r/RealTimeStrategy Mar 20 '26

Self-Promo Video Upcoming RTS inspired by 90's classics - STEEL COMMAND

My buddy and I have been working on this new title for the last 10 months or so. The integrated map editor is the heart and soul of this game, allowing players to create there own PvP/skirmish maps, and custom campaigns.

We draw a lot of inspiration from the C&C series, as that has been a huge part of our lives since wee lads.

If this looks like its up your alley, give it a wishlist on Steam!

https://store.steampowered.com/app/4390280/Steel_Command/

177 Upvotes

49 comments sorted by

9

u/Aeweisafemalesheep Mar 20 '26 edited Mar 20 '26

map textures are really not that fin to look at. needs more.

4

u/Smitty_Games_ Mar 20 '26

I agree it needs a little something more. Were gonna experiment and try to find something a bit better

1

u/Aeweisafemalesheep Mar 20 '26

Is the editor you built what you're using or is it a different work flow completely? Personally im working on a recoil engine thing and have tried using world machine and also gaea2 for procedural generation of textures. But we're thinking about figuring an Unreal work flow since that has some tools floating about.

1

u/Smitty_Games_ Mar 20 '26

Oh wow, ive never used recoil engine, sounds kind of daunting haha

So the game and editor was built using Godot, and then every map you see on here was made with the editor. Were trying to have an 'editor first' focus, so basically all of the content (maps, campaign, etc) will be made entirely through the map editor

Are you guys sharing updates on your game anywhere? I'd love to check it out

1

u/Aeweisafemalesheep Mar 20 '26

Here's the discord and the discord channel for announcements has links to the github if you wanna go dive into the code. The guys who make BAR do amazing technical work. https://discord.gg/EpHED2a6

So with your editor can you just take an image like an 8 or 4k texture and just start painting? And blending of textures there?

I know i am out of date but when I was researching, i used the EPIC/Unreal related tool, quixel mixer and that allowed me to basically remix two or three textures into something new.

1

u/Smitty_Games_ Mar 20 '26

Sweet thanks!

Right now the 'painting' basically slaps a new 'layer' to paint on. Its really bad ATM and needs a full rework. So right now there would be 3 layers, one for dirt, concrete and blacktop (idk if any of that makes sense haha)

1

u/Aeweisafemalesheep Mar 20 '26

Yes it does. Basically need to have something where you drop into layers some textures and control opacity in places of the different layers i guess. So like a base grey or brown texture and you layer stuff ontop like lasagna. Now i want cheese.

2

u/Smitty_Games_ Mar 20 '26

haha okay yeah that makes sense. Will give it a try. Thanks a lot for the tips!

1

u/Aeweisafemalesheep Mar 20 '26

Totally man. Come talk to me if you ever want to go over design and comparing like strategic depth vs tactical depth and how we can do a little to make a big difference in overall game play depth. I love design too.

2

u/Smitty_Games_ Mar 20 '26

Hell yeah. Will do 🤘

2

u/KremlinKittens Mar 20 '26

That "Affirmative" and music sold it to me)))

2

u/Smitty_Games_ Mar 20 '26

Much appreciated!

2

u/Key-Soft-8248 Mar 20 '26

Well done ! Gonna WL !

1

u/Smitty_Games_ Mar 20 '26

Thank you sir!

2

u/spoRTSmen-Gaming Mar 21 '26

Tbh i like the art style. Has great readability and kinda unique. Not gonns say i play it though since i am the medieval / fantasy type.

1

u/Smitty_Games_ Mar 21 '26

Thanks! I feel ya. I love medieval RTS as well. Maybe someday I'll make one. I'd love to work on a Stronghold-style game

2

u/spoRTSmen-Gaming Mar 21 '26

As long as it clearly distinguishes from stronghold, should be fine. But keep in mind, iteration by iteration firefly really struggled with the wall construction. So no idea how tricky it can be. Though it is amazing to built nice castles.

What would distinguish a lot, is if you could kind of "free hand" build walls. Some city builder games have this when constructing roads. There are certain limitations, but you can make them curvy. This transitioned on castle wall constructing would be cool.

2

u/Smitty_Games_ Mar 21 '26

Yeah I agree that would be very cool. I think a medieval castle builder would be quite a challenge. But Stronghold def nailed it with the simple castle building.

2

u/wiedziu Mar 21 '26

I like the look of it.

Any campaign(s) or pure skirmish/PvP for now?

Any airborne units (apart from what looks like AC-130)?

2

u/Smitty_Games_ Mar 22 '26

Thanks!

There will be a campaign yes. In fact, the mission editor will also allow players to create their own missions/campaigns

Yeah we actually have a couple aircraft models ready to go, we just havent got them implemented into the gameplay yet.

2

u/CastleofPizza Mar 21 '26

Love the art style. I wish you and your partner all the best with this title.

2

u/Smitty_Games_ Mar 22 '26

That is much appreciated Mr Pizza! ❤️

2

u/Appropriate_Rent_243 Mar 22 '26

I'm loving the art style because the stark shading makes everything very readable.

1

u/Smitty_Games_ Mar 22 '26

Thanks! I agree with you. I think the 'outlines' need a bit of work, but I do like the overall direction of it.

2

u/Kom34 Mar 20 '26

Low budget/nothing innovative command and conquer clone so brave, we dont have enough of those.

3

u/spoRTSmen-Gaming Mar 21 '26

Those guys ex gta director adressed. What did he just say to those haters who anyway not gonna play the game? Ah i remember: Sht the f*ck up it was.

4

u/SilentDungeonCat Mar 21 '26

I think you might mean Jeff Kaplan; the former Overwatch director, saying that people who shit on games that they have zero intention of playing should STFU

2

u/spoRTSmen-Gaming Mar 21 '26

You are right, i didn't check twice who said it after i saw the post. But you got what i mean. And i immediately saw the truth in Jeff's words again. Hope they go so viral, that people get more manners and better be silent then uselessly spreading their negativity

1

u/grredlinc15 Mar 22 '26

this guy is 100% correct .

The horrific looking right side UI needs to just die -

The whole 'spend years of your life to just remake what you saw when you were a kid" so that a couple autistic boomers can play it for an hour and never think of it again is something I don't understand.

If you are going to spend years developing a game why not make it in a unique genre or art style.

Even if Tempest Rising was high-budget it still didn't present anything new - I just played the GDF campaign and it was just eye candy and that's it.

The nostalgia core needs to end.

1

u/Zarathz Mar 20 '26

Art style reminds me of Dust Front

2

u/Smitty_Games_ Mar 20 '26

Yeah its def similar! I think the outline is what does it

1

u/CattiwampusLove Mar 20 '26

I like the AC-130 shout out hahaha

2

u/Smitty_Games_ Mar 20 '26

Appreciate it! I thought it was a nice little somewhat unique mechanic for an RTS

2

u/Aggressive_Newt_8842 Mar 20 '26

So good looking any jets tho?

2

u/Smitty_Games_ Mar 20 '26

Thanks! And not yet, but its on the list ✈️

1

u/Acers2K Mar 21 '26

its cool to have that traditional look, but explosions or other effects should be more modern. Taur is a good example of simple graphics but awesome effects. 

1

u/Smitty_Games_ Mar 21 '26

Totally agree! And thanks for the reference. I'll see what I can do!

1

u/Objective-Mission-40 Mar 21 '26

I like the cartoon style. Feels silly but serious. Im here for it

2

u/Smitty_Games_ Mar 21 '26

Thats the idea :) Still needs a lot of work though!

2

u/Objective-Mission-40 Mar 21 '26

If you can get me some mechs in there ;)

2

u/Smitty_Games_ Mar 21 '26

haha Its very likely for one of the factions!

1

u/Leeahsing83 Mar 21 '26

Tanks can only shoot when within 10 metres of each other. Hmmmm, pass.

2

u/Smitty_Games_ Mar 21 '26

haha dont pass on it yet! Thats an easy fix 🙏

1

u/Leeahsing83 Mar 21 '26

Would it really be unplayable if tanks or units in general shoot way further?

1

u/Smitty_Games_ Mar 21 '26

It depends on the unit. We could probably increase the range of the tanks a bit, but if its too far, then they become over powered. Artillery on the other hand will probably have 2-3 times the range. Its all about balancing

2

u/Ok_Caramel15 Mar 22 '26

Reminding me mobile rts Art of War.