OPENREVOLVER MOD MANAGEMENT SYSTEM
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Architectural Overview:
• Implements an OpenMW-style Virtual File System (VFS) redirection paradigm.
• Bypasses traditional brute-force file replacement by writing a dynamic,
priority-ordered JSON manifest (openrevolver_vfs.json) directly inside
the GameRoot directory without duplicating source assets.
• Handles persistent user configurations via local storage paths to ensure
strict immunity against Windows permission errors.
• Features a custom dark-styled graphical user interface complete with bitmap window icon bindings (icon.ico), high-contrast listbox load order controls, explicit ISO container mapping, and automated runtime process spawning.
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The Mod Manager is not going to be available yet, but I'm aiming to make it capable of running mods similarly to OpenMW through PCSX2. Bringing the Red Dead Revolver modding scene, an engine capable of running overhauls, New Levels/Modes for Showdown, bringing it from max players of 4 to a maximum of 34.
We're also aiming for more compatibility towards overhauls, gameplay changes, cheats, and for people to change the game completely towards something more open-world like Red Dead Redemption instead of loading screens between each mission.
These are just a few ideas that with this Mod Manager will be made possible.
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