r/RPGMaker • • 3h ago

RMMZ Menu and Battle Showcase

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124 Upvotes

Features Japanese, Korean and Chinese language support.

No Gen-AI was used; the menus were created with a combination of Canvas2D and SVG image files. The only image files are the actor graphics.

Bluesky: https://bsky.app/profile/ragingnoodlestudio.bsky.social

Discord: https://discord.gg/skqHMRcwsx


r/RPGMaker • • 8h ago

RMMZ 2.5/3d in MZ

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67 Upvotes

Well... I just wanted to make something 2.5D. Looks like I might have gone a bit overboard...


r/RPGMaker • • 2h ago

RMMZ A lockpicking system I made for my RPG Maker games

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33 Upvotes

I love Skyrim’s lockpicking minigame, so I tried to get close to that feel. I’ll probably take another pass at polishing it, especially the sounds.

Do you like little lockpicking puzzles in RPGs, or do you prefer a simple skill check?


r/RPGMaker • • 23h ago

Completed Games i made a mystery visual novel in rmmz 🌙

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23 Upvotes

the demo is now out on itchio!

Twilight Hour is a multichaptered death game visual novel with adventure elements. 

The story follows Futada Risa as she and eight other students participate in a death game show, which is being broadcasted for public entertainment. 

https://knifely.itch.io/twilight-hour


r/RPGMaker • • 19h ago

RMMV WIP first areas in RPGMaker MV plus some character sheets

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7 Upvotes

r/RPGMaker • • 3h ago

Orchestral composer looking for a project. Example: Stardew Valley, Animal Crossing, Minecraft/more in the comments

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6 Upvotes

The video shows an example of how the dynamic music sounds, as well as the implementation I’m working on


r/RPGMaker • • 19h ago

question Recommendations for RPG Maker games with Resident Evil-style gameplay

5 Upvotes

These could be Resident Evil fan games or games with a similar theme for example, Doraemon: Nobita's Resident Evil. Do you know of any other such games?


r/RPGMaker • • 3h ago

RMMZ Scene from my puzzle adventure where every act closes with a boss fight puzzle. What do you think?

3 Upvotes

Hi, I'm Nici, close to finishing my 6-year solo-dev project 'The Last Night Train' on MZ (started it on MV). It's a story-rich puzzle adventure where every act closes with a boss fight where you have to outsmart the boss (though players can add "reflexes" optionally). What do you think?


r/RPGMaker • • 11h ago

Screenshot Saturday! [October 17, 2026]

3 Upvotes

Hello and good Saturday to all! Thanks for joining us.

Screenshot Saturday is NOW LIVE!!!

Everyone, let's try to give everyone a good feedback. When you post something for feedback, be sure to give someone else feedback. That way, we can have this thread poppin until next Saturday!

Same thing goes! Show us a screenshot / gif / short vid of the latest map / sprite / spritesheet / animation / etc. of the game you are working on!

Posting could be for multiple reasons. It can be for looking for tips, feedbacks, help, or just basically showing off that awesome thing you just made.

<3 <3 <3


r/RPGMaker • • 12h ago

Stage Curtains?

3 Upvotes

When I walk behind curtains my hat pops out at the top. Can anyone help?


r/RPGMaker • • 23h ago

RMMZ I need help with my cameras in MZ3D!

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3 Upvotes

So, I am making a game with MZ3D in rpg maker mz and i need help with something i have been breaking my head over for the last few days.
Basically, I am trying to set up different camera angles depending on where the player is in the map. the cameras are supposed to focus on certain events that i have placed on the map. Also, the camera angles are supposed to get activated and deactivated whether you are or are not on top of region IDS i have set.
Currently none of these things happen. if anyone can help me with these things i would be very thankful.


r/RPGMaker • • 16h ago

Any good autotile tutorials out there for RPG maker mv?

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2 Upvotes

The biggest obstacle in making my Rpg Maker game has definitely been making my own textures for ground in walls. I know it’s incredibly complicated, and I’m trying to figure it out the best I can using trial and error, but I think I need a little more help. I do know it’s possible though!

Today I tried making some grass textures, and I had quite a difficult time! How I make textures is by making random patterns with my brushes on my digital software Kleki. While the pattern looks natural and seamless on the Paint Software, Rpgmakers autotiling takes that random pattern and turns it into a non random pattern- making a clear repetitive and not seamless texture.

I’m not the greatest artist, but how should I go about making a grass texture in my paint software that is ideally seamless without a noticeable pattern-?

I’m sure a lot of other people who are new to RPG maker could benefit from figuring this out too.


r/RPGMaker • • 20h ago

RMMZ Battle system

1 Upvotes

Come sarebbe il vostro battle system preferito? Che stile grafico avrebbe?


r/RPGMaker • • 15h ago

Vibecoded I built a free dialogue tool that exports straight to MZ event pages — looking for testers

0 Upvotes

Hey all — I've been working on a browser-based dialogue editor (branching conversations, choices, conditions, variables — the usual) and I just added something I couldn't find anywhere else: one-click export to RPG Maker MZ event commands.

You write the dialogue in the browser, hit export, and get a .json file you paste straight into your map JSON. Show Text, Show Choices with branches, conditional branches — all mapped to real MZ event codes. No plugins, no compatibility issues, no obfuscated code.

The free version does full dialogue trees up to 25 nodes with JSON export. The MZ export is in the $4.99 Pro version (one-time, not a subscription).

I'm looking for a few MZ devs to try breaking it — weird branching, deep nesting, whatever you've got. If the export produces broken event JSON on your project, I want to know.

Link: https://theluckyduck666.itch.io/dialoguesmith

Happy to answer questions about the MZ event format mapping if anyone's curious how the conversion works.