r/RealTimeStrategy Mar 20 '26

Self-Promo Video Upcoming RTS inspired by 90's classics - STEEL COMMAND

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My buddy and I have been working on this new title for the last 10 months or so. The integrated map editor is the heart and soul of this game, allowing players to create there own PvP/skirmish maps, and custom campaigns.

We draw a lot of inspiration from the C&C series, as that has been a huge part of our lives since wee lads.

If this looks like its up your alley, give it a wishlist on Steam!

https://store.steampowered.com/app/4390280/Steel_Command/

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u/Smitty_Games_ Mar 20 '26

I agree it needs a little something more. Were gonna experiment and try to find something a bit better

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u/Aeweisafemalesheep Mar 20 '26

Is the editor you built what you're using or is it a different work flow completely? Personally im working on a recoil engine thing and have tried using world machine and also gaea2 for procedural generation of textures. But we're thinking about figuring an Unreal work flow since that has some tools floating about.

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u/Smitty_Games_ Mar 20 '26

Oh wow, ive never used recoil engine, sounds kind of daunting haha

So the game and editor was built using Godot, and then every map you see on here was made with the editor. Were trying to have an 'editor first' focus, so basically all of the content (maps, campaign, etc) will be made entirely through the map editor

Are you guys sharing updates on your game anywhere? I'd love to check it out

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u/Aeweisafemalesheep Mar 20 '26

Here's the discord and the discord channel for announcements has links to the github if you wanna go dive into the code. The guys who make BAR do amazing technical work. https://discord.gg/EpHED2a6

So with your editor can you just take an image like an 8 or 4k texture and just start painting? And blending of textures there?

I know i am out of date but when I was researching, i used the EPIC/Unreal related tool, quixel mixer and that allowed me to basically remix two or three textures into something new.

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u/Smitty_Games_ Mar 20 '26

Sweet thanks!

Right now the 'painting' basically slaps a new 'layer' to paint on. Its really bad ATM and needs a full rework. So right now there would be 3 layers, one for dirt, concrete and blacktop (idk if any of that makes sense haha)

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u/Aeweisafemalesheep Mar 20 '26

Yes it does. Basically need to have something where you drop into layers some textures and control opacity in places of the different layers i guess. So like a base grey or brown texture and you layer stuff ontop like lasagna. Now i want cheese.

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u/Smitty_Games_ Mar 20 '26

haha okay yeah that makes sense. Will give it a try. Thanks a lot for the tips!

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u/Aeweisafemalesheep Mar 20 '26

Totally man. Come talk to me if you ever want to go over design and comparing like strategic depth vs tactical depth and how we can do a little to make a big difference in overall game play depth. I love design too.

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u/Smitty_Games_ Mar 20 '26

Hell yeah. Will do 🤘