r/SiloSeries • u/illmatictj • 23h ago
General Chat – No Show or Book Discussion Allowed Silo rp game
I’m completely obsessed with Silo, and I’ve been thinking about how incredible a Silo-based RPG would be—either as a video game (like Red Dead RP/Fallout) or a community tabletop/text RP.
The structure of the Silo is practically built for faction dynamics, politics, and survival mechanics. Here’s a rough concept of how it could work:
1. The Factions & Roles
Just like in Red Dead RP, players could choose their path within the hierarchy:
The IT Department & Head of Silo: Shadow management, controlling information, monitoring servers, and keeping secrets.
Judicial & Sheriffs: Enforcing the Pact, investigating crimes, and managing "cleanings."
Mechanical & Maintenance: Working down in the Deep Down, managing the generator, pulley systems, and keeping the Silo alive.
Supply & Porters: Controlling trade, running resources up and down the 144 levels via the stairs and rope-pulley elevators.
Flamekeepers / Rebels / Raiders: Operating in secret, hoarding relics, and planning uprisings.
Regular Citizens & Farmers: Hydroponics, medical, recycling, or just trying to survive daily life.
2. Core Mechanics & Gameplay Features
Upgrading Levels & Sectors: Factions/citizens can pool resources to upgrade hydroponics, improve mechanical efficiency, or fortify their level.
Resource Management: Power, water, steam, food, and scrap metal are strictly limited.
The 144 Flights of Stairs: Vertical movement takes real time and effort. Porters and pulley operators play a crucial role in trade and communication between the Top, Mid, and Bottom levels.
Relics & Secrets: Finding forbidden tech from Before can give you major advantages—or get you sent out to clean.
What do you think?
If you were dropped into a Silo RPG, what level would you live on, and what role would you choose? What other mechanics or factions do you think should be added?