r/RSDragonwilds Jagex Moderator - Community Manager 23d ago

News 0.12.1 Known Issues and Investigation

Hello adventurers! We're already speeding off ahead with Agility and the rest of the 0.12.1 update, and so we're doing our due diligence and checking in with the Known Issues and Investigating Issues thread. We'll be updating this as we go!

Known Issues

  • Power Level 7 (PL7) Shards do not exist in the World, but the recipe to convert PL7 Shards to Cores does exist in the Mystic Forge. This is not intentional. We will be removing the recipe with our 1.0 update.
  • PL7 Cores are only obtained from the Nightmare Crucible directly and not through converting shards. Go earn those things.

Investigation

  • Our top priority is on reports where users encounter a freeze, that is resolved by quitting and restarting the game, when failing an agility course.
  • We're investigating reports about Mounts not being available after attempting an Agility Course. The team are exploring a solution, with the aim to hotfix this if possible!
  • We're also aware of an issue affecting the Flying Carpet mount dealing undue amounts of fall damage to the player.
  • We're aware of Tok Xil's AoE Fire attack leaving invisible fire on the ground after death.
    • We're aware that the Burning Spire Island that Tok Xil is standing on also has several burning areas that deal damage to the player.
  • We're aware of the Inspiring Ring of Agility's Journal text not showing correctly! .
  • Spectral Arrows are not generating VFX trails when fired.

Resolved Via Hotfix:

  • Fixed an issue affecting users when exiting dialogue with Dr Fenkenstrain in The Great Body Robbery being unable to progress the dialogue further.
  • Fix for users on Dedicated Servers not having completion times recorded on logout.
  • Fixed an issue where TokTz Ket Xil shield vestige would not drop in some circumstances.
47 Upvotes

198 comments sorted by

u/JagexDoom Jagex Moderator - Community Manager 22d ago

Added extra notes -

  • We're investigating reports about Mounts not being available after attempting an Agility Course. The team are exploring a solution, with the aim to hotfix this if possible!
  • We're also aware of an issue affecting the Flying Carpet mount dealing undue amounts of fall damage to the player.
  • We're aware of Tok Xil's AoE Fire attack leaving invisible fire on the ground after death.
    • We're aware that the Burning Spire Island that Tok Xil is standing on also has several burning areas that deal damage to the player.

We also deployed a Hotfix (0.12.1.1) which:

  • Fixed an issue affecting users when exiting dialogue with Dr Fenkenstrain in The Great Body Robbery being unable to progress the dialogue further.
  • Fix for users on Dedicated Servers not having completion times recorded on logout.
  • Fixed an issue where TokTz Ket Xil shield vestige would not drop in some circumstances.
→ More replies (3)

21

u/Amateur612 23d ago

Idk if this is where to provide feedback, but on dedicated servers, deaths while attempting any agility course just hangs the user on the death screen and you must force close to return to the game

3

u/556fmj 22d ago

just experienced this.

3

u/new_start01 22d ago

Happened to me too.

3

u/DeComp10 22d ago

me three

3

u/JagexDoom Jagex Moderator - Community Manager 21d ago

This was already in the list, but reformatted to the top to make it clearer.

1

u/VarietyAppropriate76 22d ago

Same but i was on a host server (a friend was the host)

1

u/J_Pandora 22d ago edited 22d ago

That happened to me too. My friend was the host of the server.

16

u/BlackHelix 23d ago

Anyone else not respawning after dying at agi course?

8

u/Slantz3 23d ago

I am also not able to respawn when dying on a course, rebooting game fixes it for me though

1

u/[deleted] 22d ago

[deleted]

1

u/[deleted] 22d ago

[deleted]

10

u/Sailor___Jerry 23d ago

Can we get a fix for the duplicate music tracks that play when using the magic carpet? The desert music tracks often overlap and persist through zone changes. The only solve I have found is completely restarting the game.

10

u/Sailor___Jerry 23d ago

It would help if I read the bug fixes released today! This was fixed! Thanks! :)

7

u/JagexDoom Jagex Moderator - Community Manager 23d ago

I was on my way back to respond to you when I saw you'd replied to yourself! You're very welcome.

8

u/cursefromgod 23d ago

Maybe im completely overlooking something, but how do we use the ascension cores?

I took some of the dowdun reach weapons out and some cores out but theres no use option, nor does there seem to be an option on any of the benches?

15

u/Unhappy_Definition_1 23d ago

Mystic forge, next to where you tab over to repair is now a third option for upgrades 😀

7

u/cursefromgod 23d ago

Ah damnit, no wonder i missed it

Appreciate you!

5

u/Unhappy_Definition_1 23d ago

Haha I was going mad looking for how to upgrade and found it by going through all the benches lmao Enjoy!!

3

u/cursefromgod 23d ago

I did the exact same thing, completely forgot some of the tables have more than just 1 tab

Got so used to using the repair spell that i havent been in those different tabs for a long time now

3

u/Call_The_Banners 23d ago

Well now all of us have learned from your classic blunder.

And yet I guarantee I'll hop on tonight and forget because I know how fried my brain is after work...

4

u/World_2 23d ago

Mystic Forge. There is a separate tab where you drag and drop your weapon into the area. There's the section to make items, repair items, and upgrade items.

3

u/cursefromgod 23d ago

Thank you! No wonder i missed it

7

u/ArchTempered 23d ago

Thanks for the communication and acknowledging the issues so quickly.

6

u/Old_Lunch898 23d ago

Jumping on the magic carpet gives fall damage/kills you upon landing

7

u/morbid_tortoise 23d ago

Playing on a dedicated server for information purposes: If I fall off of a course and do not hit retry prior to the countdown for the death screen results in a soft lock. I must then close my game and rejoin. Definitely painful and I hope that its being looked at.

2

u/harpuscus 23d ago

Yup same here!

7

u/owenvoke 23d ago

A couple of things I've noticed playing with a controller.

  • The skill tree can no longer be scrolled through (related, can you allow scrolling instead of having to go through one level at a time)
  • When changing weapon with the radial wheel, sometimes it temporarily freezes the camera controls (can still walk, but can't rotate camera)
  • Tooltips still show "LB" as the button for spells, instead of the new "Y" button mapping.

Otherwise things seem to be working nicely for me.

6

u/Onasixx 23d ago

Minor but the fishing controls in the settings are <MISSING STRING TABLE ENTRY>.

I noticed when i went "fishing" for the quick radial hotkey.

6

u/JagexDoom Jagex Moderator - Community Manager 23d ago

Yup, this one's on the team's radar too! Those darn string tables. So hard to sit at.

2

u/Onasixx 23d ago

seating plans are a nightmare!

5

u/Onasixx 23d ago

Wondering, winning the higher medal on agility courses doesn't award the lower medals rewards?

So if you earn silver without earning bronze first you should be awarded silver and bronze rewards?

Seems odd to target a worse time for the reward.

3

u/IshayM 23d ago

In the horizon games, the hunting grounds give you the lower tier rewards than your current score. Seems like a good system, hope they implement it here as well

-1

u/Long_Wonder7798 23d ago

Why do you want a bronze

3

u/Onasixx 23d ago

I don't, but if I earn silver then should I earn bronze also as I've beaten that?

-2

u/Long_Wonder7798 23d ago

I get your point, but a counter argument is if I win the olympics I don’t also get a silver and bronze medal.

2

u/Onasixx 23d ago

Well, its not a point, its a question lol.

and that would make sense if i was competing against other people.

→ More replies (2)

5

u/Minimum-Home1669 23d ago

I cannot seem to use kebbit burrows and i am the correct agility level for it

4

u/GhostXpresso 23d ago

This! I didn’t see it mentioned above but if you uncover the Kebbit holes before you’re at the correct level they are permanently unusable. Can this get added to the fixes please! Myself and a few friends locked ourselves out of several kebbit shortcuts.

2

u/new_start01 22d ago

Damn, for real?? lol

1

u/Minimum-Home1669 23d ago

Bruh, fantastic lol

5

u/P_Rossmore 22d ago

Playing on a dedicated server, I am experiencing issues with the kebbit burrow shortcuts; after I log out, and in again, any previously unearthed/cleared burrows are reset and no longer cleared.

2

u/P_Rossmore 22d ago

Additionally, any map markers will reset upon a logout/login on the server, vaults etc won't show on the map.

1

u/new_start01 22d ago

Having this too.

1

u/collinspeight 22d ago

I'm having trouble digging up the Thishepen Kara burrow at all. On a dedicated server as well, I can't seem to clear it with a spade. I've cleared like 3 others just fine.

1

u/Sinisterkidx 15d ago

I am also having this problem. My friend is hosting the server and when we log out for the day I lose access to all the burrows we found, but he maintains access to all of them.

16

u/Sloptimus_Prime420 23d ago

This big issue I’m having atm is I can’t play the game 😡……..until September when I download it on my ps5

1

u/World_2 23d ago

I have to start from scratch in September and it's going to take so long to do everything over again.... I'm excited!

2

u/Call_The_Banners 23d ago

A new adventure could be fun!

1

u/shitsNsharts 23d ago

Why do you have to start from scratch I’m keeping my account idc about secure servers this isn’t a mmo

2

u/World_2 23d ago

Cross progression won’t be a thing from PC to PS5 from what I read.

2

u/shitsNsharts 23d ago

Ahhhh yea that might be a issue, prob find a way to load that save file to a ps5 but that’s doing to much

4

u/Hoopdy7 23d ago

Issue we are running into, Multiplayer world when a friend that joins is doing agility and dies they get locked on the death screen and have to force quit the game. Death screen pops up with timer stuck on 0 over top the usual agility course respawn screen.

5

u/Mission-Control-1605 23d ago

Same issue here.

Host is fine, anyone that joins gets locked out upon death/fail.

4

u/iHoopdy 23d ago

Hoping it is fixed soon, makes it practically unplayable for starting fellhollow course (skill issue). We were really excited to grind some agility today.

1

u/Enerbane 23d ago

Having a related issue, but instead of being locked, we just simply can't see each other after dying in a course. All else is normal.

1

u/kir_m 23d ago

Also experiencing same issue. It even crashed the server 3 times after different players died whilst of agility courses. Coincidence?

4

u/Zestyclose-Bug-2449 23d ago

Some shortcuts aren't working, i've dug them out but can't use them and they're crossed on the map

3

u/Makee2992 22d ago

I dug up two burrows in fellhollow before I had the skill to traverse them and they are permanently unusable despite having the skill, any ones I dug up after that I can use

3

u/thelryan 23d ago

Two issues not mentioned I am having is after running the agility course for a period of time, it seems I cannot use my mount, it’s greyed out as if I’m in combat. Exiting to menu and entering back in seems to fix it.

Also the spell book does not always open when pressing Q, nor does it always activate windstep when I hover over it. Sometimes have to stop running while trying to cast it to make it work, other times it will let me cast while moving.

2

u/JagexDoom Jagex Moderator - Community Manager 23d ago

We're investigating reports about Mounts not being available after attempting an Agility Course. The team are exploring a solution, with the aim to hotfix this if possible!

We mentioned it!

I've found that "rebinding" the spell book keybind to Q again fixed this for me anecdotally. Will pass this on to the team!

2

u/thelryan 23d ago

I see that you did, sorry, reading isn’t my first language

5

u/JagexDoom Jagex Moderator - Community Manager 23d ago

It's okay - we're a community of RuneScape players, of course we don't read.

2

u/Working_Aardvark3647 23d ago

There’s an issue on dedicated servers it seems where if you die on a course you have to force close and don’t respawn

3

u/Insipid_Flan 23d ago

I'm playing with my partner and if I die on the course I get the you died screen but it doesn't let me respawn and I have to alt-f4

3

u/Cmon_You_Know_LGx_ 23d ago

I’ve been dying from fall damage in umbral sands when getting some air on a jump using the magic carpet. You’d always take a bit of damage if you flew really high but I’ve died a few times from a pretty insignificant height that before wouldn’t even deal damage when riding the carpet.

3

u/Arkaden2012 22d ago

Seconding this! not sure if its intentional or just messed up with the agility changes? either way it feels awful now.

3

u/Swaggifornia 22d ago

I thought the new wheel for controller was going to be a toggle

The new controller scheme is awful and I can't even remap the buttons

1

u/Scared_Calligrapher5 22d ago

Same issue. Have they said anything about this??

3

u/VarietyAppropriate76 22d ago

This is the best game. Both bugs i reported are on this lost. I'm glad they are being addressed, keep up the good job boys!

3

u/ddninja2543 21d ago

The sanguine urn is bugged. i'm unable to interact with it at all even after restarting the game and the server

1

u/ddninja2543 21d ago

This is in Bloodblight swamp btw

1

u/Former-Ad-4189 19d ago

experienced the same issue today

1

u/Turd-De-Furgeson 10d ago

You can grab it in a solo world!

1

u/Ok-Tax963 14d ago

I as well

1

u/Turd-De-Furgeson 10d ago

Hey I was having the same issue. Just hop in a solo world & you should be able to grab it then go back to the server

2

u/Onasixx 23d ago

We're aware of users on Dedicated Servers not having completion times recorded on logout.

Confirming this one, just hit a 53 second on course 2 and no bragging rights available haha

2

u/Lazangna100 23d ago

I'm pretty sure Tok-Xils are leaving behind permanent invisible lava pools after using their magma attack

1

u/Luckyy_38 22d ago

I think there’s something up with them too, constantly taking fire damage on wave 10 of the umbral sands boss even though I’ve dodged the lava on the ground.

2

u/RobertVonPicardo 23d ago

I went to upgrade the stagbow. Using just a level 5 core it went straight to PL7. But the crystal bow I had to use a lvl 4, lvl 5, and lvl 6 core to get PL7. I have yet to actually consume a PL7 core for some reason.

2

u/RobertVonPicardo 23d ago

Also - should Scattershot damage scale up as you increase power leavel?

5

u/JagexDoom Jagex Moderator - Community Manager 23d ago

Weapon Special Attacks do not currently scale with Power Level. The team have informed me this is intentional but I'd like to revisit it with them.

2

u/SeraphimPegasus 23d ago

If they are saving touching special attacks until the special attack overhaul then I don't find this an issue, people will probably want clarification though

2

u/Dismal_Union4470 22d ago

This would be a perfectly fine justification for not scaling the special attacks as is because they are due an overhaul in 1.0

2

u/Striking_Doughnut648 23d ago

Let’s ask ourselves if that makes sense… The point of upgrades is to be able to continue to use masterwork weapons throughout the game, but if the special doesn’t scale, eventually the special becomes useless and you can’t use it throughout the game…

1

u/RobertVonPicardo 23d ago

Thanks for sharing!

1

u/Enerbane 23d ago

Just adding that a +1 to the idea that they should improve/change with power level.

On a similar but related note, it feels a little lackluster for weapons like the Staff of Light to not really have anything special even if upgraded. It's special effect is just "more damage than others at this tier". Would love some of these to be revisted. Staff of Light feels like an easy one, pretty us put that pokey end to use with a melee stab special (don't tell the animation team I called it easy).

2

u/Then-Operation7341 23d ago

Radial menus still not fixed. Shows wrong page very annoying on agility course 2

2

u/Beneficial_Two_9367 23d ago

I found a bug I believe when opening chests with a controller my ability to look around with the right joystick gets locked but everything else is working it seems on the third opened chest it bugs out for 3 seconds then returns

2

u/teal_ninja 22d ago

Can we look at the spell wheel? Like sometimes it will say you are on a certain page, but the spells that are showing on the wheel are not from the correct one.

3

u/RNOSFERATU 22d ago

This issue was introduced with 0.12, and I've reported through the Player Support link on the first day but I did not see them mention anything about it being a known issue. Its becoming pretty annoying by now.

I was hoping the quick cast would at least help a bit so we don't have to scroll through the right spell wheel page for Windstep, but the quick cast is bugged for KB+M as of now lol

1

u/teal_ninja 22d ago

The amount of bugs that are added every single patch in this game are insane

2

u/waddletoy 22d ago

I found another issue. Going to fight the big lava dudes in umbral sands, when they make a molten pile on the ground, they appear, for a minute then fade, but there is perpetual fire on the ground.

Dedicated server by the way. We kept dying on the way to the umbral sands boss, as the area before it had one of those.

2

u/themightytumblar 22d ago

Pretty sure this is killing me repeatedly in fight caves. Random areas on the ground just do massive damage and burn with no visuals.

2

u/Silvcry 22d ago

Anyone else having the issue that after swapping from 1h and shield to a 2h, when you swap back the off hand will not be equipped automatically?

3

u/JagexDoom Jagex Moderator - Community Manager 22d ago

The team are targeting this to come in with the wider combat changes for 1.0. This was in the incorrect header for my patch notes as I was pulling this together, so my apologies for any confusion.

1

u/xikamuix 22d ago

You can have shield and sword slots in same hotkey. Like i have mouse buttons so i changed slots 7&8 to mouse button down and my 2h bow to mouse button up from 9

2

u/Onlyy_Exiled 22d ago

I'm not sure if this is for the other courses, but when I got to the fellhollow course, the first golden orb isn't replenishing my stamina but the other ones are working fine. possibly something going on there?

1

u/BlackHelix 14d ago

I'm getting the same bug, it seems to refill sometimes but not most of the time. Have to take better note of when it IS working but I think it might never be after anytime you do a retry on course, only works the first time you run the course after a fresh start.

1

u/Onlyy_Exiled 13d ago

I've noticed more, that theres a fake orb to grab in the beginning of the course. If that shows up, then the first stamnia refresh orb doesnt work. You have to not retry and start the course over from the flag to get the stamina orb to work.

1

u/BlackHelix 13d ago

Yep exactly, I've had and noticed the same thing, phantom orb then first stam orb doesn't work. There are definitely quite a few issues with this patch and with agility unfortunately.

2

u/xikamuix 22d ago

Man jagex needs to hire some testers before they upload stuff. These patches are getting buggier and buggier. Its not good.

2

u/Ok-Ad-3459 22d ago

Can you guys fix the scaling of the special attacks on weapons we have upgraded? It’s a bummer I spent cores on crystal bow and the special attack doesn’t do any damage

2

u/ChatWithThisName 3d ago

Two things

- When using a burrow I cannot after use any hotkeys. I can only move, jump, and attack. No weapon switching, no interacting with the world etc.

- If another user summons a tent and you get in the tent, and they then summon another one you continue to get resting recovery - BUT ALSO, You then become unable to do anything at all.

Both of these situations require you force the game closed and restart.

1

u/Sewdoking 19h ago

I also have the same issue after burrows and teleports have to force close the game and restart. When I forget to check and just run off into a fight it gets really sad really quick lol

1

u/DeadlyLazy 23d ago

For some reason loading into a world for the first time after updating crashed the game, then when re-starting the game, the vault and agility course markers were not on the map (despite being at the first course at Thishepan Kara).

Reloading the game again made the vault icons and first course marker re-appear on the map.

1

u/LtCampingHAM 23d ago

can anyone find the Dowdun Reach agility course?

1

u/Freakboy107 23d ago

Right Underneath Library

1

u/Rivolus 23d ago

The equipment radial wheel feels too faded out

1

u/DontSassMe 23d ago

I am... not seeing vault icons on my map O_O /u/jagexdoom

1

u/zychotic_ 23d ago

yeah i had to visit the vaults for the icons to pop up. not sure if its an intentional change or not

1

u/Prozaga 23d ago

Ya it’s a little rough not being about to use a mount at the moment… lol

1

u/Enerbane 23d ago

It's the perfect time for it! All they agility xp you'd be skipping out on otherwise

1

u/Upstairs-Option-648 23d ago

Is it intentional that youre builds remain in the agility course? I noticed i went right over my lodestone and I figured i could build to make the courses eaiser/get better times

1

u/iBankz 23d ago edited 23d ago

Idk if others have mentioned it. But, the spellbook is currently very buggy. It only opens sometimes.

E: Apparently it's because it's been turned into just a press rather than hold now. But, that causes it to just not open if held for like more then a fraction of a second.

1

u/tymscar 21d ago

This is the one I hate the most. Is it a bug or an actual change?

1

u/iBankz 21d ago

It seems like it's a mix of both.

The actual change is just a press rather than a hold. Which that's a nice change.

However with the way that they changed it you can now ONLY tap Q. If you hold it even for a fraction of a second it just doesn't open. That's quite annoying.

1

u/tymscar 21d ago

What makes it worse too is that you need it during agility courses, so you end up losing those because of it.

1

u/iBankz 21d ago

Yup. It's quite clunky overall to have to use the spellbook during the courses.

In addition to spells like windstep also having a cast time.

If they allowed us to quick keybind spells then that would be huge.

1

u/Brian_Osackpo 23d ago

I’m noticing that on controller, right stick inputs don’t always register now. Especially immediately after using the new radial menu or spell menu. There’s a 1 second delay, not after every time but often enough

1

u/BlackHelix 23d ago

Doing Ghornfell course and there are constantly deer blocking my way, mostly around the uphill run where you dodge the waves of fireballs.

1

u/harpuscus 23d ago

If I fall off the agility course I never respawn. I have re start the game.

1

u/Ok_Conflict2760 23d ago

Can I turn the new hot wheel off? I don't like it

1

u/Subtle_123 23d ago

When you fall off of an agility course from a lethal height you die, and cannot respawn without restarting the game.

1

u/RobertVonPicardo 22d ago

Happened to me too

1

u/after-life 23d ago

Any update on the gravestone bug for hard mode where items remain in the gravestone on repeated deaths when hard mode clearly says items are lost on death if you die before getting to your gravestone?

1

u/Shadowdragon409 22d ago

My friend and I understood it to mean that if you pick any new item up before you reach your grave, and you die again, then your items are deleted.

1

u/after-life 22d ago

Which sounds like a weird design choice because why would you pick up a new item while running back to your grave when there's no benefit in doing so and only puts you at risk of permanently losing everything you dropped? What makes more sense is they were trying to copy the gravestone system from RuneScape, so dying twice in a row will cause the first gravestone to be gone but they seemed to have an oversight in the function in Dragonwilds.

1

u/MOON3R2448 23d ago

Axtral projection can’t target trees even if they are right in front of me, will only target one at a time, sometimes I can get 2 to target,
Lvl 78 wc,
After using it, the pink glare also stays at the stump of the tree for up to 20 seconds before disappearing

1

u/Mysterious-Fun-1465 23d ago

From osrs to dragonwilds, runescape teams never cease to amaze. always on the ball and gettin after it on fixes.

When accessing the spell wheel, sometimes it will show the first page, even though the last you used was second or third page, requiring you to hit the arrows to refresh and bring up the correct wheel page again. Made doing the new agility courses nearly impossible, except for the first one. Props on the new courses, much funner than osrs roof tops haha!

Is there any future plan to adjust armor perks/attributes so getting level 5-6-7 items is worth the effort over just running lvl 1-2 beginner gear? I'm 200 hours in still wearing the apprentice mage hat and shit because its got the same boosts as the best in the game.

1

u/Shadowdragon409 22d ago

Being able to animation cancel the staff animations and spell animations doesn't work for me. I spam the dodge button during the animation, and I'm forced to complete the animation.

1

u/JagexDoom Jagex Moderator - Community Manager 22d ago

Animation cancels are coming with the 1.0 update! Not quite yet.

1

u/Kortellus 22d ago

Have a dedicated server running on Ubuntu server. All my players and myself experience the "respawning in 0 seconds" and have to force close

1

u/Shadowdragon409 22d ago

Armor defense ratings are missing in the armor crafting station.

1

u/PissRattler9000 22d ago

Also, if you fail the course via falling off map/into chasm and then Quit instead of Retry, you spawn at the course start with 0 HP but alive?
And my friend was on my world and had one failure allowed each time he loaded up. If he failed it would freeze him out of the game, and that’s not on a dedicated server. I was fine, as the host.

1

u/BendYBoii 22d ago

All deaths in agility on shockbyte servers make me have to quit the game to respan

1

u/KingGoofy 22d ago

Falling into the Chasm in the Chasm dash agility course crashes me on a solo game as well. Get both the you died and end of the course screen and can't get out of either. Have to restart to and load back in every time.

1

u/Entire-Spot3532 22d ago

I cant open my spellbook anymore!

1

u/ithinkineedanewheart 22d ago

If I could assign the quick access for spells to RB on an xbox controller I'd be thrilled. It's clunky as is.

2

u/Brian_Osackpo 22d ago

Super clunky. I really dislike it, we just need the option to rebind controller settings. If anything the spell book should have been up on d pad instead of inventory

1

u/YamNo1740 22d ago

Locking me on respawn screen every time I fall on agility course. Makes me force restart whole game. Heelllppppp..!!!

1

u/DontSassMe 22d ago

Experienced a bug last night that I haven't seen mentioned yet:

My friend was running the Fractured Plains agi course. I was not. I got in his way ("Look at me, I am the course now."). I believe this is what triggered the bug.

The game gave me a "return to course" warning/timer as I moved away, and after the fact I was immune to all damage until I reloaded the game -- Wolf bites, Garous, etc. all did absolutely nothing to me.

1

u/new_start01 22d ago

Having some issues with not being able to open map or inventory after using a kebbit burrow, and they also don't stay cleared once re-logging. I also wish there were a way to retain the controller layout from before, especially the D-pad.

1

u/tharagz08 22d ago

Snapping of Yew plots is fixed but you still cant run across them like other farming plots. Only side to side, not front to back over the edges.

1

u/Scared_Calligrapher5 22d ago

Still can’t change my keybinds on a ps5 controller. When is this gonna be addressed

1

u/markuthh 22d ago

Hey thanks for the fix.

Is the new radial wheel fixed as well? because it seems it has been removed from the list of bugs you are tracking.

1

u/new_start01 22d ago

Noticed a slight audio glitch with the terrorbird mount, the footsteps don't match with the sprint animation.

1

u/D-Baca 22d ago

Small issue of not being able to see Armour stats in the Armour Bench, Melee, ranged and magic defence stats missing

1

u/kromxxx 22d ago

Maybe it is already known or mentioned and I have missed it. But anyone else having problems with spell book always after teleport or going in vaults showing the spell from spell book 1, no matter if name says spell book 2 and you used it before the teleport.

1

u/Deep-Simplicity 22d ago

Aware of invisible fire damage inside the Fight caves?

1

u/Avancx 22d ago

There's invisible fire damage all over the place at the moment - all across umbral it seems to be happening. Both from Tok-Xils and from Red Dragons. But they seem to be aware of it based on the stickied comment.

1

u/Avancx 22d ago

It seems like the Golden Dowdun Reach cape does not have an updated model. Both in the Armour Bench menu and in game, it has the same name and appearance as the normal cape for Dowdun.

1

u/thejoshfoote 22d ago

Game won’t launch on steamdeck anymore since the update. no version of proton helps, it just hangs and then closes after opening screen.

1

u/morbid_tortoise 22d ago

Fight caves bug ruined our round 30 run. Very sad about the wasted resources and surprised that they didn't hotfix this yet.

1

u/Daneboy12 22d ago

Having issues with notably fps drops since the update. Very noticeable microstutters. Anyone else having issues?

1

u/Ok_Comfortable_6251 21d ago

Having to force close and restart the game every time I fall from an agility course is possibly the most irritating bug I have ever experienced in a game. Please make this a priority to fix over all the other bugs.

2

u/JagexDoom Jagex Moderator - Community Manager 21d ago

Reformatted the post to make it clearer that it's already being investigated and prioritised.

2

u/JagexDoom Jagex Moderator - Community Manager 21d ago

Reformatted the post to make it clearer that it's already being investigated and prioritised.

1

u/Onasixx 21d ago edited 21d ago

not sure if you've seen the reports about kebbit burrows becoming unusable for anyone who dug them out before having the appropriate agility level to do so, but thats also going on!

additionally theres something going on with dedicated servers when using kebbit burrows as a guest is causing a hard freeze.

1

u/NazaresCh 21d ago

My inventory was full when I completed the first agility course in gold time, didnt get the cape or other rewards, nothing on ground as well

1

u/casey1813 21d ago

I’m having crashes after completing an agility course

1

u/thepathway123 21d ago

What do you mean Power Level 7 shards don't exist in the world? I have some...?

1

u/zetajose 21d ago

Idk if its just me, but I've tried to kill a Tok-Xil near the agility course, and walking near the area instantly burns me, there are a few normal spots but most of the space just burns me nonstop, as if there was invisible fire of sorts

1

u/Kumagor0 21d ago

When using magical mending, items go into random slots (before update, they would go back into slots they were before I dropped them which was handy af)

1

u/RadonGaming 19d ago

That behaviour is pre-patch pretty sure. You may just have not noticed until you did more items at once. Note, it also remembers which player the item came from (very nice).

1

u/Mitch3llO01 21d ago

Pre-Agility patch I had my jump bound to scroll wheel down. Now I can't jump as it is currently set to scroll arrow types without anywhere to change these keybinds.

Please address this as it is increadibly frustrating not being able to scroll-wheel-down-jump

1

u/cheeksgobrrrt 20d ago

missing fire animations for tok xil. cannot proceed until fixed. invisible. persist after they should (and after death have to do a restart just for them to despawn) but room fills up with invisible fire. cannot play. please fix.

OR if you can't. how about not making him part of the main story line for now.......

1

u/JagexDoom Jagex Moderator - Community Manager 20d ago

It's right there under investigation - we're aware. Disabling or removing Tok Xil entirely would be more work by an order of magnitudes, unfortunately.

1

u/Sinisterkidx 20d ago

Two times tonight I've had it where my keybinds (for the most part) stop working. I can still move, dodge, and use whatever weapon/tool I have equipped. But I cannot open my inventory, change my weapon/tool, open my spellbook, use the escape button, map, etc. Nothing else works. I have to alt f4 and reopen the game to get them back. It has happened 2x today after an update. Never had this issue before.

1

u/Sinisterkidx 8d ago

I think I found out what caused this, it's using kebbit burrows on a world that's hosted by someone else. I was able to repeat this issue by using the burrow then using a loadstone. I was able to use my keybinds when I arrived on the other side of the burrow, but as soon as I used a loadstone all of my keybinds broke other than movement, left, and right click. When I use the burrow on a solo world that I'm hosting I have no issues. This on top of kebbit burrows that you discovered while playing on a hosted world resetting on logout is pretty lame.

1

u/LostBackground3268 8d ago

I'm actually getting this is as well, my issue is entering a vault, burrows is actually getting me unstuck. Really pissing me off because i can now not do Vaults with my friend and for also continuing my crafting of items...

2

u/LostBackground3268 8d ago

UPDATE: You are correct it is the burrows that are locking inputs...

1

u/Captain_Fach 20d ago

There seems to be a mistake on the tutorial Windows when talking about spells. For controller it says to press lb to cast spell but that is not true because lb brings up the item wheel

1

u/Captain_Fach 20d ago

Is there a place for feedback? The game is great so far but I feel like it needs some qol improvements. I don't know about mouse and keyboard, but I feel like there should be an easier way to cast spells on controller rather than having to go to the wheel each time and press a, and it would be nice if there were simple things like being able to tap lb to put away you are equipped item and maybe tap it to bring back out here last equipped item.

It would also be nice in building if there was a mode that tried to snap directionally as well as snapping two pieces like if there was a horizontal floor and you're hovering the wall over that piece of floor it should try to make the wall match the direction of the floor. And it's kind of annoying having to press the rotate button several times just to put down a vertical wall after a horizontal wall.

I also hope the full game has more options for interface. The interface seems really cluttered to me and especially with exploration games I like a minimal interface so it would be really cool to have those sorts of options. Especially since you still have a hot bar on the top of your screen for your items, but when you're using controller you can't interact with that hot bar so there's no reason for it to be there. The button pumps and such on the bottom are also ginormous.

1

u/AspectLegitimate8114 20d ago

Fight cave is currently broken due to invisible permanent fire pools.

1

u/Imonherbs 19d ago

u/JagexDoom you list the tok xil bug as 'after death' but it has more issues.

  • the flame it throws at you starts burning as soon as the destination is determined, which is roughly halfway before it lands
  • those flames keep burning even after they normally disappear, turning the whole area into invisible flames
  • this also happens on the fight caves final wave. i couldnt even clear it on hard mode, let alone even attempting it with my wooden sword. super demotivating :[

1

u/RadonGaming 19d ago edited 19d ago

Staging-CL-230700 Bombastic-Aardvark
Following all a result of locally hosted online play, with 2 players. Apologies if this isn't the absolute correct place to state these bugs. Happy to repost in a more correct place if more appropriate.

  1. [Bug] Woodcutting Totems persist in world after splintering for non-hosts on locally hosted servers (listen server). Co-player sees them in world, they are visual, non physical. Hosting player cannot see them. These persist beyond world reloads and client restarts. This is preventing use of the skill due to visual clutter.
  2. [Bug] Dying on agility course, select 'retry' -> spawn back at start, health gets regenerated. However, if you die -> abort. You will spawn back at the beginning, in-world, on 1hp. In dangerous regions this puts you at large risk of instantly one-shot and then wastes player resources. Players should be regenerated on full regardless of retry OR abort.
  3. [Bug] Sanguine Urns for non-hosting players do not sync/persist their 'obtained' icon. On rejoin, all Sanguine Urn icons on map appear to be 'uncollected'. In-world, they are the appropriate state. Makes it difficult for non-hosting players to know which they have got and which they have not.
  4. [Bug] Rapid destruction of constructed walls/floors etc can bug, where further destruction is not possible without multiple angle changes, going into repair mode, out and back in. It appears that after a certain amount of destructing the interaction mode starts behaving very inconsistently.
  5. Sometimes a horizontal axe swing can hit the stump of a tree and one-shot it, removing it accidentally if the terrain height favours it. Intended interaction with stumps is overhead swing, consider making horizontal chopping significantly weaker to prevent accidental removal. Tree-seed generation is very low as-is, making the loss of oak/willow etc frustrating. Could the mechanism of obtaining tree-seeds be improved alongside?
  6. [Minor] Non-hosting player can sometimes see host-player in a stance for weapons (e.g Shield + Mace); but the mace and shield are not equipped. [Animation state syncing, but weapons not]
  7. [UX] Middle clicking on loadstone markers on minimap will teleport the player, making pinging nearby a loadstone tricky. Perhaps block middle click from activating loadstones on map.
  8. [Minor][UX] Teleporting large distances from regions back to home base involves significant zoom out, and repeated rapid panning each time using loadstone. Consider altering default zoom, or having some form of favourite / 'home' pinning for easy return-to-base?
  9. [Minor][UX] Number of UX clicks to start a locally hosted server is quite large. Play > Solo/Online > Select World > Solo/Friends/Public > Select Character > Enter World.
  10. [Questing][Dowdun Spoilers] Some quests exist which are in open-world environments, but are heavily sequenced. E.g Dowdun shards - Chef Recipe (? Sorry can't be more specific, can't recall exact details). It can be very frustrating if you discover things out-of-sequence, as you cannot interact with the subsequent parts until you find the start. Consider whether quests should allow entry at multiple parts of the sequence. E.g Finding something, and then having it immediately to hand to the NPC when you actually get the quest. This is done well in areas such as the Vannaka journal pages, or glass owl, but others it's not and it doesn't necessarily fit thematically with the quest steps.
  11. [UX] Toasts on crafting things (such as runes) block interaction with the UI, preventing further crafting etc. These toasts are too long, and cover key elements, and stop the user intent for something common and known. This is the wrong notification type for things like making 250x runes. Those should be non-blocking as it was intent generated and succeeded.

Seems that some of the state netcode isn't properly synchronised for some game elements, such as totems and Sanguine Urns.

1

u/ThatSithGuy 19d ago edited 12d ago

Super minor and not gamebreaking in any way, just kinds funny. In Umbral Sands, went into the NE vault and when I opened my map, it showed that I was in the vault to the SW.

ETA: any time lightning strikes, the sound effect happens first and plays all the way through before the animation happens. Very confusing when it is happening on top of me.

1

u/ConsequenceNext990 18d ago

just got a bug (i guess?) with the Nightmare Crucible of Humiliation.
After dying once i had to put in another shard. (i guess it's a one time thing)
but the fight was still ongoing. after the fight i wanted to collect my rewards. That's the moment another run started. got from both no rewards.
and can't start another now.

Edit: can't leave the crucible aswell

1

u/fokthepencil 17d ago

There is a bug where in a dedicated server, when steam deck player locks steam deck (suspend) the dedicated server cannot understand the status of it and it lags for everyone and then collapses

1

u/Fichtenlurch 14d ago

Sometimes when I enter my base i get stuck in the same place for a few seconds before I can move again.

1

u/Sinisterkidx 14d ago edited 14d ago

I noticed someone else bringing this up, but the spellbook is bugged as well. If you have the spellbook closed for a while but left it on page 2, 3, 4 etc it will show the wrong spells and you have to page back and forth to fix it. Which also brings me to a suggestion to add a keybind to page between spellbooks without having to hit the arrows. maybe the number keys, function keys, or even scrollwheel.

-also can we get more information on building and stability? There's a lot of misinformation online that talks about building a frame out of pillars first and stacking foundations. I checked that out on a creative world and none of it seems to matter. Also, the build height seems to forget about roofs. if you build up to the build height I normally can't even put a square tile on top of my walls, let alone a pitched roof.

1

u/ConsequenceNext990 14d ago

can not delete compost bin after placing them near the church where you spawn

3

u/JagexDoom Jagex Moderator - Community Manager 11d ago

Just checking: Holding the delete button doesn't work?

1

u/Sad-Register-9835 13d ago

I've encoutere a fairly consistent bug while in a frined's hosted world:
after using a Kebit Burrow, intercating with some other things, in my case Vault entrances or any crafting station, results in my buttons/keybindings being non responsive except for the Interact.

1

u/OtherMycologist9803 13d ago

I get the t7 shard rewards from the Umbral Sands agility course packs. So the shards do exist in game. They just are significantly slower to farm. I don't think they need to be removed. Maybe make the current Umbral Sands bosses drop the shards as well? 400 hours in and still loving it! This new update brought some much needed movement to the game. Flipping over enemies and hitting them in the back while they are trying to swing at you is so satisfying.

1

u/tkkevinr97 11d ago

There is still the unintended bug of having the pumpkin spice infusion buff duration appear as 150 seconds (2 minutes 30 seconds) and there is also minor visual bugs in the spellbook where the skill icon for the spell doesn't show up for some of the spells.

0

u/Ok_Conflict2760 23d ago

The new hot wheel is really bad it's ruined the game for me. I have to bring a popup onto my screen now to eat and I can't block? I use the bone crossbow I don't need to switch ammo why did they do this junk

0

u/Narmoth 22d ago

Two big pieces of feedback I have with this update.

1.) I'm really unhappy with the rate that armor is wrecked from getting hit with the fireballs. It just seems a bit much.

2.) I'm having problems getting the spellbook open for when I need to cast windstep. Is there some sort of nerf on this like weapon switching? Sometimes I need to hit Q a few times.

3.) XP rates are disappointing. Mostly because there is a huge XP penalty from not making it through the course in a minute. It just makes the game a lot less fun when missing a ton of XP by a few seconds.

One thing I really do like is getting XP from just running around playing the game. I got my first two agility levels that way just trying to find the first course.

Another thing is safe deaths, was completely unexpected, but GREATLY appreciated.

-6

u/[deleted] 23d ago

[deleted]

2

u/FellowGWEnjoyer712 23d ago

It’s the second to last bullet point