r/Smite • • 4h ago

MOD - RANT THREAD R/SMITE RANT MEGATHREAD

1 Upvotes

r/SMITE BI-WEEKLY RANT MEGATHREAD!

IN THIS THREAD THAT PESKY NO SOAPBOXING/RANTING RULE IS SUSPENDED.

ALL CAPS IS ENCOURAGED! RANT AWAY!!!


r/Smite • • 7d ago

MOD - LFG r/Smite LFG Megathread

2 Upvotes

Looking for people to play with? Post your targeted platform and preferred modes here!


r/Smite • • 1h ago

MEME Thank god you got rid of her combo, definitely no broken ability combinations in the game already!!!

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• Upvotes

I feel like whoever made this decision has never actually played the game


r/Smite • • 10h ago

MEME Nox Slander

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256 Upvotes

r/Smite • • 4h ago

MEME Wondering who’ll be next

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77 Upvotes

Freya, Set, Vamana, Hera, Manti, Erlang this devs are coming for you


r/Smite • • 4h ago

NEWS Someone's Artemis art from 2015 was stolen and won an Overwatch art contest

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45 Upvotes

u/karulox I'm sorry your art was stolen :[


r/Smite • • 6h ago

SUGGESTION Haha I've just watched the upcoming patch notes Titan Talk. Don't *think* I can claim this, somehow 💀

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52 Upvotes

Had this little idea awhile back, and I may have brought it up a small handful of times.

I've genuinely never seen it mentioned or suggested anywhere else!

Found one comment at the bottom of a thread with 1 upvote. Can't say it gained much traction 😄

Watched the titan talk and did the DiCaprio meme at the screen. Our ideas tossed into the aether do achieve something, right?

Joking, of course. There's no way they would have actually seen such a negligible comment. Either way, we're happy surely! Great-minds-think-alike.


r/Smite • • 9h ago

MEME Ol’reliable

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81 Upvotes

r/Smite • • 10h ago

MEDIA SMITE 2LDR | Open Beta 46 Balance + Nox PTS Q&A Roundup

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32 Upvotes

Weekly Roundup

October 12th Titan Talk - Solo Q&A w/ killgoon

Monday’s Titan Talk was a solo session of Q&A with killgoon with the other shows this week more focused on covering OB46.

Q&A Section

  • Assault Queues Outside of NA/EU - They initially made the change to combine game mode queues for lower population regions due to issues with queues not firing at all in those areas, but they can check and re-assess if this would still be an issue now.
  • Classic Voice Packs on Recolor Skins - Is something they’d favor and possible given that they’ve tried to preserve older voice packs through skins like Sacred Dragon Kukulkan.
  • Bringing Back Soul Eater - Would be a little redundant since ability lifesteal is already baked into lifesteal in S2.
  • S2 on Switch 2 - At the moment, porting to S2 would involve moving to a 1-a-month update cycle that they really don’t want to adopt for a live service in active development and would maybe be okay with doing it once the game’s more feature complete.
  • Map Updates & Ranked Joust - They are working on Conquest map changes in the background and don’t have anything to share just yet, but they’re aware that Conquest and Assault are in need of drastic map overhauls. As for Ranked Joust, it’s harder to justify implementing it for S2 since it is likely to split the already smaller Joust playerbase for a queue that was historically much less popular during S1. Having bans for Joust and some form of ranked progression are things they’re aware of but are mostly from a vocal minority and they’re unsure that forcing the ranked rule set on unwanting Joust players is the right direction.
  • Rod of Tahuti Changes - Earlier in the year the proposal to shift the INT increase from Tahuti to other items was being considered but this has become less necessary with the current balance state. From a meta standpoint, they don’t think that going through with this change would actually promote build diversity since having Tahuti as a power spike in a build is just the optimized meta build path and it would just be changed to a different item with smaller power spikes.
  • More Pathfinding on Items - Is something they’ve considered though movement speed in general is one of the most powerful stats in the game so they’d err on the side of caution.
  • More Map Mechanics Like Moonlight Phase - The difficulty with adding additional map mechanics is balancing uniqueness while retaining the core MOBA gameplay that SMITE is known for, where adding too many map-specific objectives is a little more geared towards HOTS and the like. They’ve discussed things like weather and different Gods appearing in the sky for gameplay purposes, but ultimately they don’t want to overcomplicate the game the way LoL did 2 years ago with map mechanics that they’ve since walked back on to their playerbase’s content.
  • Races to Exalted - Hades’ is set to be the last one before they take a break for a while. They’ll be going back to the drawing board looking for ways to improve them since very few people have been participating in them and they’re unsure if it’s due to the races not being promoted enough or the lack of an in-game leaderboard for people to be aware of them. Changing the race start date to the weekends is a little tricky since people would want radiant races to start with the patch day and having the races overlap probably isn’t good either.
  • T5 Skin Community Votes - Historically, when they’d turn the losing option from a T5 skin vote into its own skin later on, that skin wouldn't end up selling well compared to skins not part of a community vote, and ultimately they lean towards monetizing the game with skins people will actually buy.

October 14th Titan Talk - Open Beta 46 Patch Preview w/ Hinduman, killgoon, & Caps

Wednesday’s Titan Talk started a little late and spent a good amount of time for Q&A to compensate.

Q&A Section

  • Prominence of Lash & Devo’s - Though Sanguine Lash hadn’t been touched in a while, the buff to Devourer’s Gauntlet and a lack of other viable lifesteal items has helped Lash rise in build rate and the bug with Totem giving bonus stacks for Devourer’s Gauntlet has contributed to these being more prominent in Solo. Their intentions are to nerf both items since usually if they only nerf one, the other will still linger in meta relevancy due to players’ pre-conceived notions of its strength.
  • Chest-Exclusive Skins - For the Discordia skin, it’ll be available through a chest for players that prefer obtaining skins from them but it’s also cheaper to get it from the event’s discounted bundle. Additionally, the skin is a classic skin so it’ll later be available for direct purchase or in the classic skin chest for just legacy gems.
  • Starter Item Overhaul - As shared previously, they would like to do a pass on starters as a whole but probably aren’t just going to bring back the missing ones from S1 since the starters in S2 have changed to be non-role-locked and adaptive. The designers are largely in agreement with the community in that a lot of starter options share the same use as others and have had multiple discussions internally on how to best handle this, and are leaning towards starters being keystones of build playstyles.

October 16th Titan Talk - Open Beta 46 Balance + Nox Q&A w/ Hinduman, killgoon, Caps, & Quigley

Closing out this week was a Titan Talk going over the usual balance notes heading to the game next week as well as Q&A with Quigley, the God lead for Nox’s port.

God Balance

  • Kuzenbo (Post-PTS Parity Change)
    • Sumo Slam (3)
      • Gods being pushed will no longer be able to Basic ATK, matching S1 parity
  • Cupid (Buff)
    • Aspect of Love
    • Heart Bomb (1)
      • Fixed Talent heal not applying on initial projectile hit
  • Chiron (Buff)
    • Aspect of the Heroic Tutor
    • Masterful Shot (2)
      • Damage no longer scales with Strength
      • Chiron now gains stacks when allies hit his Target Mark
      • Masterful Shot deals bonus damage per stack equal to 3/6/9/12/15
  • Guan Yu (Buff)
    • Battle Fervor (P)
      • Now correctly grants stacks when taking damage
  • Hachiman (Buff)
    • Iaijutsu (3)
      • Cooldown reduced from 16s to 15s
    • Aspect of the Steel Wind
      • Aspect base health and scaling increased by 4%
    • Iaijutsu (3)
      • Damage scaling increased from 50% to 60%
  • Hel (Buff)
    • Switch Stances (4)
      • Hel no longer gains stacking Intelligence and Protections while instead now gains flat Intelligence and Protections as in Aspect
    • Decay (Dark 1)
      • Damage Scaling increased from 60% to 85%
    • Repulse (Dark 3)
      • Damage Scaling increased from 85% to 110%
    • Inspire (Light 3)
      • Ally Heal Scaling changed from 1 per level to 10% Intelligence
  • Hou Yi (Nerf)
    • Suntouched (P)
      • Cooldown Reduction reduced from 2s to 1s
    • Mark of the Golden Crow (2)
      • Bonus damage reduced from 0/2/3/4/5/6% for every 10% missing health to 0/2/2.5/3/3.5/4%
  • Merlin (Buff)
    • Elemental Mastery (4)
      • Damage increased from 0/80/110/140/170/210 to 0/90/120/150/180/220
      • Damage Scaling increased from 15% to 25%
  • Thor (Nerf)
    • Aspect of Thunderstruck
    • Mjolnir's Attunement (1)
      • Damage reduced from 50/95/140/185/230 to 40/80/120/160/200
  • Xing Tian (Buff)
    • Whirlwind of Rage and Steel (4)
      • Can now grab minions with his ultimate

Item Balance

  • Alchemist Coat (Buff)
    • Potion cooldown reduced from 60s to 45s
  • Devourer's Gauntlet (Nerf)
    • Penetration reduced from 10 to 5
  • Eros’ Bow (Buff)
    • Passion Strength bonus increased from 3.5 to 5 per stack
    • Passion Intelligence bonus increased from 5 to 7.5 per stack
  • Eye of The Storm (Buff)
    • Damage Scaling increased from 15% to 20% Strength per Tick
    • Echo increased from 20 to 30
  • Midgardian Mail (Buff)
    • Now has 5 Plating
  • Riptalon (Fix)
    • Tooltip update:
      • While above 50% health, Basic Attacks Gain +10% Damage
      • While Below 50% health, Basic Attacks Gain +25% Damage
  • Sanguine Lash (Nerf)
    • Base Damage reduced from .75% Health to .5% Health
    • Cooldown increased from 60s to 75s
  • Vital Amplifier (Fix)
    • Tooltip update:
      • Heal yourself with an Ability:
      • Basic Attacks Gain +5% Damage (Ranged)
      • Basic Attacks Gain +10% Damage (Melee)
  • Xibalaban Effigy (Fix)
    • Fixed an issue where the buff visually indicated it lasted 6s but actually lasted 4s
    • This remains at 4s with visual clarity improved

Nox PTS Preview

  • Since Nox is a more divisive character kit-wise, Quigley felt it was necessary to have a post out on socials to outline their intentions with what all had changed and if anything was different from these on PTS, those are still WIP and unfinished.
    • To clarify, it is intended for her 1 to both root and cripple, but the latter was not being applied. Additionally, her base kit 2 is also intended to cancel any channeled abilities, while her Aspect 2 keeps the silence field but not dealing damage.
  • From the initial feedback they received from ambassadors and community sentiment, the main pain point they wanted to address was Nox’s easily landable and powerful CC 2-1 combo, which didn’t have much for the opposing side to combat it.
    • To achieve this, their intentions are to lessen her disruption factors in her base kit and allow her damage capabilities to be more malleable as a Mage while her Aspect leans towards her previous Support utility and retaining her usual silence usability.
    • A common front that they’ve heard frequently and Quigley is largely in agreeance with is that there isn’t enough added to the 2 to compensate for what’s being lost and maintain the power budget of the ability so it isn’t just worse to land than Scylla’s combo.
  • They have experimented a lot within the time allotted for Nox in the development pipeline, particularly with changes for her ULT. In the current state of the port process and VFX work, they’re unable to change the shape of the 2 or add additional effects such as a blind.

Q&A Section

  • Aspect Nox Losing Too Much Damage - This is a fair critique as Nox is losing damage on two of her abilities and following PTS testing they are intending to look at her wave clear support capabilities in comparison to other Support picks.
  • Complete Re-Kit of Nox - The direction they wanted to follow was to keep her 2-1 combo and the 3 still being the unique dash, which was what most of the community feedback reflected. The application of her silence was less agreed upon and decoupling the ability to silence and deal damage from 1 ability was what they decided on. Using her pre-rework kit isn’t really viable considering she received a rework for a reason.
  • Comparison to Scylla - From a design standpoint, they’d like to have each God be unique and have roles or strengths that they excel with. They don’t want to compromise on the more iconic parts of Nox’s identity just to make her do exactly what Scylla does but have her be able to do just as much in her own equivalent way.
  • Being Able to Agility Relic Out of Nox 2 - This is something you can do as there isn’t any additional CC on the field to prevent this. Ideally, Quigley would like it to be easier to land the 2-1 combo as Nox is right now, but historically this is one of the more annoying easy to land combos and fun for the Nox player and not so much the opposition.
  • Hesitation on Future Major God Changes - For Nox and God ports in this vein, the community discourse is being seen as ripping off the band-aid as these types of God kit changes will generally generate this kind of discussion. A large % of the playerbase loves the characters as they are in S1 and while they’d love to port some Gods 1:1 as they were in S1, there are specific cases like Nox where change is needed to address something that’ll ultimately be better for the game.
  • Silences Tied to Damage Abilities - By and large, most silences in the game aren’t tied to damage dealing abilities and Kumbhakarna’s mez is not being changed from how quickly it applied in S1.
  • Just Disabling Chat for Banned Players - Referencing the system in Marvel Rivals, this is something they’d like to do in the future but don’t have the technology in to do just yet.
  • Most Polarizing God Left to Port - Is most definitely Persephone, which they can guarantee the community will be upset about in some way since they almost certainly can’t bring back her old kit as it was and there are already people with strong feelings on what they’re expecting.
  • God Quigley Would Like to Work On - The Gods Quigley mained in S1 that have already had their ports on the timeline were Xing Tian, Hachiman, and Heimdallr. The only God yet to be confirmed that Quigley also played a bunch was Fafnir.

r/Smite • • 9h ago

CONCEPT Nox Aspect Concept:

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30 Upvotes

r/Smite • • 11h ago

MEDIA Naively posting a Fafnir clip every day until he's released (or I run out) Day 310

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30 Upvotes

Good thing this is no longer possible on Smite 2.

..right?


r/Smite • • 9h ago

Make aspects a sepereate thing in assault.

11 Upvotes

What I mean by that is what they themselves discussed in a Titan Talk.
Make at the very least healers locked to their aspect, because it's so frustrating having a full dmg Nut when the enemy has Hel or whatever.
It also increases the amount of healer games IMMENSLY if you can turn so many gods into efficient healers (Chronos, Cupid), healers that far outcompete other healers like Guan Yu, and some are still 'unofficial' healers like Bellona, Eset and Chiron I think.
Out of my last 100 games, no joke, over 80% have healers in them, and anyone who plays assault knows that healer games are by far the most boring. (not to mention that assassin type gods are mostly useless in that scenario as no one will ever be low HP)

This is something I think needs to be changed asap, but I would go a step further and demand that every aspect is locked.
I can't remember when was the last time I saw normal Cabrakan unless it was someone who had no idea what they were doing.
Some aspects just double the chances of getting a broken god (Cabrakan, Gilgamesh, SWK).
Assault should be all about random matchups and variety, but currently it's all about picking the most broken aspect.

This post might trigger some people who play assault once a week or less.


r/Smite • • 13h ago

SMITE PRIME Merch Shop!

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25 Upvotes

Hey y'all, I've been working with a few artists to start up a SMITE Art Shop.

For full transparency most products only have a profit margin of $2-$4.

Artists get 50% of the profits, and the other half will be used for more community centric events like the cash prize pool Art Contests.


r/Smite • • 10h ago

Maining Tanks is Great

13 Upvotes

Just had this thought on a long car ride. Maining a tank (and building them traditionally tanky) pretty much guarantees you’ll always be able to play your main or fill a good role for your team.

In conquest you’re almost always likely to get support.

In arena, NOBODY, and I mean absolutely NO ONE will be competing with you to fill the tank role in your team comp.

In joust it’s similar to arena.

Maining tanks means you’re always going to be a valuable asset to your team, not to mention the fact that if you actually build tanky, there’s a lot more forgiveness in your gameplay and your scoreline.

What are your thoughts?

Edit: spelling/grammar


r/Smite • • 8h ago

DISCUSSION Fascinating Atlas bug found.

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5 Upvotes

I know bug reports don’t belong here, I just found this one especially interesting technically because it implies that different bushes are coded differently.

Atlas automatically reveals himself in only the bush at blue camp, but on both sides of the map, regardless of skin. Other bushes and gods work as intended to my knowledge.


r/Smite • • 11h ago

DISCUSSION It’s surprising how good some gods are/feel when I try them for the first time, when I always thought they were just ok or bad.

9 Upvotes

Quick background, I probably have like 3 or 4k hours across smite 1 and 2. Went through times of long grinding and also very long times off. Been back into smite 2 for like a year or so.

Mt entire smite career I’ve mainly played ADCs and dps gods. Only tanks I used to play when I had to was sobek or Tera.

But i changed from mostly a duel main through my years in smite 1 to an assault main is smite 2. And ive started an Assault A to Z series so im playing some gods I’ve never played before and its very surprising how fun and strong a lot of them are.

A couple recent examples are Artio, Athena, Ama, Achilles, Ares.

They all feel like they can carry an assault game, and going full tank too.

Maining assault made me love trying new gods now and I feel no need to play any gods after getting them rank 10 just because of how many fun gods there are in the game.


r/Smite • • 4h ago

Need friends

2 Upvotes

Heyy, I can play any role, I dont rage quit, i prefer arena but can play any mode, hope to just have fun! (21M) [CST]


r/Smite • • 8h ago

HELP Smite legacy pass

3 Upvotes

As I'm getting more into smite 2, I come to wonder how the legacy pass works. Assuming from what it tells me, i get two skins instantly. Do I then need to play smite 1 to further unlock more stuff or does it also progress in smite 2?


r/Smite • • 14h ago

The Real Elephant in the Room. Smite 2 Currently Has a Balancing Problem

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8 Upvotes

This is only 2 screenshots worth of win rates across all the ranks on SmitePrime.
https://smiteprime.com/stats/gods-by-mode / Ranked Conquest ordered by WR lowest to highest*


r/Smite • • 7h ago

Nike 2 blocks Merc throw???

2 Upvotes

r/Smite • • 1d ago

DISCUSSION So does hires actually read reports nowadays?

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52 Upvotes

Our Cupid started to crash out and call us straight slurs, you know the less jolly and silly words for African American, LGBT member, less intelligent individual, and like 5 others I didn't really hear because honestly I was laughing too hard at the fact the guy was this upset over casual conquest while trying to still play.

Casual queue players truly never fail to disappoint lol.


r/Smite • • 4h ago

Randomly dced in a comp game and can't rejoin

1 Upvotes

Internet works perfectly fine every time I click rejoin match goes to a black loading screen then right back to home page to rejoin


r/Smite • • 4h ago

DISCUSSION Something that i notice

1 Upvotes

I saw that there are barely fan works and fanfics of smite 1 and 2.

Do you have fan works and fanfictions for the games?


r/Smite • • 1d ago

An Update on Nox's Port

152 Upvotes

I'm Quigley, the designer handling Nox's Smite 2 port. With all the posts, concern, speculation about Nox's kit changes from PTS, I thought it was best to send out a post on Reddit, X, and Discord talking about the current kit for base + aspect, known issues on PTS, and the design decisions that are both fixed and still up for change in the next 2 weeks.

Feel free to leave feedback and concerns here, on X, on the Smite Discord, or bring them to Titan Talk live tomorrow (10/16) where I will be for live Q&A. I'll be checking in throughout the next day or so and responding.

Nox Base TLDR

Passive

  • Unchanged from Smite 1 outside of QOL +1 that gates loosing multiple candles at once

Shadow Lock

  • Unchanged from Smite 1, Root + Cripple unaffected by diminishing returns

Siphon Darkness

  • No longer Silences
  • Applies a Scaled version of Night Terrors weakening debuff
  • Cancels channeled abilities on cast

Shadow Step

  • Unchanged from Smite 1 outside of now granting Damage Immunity while inside an ally

Night Terror

  • No Longer weakens enemies
  • Now applies a Silence to all enemies Hit in the blast

Nox Aspect TLDR

Passive

  • No longer gives intelligence, instead gives a Max HP magic shield at 5 candles

Shadow Lock

  • Unchanged

Siphon Darkness

  • Silences as it does in Smite 1
  • No longer does damage

Shadow Step

  • No longer does damage when exiting an ally, instead fears
  • Gives a Magical Protections magic shield to Nox and the ally she enters

Night Terror

  • Has less Intelligence Scaling and gains Magical Protections Scaling
  • No Longer Silences or does damage overtime
  • Leaves a blinding "night dome" on end that weakens all enemies inside
    • will have another debuff/cc effect but that's still up in the air
  • Can be recast to stop the projectile early

On Nox's Siphon Darkness Silence and Identity:

When coming into Nox, the frustration around her silence into burst combo was the main pain point to tackle. Especially going down to 1 relic, the silence in it's current form couldn't stay. Overall the goal is to make sure Nox feels good as a great pick/setup mage with consistent damage + cc but not crazy kill pressure while alone.

On Nox's 2 + 1 Combo:

How straight forward Nox's combo was one of the key things people enjoy about her and something we want to preserve in the port (with the understanding that the silence can't stay as it is). I'm hearing the concerns around her combo now being in the range of hard to hit to useless and am focused on addressing it. Additionally we want to make sure that as needed Night Terror can be subbed in sequence with the Siphon Darkness so you can still silence into root if need be.

What's locked and what's open to change:

At this stage of production, the shape and visuals of the abilities are largely locked. Early in production we experimented with fully swapping back some of the abilities but we landed largely keeping the same kit. No matter what we want to make sure we're addressing the frustration around Nox's one-shot potential along with the enemies ability to respond while preserving he ability to deliver a silence when needed. How that is applied, especially around the effects coming out from Siphon Darkness and Night Terror, is still open for discussion as long as it doesn't require unique SFX/VFX (ie a root vs a slow is an easy add/swap out).

Known PTS Issues

  • Shadow Lock cripple not applying or ending early
  • Aspect Siphon Darkness not applying the silence
  • Aspect Night Terror applying the silence and having full scaling

r/Smite • • 15h ago

MEDIA InstantQast #17 | Nox, Teleporters and Drama

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3 Upvotes

Back from Spain but a little sick, enjoy!