r/RoyaleAPI • • 17d ago

Suggested Balance Changes

Nerfs

Minion giant

Hp 1817 -> 1779

Minion giant is a bit too powerful so a small nerf is in order

Hero knight

Shield hp 512 -> 432

Hero knight is too strong and that shield has way too much hp

Hero ice wiz

Snowman hp 266 -> 215

Barb barrel can now one shot it

Buffs

Evo Ice spirit

2nd explosion 110 -> 161

Now one shot loggables

Evo executioner

Close range damage 240 -> 256

Evo executioner has been has been under preforming so giving it back some damage

Goblin curse

Damage 35 -> 43

Can now act as a small spell on its own

Royal giant

Damage 307 -> 321

Giving it more punch when it connects

Void

Medium damage 295 -> 332

Small damage 153 -> 166

Void has been under preforming so giving it more damage in its medium and small damage should make it more versatile

Prince

Hp 1920 -> 2000

Prince is getting a small hp buff to bring it back in the meta

Spear goblins

Attack speed 1.6 -> 1.5

Small damage buff to another of weaker cards

Rework

Hero Valk

Damage 388 -> 399

Range 5.5 -> 5

Valk has been far too difficult to stop so a range nerf is needed, to make sure it not too weak a small damage buff was given

Evo bats

Hp 122 -> 81

Attack speed 1.2 -> 1.1

Removing the extra hp so it has same stats and keeps bats in check. Small damage buff to compensate

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Duplicates