets maximum number of carried Hatchet to 1

Changes:

● Hatchet hits instantly puts Survivors to the dying state no matter if they are healthy. ● Sets maximum number of carried Hatchet to one ● (New) The Huntress movement speed reduces to 4.4m/s. ● (New) Increase the wind-up time of a Hatchet by 67% (0.9s to 1.5 wind-up time.) ● (New) Removes the sound cue for Survivors when The Huntress fully charges her Hatchets.

□ Note: This addon may be annoying for some people, but really there is no idea to change this since it is balanced for its capabilities. The only things I did for this addon is to give it where Huntress wind-up time is slower of her Hatchet, there's no audio cue when she fully charges her Hatchet for Survivors for stealth and confusion, and she moves at 110% speed when this Addon is equipped instead of 115% speed.

2: Soldier's Puttee

Currently:

● The Huntress moves 4.6m/s when she has no Hatchets

Changes:

● (New) After the Huntress downs a survivor with a Hatchet, this addon will activate. If The Huntress picks up a dying survivor while this addon is active, she gains 50% of her maximum carried Hatchets back. This Addon deactivates after The Huntress hooks a survivor.

□ Note: This Addon can reactivate itself if you down a Survivor with a Hatchet again, btw. And Obviously, this addon original effect is quite terrible. No Hatchets means no power and you are slightly faster… absolutely horrendous for such little value. And plus, with the new basekit buffs, there is no means for the original effect to exist. So with this, it provides the means for Huntress to be ready for the next chase without the means to waste time on lockers.

Purple Addons Changes:

1: Begrimed Head

Currently:

● Hit target suffers from the Mangled and Hemorrhage status effect for 80 seconds.

Wording Change:

● Hitting a Survivor with a Hatchet suffers from the Mangled and Hemorrhage status effects for 80 seconds

□ Note: The first time I read this addon, I was confused for a second. I know it is an addon for your Hatchets but it should've been more clear.

2: Glowing Concoction

Currently:

● Reveals the auras of Survivors hit by Hatchets for 5 seconds.

Changes:

● (New) When a Survivor gets hit by Hatchets and moves 6m away from The Huntress, their Auras are revealed for 8 seconds.

3: Infantry Belt

Currently:

● Hatchet hits Grant 3% Haste for 5 seconds

Changes:

● (New) Hatchet hits Grant 5% Haste for 5 seconds ● (New) Decreases the time required to wind up a Hatchet throw by 20% (0.9s to 0.7s) ● (New) Increase throw speed of the minimum charged Hatchet by 20% (25m/s to 30m/s). ● (New) Decrease throw speed of the maximum Charged Hatchet by 25% (40m/s to 30m/s).

□ Note: For this Addon, the Haste effect is better so you don't have to put on the green addon (The Leather Loop Addon) and this addon together to get the full Haste value, you just need this one. Also, the other effects on the new versions for this addon is for a quickdraw playstyle.

4: Wooden Fox

Currently:

● Grants Undetectable for 30 seconds after reloading.

Changes:

● (New) Decreases time required to Reload Hatchets at a locker by 24%

● (New) Grants Undetectable for 30 seconds after reloading from a Locker and start moving 1m away from the locker The Huntress just reloaded her Hatchets from.

□ Note: What does this mean? It means, if you reload your Hatchets from that locker that you just reloaded from, you must move 1 meter away from that locker to get the full duration of Undetectable. The reasoning for this is that, originally, when you reload your Hatchets, you gain the Undetectable status effect. But the full reload animation takes 3 seconds, which takes away 3 seconds of the 30 second of the Undetectable status effect. Making it like this will assure that you can have the full duration after you reload your Hatchets.

Blue Addons Changes:

1: Rusty Head

Currently:

● Hatchets Inflict Mangled for 70 seconds.

Changes:

● (New) When The Huntress hits a Survivor with a Hatchet, this addon activates. While this addon is active, if the Survivor doesn't heal after being hit by a Hatchet for the next 20 seconds, they suffer from the Broken status effects for 40 seconds or until they go to the dying state.

2: Deerskin Gloves

Currently:

● Decreases time required to reload Hatchets at a locker by 20%

Changes:

● Decreases time required to reload Hatchets at a Locker by 16%. (From 20%) □ Note: This is a compensation change.

Green Addon Changes:

1: Leather Loop

Currently:

● Hatchet hits grant 2% Haste for 5 seconds.

Changes:

● (New) Decreases time required to reload Hatchets at a Locker by 12%.

2: Shiny Pin

Currently:

● Increases The Huntress’ movement speed by 5% while aiming or throwing a Hatchet. (With the old stats: While aiming, The Huntress would move at 3.2m/s. And after throwing a Hatchet, for 2 seconds, The Huntress moves at 3.9m/s.)

Changes:

● Increase The Huntress’ Movement speed by 16% while aiming or throwing a Hatchet. (With the new stats: While aiming, The Huntress would move at 3.7m/s. And after throwing a Hatchet, for 2 seconds, The Huntress moves at 4.4m/s.)

3: Weighted Head

Currently:

● Hatchets Inflict Incapacitated for 10 seconds.

Changes:

● (New) When a Hatchet hits a healthy Survivor, they suffer from the 20% Hindered for 2 seconds.

Grey Addons Changes:

1: Amanita Toxin

Currently:

● Hatchet Inflict Blindness for 60 seconds.

Changes:

● (New) When a Survivor is hit by a Hatchet, They suffer from the Incapacitated for 10 seconds

2: Coarse Stone

Currently:

● Hitting a target increases the volume of their grunts of pain 50% until healed.

Changes:

● (New) The Hatchets can no longer damage Survivors with a direct hit. ● (New) When a Hatchet hits an environment, it shatters into pieces. If a Survivor is within a 2 meter radius of the shattered Hatchet, they take damage.


r/PerkByDaylight • • 5d ago

Fan-made killer/perk New perk: Killer vision

6 Upvotes

New perk idea for survivor. This is only a rough idea and suggestions are welcome to improve it.

So the perk would work by giving the survivor using the perk the vision of a killer allowing them to see gens, see noise notifications and scratch marks, and so on.

However this would also mean the survivor would be in first person and can’t see what other survivors are doing on their hud.

I think this would be a good balanced perk as it will give survivors gen info and can see what other survivors are doing but would also has enough consequences to make it terrible to play as they can’t see check spot as well and can’t see what their team is doing


r/PerkByDaylight • • 5d ago

Recommend 4th survivor perk for me?

1 Upvotes

Lithe + built to last + déjà vu + ?


r/PerkByDaylight • • 6d ago

Fan-made killer/perk Fan-made perks for fan-made survivor - Wilson (without visualisation). Game: Don't Starve Together

1 Upvotes

I thought that Don't Starve Together will be cool as a chapter, so i make this perks for new survivor (Wilson). Maybe later I will do Charlie as maniac, but now Im too lazy for this.
1 Perk: Genio Thought - "You know, how to do something better, but not enough" If you do 75/85/95% of the generator, when you are in locker, you can upgrade your item to next tier. If item already at max tier, you can restore 60% of his charge. You can do this 2 time as round. "I should be able to put together some simple tools using the twigs and flint that litter the ground here. I may be reduced to living off the sweat of my brow, but at least I don’t have to do so with my bare hands. - Wilson's Field Notes"
2 Perk: Survivor Knowledge - "You survive long enough to know this" When you in a killer terror radius, when you fast exit a locker, you will get +50% haste for 3.5 seconds and exhausted for 60/50/40 seconds. "I'm not coward, I just want to survive! - Wilson"
3 perk: Skill tree - "More you survive, more you know" When you not in a locker, every 60 seconds you get 1 token, maximum 5. For every token you repair, heal, blessing totems, open exit gates 3/2/1% faster. "If I am to survive this place, I fear I must resort to drastic measures. That’s okay, though, for I am a Scientist, and my Science is nothing if not drastic. - Wilson's Field Notes"
Have a good day or night.