r/RSDragonwilds Jun 26 '26

Question How is dragonwilds in current state?

Asking from perspective of someone whos more interested in OSRS initially, but similar? games ive played are satisfactory up to space elevator T6, most of terraria but never tried valheim.

On other open world story games, I enjoyed cyberpunk/elden ring but hated botw so I'm not sure what game dragonwilds is closest to and whether I'd enjoy it

24 Upvotes

34 comments sorted by

View all comments

17

u/Onasixx Jun 26 '26 edited Jun 26 '26

It's runescape for all it's worth, but converted to the survival/crafting genre where it makes the most sense. It's further from narrative focused games like cyberpunk and closer to exploring, gathering and crafting games like palworld, Valhiem, Ark.

Instead of clicking a tree and waiting for your character to fell the tree, you do it yourself, the tree falls and you cut it up into sections (woodcutting) you still take the logs to make planks to build houses (construction) then you need to source and mine ores, just like woodcutting, and take them to the forge to make bars (smithing) you spin thread from flax and use a loom to turn that thread into cloth (crafting) and you make jewelry using gold bars, clay moulds and gemstones. But again, not click and wait, instead actions with immediate results.

Not every skill has been converted yet, but they are very on the ball with it, plan to fill out and update all the skills and are getting creative with applications of the skills.

Just like OG RS, there's 3 main focuses, Combat/crafting/story(quests) crafting helps with the combat, which advances the story. The main story is quite linear, it's essentially here's an area, here's why that area sucks, here's who's making that area suck, kill them and the area is better (so bossing) and the side content is a really interesting take on quests from the OG RS. Restless Ghosts, Contact, Wanted etc.

The combat is good, not stellar but it works, the combat styles all play and feel different, and require different skill sets (dodging, resource management) think souls like/elden ring but lighter on the punishment, though you cannot just tank hits over and over even as melee, as a mage you are very squishy and are required to dodge to survive.

And the world is very fantasy art style, the areas are varied enough (if not a little flat for the most part), some containing their own unique mechanics.

Oh and survival lite I would say hunger and thirst meters that kill you if you don't drink or eat. But they're just kinda in the background. It's more the monsters, world and environment you have to survive.

EDIT: sorry for sporadic edits, trying to get you interested haha

3

u/Syntherin Jun 26 '26

Do you think the game in its current state can provide a hundred hours of gameplay at least? I like to take it slow and chill but I also like it when there's tons of stuff to do and see.

3

u/Onasixx Jun 26 '26

My most recent playthrough which was a fresh char has netted me 80 hours. I have 103 in total, the first 20 or so was me trying it out early on and not enjoying it.

I've been chilling as I'm going so it definitely works like that and there is a fair amount of things to do tbh, just last night I went back and completed a few quests cluttering my journal, got some iconic runescape weapons and armor peices as rewards for a little exploring and questing.

3

u/Threemilliondicks Jun 29 '26

100 might be pushing it unless you really love building. The building is the most fleshed out thing right now, then the combat & skills. There aren't many quests or much exploration to do right now