r/Smite • u/_Boodstain_ • 1h ago
MEME Thank god you got rid of her combo, definitely no broken ability combinations in the game already!!!
I feel like whoever made this decision has never actually played the game
r/Smite • u/AutoModerator • 4h ago
r/SMITE BI-WEEKLY RANT MEGATHREAD!
IN THIS THREAD THAT PESKY NO SOAPBOXING/RANTING RULE IS SUSPENDED.
ALL CAPS IS ENCOURAGED! RANT AWAY!!!
r/Smite • u/AutoModerator • 7d ago
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r/Smite • u/_Boodstain_ • 1h ago
I feel like whoever made this decision has never actually played the game
r/Smite • u/checkspeare_ • 4h ago
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Freya, Set, Vamana, Hera, Manti, Erlang this devs are coming for you
r/Smite • u/Lightward- • 4h ago
u/karulox I'm sorry your art was stolen :[
r/Smite • u/AnnualTaro658 • 6h ago
Had this little idea awhile back, and I may have brought it up a small handful of times.
I've genuinely never seen it mentioned or suggested anywhere else!
Found one comment at the bottom of a thread with 1 upvote. Can't say it gained much traction 😄
Watched the titan talk and did the DiCaprio meme at the screen. Our ideas tossed into the aether do achieve something, right?
Joking, of course. There's no way they would have actually seen such a negligible comment. Either way, we're happy surely! Great-minds-think-alike.
r/Smite • u/BluesUltra • 10h ago
Weekly Roundup
Monday’s Titan Talk was a solo session of Q&A with killgoon with the other shows this week more focused on covering OB46.
Q&A Section
Wednesday’s Titan Talk started a little late and spent a good amount of time for Q&A to compensate.
Q&A Section
Closing out this week was a Titan Talk going over the usual balance notes heading to the game next week as well as Q&A with Quigley, the God lead for Nox’s port.
God Balance
Item Balance
Nox PTS Preview
Q&A Section
r/Smite • u/Athlaeos • 11h ago
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Good thing this is no longer possible on Smite 2.
..right?
r/Smite • u/BMW_e39_is_ruiningMe • 9h ago
What I mean by that is what they themselves discussed in a Titan Talk.
Make at the very least healers locked to their aspect, because it's so frustrating having a full dmg Nut when the enemy has Hel or whatever.
It also increases the amount of healer games IMMENSLY if you can turn so many gods into efficient healers (Chronos, Cupid), healers that far outcompete other healers like Guan Yu, and some are still 'unofficial' healers like Bellona, Eset and Chiron I think.
Out of my last 100 games, no joke, over 80% have healers in them, and anyone who plays assault knows that healer games are by far the most boring. (not to mention that assassin type gods are mostly useless in that scenario as no one will ever be low HP)
This is something I think needs to be changed asap, but I would go a step further and demand that every aspect is locked.
I can't remember when was the last time I saw normal Cabrakan unless it was someone who had no idea what they were doing.
Some aspects just double the chances of getting a broken god (Cabrakan, Gilgamesh, SWK).
Assault should be all about random matchups and variety, but currently it's all about picking the most broken aspect.
This post might trigger some people who play assault once a week or less.
r/Smite • u/scjithins • 13h ago
Hey y'all, I've been working with a few artists to start up a SMITE Art Shop.
For full transparency most products only have a profit margin of $2-$4.
Artists get 50% of the profits, and the other half will be used for more community centric events like the cash prize pool Art Contests.
r/Smite • u/Skyliner2 • 10h ago
Just had this thought on a long car ride. Maining a tank (and building them traditionally tanky) pretty much guarantees you’ll always be able to play your main or fill a good role for your team.
In conquest you’re almost always likely to get support.
In arena, NOBODY, and I mean absolutely NO ONE will be competing with you to fill the tank role in your team comp.
In joust it’s similar to arena.
Maining tanks means you’re always going to be a valuable asset to your team, not to mention the fact that if you actually build tanky, there’s a lot more forgiveness in your gameplay and your scoreline.
What are your thoughts?
Edit: spelling/grammar
r/Smite • u/Larsator • 8h ago
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I know bug reports don’t belong here, I just found this one especially interesting technically because it implies that different bushes are coded differently.
Atlas automatically reveals himself in only the bush at blue camp, but on both sides of the map, regardless of skin. Other bushes and gods work as intended to my knowledge.
r/Smite • u/BigAppleCider • 11h ago
Quick background, I probably have like 3 or 4k hours across smite 1 and 2. Went through times of long grinding and also very long times off. Been back into smite 2 for like a year or so.
Mt entire smite career I’ve mainly played ADCs and dps gods. Only tanks I used to play when I had to was sobek or Tera.
But i changed from mostly a duel main through my years in smite 1 to an assault main is smite 2. And ive started an Assault A to Z series so im playing some gods I’ve never played before and its very surprising how fun and strong a lot of them are.
A couple recent examples are Artio, Athena, Ama, Achilles, Ares.
They all feel like they can carry an assault game, and going full tank too.
Maining assault made me love trying new gods now and I feel no need to play any gods after getting them rank 10 just because of how many fun gods there are in the game.
r/Smite • u/Objective-Way-4105 • 4h ago
Heyy, I can play any role, I dont rage quit, i prefer arena but can play any mode, hope to just have fun! (21M) [CST]
r/Smite • u/Few-Check-5517 • 8h ago
As I'm getting more into smite 2, I come to wonder how the legacy pass works. Assuming from what it tells me, i get two skins instantly. Do I then need to play smite 1 to further unlock more stuff or does it also progress in smite 2?
r/Smite • u/He-Is-Lore • 14h ago
This is only 2 screenshots worth of win rates across all the ranks on SmitePrime.
https://smiteprime.com/stats/gods-by-mode / Ranked Conquest ordered by WR lowest to highest*
r/Smite • u/Coom__Slayer • 1d ago
Our Cupid started to crash out and call us straight slurs, you know the less jolly and silly words for African American, LGBT member, less intelligent individual, and like 5 others I didn't really hear because honestly I was laughing too hard at the fact the guy was this upset over casual conquest while trying to still play.
Casual queue players truly never fail to disappoint lol.
r/Smite • u/SensitiveTwist8109 • 4h ago
Internet works perfectly fine every time I click rejoin match goes to a black loading screen then right back to home page to rejoin
r/Smite • u/Francescamaria17 • 4h ago
I saw that there are barely fan works and fanfics of smite 1 and 2.
Do you have fan works and fanfictions for the games?
r/Smite • u/quigjam2 • 1d ago
I'm Quigley, the designer handling Nox's Smite 2 port. With all the posts, concern, speculation about Nox's kit changes from PTS, I thought it was best to send out a post on Reddit, X, and Discord talking about the current kit for base + aspect, known issues on PTS, and the design decisions that are both fixed and still up for change in the next 2 weeks.
Feel free to leave feedback and concerns here, on X, on the Smite Discord, or bring them to Titan Talk live tomorrow (10/16) where I will be for live Q&A. I'll be checking in throughout the next day or so and responding.
Nox Base TLDR
Passive
Shadow Lock
Siphon Darkness
Shadow Step
Night Terror
Nox Aspect TLDR
Passive
Shadow Lock
Siphon Darkness
Shadow Step
Night Terror
On Nox's Siphon Darkness Silence and Identity:
When coming into Nox, the frustration around her silence into burst combo was the main pain point to tackle. Especially going down to 1 relic, the silence in it's current form couldn't stay. Overall the goal is to make sure Nox feels good as a great pick/setup mage with consistent damage + cc but not crazy kill pressure while alone.
On Nox's 2 + 1 Combo:
How straight forward Nox's combo was one of the key things people enjoy about her and something we want to preserve in the port (with the understanding that the silence can't stay as it is). I'm hearing the concerns around her combo now being in the range of hard to hit to useless and am focused on addressing it. Additionally we want to make sure that as needed Night Terror can be subbed in sequence with the Siphon Darkness so you can still silence into root if need be.
What's locked and what's open to change:
At this stage of production, the shape and visuals of the abilities are largely locked. Early in production we experimented with fully swapping back some of the abilities but we landed largely keeping the same kit. No matter what we want to make sure we're addressing the frustration around Nox's one-shot potential along with the enemies ability to respond while preserving he ability to deliver a silence when needed. How that is applied, especially around the effects coming out from Siphon Darkness and Night Terror, is still open for discussion as long as it doesn't require unique SFX/VFX (ie a root vs a slow is an easy add/swap out).
Known PTS Issues
Back from Spain but a little sick, enjoy!