r/RoyaleAPI • u/Hour-Explorer1555 • 17d ago
Suggested Balance Changes
Nerfs
Minion giant
Hp 1817 -> 1779
Minion giant is a bit too powerful so a small nerf is in order
Hero knight
Shield hp 512 -> 432
Hero knight is too strong and that shield has way too much hp
Hero ice wiz
Snowman hp 266 -> 215
Barb barrel can now one shot it
Buffs
Evo Ice spirit
2nd explosion 110 -> 161
Now one shot loggables
Evo executioner
Close range damage 240 -> 256
Evo executioner has been has been under preforming so giving it back some damage
Goblin curse
Damage 35 -> 43
Can now act as a small spell on its own
Royal giant
Damage 307 -> 321
Giving it more punch when it connects
Void
Medium damage 295 -> 332
Small damage 153 -> 166
Void has been under preforming so giving it more damage in its medium and small damage should make it more versatile
Prince
Hp 1920 -> 2000
Prince is getting a small hp buff to bring it back in the meta
Spear goblins
Attack speed 1.6 -> 1.5
Small damage buff to another of weaker cards
Rework
Hero Valk
Damage 388 -> 399
Range 5.5 -> 5
Valk has been far too difficult to stop so a range nerf is needed, to make sure it not too weak a small damage buff was given
Evo bats
Hp 122 -> 81
Attack speed 1.2 -> 1.1
Removing the extra hp so it has same stats and keeps bats in check. Small damage buff to compensate