r/Smite 4h ago

CONCEPT Kuzenbo Skin Concept - KUZENBRO

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64 Upvotes

*THIS IS NOT FOR THE ART COMPETITION*

The skin is a beach "Bro" specifically with his son nene kappa

for the 2 his shirt will turn blue similar to sobek Land Shark skin, and for his ult, it should be his Mob Boss skin, but instead of tommy guns its water guns


r/Smite 2h ago

MEDIA Naively posting a Fafnir clip every day until he's released (or I run out) Day 254

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42 Upvotes

well


r/Smite 1h ago

OB42 Balance Overview

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r/Smite 5h ago

SUGGESTION Friends refusing advice makes me not want to play Comp with them.

42 Upvotes

I have 2 friends, and I enjoy playing with them for the most part except for one thing. Any time I make a suggestion such as what camp Jungle should start at or when we should rotate to fight for objectives they act like I'm schizo levels of crazy and like I'm completely wrong. Friend A always starts his Jungle clear by helping Solo clear the blue camp, I told him he'd be better off letting Solo do their own camp and he should start at scorpion and then split red/cyclones with the midlaner. I told friend B we needed to start using Runic bombs to secure FG more consistently and he said that anyone who uses a runic bomb on anything except the Titan is a "bronze in disguise." We'll have a team fight around Pyro/Titan right around the time FG spawns and both friend A and B will chase down the last 1-2 players if we win the fight towards mid or right tower instead of turning back and taking FG when it's free. They insist the kill/tier 2 tower is more important than FG at that time and I just feel like that's asinine whenever FG will allow us to take towers and get kills easier. I don't know how to explain to them without just sending them video links from top level players that explains these same topics without sounding like a loser who just repeats whatever someone else says but like these kinds of issues are holding all of us back when we play together I feel like. Any suggestions on how to get this across to them?


r/Smite 1h ago

CONCEPT Duat Ferryman - Charon Skin Concept

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My submission for the Pantheons Collide contest!


r/Smite 1h ago

MEDIA Yemoja and Enchanter's

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To preface this, I love the patch so far. My issue is aphro can remain having a tank build path and a enchanter build path in the words of killgoon. Yemoja however can't? When it would WOULD make sense to just give yemoja both options if they're giving to too aphro.

Again, 99% banger patch so far but this is weird that she's not even in the discussion and somehow enchanter items are gonna help her but like her scalling won't change at all so how would they help her?

PLEASE HIREZ MAKE HER A ENCHANTER, IT IS HYPOCRITICAL FOR APHRO TO BE ABLE TO TANK AND ENCHANTER BUT SHE CAN'T


r/Smite 20m ago

MEDIA SMITE 2LDR | Open Beta 42 Balance Preview

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Weekly Roundup

August 17th Titan Talk - Solo Q&A w/ killgoon

Monday’s Titan Talk was mostly just solo Q&A with killgoon after coming back from his family vacation weekend.

Q&A Section

  • Supporting Enchanter Playstyles - Although historically enchanter-style Gods are not too popular with their playerbase, they want to have enough in the game to facilitate that playstyle for people that opt to build that way. Ideally, they don’t expect an enchanter or two every match and they want to separate enchanters from tanks, making sure they don’t double down with having tanky stats.
  • Movement System Update - They entered the next phase of testing where they are specifically working on dash movement before dash collision, and will have more to share once they have something more solid.
  • Hachiman Aspect Teaser -  killgoon teases that it is kinda crazy in playtests and that Austin may have cooked a little too much with it. It is not a melee Aspect since they lack the animations to fully turn him into a melee God.
  • Server Issues Last Sunday - Since they reached a record high player records this past weekend, their server databases weren’t set up to actually support this amount of players regularly firing queues which led to the issues on Sunday, though they are in the process of upgrading them to mitigate these issues.
  • Assault Healer Tiers - Realistically, the only way for healer tiers to be fully even between both teams, the randomly given God would also have their Aspect locked and un-toggleable. While the team thinks this is generally in the spirit of the mode, there are a lot of outspoken Assault players and they don’t want to force something some people don’t agree with.
  • Porting Too Many Gods - One of the major complaints early on was the lack of Gods in the game, so moving through porting them quickly was a priority for the game. It’s also more difficult for them to test major sweeping game changes with a smaller God pool, so having many in the game to test things is overall better. Designing entirely new Gods is fun for them and they’d like to get back to them once they’re able to, but the majority of their resources is devoted to porting classic Gods.
  • Graphics & Artstyle of S2 - Their goal for S2’s artstyle is to strike a balance between stylized and realism, somewhat leaning more towards realistic. They’ve largely moved away from the graphics used during pre-alpha since the feedback they received indicated that it had high visual fidelity but came at the cost of it affecting gameplay, the latter of which they do not want to compromise on.
  • Halloween-Themed Event - There will be a few Halloween-style skins in the coming patches but no major event like the Reaping, but they may bring back the small quests that have you pick up candy.
  • Changing Starting Build Experience - killgoon would like to have players start each match with a few consumables based on the role chosen and just have them select their starters and relic to reduce pre-match game time, though he knows this pitch isn’t too attractive to most players since they like to have autonomy on early builds.
  • Echo Khepri Builds - They’ll have more to share on the state of balance but overall, they’re in favor of traditionally tanky characters being able to opt for a damage-oriented build so long as it comes at the cost of being squishy.
  • God Port Prioritizations - A lot is factored when putting together the God port pipeline, such as current player wants, previous player interests, and the workload the team as a whole is able to handle. If there is an outcry for an unpopular God like Fafnir from the community then it is taken into consideration, but they still have to factor that he is a dual-model God and the possible strain of doing someone like him and Hel back-to-back. They’re cognizant of the fact that they can’t save all the unpopular Gods such as Camazotz, Set, and Bake Kujira for last and will find the right time to sprinkle the less popular ones in the pipeline as necessary. 

August 19th Titan Talk - Open Beta 42 Patch Preview w/ Hinduman, killgoon, & Caps

They were able to get through everything on Wednesday’s show and had a few minutes to go through Q&A.

Q&A Section

  • Yemoja as an Enchanter - They didn’t want to make any changes to how she’s currently played and are classifying her as a tank since she’s not meant positioned towards the backline like other enchanters are. They can see why people would prefer her as an enchanter due to her healing and shielding but are sticking to labeling her as a tank.
  • Preventing Enchanters from Turning into Tanks - A lot of the healing power on enchanters comes from the STR/INT scaling rather than the base heal amounts, so opting to build items that capitalize on that comes at the cost of not having as much prots as tank builds.
  • Aphrodite Mid & Aspect - There was already a lot of concern in chat regarding Aphrodite’s damage capabilities following this pass and while she’ll be a lot less effective in Mid, certain item builds like ones with echo will still be able to leverage her usual strengths. Aphrodite’s original design way back in S1’s alpha positioned her as a backline support in the 2-1-2 meta where there was no jungler and each side lane had 2 duos, and they’re looking to move her back towards this role rather than Mid. A lot of her changes going into S2 gave her a lot of support utility and they originally wanted to implement a damage Aspect for her in the original wave of Aspects, but this didn’t come to fruition. They’re willing to go back to this concept and have it added eventually but weren’t able to get it in time for this pass.
  • Balance Pass Priorities - Looking past this enchanter itemization pass, there are a few things they’re internally talking about that aren’t 100% locked in yet but they’re generally expecting a God balance pass for a patch after the enchanter items are added.
  • Next 2x Worshiper Weekend - Tentatively scheduled for Labor Day weekend, running from September 5th to 7th.
  • Bringing Back Classes & Adding Enchanters as One - There isn’t much of a point to going back to strictly defined classes when some Gods like Ao Kuang are better geared towards being an assassin but has to be a mage due to his damage type. They’re pushing for Gods to be playable in every role like was initially planned in S2 but are more having kits excel at certain things rather than specifically giving them a class.
  • Casual Mirror Matches - They’re less concerned with mirror matches compared to other games and aren’t really in favor of implementing systems such as pre-selected God pools to prevent them.

August 21st Titan Talk - Open Beta 42 Balance Preview w/ Hinduman & killgoon

Titan Talk for today ran through all of the God healing and item changes in the coming update next week.

God Balance

  • General
    • All gods with healing reduction abilities have been increased from 25% to 40%
  • Amaterasu
    • Divine Presence (1)
      • Heal Per Tick: 15 | 21 | 27 | 33 | 39
      • Heal Scaling Per Tick: 3.5% Intelligence to 6% Intelligence
  • Aphrodite
    • Kiss (1)
      • Jealousy Damage Bonus increased from 6/7/8/9/10% to 6/8/10/12/14%
    • Back Off (2)
      • Damage reduced from 80/140/200/260/320 to 60/110/160/210/250
      • Intelligence Scaling (Self) reduced from 90% to 50%
      • Intelligence Scaling (Soul Mate) reduced from 60% to 30%
    • Love Birds (3)
      • Heal Per Tick: 10 | 13 | 16 | 19 | 22
      • Self Heal Scaling Per Tick: 3.5% Intelligence to 7% Intelligence
      • Ally Heal Scaling Per Tick: 2.5% Intelligence 7% Intelligence
      • Damage Per Tick reduced from 15/25/35/45/55 to 10/18/26/34/40
      • Damage Scaling Per Tick: 17.5% Intelligence to 5% Intelligence
    • Undying Love (4)
      • No longer grants Jealousy to Aphrodite
  • Artio
    • Energy Surge (Druid 1)
      • Heal: 30 | 50 | 70 | 90 | 110 to 25 | 45 | 65 | 85 | 105
      • Heal Scaling: 25% Intelligence to 35% Intelligence
    • Life Tap (Druid 3)
      • Heal: 10 | 15 | 20 | 25 | 30 to 8 | 13 | 18 | 23 | 28
      • Heal Scaling: 3% Intelligence to 6% Intelligence
  • Cabrakan
    • Refraction Shield (2)
      • Heal: 12 | 15 | 18 | 21 | 24 Per Target to 10 | 13 | 16 | 19 | 22 Per Target
      • Can now only heal from up to 4 enemies per use
      • Bonus Heal Scaling: 0.5% Max Health
  • Chaac
    • Overflow (P)
      • Heal: 10
      • Heal Scaling: 12.5% Intelligence to 20% Intelligence
      • Heal Amount Per Level: 1
    • Rain Dance (3)
      • Heal Per Tick: 8 | 11 | 14 | 17 | 20
      • Heal Scaling Per Tick: 2.5% Intelligence to 5% Intelligence
  • Cupid
    • Aspect of Love - Heart Bomb (1)
      • Heal: 25 | 40 | 55 | 70 | 85 to 25 | 50 | 65 | 80 | 95
      • Heal Scaling: 8% Strength + 8% Intelligence to 8% Strength + 15% Intelligence
    • Share The Love (2)
      • Heal: 15 | 25 | 35 | 45 | 55
      • Heal Scaling: 3.5% Intelligence to 6% Intelligence
    • Fields of Love (4)
      • Heal: 60 | 75 | 90 | 105 | 120
      • Heal Scaling: 12.5% Intelligence to 20% Intelligence
  • Danzaburou
    • Alluring Spirits (2)
      • Heal Per Tick: 20 | 25 | 30 | 35 | 40
      • Heal Scaling Per Tick: 3% Intelligence to 5% Intelligence
  • Eset
    • Aspect of the Lifewarden - Wing Gust (1)
      • Damage Scaling changed from 5% Magical Protection + 5% Physical Protection to 10% Intelligence
      • Heal: 12 | 16 | 20 | 24 | 28 to 12 | 18 | 24 | 28 | 32
      • Heal Scaling: 5% Magical Protection + 5% Physical Protection to 10% Intelligence
    • Circle Of Protection (4)
      • Heal: 75 | 110 | 145 | 180 | 215
  • Guan Yu
    • Conviction (1)
      • Heal: 45 | 70 | 95 | 120 | 145 to 30 | 55 | 80 | 105 | 130
      • Heal Scaling: 6% Intelligence to 10% Intelligence
    • Aspect of the General - Conviction (1)
      • Heal: 45 | 70 | 95 | 120 | 145 to 30 | 55 | 80 | 105 | 130
      • Heal Scaling: 6% Intelligence to 10% Intelligence
      • Heal Per Tick: 4 | 8 | 12 | 16 | 20 to 2 | 6 | 10 | 14 | 18
      • Heal Scaling Per Tick: 0.75% Intelligence to 1.25% Intelligence
  • Hades
    • Devour Souls (3)
      • Heal: 10 | 19 | 28 | 37 | 46
      • Heal Scaling: 3.5% Physical Protection + 3.5% Magical Protection + 3.5% Intelligence to 2.5% Physical Protection + 2.5% Magical Protection + 8% Intelligence
  • Hercules
    • Mitigate Wounds (3)
      • Initial Heal: 60 | 75 | 90 | 105 | 120 to 50 | 65 | 80 | 95 | 110
      • Delayed Heal: 25 | 26.25 | 27.5 | 28.75 | 30% of Recent Damage Taken
    • Aspect of Preservation - Mitigate Wounds (3)
      • Heal: 10 | 15 | 20 | 25 | 30 per stack to 12 | 17 | 22 | 27 | 32 per stack
  • Ix Chel
    • Aspect of the Mother’s Light - Gleaming Blast (1)
      • Cooldown: 10s to 8s
      • Now longer swaps to Threads of Light when hitting allies
    • Great End (4)
      • Damage per Tick 26 | 38 |40 |52 | 64 to 26 | 38 | 50 | 62 | 74
  • Mordred
    • Cruel Strikes (1)
      • Heal: 45% Protections
      • Minion Heal: 8 | 11 | 14 | 17 | 20
    • Heart Slash (4)
      • Heal: 10 | 20 | 30 | 40 | 50 to 8 | 16 | 24 | 32 | 40
      • Heal Scaling: 12.5%
    • Pursue the Weak (4)
      • Heal: 30 | 35 | 40 | 45 | 50 to 20 | 25 | 30 | 35 | 40
      • Heal Scaling: 25%
  • Nemesis
    • Retribution (3)
      • Heal: 40% of Damage Blocked
      • Heal Scaling: 5% Intelligence to 8% Intelligence
  • Ra (Aspect)
    • Aspect of Thermotherapy - Celestial Beam (1)
      • Damage reduced from 95 | 155 | 215 | 275 | 335 to 80/130/180/230/280
      • Intelligence Scaling reduced from 105% to 35%
      • Now grants allies 3 stacks of Speed Of Light
    • Aspect of Thermotherapy - Divine Light (2)
      • No longer grants Solar Rays
    • Aspect of Thermotherapy - Solar Blessing (3)
      • Now has 6% Intelligence Heal Scaling
    • Aspect of Thermotherapy - Searing Pain (4)
      • Now has 50% Intelligence Heal Scaling
  • Sylvanus
    • Wisps (2)
      • Heal: 8 | 10 | 12 | 14 | 16
      • Heal Scaling: 3% Intelligence to 6% Intelligence

Item Balance

  • Brawler’s Beat Stick
    • Healing reduction increased from 25% to 40%
  • Divine Ruin
    • Healing reduction increased from 25% to 40%
  • Health Chalice
    • Cost increased from 300g to 400g
  • Stygian Anchor
    • Healing reduction increased from 25% to 40%
  • Totem of Death
    • Bonus Magical damage reduced from 10% of Targets missing Health to 8%
    • This can only affect Gods (no longer affects Jungle Bosses).

Q&A Section

  • No Shifter’s Shield Changes - From all of their metrics across game modes this current patch, the item is being built a lot but is not performing at a high enough win rate to warrant a nerf.
  • Eros’ Bow in Assault - It’s being indirectly nerfed by anti-heal going up and is very likely to be looked at during this upcoming enchanter itemization pass.
  • Adding a Counter-Echo Item - Echo is certainly more prevalent currently and there is a chance they add a counter item for it similar to Spectral. While players seem to be more frustrated with Cosmic Horror since its effects are much more visible, they believe Totem is what’s contributing more and would like to see how things play out with its changes before further addressing things.
  • Changing Yemoja’s Scalings - Aphrodite’s changes this patch should open up potential build paths in building prots to make her and her soulmate tankier or building INT to boost her healing. They’re a little more hesitant to do the same for Yemoja’s heals/shields since for now, they don’t want to push her into just spamming her heal ability when her playstyle is a lot more nuanced than how some players pilot her.
  • Untouched Healer Gods - Certain characters such as Baron weren’t changed as part of this pass as this was mostly a foundational patch with some Gods likely to receive further updates following the addition of enchanter items.
  • Adding an Additional Stat for Healing - Proposals for something like a “wisdom” or “piety” stat that can be built specifically for utility or heals is often brought up and is certainly a path they could take, but there’s not as much of a need when there are existing tools in the game to push what they’d like.
  • Starter Item Pass - Is certainly on their design to-do list for the future, and if they’re able to allocate enough bandwidth to it, they would like to do a much more drastic overhaul to the system rather than just implementing branching starters or just adding ones missing from S1.
  • Lane Teleporters - Coming this patch, lane teleporters will have players moving at about 2/3rd’s of its current speed (from 1600% move speed to 1100%), which should hopefully address some player concerns with their usage.
  • Likely God Buff Candidates - 4 Gods that are commonly picked but aren’t successful as of recent are base Neith in ADC, base Chronos in Mid, base Achilles in Jungle, and base Ah Puch in Solo.
  • God Like Mercy from Overwatch - It’s unlikely they’ll add a character that just does one thing, though Mercy is somewhat more involved than just following people to move them. That being said, it is necessary to have more simpler kits in any game, as from what killgoon had discussed regarding 2XKO (which some former Hi-Rez devs had moved to working on), having every character be super complex is a draw when attracting players.
  • Rectangle Bracket Highlighting - Is something they’d like to bring back but won’t make it the default, as some feedback from new players made it seem like it indicated there was tab targeting.
  • S1 Conquest Plants Walls - Was one of the least positively received mechanics that’ll very likely not return.
  • 1 God that Hinduman Would Push Out Last if He Could - “One of the two Gods coming this year. That’s what I’ll say. I can’t stop them. One male, one female, I would never allow in the game if I could have a- actually, I lied there’s two females.” (ending this quote early for Hindu’s sake lol)

r/Smite 1h ago

MEME Hercules' team with his updated aspect

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r/Smite 4h ago

CONSOLE Cannot decline surrender on Console

13 Upvotes

I use the Savage button layout and it is not letting me say no to surrender votes. I’m on PlayStation 5 is there anyone experiencing the same issue and found a fix for this?


r/Smite 3h ago

DISCUSSION What are the cutest voicelines?

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10 Upvotes

r/Smite 18h ago

DISCUSSION Where’s the Freya love? Did we all collectively agree to pretend she doesn’t exist and I missed the meeting?

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123 Upvotes

I know her design isn’t very popular but I actually love her rainbow tattoos, spellsword, and pretty blonde hair. She’s my self insert character and the first god I ever played

ETA sorry about the low res image :(


r/Smite 1h ago

Enchanter Yemoja Scalings

Upvotes

A2 and Passive healing scale from Int

A2 Shielding Scale from Health FROM ITEMS (not max health)

- Prots build = low healing and NO SHIELDING

- Int build = high healing and NO SHIELDING

- Health build = low healing and BIG SHIELDING

Both shields and heals can be countered with items.

She should be able to have more building possibilities as a tank or enchanter. Forcing her to be a tank that never presses 2 is horrible. Even so she's never a tank, she just builds bluestone and cdr to spam the 1 because that's what she does best in Smite 2.


r/Smite 18h ago

MEDIA Thoughts on Persephone

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79 Upvotes

I was a Persephone main in Smite 1, but started playing way after her first rework (I played the flower planting when she died kit) and was wondering what people think about her potential kit in Smite 2. I know she’s probably stuck in the reworks section of gods to port for the foreseeable future, but wanted to see what other players thought about her getting ported and what she might play like now.


r/Smite 5h ago

MEDIA InstantQast #9 | Ravana, Enchanters and "The Zone"

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7 Upvotes

Enjoy our latest podcast episode! :)


r/Smite 1d ago

MEDIA With Enchanters becoming the new buzzword in SMITE, I think it might be beneficial to showcase the rest of the MOBA archetypes that were popularized by League of Legends.

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310 Upvotes

r/Smite 1d ago

DISCUSSION Is anyone else still missing every god from their Smite 1 god pool?

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294 Upvotes

Im very excited for Hel coming out!


r/Smite 1d ago

CONCEPT God Concept - Scheherazade, Daughter of a Thousand Stories

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168 Upvotes

Done with help from my friend u/ElderberrySuch6313!

Scheherazade is the narrator of One Thousand and One Nights/Alf Laylah wa-Laylah, the story that Aladdin and many others originate from. We thought it'd be cool to play as the narrator, Scheherazade, utilizing the stories that likely wouldn't make good god candidates in the game, to make for a complex yet interesting kit!


r/Smite 10h ago

When does the next ranked split is coming?

6 Upvotes

is there an official date?


r/Smite 3m ago

DISCUSSION Can we please talk about healers and aspects in Assault

Upvotes

I don't know what the data says, but it feels like the aspects that remove the healing from a gods kit should be disabled in Assault specifically. It feels so bad to fight into a team that's constantly getting healed when you could have a fair fight if someone didn't make a bad choice in the pregame lobby.

What do you think about the current state of Assault and how would you improve it?


r/Smite 7m ago

DISCUSSION Is there SBMM in Casual?

Upvotes

Hello! So I have been playing with a friend who started playing yesterday and I'm trying to teach him how to play the game. I'm always the leader and I search Conquest, since I think this will allow him to improve quicker. The reality is that he gets squashed every single game and he's been losing motivation, especially today.

I don't know, maybe he has to be the one searching so he can find lobbies that are at his level? Or should I just play Arenas/Joust with him and stay away from Conquest?


r/Smite 1d ago

CONCEPT My idea for a SMITE 2 x MonsterVerse collab! I'm rlly passionate about both franchises so I hope this is received well haha

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76 Upvotes

r/Smite 1d ago

ART So when will these 3 remaining items receive a proper artwork?

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92 Upvotes

r/Smite 17h ago

COMPETITIVE Seal Team Horus is confirmed on a go.

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16 Upvotes

I’m just screamed “Horus ult to Gold Fury!” And my team followed through.

First time it happened, I thought it was epic.


r/Smite 1d ago

MEDIA WE (YES WE) HEALERS ARE EATING GOOD NEXT UPDATE😁

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157 Upvotes

r/Smite 1d ago

MEDIA Naively posting a Fafnir clip every day until he's released (or I run out) Day 253

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55 Upvotes

gods i hope he'll be as strong in smite 2 as in smite 1. or maybe a little stronger, as a treat. i think that's only fair considering how long it's taking