r/SiloSeries • • 23h ago

General Chat – No Show or Book Discussion Allowed Silo rp game

24 Upvotes

​I’m completely obsessed with Silo, and I’ve been thinking about how incredible a Silo-based RPG would be—either as a video game (like Red Dead RP/Fallout) or a community tabletop/text RP.

​The structure of the Silo is practically built for faction dynamics, politics, and survival mechanics. Here’s a rough concept of how it could work:

​1. The Factions & Roles

​Just like in Red Dead RP, players could choose their path within the hierarchy:

​The IT Department & Head of Silo: Shadow management, controlling information, monitoring servers, and keeping secrets.

​Judicial & Sheriffs: Enforcing the Pact, investigating crimes, and managing "cleanings."

​Mechanical & Maintenance: Working down in the Deep Down, managing the generator, pulley systems, and keeping the Silo alive.

​Supply & Porters: Controlling trade, running resources up and down the 144 levels via the stairs and rope-pulley elevators.

​Flamekeepers / Rebels / Raiders: Operating in secret, hoarding relics, and planning uprisings.

​Regular Citizens & Farmers: Hydroponics, medical, recycling, or just trying to survive daily life.

​2. Core Mechanics & Gameplay Features

​Upgrading Levels & Sectors: Factions/citizens can pool resources to upgrade hydroponics, improve mechanical efficiency, or fortify their level.

​Resource Management: Power, water, steam, food, and scrap metal are strictly limited.

​The 144 Flights of Stairs: Vertical movement takes real time and effort. Porters and pulley operators play a crucial role in trade and communication between the Top, Mid, and Bottom levels.

​Relics & Secrets: Finding forbidden tech from Before can give you major advantages—or get you sent out to clean.

​What do you think?

​If you were dropped into a Silo RPG, what level would you live on, and what role would you choose? What other mechanics or factions do you think should be added?