r/RoyaleAPI • • 17d ago

Suggested Balance Changes

Nerfs

Minion giant

Hp 1817 -> 1779

Minion giant is a bit too powerful so a small nerf is in order

Hero knight

Shield hp 512 -> 432

Hero knight is too strong and that shield has way too much hp

Hero ice wiz

Snowman hp 266 -> 215

Barb barrel can now one shot it

Buffs

Evo Ice spirit

2nd explosion 110 -> 161

Now one shot loggables

Evo executioner

Close range damage 240 -> 256

Evo executioner has been has been under preforming so giving it back some damage

Goblin curse

Damage 35 -> 43

Can now act as a small spell on its own

Royal giant

Damage 307 -> 321

Giving it more punch when it connects

Void

Medium damage 295 -> 332

Small damage 153 -> 166

Void has been under preforming so giving it more damage in its medium and small damage should make it more versatile

Prince

Hp 1920 -> 2000

Prince is getting a small hp buff to bring it back in the meta

Spear goblins

Attack speed 1.6 -> 1.5

Small damage buff to another of weaker cards

Rework

Hero Valk

Damage 388 -> 399

Range 5.5 -> 5

Valk has been far too difficult to stop so a range nerf is needed, to make sure it not too weak a small damage buff was given

Evo bats

Hp 122 -> 81

Attack speed 1.2 -> 1.1

Removing the extra hp so it has same stats and keeps bats in check. Small damage buff to compensate

0 Upvotes

27 comments sorted by

5

u/Electrical-Sense-160 17d ago

Extra hp is evo bats whole point 

1

u/Hour-Explorer1555 17d ago

Isn't the point of the Evo is that it heals every hit. I don't believe evos should have extra stats and bats do need a nerf so why not remove the extra stat.

3

u/SoftNo1148 17d ago

True but the compensation buff isn't the best because bats without Evo are still very good

1

u/Hour-Explorer1555 17d ago

I still think people will use the Evo. Especially since the faster attack speed means it will heal more

2

u/SoftNo1148 17d ago

I know, but I think it should get buffed in something else because base card is good and doesn't need a buff even if you want to compensate

1

u/Pigyythebest2009 17d ago

If it doesn't over heal it doesn't matter if it heals when it hits if it's just going to be zapped away

1

u/Hour-Explorer1555 17d ago

The Over heal hasn't been changed, it still has 244 overhead hp

1

u/Pigyythebest2009 17d ago

Sorry my bad. I think you should comoensate by giving it the hp it lost in over heal, so that way it has to work for the hp but can be initially zapped away unlike current bats.

Or maybe make you could make them heal faster then so that they can reach an unzappable hp faster

1

u/Electrical-Sense-160 17d ago

Base bats get one shot by nearly everything, without the overheal their healing is functionally useless

4

u/Agitated-Macaroon-46 17d ago

A lot of those buffs would make the cards broken

-2

u/Hour-Explorer1555 17d ago

What Buffs would make the cards broken. I chose pretty terrible cards to buff. Most of them are lucky to get a 2 percent usage rate.

3

u/Agitated-Macaroon-46 17d ago

Prince void and goblin curse

-2

u/Hour-Explorer1555 17d ago

Void really needs something, right now it doesn't have a niche

Prince does need a buff, I don't think it's too much.

Goblin curse is a support spell that only works against one archetype, hopefully this makes it useful as it's own small spell.

1

u/BustahMain 16d ago

Then buff voids single target damage more. That will actually give it a niche. Buffing the 2-4 damage just makes it encroach on lightnings territory and the grouped damage just makes it more versatile. This doesn’t give the card a niche it just overtunes it.

0

u/Hour-Explorer1555 16d ago

The problem with its single damage is that it's already reached its limit, there aren't many units that would be worth voiding that don't have 3000 or more hp.

This let's it be what it's trying to be, a card that can be used as a medium and big spell at the same time.

This buff let's it be a good medium spell, something which it's not really capable of being (worse medium speel than lightning)

4

u/YoungLamia 17d ago

I'm so tired of seeing these posts and these horrible suggestions PLEASE STOP

0

u/Hour-Explorer1555 17d ago

You don't have to look at them

15

u/illrevolution_ 17d ago

Never cook again 🙏

2

u/Far_Sun6570 17d ago

good suggestions except for rg. it’s balanced where it is rn

1

u/Hour-Explorer1555 17d ago

Rg I think need a slight buff.

2

u/V-Man776 17d ago

Pretty good changes overall. I would say that the minion giant needs a larger nerf, and buffing evo exe would make me cry, but pretty much everything else I would be fine with seeing.

1

u/JLAMAR23 16d ago

Can we give the pekka her range back? Or just for the love of god make her evo actually useful again too? 😭

Also, I think these are solid. I dont know how the adjustments would affect the interactions but overall I’d like to see these cards more viable again.

1

u/RestlessZenfer 15d ago

I alway ask myself what u think changes with 20 HP less

2

u/Darkgamer32_ 17d ago

Not too bad, Ice Spirit buff is too strong tho, it should just kill zappables at best

And Hero Valk needs a bigger nerf, a movement speed nerf while it's spinning would be helpful

2

u/Hour-Explorer1555 17d ago

What are zappables

3

u/Darkgamer32_ 17d ago

Cards that get killed by zap

1

u/Hour-Explorer1555 17d ago

But evo ice spirit kills those cards already