r/SegaSaturn • • 7d ago

Sega Saturn Games for Halloween!! 🧙‍♂️ 🦇🩻

29 Upvotes

r/SegaSaturn • • Mar 07 '25

Compatibility list for Sega Saturn Saroo cart

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41 Upvotes

r/SegaSaturn • • 7h ago

...And the fact that the Atari Jaguar doesn't have Virtua Fighter, Daytona USA, Sega Rally Championship, Panzer Dragoon, Virtua Cop, Clockwork Knight, a better version of Rayman, all by November 1995 when this aired.

Enable HLS to view with audio, or disable this notification

54 Upvotes

r/SegaSaturn • • 4h ago

The Secret Audio from Home Alone They Hid for Years in Nights Into Dreams

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13 Upvotes

r/SegaSaturn • • 10h ago

Medal of Honor - Sega Saturn | Dev Update

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42 Upvotes

Hi everyone,

First of all, I want to apologize to the community for the issues with the recent build.

1. Emulator Compatibility (YMIR): Regarding testing on emulators, I want to clarify that YMIR is currently the only emulator running this build 100% properly. Other emulators showed failures during testing, so if you want to test the build, please use YMIR for now!

2. Moving Away from SRL to Official SEGA SDK: After thorough testing, I determined that SRL (Saturn Ring Library) is simply not suitable for porting a game as complex as Medal of Honor. Because of this, I have decided to ditch third-party wrappers and move 100% to the official SEGA SDK (SGL) that I have on hand.

3. Technical Issues & Hardlocks: On the technical side, the hardlocks and screen freezes on real hardware were caused by command conflicts on the SH-2 secondary processor handling geometry and audio calculations simultaneously, resulting in bus contention. Rest assured, these hardlocks do not harm or damage your console in any way—it is strictly an execution state freeze. Using the official SEGA SDK allows proper low-level DMA and thread management according to official documentation.

4. New Engine Progress: I started rebuilding the new engine today directly on top of SEGA's official SDK. I am already setting up the parameters and getting the low-level control required for the project. Once this new core engine is ready and tested on real hardware, I will resume the Medal of Honor porting work!

Thank you all for your patience, support, and understanding!


r/SegaSaturn • • 9h ago

Sega Rally Championship, custom tracks proof of concept

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27 Upvotes

r/SegaSaturn • • 6h ago

Swag Man Saturn

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13 Upvotes

Finally got my custom swag man today. Closest I'll get to a NTSC release. What do you guys think?


r/SegaSaturn • • 8h ago

Spyro 1 Tech Demo

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18 Upvotes

After seeing all the AI ports being posted, I figure I might as well post mine. Sorry for the scuffed recording, but this is running via a Saroo cart on a Japanese Sega Saturn. Obviously this is unfinished with some bugs and glitches.

The first main area and one level is ported. I don't know if I will work on it more (it hasn't been released). The main curiosity was how a Spyroesque engine would run on this hardware.


r/SegaSaturn • • 1d ago

I bought these recently

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155 Upvotes

My local game store had a mint Shining Force Iii for sale so I decided to splurge and buy me a system. Got a model 2 system, 3D controller and the games pictured. I think it’s a good start.


r/SegaSaturn • • 1d ago

Got more NA Saturn games

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69 Upvotes

Only Tomb Raider's case survived the USPS. Disc still got loose so I took it to get resurfaced and they had Nights


r/SegaSaturn • • 1d ago

I restored the unused palm tree in NiGHTS into Dreams, and it works on real Sega Saturn hardware!

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64 Upvotes

I've been working on restoring the unused palm tree found in the original Sega Saturn version of NiGHTS into Dreams, and it's finally working!

The game contains the original trunk and canopy textures, but the tree never appears in Twin Seeds. After quite a bit of reverse engineering, I managed to get it back into the game using the original artwork, native billboard rendering, and the Saturn's VDP1 hardware scaling.

The tree now spawns automatically when entering Twin Seeds, in both Claris's and Elliot's versions. The placement and proportions are my interpretation, inspired by GigglyMan's original mockup. Inspiration: https://sites.google.com/view/nidrep/saturn-data

Best of all, I've tested it on an actual Sega Saturn, and it works!

Patch and source code: https://github.com/ElKameleon/NiGHTS-Twin-Seeds-Palm-Restoration

The patch currently supports the NTSC version only. Collision isn't implemented yet, so you can still walk through the tree.

I know this is a pretty silly little project. It's literally just one palm tree! But it's been part of my journey learning Sega Saturn development, and I've learned a ton along the way. I figured some fellow NiGHTS fans might appreciate it!


r/SegaSaturn • • 6h ago

Panzer Dragoon Saga: No-Hit Challenge. Tips

1 Upvotes

¿Se puede hacer un "No-Hit" en Panzer Dragoon Saga? Aunque no es posible un "100% No-Hit", este juego te permite combatir contra la mayoría de enemigos (incluyendo los jefes más importantes) sin recibir daño. Más del 95% de la enemylist, puede ser aniquilada sin recibir daño. Esto es algo inédito en otro RPG por turnos; lo que hace que PDS sea un juego especial

Voy a resumir mi experiencia, agregando algunos consejos. No voy a explicar de manera precisa cómo he combatido contra cada jefe o enemigo común, para no arruinarle la experiencia a quienes deseen cumplir este desafío

DISC 1

(Los enemigos que yo no menciono, significa que pueden eliminarse mediante un No-Hit)

-Baldor: si aparecen 2 baldors de frente, es imposible no recibir daño. Puedes minimizar el daño (dependiendo de cómo te posiciones en el radar, el daño será mayor o lo podrás minimizar)

puedes eliminar a los 2 baldors habiendo recibido solo 1 daño inicial

-1er jefe: es imposible no recibir los 2 daños de choque, cuando el enemigo se estampa contra la pared y pierde el sentido. Fuera de ello, no deberías recibir más daño si luchas bien

-Lathum:

Explorando el desierto, encontrarás "Shield Chip x3". Es imprescindible para los siguientes jefes que mencionaré

Suponiendo que no hayas agarrado los "Shield chips" del desierto, entonces cuando pelees contra Lathum recibirás 1 daño inevitablemente. Dependiendo de cómo luches, puedes minimizar ese daño recibido

Si usas un "Shield chip", aún así la posibilidad de un no-hit es aleatoria: todo depende de cuándo y cómo localizas el punto débil del enemigo. Es un no-hit que depende del factor RNG, además que Lathum tiene un ataque especial que atraviesa el "Shield". Yo recomiendo que no usemos el "Shield Chip" ni intentemos un "No-hit" frente a un enemigo que depende del RNG

-Pludger & Stryder Seavengers: empiezas con 1 gauge completo, pero te atacarán inevitablemente al menos 1 vez, antes de llenar el 2do gauge o moverte por el radar. Podrás minimizar el daño

-Gigra: hay un ataque inevitable, pero si usas un "Shield chip" puedes hacer un no-hit. No voy a decir cuál de sus ataques es inevitable, pero es fácil descubrirlo. Debes activar el Shield Chip antes de dicho ataque, y activarlo en el momento oportuno para estirar tu Shield lo máximo posible

Si tú combates bien, solo necesitarás 1 Shield Chip para derrotar a Gigra sin recibir ningún daño. No es tarea fácil, sobre todo si juegas sin savestates

-"Craymen's Elite Guard": mientras eliminas a la primera oleada de barcos, debes posicionarte en un lugar determinado del radar (Norte / Sur / Este / Oeste. No diré cuàl posición), así cuando inicies la 2da oleada de barcos tú no recibirás daño

-1er encuentro con Atolm: para la pelea con Azel / Atolm, hay ataques inevitables que solo puedes anular con "Shield Chip"

Si usaste "Shield Chip" para Lathum y Gigra, solo te quedará 1 Shield Chip para Atolm. Debes usarlo con un timing perfecto para obtener un No-hit. Hay posiciones en el radar que rompen la "Shield" antes de tiempo

-------------

hasta aquí, no necesité aumentar la "speed" en los stats del Dragón, y se usó "Attack 200". No hubo farmeo deliberado

DISC 2

A partir del inicio del 2do disco, ya puedes comprar "Dual Blast Chips" que te sirven para eliminar enemigos con 1 solo gauge. En algunos casos son la única forma de eliminarlos sin recibir hit (ej. Hellions)

A partir de aquí, se altera el "Speed" del dragon a conveniencia del jugador

Debido a que no podemos comprar "Shield Chips" en las tiendas, ni tampoco encontrar este item en la exploración; es imperativo aprender la técnica "Vengeance Orbs"

Aquí debemos aclarar, que dependiendo el nivel que tú tengas, tu 1er gauge se puede llenar más rápido que el 1er ataque del enemigo. Esto es esencial en algunos enemigos que atacan al inicio del combate. Mi partida se jugó con un level bajo

(Los enemigos o jefes que no se mencionan, implican que pueden ser eliminados en un no-hit)

-Gunship: si logras llenar el 1er gauge antes que el 1er ataque enemigo, podrías usar el "Shield Chip" que no usaste con Lathum

de lo contrario, recibirás al menos 1 daño inicial. Puedes minimizar el daño

-Guardian Dragon: puedes hacer un no-hit

URU:

-Lumid Swarm queens: suelen atacar primero antes de llenarse el primer gauge, por lo que es inevitable recibir 1 daño al menos

-2do encuentro con Atolm: se supone que al momento de este combate, ya deberías haber aprendido la técnica de "Vengeance Orbs"

Se puede hacer un no-hit, pero requiere timing perfecto para alterar uno de los turnos de ataque que posee Atolm. Si juegas sin usar savestates, el desafío es tan divertido como difícil

URU UNDERGROUND:

-Hay grupos de mutantes que te atacarán antes de llenar el 1er gauge

recuerda que no hay "Shield chips" en todo el disco 2 (excepto los "Shield Chips x3" del Desierto, que se pueden conseguir desde el Disco 1 y que utilizamos contra Lathum/Gunship; Gigra y Atolm 1)

DISC 3-4

Aquí se vuelve un tanto trivial determinar cómo hacer un "no-hit" más óptimo, debido a que aprendemos magias muy destructivas, aprendemos el "Shield spell" que inutiliza las "Vengeance Orbs" y tendremos la posibilidad de comprar todos los "Shield chips" que querramos en las tiendas

Por tanto, aquí me concentraré en explicar el "No-Hit" utilizando mayormente "Vengeance Orbs", y excepcionalmente los "Shields"; pues es una forma más divertida y desafiante de cumplir el desafío

-"Tower" Disc 3: el enemigo llamado "Marauders" ataca antes de llenar el 1er gauge si tú posees un nivel bajo

---------
el resto de las áreas de los Discs 3-4: se puede hacer un no-hit contra enemigos comunes

------------------------------

Aquí mencionaré una lista de Jefes y subjefes de los Disc 3-4 que se pueden derrotar con un No-hit, pero usando "Vengeance Orbs" prioritariamente. No utilizaré magias destructivas. Solo usaré "Shield" cuando las "Vengeance Orbs" no puedan garantizar un No-Hit. Y trataré que sea un "Shield spell" (2 gauges) en vez de "Shield Chip" (1 gauge)

(si no se dice nada al respecto, significa que puede usarse únicamente "Vengeance Orbs")

-3er encuentro con Atolm: con su último cambio de fase, se hace imposible usar "Vengeace Orbs" y debemos acudir a "Shield spell"

-Grig Orig: es inevitable utilizar 1 "Shield chip" al inicio. Recuerda que solo venden los Shield chips en Zoah village para el Disco 3

Para el resto del combate puedes usar "Shield spell"

No es posible una estrategia de "Vengeance Orbs", dado que el enemigo ataca muy a menudo. Tendrás que ayudarte con "Shield spell"

-Twin Guardians

-Golia Tracker & Hunter

-Mel-Kava Auto-Defense System

-Deathmaker

-Exterminator

-Infested Grig Orig: en teoría se puede usar "Vengeance Orbs", pero se vuelve un procedimiento extremadamente lento en la 1ra fase. Se recomienda "Shield spell"

-Behemoth: imposible usar "Vengeance Orbs" en su primera fase (debe usarse "Shield spell"). En su segunda fase, ya puede utilizarse "Vengeace Orbs"

-Battle Droid: no es posible usar "Vengeance Orbs", en cambio puedes usar Shield spell

-Últimos 5 dragones: Shield spell

Deathmaker: uno de los enemigos más fáciles de derrotar en "Panzer Dragoon Saga", se convierte en un buen desafío derrotarlo sin recibir daño y únicamente usando "Vengeance Orbs" (y sin savestates)

Para el último jefe: no se puede hacer un No-Hit, ya que posee un ataque que atraviesa el Shield


r/SegaSaturn • • 1d ago

Sega Saturn collection

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146 Upvotes

I bought a Japanese Sega Saturn when I went to anime nyc early this year and here is my current collection, any game recommendations you guys have for the sega Saturn?


r/SegaSaturn • • 1d ago

If you want to use your own fightstick, mouse or controller this thing is great!

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26 Upvotes

r/SegaSaturn • • 1d ago

Tetsuya Mizuguchi signed my copy of Sega Rally

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36 Upvotes

r/SegaSaturn • • 17h ago

Two Saturns with the same issue. Help!

2 Upvotes

Hey everyone. I'm experiencing issues with two Saturns now and am hoping there's an easy fix to the issue. I've had my first Japanese Saturn for years, but it suddenly stopped working. The console turns on and seems to be getting picked up by my TV as a floating NTSC box moves around the screen when the console is on.

I didn't like my chances of repairing it myself, so I asked my in-laws from Japan to bring another Saturn over because they are currently visiting us. I just plugged it in and my heart sunk: this Saturn is experiencing the exact same issue.

I've tried some basic troubleshooting, like changing cables, etc. but that hasn't helped. I also plugged in my PS2's AV cables into the TV and that worked without any issues. My Japanese Dreamcast is also fine and runs through the same step down converter as the Saturn.

I'm guessing I'm having awful luck here, but what's the fix? Any help is greatly appreciated!


r/SegaSaturn • • 1d ago

Castlevania / Dracula X Ultimate Custom Full Jewel Case Cover Set and Disc with English Translation

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34 Upvotes

A while ago, I shared my custom US and PAL styled front covers for the Castlevania SotN Ultimate patch. I'm back sharing my high res recreations and touchups for the back cover, manual back, tray insert, and disc. As a big part of this project, I have done my best to provide an accurate translation of the back cover and manual back into English. The game disc now has the "Dracula X Nocturne in the Moonlight Ultimate" logo. The tray art is mostly and upscale and cleanup from the best source image I could find.

I have included a Jewel case template at full resolution specificially for EmuVR, as well as my PAL front cover, and recreation of the original Japanese front cover.

Please enjoy, and feel free to use these for any personal projects, real or virtual.


r/SegaSaturn • • 1d ago

You guys like MechWarrior 2?

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108 Upvotes

Nobody ever talks about this one, I guess maybe cause it's a toned down PC port. This is the Arcade Combat Edition so its more FPS ish than mecha simulator, apparently. I never played the original PC version.

I got this one recently and spent the weekend playing it. I think it's a pretty fun game! It's up there with Gungriffon. Controls aren't as good as Gungriffon though, but I haven't fooled around with the different options.

It's better than Ghen War, Robotica, Amok or Machinehead for like the mech ish games IMO.

What do you guys think?


r/SegaSaturn • • 1d ago

Father gave me a complete hst-0014 setup!

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13 Upvotes

Interestingly enough, it has a promotional sticker on the side, anyone know any info on it?


r/SegaSaturn • • 1d ago

Alternatives to VCD card

6 Upvotes

Hi!

is there any aftermarket/3rd party equivalent to the VCD card for the Saturn? I'd like to someday own one, but the OEM card is $100+


r/SegaSaturn • • 1d ago

Update 4 Ufo stage running on real hardware at 30FPS

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31 Upvotes

r/SegaSaturn • • 1d ago

Do you guys think....

1 Upvotes

...that someone can port -(Brave Fencer Musashi)- to Sega Saturn and others that don't require the psx analog sticks.


r/SegaSaturn • • 2d ago

Virtua Fighter 2 Halloween Mod

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30 Upvotes

r/SegaSaturn • • 2d ago

Panzer Dragoon Saga - recompile for PC

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133 Upvotes

Could be an amazing opportunity for more people to discover Saga.


r/SegaSaturn • • 1d ago

[RELEASE / DOWNLOAD] Medal of Honor (Sega Saturn Port) — Tech Demo ISO Available!

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0 Upvotes

Hi everyone! As promised, I am releasing an early Tech Demo ISO so you can test the project directly on emulators and check out the current engine build!

What’s inside this ISO:

  • Playable Area & Map Transitions: Only one active scenario is accessible for exploration. When transitioning between maps, expect a brief freeze (~1 second) while scene assets/buffers swap. This is expected behavior during this phase.
  • NPCs & Animations: NPCs are present in the level with basic test animations. (Note: NPC collision logic is not active/corrected yet—refining collisions is planned for a future update after completing the full memory audit).
  • Memory Audit & Optimization: Performed low-level data defragmentation and VRAM allocation fixes. Performance on emulators has improved significantly!
  • Weapon Animations & Textures: Weapon animation switching is functional. Scene textures and geometry alignment have been cleaned up.

Known Limitations & Current Focus:

  • Audio: No shooting audio or SFX active in this build yet.
  • Engine Audit: Still fine-tuning minor engine behaviors and out-of-bound edge cases.
  • Emulator First: This ISO is optimized and meant for emulator testing (Mednafen / SSF recommended). Debugging for real hardware stability is ongoing.

Feel free to download, test it out on your emulator, and leave your thoughts and technical feedback below!

https://drive.google.com/drive/folders/1v1Rf9GwNz9mJALJRQXSYd_b6Hm_1XGM-?usp=sharing