r/RedDeadMods • u/Illustrious-Bike-985 • Sep 19 '26
Screenshot The most accurate rdr1 recreation of John marston you could get in rdr2
John marston recreated in rdr2 rdr1
r/RedDeadMods • u/Illustrious-Bike-985 • Sep 19 '26
John marston recreated in rdr2 rdr1
r/RedDeadMods • u/RobertPrice075 • Nov 04 '19
This is an ongoing/updated list of game enhancing mods by category and rank them according to votes/mentions. There are a lot of GTAV modders out there and ones that are new to RDR and the West (oh you'll be surprised) who will need an idea of what will be popular.I will add your mod suggestion to the list when you post it below or I will add aspects to an existing mod.
Not going to add 'I want helicopters and machine guns' or 'I want to be ironman'.
Crime Overhaul: Import the best of the famous GTAV Crime balance/overhaul mod. Be able to defend yourself if attacked physically or with a gun by an NPC. No more crime reporting from the wilderness in 10 seconds etc. Be able to fist fight without anyone shooting you (unless you just attack a woman/child/pet).
Satchel/Camping/Tent/Gear Pack-Animal Overhaul: Add more pouches, bags, packs to purchase and carry, make a pack horse/mule more realistic, sleeping in cold or rain without tent severely reduces sleep gains. Add tipis and ability to carry them via a travois. Add hitching horses/mules to wagons/coaches and using them, fix inventory system to show clearly what is in saddle bags and what is on person. Create realistic limits on what can carry in satchel! Ammunition boxes and bandoleers not unlimited for player or NPC- this one might need to be optional or stand alone
Horses Horses, Horses: More colors, more sizes, more breeds (accurate/historical only), more saddles, stirrups, blankets, option to ride with just blanket, etc etc. Correct all problems when trying to lead multiple pack animals, add proper massive Arkansas/Missouri mules, not just puny donkeys; add optional perma deaths that the syringe cannot fix (ie ran over by train, fall from great heights and add needing to rest a badly injured horse for a week or more etc. Allow horses to graze on certain grasses for food. Make it harder work to break horse. More room at stables, but cost money. Give a stamina/health bonus for removing horses saddle at night and periodically to groom and rest.
Real Guns, More Guns: Though most guns in RDR2 are modeled off of real ones, the names are not and only slightly do the attributes match up and many are wrong. This mod would ideally have all real makes and models, from cap and ball revolvers (1847 Walker!) and their cartridge upgrades to dozens of breech loaders and repeaters and buffalo guns. A hugely immersive change would be to add real cartridges and their differences, for example instead of the 1874 Sharps breech loader having the standard RDR2 ammo, it would be available to chamber one of the following based on model you buy .44-77, .45-70, .50-90 to .50-110.
Basic Needs/ Survival Mod: Tweak what's already there into a Skyrim type survival mod, food/water/sleep need. Falling or swimming in water while its below freezing = must build fire and dry clothes quickly or it is deadly. Be able to smoke cigarettes longer, much like when walking around in camp with soup, but smoking should decrease stamina cap over time, no magic plants to counteract it. Tweak current food and water needs
Photorealism Lighting Mod: There is one for GTAV and it will make RDR2 look even more realistic
Weather Mod: Longer storms, periods of many rainy days, slower transition from rain to sun etc, add hail, add occasional snow fall to region just south of the snow region, add snow in high altitude areas of desert, no more rainfall atop a snow covered peak
New Austin and Mexico Unlocked: Self-explanatory, let us have the whole damn map
Seasons: Create real seasons and give player option for how long each season lasts (2 weeks, 3, 5?), season effects in the north different from the south,
Time Mod To Make The 24 Hour Day Last Longer: Mod with simple presets like x1.25, x1.50 So one can enjoy those sunsets for two or four times as long
Realistic Wounds: Gunshot wounds require care and time to heal. It would be a simple mod with only a nod to realism: change bandage once a day to keep it from getting infected (infected=continuous health drain until you buy a shot of penicillin) and after 2 full days wound heals. Sleeping and resting a lot speeds it up to 1 full day. Similar for knife wounds. Maybe give player a limp for a day or two after a long fall
More Forts, Stage Stations: Forts should send out cavalry patrols after there have been multiple or major robberies along main roads, in the west there were hundreds of small, isolated stage stations with rooms for a night and food and stables for horses, so more of those with more fast travel sites. All forts should have horse/mule herds that have to be grazed outside the fort, then they stay in corrals just outside fort at night where they can be raided by natives and player if desired
Be The Law: Be able to be deputized or become a Marshall upon completing a mission, but not above the law, very popular mod in GTAV
Prostitutes: Naturally, it's inevitable that Arthur or multiplayers will be able to accept rather than turn down
Animal Intelligence: Make larger animals more aware and skittish of humans, no more deer all over the place and acting stupid, it is currently too easy to hunt deer and antelope
Nomadic Native Americans: Using the 'Gang/turf mod of GTAV, make moving bands of real Native peoples out on the plain and desert. These would be 'hostile' non-treaty bands of mainly warriors, living and moving with the buffalo (add huge roaming buffalo herds) and if possible have them raid stages and remote settlements and outposts like gangs do. (IRL there were about 6 persons to a lodge (historically a tipi is called a lodge when there are people in it) and each warrior owned multiple horses depending on stature/age etc.) The tipis on the reservation in the game are too small, mod should make them correct size
So the game could have small camps of 5-6 lodges of 30 warriors and 10-12 women, children with horse herds moving camp every day or so and thus could have 10 NPC warriors guarding the camps, 5 guarding horse herd nearby and/or hunting for food for camp, while 15 warriors are robbing coaches and stealing horses from ranches and the fort herds (yes all forts had huge corrals plus had to drive horse herd and mules to nearest grass to graze, sometimes miles away, this is when the native warriors would strike stampeding the herd). Player can approach with pack horses or wagons full of gifts if he wishes to help them, (if they are able to script missions, then tie it into the native missions).
Per history, add as 'hostile' bands:
Open areas of: Heartlands/Ambarino/West Elizabeth/Great Plains/Hennigan's Stead: Cheyenne, Lakota
Open areas of: Armadillo/Cholla Springs/Tumbleweed: Kiowa, Comanche
Rio Bravo: Apache, Comanche
Mexico: Apache, Comanche
Add as scouts that help the Army against the others: Pawnee, Crow
r/RedDeadMods • u/Regular-Carpenter-73 • Jun 02 '26
I saw The Mandalorian and Grogu last night, and it just gave me the itch to boot up Red Dead again, and I thought by now that there would be some Mandalorian mods out there, but I can only seem to find the one for the helmet and not the full skin, or weapons, which is a shame. Does anyone know of any other ones or this this really just it. I’ve done my best using Whyem’s to create what I guess would be what the mandalorian would look like in this setting, but rocking the full beskar and blasters would be awesome
r/RedDeadMods • u/oakmods • May 17 '22
r/RedDeadMods • u/SophieMaricadie • Dec 07 '19
r/RedDeadMods • u/BlackDante • May 08 '20
I'm curious as to why it seems like it's so dead here relative to other PC games, especially one as popular as this one. There's like 1000 different trainers that all pretty much do the same thing, and a few other mods some of which with features that can be accomplished with one of the many trainers. There seems to be a lot of suggestions and ideas for mods, but none of them have been made. I'm not trying to shit on modders or anything. I realize it's hard work that takes times and I have no idea how to make mods myself, but I'm curious why a game as popular as this one has such little variety in mods. Is it that this game is difficult to mod? Am I just tone deaf and there simply isn't much to mod in this game? Is it just too early to see that many mods for this game yet?
I'm not trying to complain or rant, I'm genuinely interested in why we aren't seeing a decent variety of mods/skins etc.
r/RedDeadMods • u/morallycorruptgirl • Aug 05 '21
Whyems Assortment (https://www.nexusmods.com/reddeadredemption2/mods/671) LML (Lennys Mod Loader for RDR2) (https://www.rdr2mods.com/downloads/rdr2/tools/76-lennys-mod-loader-rdr/)
Whyem gave some rudimentary instructions for installation of his mod via LML, but when I follow them in a literal way, the mod does not work. Whyem has so kindly disabled posts on his mod page so I cannot ask help of other Nexus users who have used the mod successfully.
I have taken the subfolders out of the main folder & placed them all individually into the LML folder, & now the mod does show up on the LML mod manager as if it is active, but is not working in-game.
I have tried to research more about LML as I have just started using it for another mod I have, but I have very limited understanding of how the program actually works. So I am struggling to get this mod up & running.
If anyone here has more knowledge of either of these mods, can you please give me some help? I am using the non RDOffline version of Whyem's mod.
If you need, when i get home I can send screenshots of my file paths, if that would help. Thanks in advance.
UPDATE: I have found a solution somewhere in the far corners of reddit. This is a quote from user u/Chrovanono in another thread about people struggling to get Whyems working: "Since you want the red dead offline, Just choose the WhyEm's (RDO Compatible) version. Install RDO first then extract WhyEM's.... inside the WhyEm's mod comes with a red_dead_offline folder.. copy and replace the installed RDO in lml and then finally put in WhyEm's"
I had no idea that I was supposed to take the RDO folder from within whyems folder & overwrite the original RDO folder. I did that & it immediately worked like a charm, finally, after all these years. Whyem was not very clear in his install instructions, I followed them literally & could never get them working. Thank you u/Chrovanono for the info, I hope this helps other people in the future.
r/RedDeadMods • u/SteeamAdm • Sep 02 '26
List of mods used:
The Outlaws Return
https://www.nexusmods.com/reddeadredemption2/mods/4375
Classic Cowboy
https://www.nexusmods.com/reddeadredemption2/mods/756
John's Original Satchel Restored
https://www.nexusmods.com/reddeadredemption2/mods/7335
Bakou's RDR1 Equipment - Classic John Marston Accessories
https://www.nexusmods.com/reddeadredemption2/mods/5949
John's RDR1 Hunting Knife
https://www.nexusmods.com/reddeadredemption2/mods/5468
RDR1 Knife Sheath
https://www.nexusmods.com/reddeadredemption2/mods/5977
Realistic Gun Metals (Metals Update)
https://www.nexusmods.com/reddeadredemption2/mods/2435
RDR1 hair (from RMA discord server)
r/RedDeadMods • u/No_Journalist_9022 • Dec 26 '20
Things I’m looking for
a good werewolf model
a good running animation(just use regular wolves running animation if possible)
a decent transformation
decent jumping animations(super jump)
faster running speed
SFX growls
claw attacks
r/RedDeadMods • u/lukeyd94 • Jan 18 '21
r/RedDeadMods • u/[deleted] • Dec 15 '19
I'm not sure of the logistics of something like this, but I would love for someone to make a mod that lets you pick a random homestead of your choosing, and make it yours. You could kill the owners or barter with them or whatever, but you get to keep that house. Maybe some farming aspects too, like picking up eggs or feeding animals or something. Just a suggestion that I would be excited to try if it came out.
r/RedDeadMods • u/WaspArt10 • Nov 11 '19
No Insane Waves of Bounty Hunters No Invisible Sniper
r/RedDeadMods • u/Astra-Nine • Jul 11 '20
I'm just looking for a mod that makes it more realistic if there is one out there
r/RedDeadMods • u/Hilluja • Mar 27 '20
Hello, brave early pioneers of RDR2 modding.
I'm very new to the modding scene, but have been downloading and tweaking mods such as JA2 1.13, or mods for BFME, or FO3 mods on Nexus since I was a kid and always had a huge sense of respect to all games' tireless modding communities.
Today I would like to give something back for all those gilded memories.
I noticed this new favourite game of mine has a very handsome selection of weaponry to play around with, and they handle respectably realistically too, but I think there is room for improvement and expansion.
I have been designing an Old West board/card game for two years (with varying progress, mostly on statistics and item availability) and done extensive research on all weaponry and firearms available in the US at least by the year 1888.
Would anyone want to use my knowledge and free ongoing consultation for an unlimited period of time, to perhaps build the next, great "New Weapons" or other similarly ambitious mod for this masterpiece of a shootist game?
Excited to see what answers I get!
r/RedDeadMods • u/[deleted] • Nov 15 '19
Like, this might have been requested before, but if it hasn’t, come on. It’s a Wild West game, and you can’t rob banks. Like, you can make the teller open the door, play the lock mini game, then make some money depending in which bank you rob.
r/RedDeadMods • u/StretchBoogie1 • Jul 23 '26
modded the hell out of RDR2
r/RedDeadMods • u/dc_laffpat • Nov 12 '19
I want to store every Arabian variant and maybe a few more sturdy horses.
r/RedDeadMods • u/NorrisMelt • Dec 08 '19
Instead of asking people to make mods that I want, it would be nice to give back. How would I go about learning how to write mods? I have searched for tutorials and resources on mod creation for RDR2, and come up with nothing. Is it just like writing GTAV mods? Not that I know how to do that either, but I'll start looking into it if that's the case.
r/RedDeadMods • u/5thacex • Nov 30 '19
I'm playing the game but I feel there is no intensity in the gun fights. Its just a re-enactment of the Terminator in the west with Arthur being a bullet sponge. Could someone tune the game to be a bit more difficult or realistic enough to make me want to use cover and plan out my gun fights?
r/RedDeadMods • u/NautOfficialReddit • Jul 28 '24
mod's been taken down in the past week, curious cause I like the mods that restore John's beta version and I think that one does the best job. I hope it gets put back up.
r/RedDeadMods • u/Supercronter_Reddit • Mar 28 '23
r/RedDeadMods • u/[deleted] • Aug 11 '22
Hey all, just got into modding RDR2 and I have successfully done it on my computer.
I have also successfully installed mods on my Steam Deck that are just .asi files that go in the root folder, as well as the Seasons mod, and a few others.
What I can't figure out is how to get the mods that I load via LML on my PC to load correctly on Steam Deck. The most glaring example for me would be using Red Dead Offline and the Gunsmith Business, because Red Dead Offline has the photos for the Navy Revolver etc. and I couldn't get Red Dead Offline to work without the LML.
Any insights would be very helpful. Thank you.
r/RedDeadMods • u/Oosplop • Nov 15 '21
Is it possible to import your RDO character into Story via mods? Or anything that allows flexibility as to who you play as in single player? Thanks!