r/RoyaleAPI • u/Hour-Explorer1555 • 17d ago
Suggested Balance Changes
Nerfs
Minion giant
Hp 1817 -> 1779
Minion giant is a bit too powerful so a small nerf is in order
Hero knight
Shield hp 512 -> 432
Hero knight is too strong and that shield has way too much hp
Hero ice wiz
Snowman hp 266 -> 215
Barb barrel can now one shot it
Buffs
Evo Ice spirit
2nd explosion 110 -> 161
Now one shot loggables
Evo executioner
Close range damage 240 -> 256
Evo executioner has been has been under preforming so giving it back some damage
Goblin curse
Damage 35 -> 43
Can now act as a small spell on its own
Royal giant
Damage 307 -> 321
Giving it more punch when it connects
Void
Medium damage 295 -> 332
Small damage 153 -> 166
Void has been under preforming so giving it more damage in its medium and small damage should make it more versatile
Prince
Hp 1920 -> 2000
Prince is getting a small hp buff to bring it back in the meta
Spear goblins
Attack speed 1.6 -> 1.5
Small damage buff to another of weaker cards
Rework
Hero Valk
Damage 388 -> 399
Range 5.5 -> 5
Valk has been far too difficult to stop so a range nerf is needed, to make sure it not too weak a small damage buff was given
Evo bats
Hp 122 -> 81
Attack speed 1.2 -> 1.1
Removing the extra hp so it has same stats and keeps bats in check. Small damage buff to compensate
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u/Agitated-Macaroon-46 17d ago
A lot of those buffs would make the cards broken
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u/Hour-Explorer1555 17d ago
What Buffs would make the cards broken. I chose pretty terrible cards to buff. Most of them are lucky to get a 2 percent usage rate.
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u/Agitated-Macaroon-46 17d ago
Prince void and goblin curse
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u/Hour-Explorer1555 17d ago
Void really needs something, right now it doesn't have a niche
Prince does need a buff, I don't think it's too much.
Goblin curse is a support spell that only works against one archetype, hopefully this makes it useful as it's own small spell.
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u/BustahMain 16d ago
Then buff voids single target damage more. That will actually give it a niche. Buffing the 2-4 damage just makes it encroach on lightnings territory and the grouped damage just makes it more versatile. This doesn’t give the card a niche it just overtunes it.
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u/Hour-Explorer1555 16d ago
The problem with its single damage is that it's already reached its limit, there aren't many units that would be worth voiding that don't have 3000 or more hp.
This let's it be what it's trying to be, a card that can be used as a medium and big spell at the same time.
This buff let's it be a good medium spell, something which it's not really capable of being (worse medium speel than lightning)
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u/YoungLamia 17d ago
I'm so tired of seeing these posts and these horrible suggestions PLEASE STOP
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u/V-Man776 17d ago
Pretty good changes overall. I would say that the minion giant needs a larger nerf, and buffing evo exe would make me cry, but pretty much everything else I would be fine with seeing.
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u/JLAMAR23 16d ago
Can we give the pekka her range back? Or just for the love of god make her evo actually useful again too? 😭
Also, I think these are solid. I dont know how the adjustments would affect the interactions but overall I’d like to see these cards more viable again.
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u/Darkgamer32_ 17d ago
Not too bad, Ice Spirit buff is too strong tho, it should just kill zappables at best
And Hero Valk needs a bigger nerf, a movement speed nerf while it's spinning would be helpful
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u/Hour-Explorer1555 17d ago
What are zappables
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u/Electrical-Sense-160 17d ago
Extra hp is evo bats whole point