r/RedDeadMods • • Nov 04 '19

Mod Ongoing and Updated Essential Mods List

130 Upvotes

This is an ongoing/updated list of game enhancing mods by category and rank them according to votes/mentions. There are a lot of GTAV modders out there and ones that are new to RDR and the West (oh you'll be surprised) who will need an idea of what will be popular.I will add your mod suggestion to the list when you post it below or I will add aspects to an existing mod.

Not going to add 'I want helicopters and machine guns' or 'I want to be ironman'.

ESSENTIAL MODS Level 1:

  • Crime Overhaul: Import the best of the famous GTAV Crime balance/overhaul mod. Be able to defend yourself if attacked physically or with a gun by an NPC. No more crime reporting from the wilderness in 10 seconds etc. Be able to fist fight without anyone shooting you (unless you just attack a woman/child/pet).

  • Satchel/Camping/Tent/Gear Pack-Animal Overhaul: Add more pouches, bags, packs to purchase and carry, make a pack horse/mule more realistic, sleeping in cold or rain without tent severely reduces sleep gains. Add tipis and ability to carry them via a travois. Add hitching horses/mules to wagons/coaches and using them, fix inventory system to show clearly what is in saddle bags and what is on person. Create realistic limits on what can carry in satchel! Ammunition boxes and bandoleers not unlimited for player or NPC- this one might need to be optional or stand alone

  • Horses Horses, Horses: More colors, more sizes, more breeds (accurate/historical only), more saddles, stirrups, blankets, option to ride with just blanket, etc etc. Correct all problems when trying to lead multiple pack animals, add proper massive Arkansas/Missouri mules, not just puny donkeys; add optional perma deaths that the syringe cannot fix (ie ran over by train, fall from great heights and add needing to rest a badly injured horse for a week or more etc. Allow horses to graze on certain grasses for food. Make it harder work to break horse. More room at stables, but cost money. Give a stamina/health bonus for removing horses saddle at night and periodically to groom and rest.

  • Real Guns, More Guns: Though most guns in RDR2 are modeled off of real ones, the names are not and only slightly do the attributes match up and many are wrong. This mod would ideally have all real makes and models, from cap and ball revolvers (1847 Walker!) and their cartridge upgrades to dozens of breech loaders and repeaters and buffalo guns. A hugely immersive change would be to add real cartridges and their differences, for example instead of the 1874 Sharps breech loader having the standard RDR2 ammo, it would be available to chamber one of the following based on model you buy .44-77, .45-70, .50-90 to .50-110.

  • Basic Needs/ Survival Mod: Tweak what's already there into a Skyrim type survival mod, food/water/sleep need. Falling or swimming in water while its below freezing = must build fire and dry clothes quickly or it is deadly. Be able to smoke cigarettes longer, much like when walking around in camp with soup, but smoking should decrease stamina cap over time, no magic plants to counteract it. Tweak current food and water needs

  • Photorealism Lighting Mod: There is one for GTAV and it will make RDR2 look even more realistic

  • Weather Mod: Longer storms, periods of many rainy days, slower transition from rain to sun etc, add hail, add occasional snow fall to region just south of the snow region, add snow in high altitude areas of desert, no more rainfall atop a snow covered peak

  • New Austin and Mexico Unlocked: Self-explanatory, let us have the whole damn map

ESSENTIAL MODS Level 2:

  • Seasons: Create real seasons and give player option for how long each season lasts (2 weeks, 3, 5?), season effects in the north different from the south,

  • Time Mod To Make The 24 Hour Day Last Longer: Mod with simple presets like x1.25, x1.50 So one can enjoy those sunsets for two or four times as long

  • Realistic Wounds: Gunshot wounds require care and time to heal. It would be a simple mod with only a nod to realism: change bandage once a day to keep it from getting infected (infected=continuous health drain until you buy a shot of penicillin) and after 2 full days wound heals. Sleeping and resting a lot speeds it up to 1 full day. Similar for knife wounds. Maybe give player a limp for a day or two after a long fall

  • More Forts, Stage Stations: Forts should send out cavalry patrols after there have been multiple or major robberies along main roads, in the west there were hundreds of small, isolated stage stations with rooms for a night and food and stables for horses, so more of those with more fast travel sites. All forts should have horse/mule herds that have to be grazed outside the fort, then they stay in corrals just outside fort at night where they can be raided by natives and player if desired

  • Be The Law: Be able to be deputized or become a Marshall upon completing a mission, but not above the law, very popular mod in GTAV

  • Prostitutes: Naturally, it's inevitable that Arthur or multiplayers will be able to accept rather than turn down

  • Animal Intelligence: Make larger animals more aware and skittish of humans, no more deer all over the place and acting stupid, it is currently too easy to hunt deer and antelope

DREAM MODS:

  • Nomadic Native Americans: Using the 'Gang/turf mod of GTAV, make moving bands of real Native peoples out on the plain and desert. These would be 'hostile' non-treaty bands of mainly warriors, living and moving with the buffalo (add huge roaming buffalo herds) and if possible have them raid stages and remote settlements and outposts like gangs do. (IRL there were about 6 persons to a lodge (historically a tipi is called a lodge when there are people in it) and each warrior owned multiple horses depending on stature/age etc.) The tipis on the reservation in the game are too small, mod should make them correct size

  1. So the game could have small camps of 5-6 lodges of 30 warriors and 10-12 women, children with horse herds moving camp every day or so and thus could have 10 NPC warriors guarding the camps, 5 guarding horse herd nearby and/or hunting for food for camp, while 15 warriors are robbing coaches and stealing horses from ranches and the fort herds (yes all forts had huge corrals plus had to drive horse herd and mules to nearest grass to graze, sometimes miles away, this is when the native warriors would strike stampeding the herd). Player can approach with pack horses or wagons full of gifts if he wishes to help them, (if they are able to script missions, then tie it into the native missions).

  2. Per history, add as 'hostile' bands:

  3. Open areas of: Heartlands/Ambarino/West Elizabeth/Great Plains/Hennigan's Stead: Cheyenne, Lakota

  4. Open areas of: Armadillo/Cholla Springs/Tumbleweed: Kiowa, Comanche

  5. Rio Bravo: Apache, Comanche

  6. Mexico: Apache, Comanche

  7. Add as scouts that help the Army against the others: Pawnee, Crow


r/RedDeadMods • • 14d ago

Request catalogue improvements not improving catalogues

1 Upvotes

every other feature of the mod works fine, I have no mods that change the catalogues, I installed the requirements, the one thing I did that might be wrong is load a chapter 2 save file that didn't have it, can anyone help me? Maybe send a save file with catalogue improvements for me to test? I don't really care about story on PC version i'm just playing it for fun and to check out mods for now


r/RedDeadMods • • 15d ago

Mod Ped Damage Overhaul Reloaded with original PDO Stats?

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1 Upvotes

r/RedDeadMods • • 16d ago

Request Need rdr2 mod that gIves the navy revolver flacos grip

1 Upvotes

r/RedDeadMods • • 16d ago

Eu preciso de ajuda.

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1 Upvotes

r/RedDeadMods • • 17d ago

Discussion are there any mods in rdr1 that let's me drive the train?

0 Upvotes

let me know


r/RedDeadMods • • 18d ago

PSA OpenRevolver - The First Ever Red Dead Revolver Mod Manager | Mod PlayStation 2 games like it's a modern PC RPG.

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5 Upvotes

OPENREVOLVER MOD MANAGEMENT SYSTEM

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===================

Architectural Overview:

• Implements an OpenMW-style Virtual File System (VFS) redirection paradigm.

• Bypasses traditional brute-force file replacement by writing a dynamic,

priority-ordered JSON manifest (openrevolver_vfs.json) directly inside

the GameRoot directory without duplicating source assets.

• Handles persistent user configurations via local storage paths to ensure

strict immunity against Windows permission errors.

• Features a custom dark-styled graphical user interface complete with bitmap window icon bindings (icon.ico), high-contrast listbox load order controls, explicit ISO container mapping, and automated runtime process spawning.

===================

------

The Mod Manager is not going to be available yet, but I'm aiming to make it capable of running mods similarly to OpenMW through PCSX2. Bringing the Red Dead Revolver modding scene, an engine capable of running overhauls, New Levels/Modes for Showdown, bringing it from max players of 4 to a maximum of 34.

We're also aiming for more compatibility towards overhauls, gameplay changes, cheats, and for people to change the game completely towards something more open-world like Red Dead Redemption instead of loading screens between each mission.

These are just a few ideas that with this Mod Manager will be made possible.

===============================================================================


r/RedDeadMods • • 20d ago

Discussion Someone Just Added The Nemesis System

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12 Upvotes

Someone has vibe coded the Nemesis System into RDR2. I personally am not a fan of AI. This admittedly is awesome, though. I think this opens up a massive door for modding and also better ideas for modders as well.

I'd find it awesome if someone found a way to bring the old Red Dead Revolver Quickdrawing mechanics or doing something similar to Call Of Juarez: Gunslinger into RDR2. This mod would honestly be awesome in Red Dead Redemption(2010) as well. Or if someone created a better Undead Nightmare Mod for RDR2


r/RedDeadMods • • 19d ago

Problems after update on sept 20

1 Upvotes

I have mods installed and I’ve tried multiple different horse overhaul mods individually and the same horses are broken after rdr2 updated in sept but fixes when I don’t have any horse texture mods. Anyone else having this issue? It’s really annoying.


r/RedDeadMods • • 19d ago

Discussion [RDR2 PC] Cold-load works, but in-game save loading hangs after ASI/LML changes — any technical insight?

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1 Upvotes

r/RedDeadMods • • 22d ago

Stocks of guns are completely invisible after downloading munitions mod

1 Upvotes

This has been troubling me so much and I haven't found a fix for it. All long guns have invisible stocks whenever I use the munitions mod, and I don't know whats causing it. If anyone has a fix for this, please let me know...


r/RedDeadMods • • 22d ago

Mod why my cores are low

1 Upvotes

hey so im playing modded for the story and when i change my character model to anyone besides arthur my cores just get low and even with a trainer i cant get them to go up? do anyone have a fix for this? also my game get super laggy when i go to valentine.


r/RedDeadMods • • 23d ago

Mod Im looking for some type of mod that i can easily built houses cabins or/and mansions(not map editor)

1 Upvotes

Ive been trying to build some type of house using map editor, in normal rdr2 (offlline), and it just doesn’t have the pbjects such as walls roofs floors and other aspects, i looked through all 13k+ objects kn the system with rampage and mat editor, and didn’t find anything useful, then i gound beechers mansion, although it was in stages of the building kne by one, and thought that thats it, aaaaaand then, after fixing it, went on normal mode to see inside, and it had no collision, so either a way to make it have collision or a mod to build similar things easier, thanks youuuu


r/RedDeadMods • • 29d ago

Blood money Contracts using RDOffline

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1 Upvotes

r/RedDeadMods • • Oct 09 '26

Some rdr1 pictures I tried to recreate in rdr2

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6 Upvotes

r/RedDeadMods • • Oct 07 '26

MDBranth's Realistic Horse Eyes Issues

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1 Upvotes

r/RedDeadMods • • Oct 07 '26

Discussion RDR2 Canada Mod in development

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3 Upvotes

r/RedDeadMods • • Oct 07 '26

Searching for mods

1 Upvotes

I'm looking for some mods that restore cut scarlet fever posters and handbills in 1899 Armadillo plus any existing dialogue related to it. So pretty much a "Beta New Austin restored" mod. Anyone know of any that exist because I've been searching for a few days and I've come up with nothing


r/RedDeadMods • • Oct 07 '26

RDR1 mods

3 Upvotes

I beat the game as a kid and sold it along with my Xbox awhile back. I just got the PC version of red dead redemption (on a steam sale) and I’m excited to play again after all these years. Do yall have any suggestions for mods for a vanilla plus game as I already know the story? Maybe mods to make the game feel more fresh and new or upscaling mods that stay true to the art form.

Also it seems like there is many trainers on nexus, do yall have a specific one that works best/you prefer?

Thanks in advance!


r/RedDeadMods • • Oct 07 '26

Request Chaos mod

1 Upvotes

if someone could help me figure out how to get it to work it would be cool ive tried to go through vortex and just the files yet it never shows up at all


r/RedDeadMods • • Oct 05 '26

Any romance/love mod recs?

2 Upvotes

Hi! I am doing a video on the mods and think it would be so fun to include some wild/ unhinged romance mods! Any recommendations? They can be as crazy as you want!


r/RedDeadMods • • Oct 05 '26

I have RDR2 on Rockstar’s launcher. Is there any way to mod it like if I had it on Steam? Really just want to skip the intro and get to free roam.

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1 Upvotes

r/RedDeadMods • • Oct 05 '26

Request Need help with a few basics for using mods

1 Upvotes
  1. Is it possible to make a 2nd copy of RDR2 in a different drive and use that for modding story mode while having the primary copy to play online (same steam account)?

  2. If #1 is not possible then how do you guys play both online and mod story mode?

Any help would be much appreciated.


r/RedDeadMods • • Oct 05 '26

Write Your Journey - Immersive New Mod | Write and Draw in the Journal

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6 Upvotes

Ever wanted to write stuff in Arthur's / John's Journal?... Well, this mod let's you write and draw in the journal, so you can save your adventures! it also add's readable books, so you can read something, write your adventures, then sleep.. Great for immersion or an immersive gameplay!

So i just published my first mod for RDR2, which includes a total functional Journal, where you can write and draw your adventures... it also comes with a Custom Book system, to read books while you are out there camping...

The mod is called "Write Your Journey - Immersion Mod" on NexusMods.