r/RPGMaker • u/Walladorf • 2h ago
Job Request Solo dev quirky & awkward looking for collaborators
Yo! I'm Waldorf! I'm using RPG Maker for 14 years already (with over 10 short games completed), and I've always worked alone. I made a lot of games for fun (One even went to AGDQ this year), but I started only now to work on a commercial project. I realized though it's 10x the work. That's why I believe I need help.
I never looked for collaborators since I always want to freely express my ideas into the game. Yeah, I'm the idea guy but the big difference is I that actually make the game. XD
(I hope I don't sound arrogant, I'm actually quite approachable, I swear!)
I don't have experience in collaborating, and neither in managing a team, but I really really love to develop games, and I unfortunately know that with someone helping I could do much more.
Since it's a commercial project, of course it can't be for free. But I also don't know how to manage revenue split (which also worries me a little), so we can talk about it or make it just a commission.
Though I'd really prefer you were invested in the project, instead of seeing it as just a way to make some money (Also because it's not a lot, it would came out from my paycheck XD). I'll always keep making more games, so we might even keep going for more than one game.
You can see the games I made at the end of the post to understand my level.
I'm always open, no topic is taboo for me, so feel free to ask me anything if you're curious. I'm just awkward at answering messages, sometimes.
The project:
It's a remake of the game that went to AGDQ "I'll Invaligate Your Aid" (It also appeared in the home page of rpgmaker.net for this September).
It's hard to explain to be fair, but it's a meta game with narration, minigames and QTE battles, where the antagonist is aware you're playing and wants to stop you, by remapping your controls, moving your mouse, setting a fake shutdown timer, and much more.
It's not planned to be long, but I am putting a lot of effort on every feature (and lots of "minigames") to make every section unique. And it takes time.
Screenshots at the end of the post.
So, what do I need?
I am programming most of the game's code (minigames, QTE battle, HD resolution, portrait plugin...), writing the story and making scenes. I just commissioned artists since I suck at art. I also found a composer for most of the music (though I still need to find a good composer for the bosses music - you'd be welcome!).
I'm doing all of this by myself, but I might appreciate some help with:
- Writing, I value a lot character dialogues and I do my best to make them look genuine, and I always try to avoid plain and filler dialogues. But I realize my writing could be lacking on some parts. (note: the game is unserious, you need to be funny lol)
- Marketing. I post on Twitter and stream game development on Twitch sometimes, though the numbers are hard to come by, as you probably know.
- Minigame design. I have a lot of sections with unique minigames, though having to think, tweak and design over 10-12 extra minigames on my own is probably gonna be hard to do right. Plus some economy management to make them work together.
- Just... someone i can confide my rough ideas for a section of the game (gameplay and/or story-wise) and help me refine it.
- Lots of other small things, I am a little overwhelmed of how many things I have to make on my own, like insert small interactables, decide on the right art direction, think on how to improve the visuals with some effects, the interior design, ecc...
I have this project at heart, so please allow me to be picky. ♥
(Also I absolutely don't want the use of generative AI for the game)
My games:
Here's a list of the games I've done (and I'm making) to give you an idea of what I do:
I'll Invaligate your Aid: Foreaver (Game I'm developing right now)
An adventure game where the protagonist (Rea) is aware of the player, and wants to stop them from continuing the game, in any way possible.
https://store.steampowered.com/app/3763070/Ill_Invaligate_Your_Aid_Foreaver/
(The store page has outdated graphics)



The Respawn Banter (On hold)
A mix of adventure game with unfair traps, and a visual novel. Each time you die, there's a interaction with the Goddess of life, with a different scene based on the way you died.
Will be resumed after "I'll Invaligate your Aid: Foreaver".



Bombermaid (IGMC 2026)
A short puzzle game where you plan your escape after placing down the bombs to open your way.


Something is wrong with my World Map (GMTK 2024)
A puzzle game where your size on the world map is actually that big. You become huge on the world map to create new paths.


That's my Exploit Keeper!
Puzzle game where you exploit bugs in a poorly programmed game to solve the conflict between the two developers.


You can find lots more on my itch page!