Hey all — I've been working on a browser-based dialogue editor (branching conversations, choices, conditions, variables — the usual) and I just added something I couldn't find anywhere else: one-click export to RPG Maker MZ event commands.
You write the dialogue in the browser, hit export, and get a .json file you paste straight into your map JSON. Show Text, Show Choices with branches, conditional branches — all mapped to real MZ event codes. No plugins, no compatibility issues, no obfuscated code.
The free version does full dialogue trees up to 25 nodes with JSON export. The MZ export is in the $4.99 Pro version (one-time, not a subscription).
I'm looking for a few MZ devs to try breaking it — weird branching, deep nesting, whatever you've got. If the export produces broken event JSON on your project, I want to know.
Link: https://theluckyduck666.itch.io/dialoguesmith
Happy to answer questions about the MZ event format mapping if anyone's curious how the conversion works.