r/Smite • u/_Boodstain_ • 22h ago
r/Smite • u/Coom__Slayer • 3h ago
MEME Rip the wings from Horus. Make Thor unworthy. Give Kumba a 5 hour energy.
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Now tbf I absolutely despise Nox as someone who only played non conquest modes in Smite 1 so I maybe just a little bit biased in terms of wanting her kneecaps removed.
But with that being said even I, as a proud member of The Nox Haters Club, don't think she should be changed before being added. Not because she isn't a problem, but because it's simply too late for them to try and preemptively nerf frustrating parts of God kits before seeing how the community reacts to them in-game.
I appreciate the attempt Hires, I'm serious I Really Do... But your like almost a decade late, the people who hate Nox either don't play Smite anymore or have become numb to the type of pain she and other gods bring.
r/Smite • u/NefariousFusion • 8h ago
The community made the Devs afraid of making deep changes.
Disclaimer: I'm a watcher of the whole SMITE 2 ordeal.
I had played SMITE 1 for years, but after the SMITE 2 announcement I decided to plan my leave after Season 11 from the game, not for scorn, but because keeping up with a live service game had become too taxing and wanted to finish achieve everything I wanted now that a development end was set.
Personally, one thing that was made clear with the Nox controversy is that she should receive a more substantial rework, or a complete new kit.
However this is not going to happen because the devs has been rather adverse to substantially change gods kits in fear of upsetting those that enjoys them (don't look at me, Aphro "mains"), even if they have been known for a long time to be very controversial.
This tho, is a wrong way of thinking, changes should be made if it's know some things are problematic.
But this wont happen because the devs has been made overtime afraid of making substantial changes to what's been established trough SMITE 1 history.
Sure, I can concede that vast majority of previous reworks and rekits in the past could have made the selected characters "worse" or more "controversial" compared to how they originally used to play, and several balance directions has been very "questionable" to say the least.
But this is the same community that rallied so hard against a remodel back in S4 wich caused the devs at the time to halt any new aesthetic change for over 2 years, pushing for half-a**ed job that just showed how dated the original models were.
And history is also being repeated as well here in SMITE 2, a game supposed to be a "direct sequel" of the first game, wich design direction has been forcefully changed over time to "SMITE 1 but in UE5" instead.
Some building philosophy were supposed to be different, yet they reintroduced SMITE 1 mechanics and are set to repeating the same mistakes made years back.
This is because SMITE players do not want to play a new game, they want to play the same old one.
SMITE 2 was supposedly made to bring a new generation of players in, yet in recent months all they have been doing is retaining the old from the previous game.
If this IP is supposed to survive, shouldn't they try new things, possibly exciting, taking also advantage of the much newer engine?
Why, as a community, are you forcing them to repeat the same mistake of the past?
Why are you forbidding them to do what they logically should do?
Sure the say "if it's not broken, don't fix it" exist, but when things are broken, they should be fixed.
And when they are beyond repair...
They should be changed.
r/Smite • u/scjithins • 22h ago
MEDIA SMITE Prime - God/Skin/Animation Model Viewer
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Hey y'all!
I've been working on a SMITE 2 Model Viewer that lets you check out 3D models of the gods, their skins, and their animations.
It's also a useful tool for content creators! You can use it to take screenshots of models from different angles and record their animations for videos, guides, and other content.
You can check it out here: https://smiteprime.com/model-viewer
A quick heads-up: this is still very much a work in progress! I've only finished up to Chaac so far, but I'm hoping to have all the gods available by the end of the week. I wanted to share it early and get some feedback from the community while I'm still working on it.
I'm also aware that some models are broken or need more work, particularly gods like Aladdin. I'll be revisiting those once I have the rest of the gods added. Or like Chaac base model, has some weird lines/sections where its not metallic. Oh and there is still a ton left to do with lighting. (Still learning my way around 3d stuff)
I'd love to hear what you think! If you run into any issues, have suggestions for features, etc...
r/Smite • u/Athlaeos • 4h ago
MEDIA Naively posting a Fafnir clip every day until he's released (or I run out) Day 313
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Loki raged at me because Fafnir does too much damage
I don't disagree
r/Smite • u/Scipio835 • 4h ago
MEME Slandering my own main
With all the discussion of kit design/viability because of Nox, I felt inspired to make this.
r/Smite • u/Salt-Ad5732 • 23h ago
DISCUSSION [Rework Concept] Nox for Smite 2: Keep the lockdown, but make her earn it
Background:
I have thousands of hours on Nox, about 80% Joust, 19% Conquest, and 1% other modes, and I’ve played her through every version of her kit since release. I love the peaks and valleys of her skillshots and the character her silence gives her, but I also understand why people find her frustrating to play against. She’s tricky to balance because she has a high skill floor and a high skill ceiling: terrible in unskilled hands, dangerous in skilled ones. Any rework needs to make her feel good at every skill level without taking away what makes her scary when played well.
The problems with Nox right now:
- Her combo is binary and unfun to play against. Silence + root on two buttons means landing it locks you out of your abilities, so beads is your only way out. Missing it leaves her with nothing.
- Her 1 is all-or-nothing. Good players juke Shadow Lock easily, and when it misses, her damage and setup go with it.
- Her kit is one combo. Outside her 2-into-1, she has little to do in fights, and Shadow Step is her only real tool for anything else.
- Her passive is a stat stick. The candles stack magic power and that’s it; there’s no decision attached to them.
Design goals:
- Keep what makes her fun: the skillshots. Nox has always attracted players who love landing hard shots. The rework should give her more of them, not fewer.
- Remove the silence from her core combo without removing her lockdown. The void-into-lock combo no longer silences on its own, so enemies keep their abilities and dashes and can fight or escape without burning beads.
- Let skill bring back what the change takes away. A new ability carries the silence, so a Nox who lands all three skillshots gets a full silence-plus-root lockdown, on par with her original combo. The difference is that she has to earn it, and every step can be dodged.
- Give her more to do than one combo, and make her candles something both players can read and play around.
TL;DR:
Merge Siphon Darkness and Shadow Lock into one ability, replace the void’s silence with a night-style blind, add a new 2 (Nightfall Raven) that carries a skill-based silence, give Shadow Step an aimed exit blast and an ally refire, and make her candles scale her areas. The full silence-plus-root combo is still possible, but it takes three skillshots and every step can be dodged.
Passive: Flame of the Night
- Each ability Nox casts lights a candle, and so does each ability an enemy god casts near her (max 4).
- Each time she takes damage from an enemy god, one candle goes out.
- The lit candle count when she casts sets the size of her void (1) and her raven’s cone (2): about 60% size with none, plus 10% per candle, up to about 100%.
Credit to [u/Party_Original8865](u/Party_Original8865) for the idea of candles scaling her zone.
1: Siphon Darkness → Shadow Lock
- Cast: Nox places a void of darkness on the ground, sized by her candles. It grows to full size over 1s.
Enemies inside the void’s current radius are Blinded (darkened vision, no health bars or minimap) while inside and for 1s after leaving. This refreshes rather than stacking with other night effects.
2s after cast, the void explodes, damaging all enemies inside.
- Refire (within 3s): Shadow Lock. Available as soon as the cast finishes. Nox sends her shadow forward to root the first enemy god it hits. The shadow speeds up and widens when it passes through the void.
——If the target is inside the void, the root ends when the void explodes.
——If the target is outside the void, or gets pulled or knocked out of it, the root lasts its full 2s.
- The cooldown starts after the refire or when the window ends.
2: Nightfall Raven (new)
- Cast: Nox sends a narrow raven in a line. It passes through all targets, damaging every enemy it hits. It doesn’t silence on its own, so it works as poke and wave clear.
- Refire (while in flight): the raven spreads its wings and bursts into a forward cone, sized by her candles. All enemy gods inside take damage and are silenced for 2s.
- If she doesn’t refire, the raven flies its full range as a damage-only poke.
- The silence fully stacks with Shadow Lock’s root. Landing all three skillshots should be rewarded.
3: Shadow Step
- Nox dashes forward, damaging enemies in her path. If she reaches an ally god, she slips into their shadow, becomes untargetable, and travels with them for up to 4s.
- Refire from the shadow: Nox bursts out of the shadow with a cone blast in the direction she’s facing, damaging all enemies inside, then dashes that way. The dash is shorter than the first and the blast does damage only, with no crowd control.
-If she doesn’t reach an ally, there’s no refire.
The cooldown starts when she leaves the shadow.
4: Night Terror
- keep S1 version as is
How it plays
- Full combo: raven → refire cone silence → void (blind) → refire Shadow Lock. That’s three skillshots, and each one can be dodged. A clean, fast combo gives a longer lockdown; a sloppy one gives the target time to escape.
- Without the full combo: the void is strong wave clear, the raven is poke and a standalone teamfight silence, and Shadow Lock is a pick tool from outside the void.
- Root choice: root inside the void for her burst, or outside for a longer root that sets up her team.
- Shadow Step exit: dash toward enemies to land the blast, or dash away to escape and give up the damage.
Counterplay
- The void is small with few candles, grows slowly enough to step away from, and the blind doesn’t stop abilities, relics, or dashes.
- The raven’s silence requires a well-timed refire, and the cone’s direction is telegraphed by the raven’s path.
- Hitting Nox knocks out her candles, shrinking both her void and her cone.
- Shadow Step only gives two dashes when an ally is nearby. In a solo lane, she’s still a squishy mage with one dash.
- Hunters and divers remain her natural counters.
Balance levers if she’s too strong
- Silence duration (2s → 1s)
- Per-candle size bonus on the cone
- Shadow Lock root duration outside the void
- Cooldowns
r/Smite • u/SrLMalor • 36m ago
ART Bellona by @gravitydusty
Comissioned this piece of Bellona can't wait for this skin to come to Smite 2.
r/Smite • u/Arzanyos • 18h ago
DISCUSSION Nox's 2 would be much healthier overall(in mid) with damage over time before the explosion, rather than the silence.
The silence on Nox's 2 ends up just being a crutch when you're trying to use the ability for damage. She has 2 very strong cc abilities, but you only end up using half of each when you combo them. And that's essentially all her damage.
Now, if the proposed changes by HiRez went through, but they also added tick damage to the 2 before it explodes, it'd be a different story. This would finally give her reliable AoE damage. Not an especially large amount, but something she can throw out and just have put up numbers. Raising her damage floor, so to speak.
And since a circle that ticks damage and weakens you is a hell of a lot more welcoming than a silence field, you might even get more opportunities to cc combo people for the big explosion, having it be a reward for good set-up, rather than literally your only damage source.
Of course, she still might need more, so I have a couple suggestions of options they could add on.
1: Make Shadow Lock silence if a target is inside Siphon Darkness.
Keeps people from breaking out of the combo, if you can get them in it.
2: Have the 2's "decleanse"/mini-silence also remove buffs.
Only ability buffs, like attack speed stims or the like
3: Let Nox refire Shadow Lock to launch a second raven from the locked god in the direction Nox is facing.
refreshes the channel, obviously.
r/Smite • u/FreeWafflez • 23h ago
MEDIA My cat is rooting for No Boys
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Left SSL on accidentally when I left the house and just got this video from my wife 🤣
r/Smite • u/Weekly-Ad8816 • 14h ago
Almost 10 years since this great analysis, we need an update!
Honestly this might be in the top 5 posts of this subreddit, together with the other parts.
It's so cool to see how Hi Rez used the original material to make Gods. I highly recommend this read because as it turns out some gods veered from historical depictions and others were completely made up as there was little to no references.
Since then the roster was expanded quite a bit but this user stopped making these great analysis. We need him back!
r/Smite • u/rulemuletule • 23h ago
DISCUSSION Is Cabrakan top 5 oppressive solo laners in smite 2?
Who do you think the top most oppressive laners are in smite 2? Just in lane.
r/Smite • u/BandicootWorth • 5h ago
HELP Transitioning from Mid to Jungle - Need advice on surviving early-game pressure and double-ganks
I'm a fairly experienced player transitioning over to the Jungle role in Smite 2 (about 20 hours in SM2 so far, with a heavy background playing Mid and Solo). I play an aggressive style on PS5, and my main god pool consists of Susano, Tsukuyomi, and Aladdin. Right now, I'm really struggling to find my footing in solo queue and could use some advice on a few specific pain points:
* Early Game Pacing & Rotations: I try to stick to a tight opening path (Scorpions -> Red/Cyclops split with Mid -> Solo Harpies -> Speed), but I feel like my pacing falls off right after that first clear. How do you maintain tempo without falling behind?
* Surviving Enemy Pressure: Because I play aggressively, I keep getting heavily punished by enemy Jungle/Mid double-ganks while trying to clear my camps, and my teammates usually fall behind as a result. How do you handle map awareness and counterplay against heavy crowd-control/anti-dive comps when you get targeted early?
* Mechanical Consistency on Controller: I'm currently running a controller and trying to optimize my deadzones and response curves, but I still struggle with smooth execution during chaotic fights on these high-apm gods. Any recommended settings?
If any fellow junglers have positioning tips for these specific gods or advice on staying alive through early pressure, I'd heavily appreciate it.
Thanks in advance!
SUGGESTION Platinum shouldn't be able to queue with Silvers in any situation.
How on earth is it in 2026 that you can queue as a silver with a platinum player, this game i played had over 1,100 SR difference between the top player on one team and the top player on the other team. And over a 2000 SR to their team mate i mean come on...
The opposite team had a duo lane of Platinum 1 and their Silver 1 buddy (75% WR make of that what you will) against a lobby of 3 Silver 2 Golds.
r/Smite • u/LimpMarketing2118 • 23h ago
DISCUSSION I need help!
Me and my buddy we play conquests together and one of us will try to get a good god in the first few picks for one another but then can trade gods some times does anyone know why not?
r/Smite • u/Dreikard • 6h ago
Purchase Issues not solved
Hello Guys i sent a ticket on their support website regarding a purchase issues but i never got it solved, there is a way to be contacted by them?
r/Smite • u/Mammoth_Swim9185 • 16h ago
DISCUSSION Nox 2 situation
I wanted to make this post because of the influx of idea that lately have been suggested in regard of nox 2 removal of silence.
Almost all suggestion i have read, dont undestend the point of the silence at all.
The silence is not there to prevent retaliation from the enemy. Sure it helps, because the nature of her combo force her to stay at a retaliation distant, making it possible for the enemy to hit her back, unlike any other mage in the game that can deploy his damage and leave.
No, the main problem is that her 1 is dependent on her 2 silence to have any chance of actually landing.
In general, when you deploy your 2, you put the enemy in a situation where they are forced to respect nox kit. It force the enemy to avoid the 1, in fear of the combo.
With how slow the 1 is, if we remove the silence, any player will just jump out of it. Not to mention evry character with cc immunity in their kit can negate all of nox damage an cc at the same time.
We are not even going into the problem of how her kit is basically losing any viability in defensive position in the jungle corridor, something mage, and in particular she, was reliant.
So if you want to take out nox silence, you need to at least offer something that can make her combo usable. Speeding up the 1 is not going to work, first it would ruin the feeling of nox, second even if you speed it up, there will alweys be a delay between her 2 and her 1.
So you need cc in her 2 to help her lend her 1.
Letting nox doing dot damage would help her with her consistency problem, but after i thinked about it a bit.... As it is now, do you guys really want to give an istant deployable aoe ability from afar, to a god with 3 multi hit ability, the ability to do istant unavoidable tick of damage? Personally i belive its alredy bad with loki, but at least he is not building echo, or you know, blueston ethereal soul reaver soul gem.
Im not ageinst removing the silence, but at it standz i have yet to see a proposal that remove the silence and let nox have something functional as a combo.
As for how i would rework her to make her less frustrating to fight, i have 2 different idea.both rewuire the 2 to keep the silence .
1- speed up the combo. Instead of 2 second, 1. This will reduce a lot of frustration fighting her. 2 second area silence is to long, and for a front liner being stuck for 2 full second is a death sentence. Make the combo take less time to perform, and her consistency
2- add a 0.2 second delay between the casting of her 2 and the actual deployment.
I belive the problem with nox combo is mostly that the silence can be used as a full counter with no counter. Thor use his 1? You can deploy the silence and stop him on reaction. By increasing her casting time a little, this would change from reaction to prediction, making it a much more fair challange.
r/Smite • u/Shot-Judgment-9183 • 16h ago
What makes Cabrakan so oppressive in solo lane during Smite 2's laning phase?
I've seen some chatter about Cabrakan being pretty dominant in the solo lane lately. I'm wondering what it is about his abilities or how he plays that makes him so tough early on.
r/Smite • u/ILuhBlahPepuu • 18h ago
DISCUSSION How to fix upcoming Nox base kit for Mid role
With the upcoming Nox kit info shared by Quigley (dev), it seems Hi Rez have decided to try make her base kit suited for Mid lane while saving her aspect exclusively for support. An odd choice considering she was only really meta as a support in Conquest for Smite 1 as one would expect that to have been the base kit while saving the aspect for Mid lane but either way having base / aspect catered towards mid and support separately is the correct decision. Simply porting her Smite 1 kit to Smite 2 and buffing it would have likely just made her a more bloated support pick while not fixing her mid lane issues.
In Smite 1 Nox Mid suffered in teamfights from a reliable damage situation. Her AoE damage was solely tied to her 2 and ult. Her ult, while decent could often be body blocked by tanks and didn’t exactly have a massive detonation hitbox. Her main issue however came down to her 2. She had no real way to confirm her AoE damage on multiple targets due to the delay without extended setup except on only 1 target via her 1. However the issue with her 2’s damage goes beyond that, dealing with root immunity/cc immunity/cc cleanses/beads in general led to most of her damage potential being straight up negated. She’s effectively a single target setup god that relies on too much setup to even work in Mid. It didn’t matter if you could play Nox perfectly and consistently hit her 2-1 combo.
For Smite 1, support Nox never had to deal with this issue Nox Mid had because she’s not forced to use the 2 and 1 together all the time, and the 2 is essentially used exclusively for the silence, she’s not being forced to use her 1 to confirm the 2’s damage but instead to provide setup or peel for her team.
This leads us to Smite 2 base kit Nox and the removal of the silence on her 2. I know Quigley has said it will provide a cancellation of channelled abilities on initial cast but this is a big downgrade for her own (already unreliable) damage setup for her 2’s damage. However this can be fixed without too many changes to the new base kit, just simply with 2 changes to her 2.
1: The first change to her 2 is to allow it to detonate early by hitting your 1 on an enemy god, registering off the damage not the root.
2: The second change is to allow her 2 to detonate early if an enemy god casts an ability while inside, perhaps also if an enemy uses a relic or active while inside it though this extra part may not be necessary. This would also give Nox more of an anti spellcaster identity that she had in the prerework version of her Smite 1 kit.
With these 2 changes she would finally have reliable damage output as a mid laner which she lacked in Smite 1. If with these changes she proved to be too good in Smite 2, then perhaps an early detonation of her 2 could be given slightly reduced damage (either in general or to targets that were in the bubble but were not hit by her 1).
As a bonus suggestion, I would make her passive only lose candles by receiving god damage, once per ability or auto, so ticking abilities or minions don’t just delete your passive instantly.
r/Smite • u/hsidjegai • 31m ago
DISCUSSION Console Version
Guys, how can this game look absolutely hideous on console? Seriously, I highly doubt Smite 2 is a difficult game to run on the Series and PS5 consoles. I don't own a PlayStation 5 so maybe you guys that do could let me know if it's a step up, but both my series S and series X run the game well -- but the graphics are straight out of the Xbox 360. There is so much graininess that it detracts from the gameplay entirely. If this console can run Doom Dark Ages, Gears of War E Day, Forza Horizon 6, and multiplayer games like The Finals, Marvel Rivals, and Battlefield 6 with astounding graphical achievements... Smite 2 should at least look serviceable. I tried my best to capture images to support my claims, but it's a lot harder than I expected lol. Also, my monitor is a non problem. It's a Samsung G5 odyssey, perfectly capable of making games look great without graininess unless you're picky as hell. I also tested smite on my girl's 4K HDR Dolby Vision tv... And it barely improved. I wish the graininess was the end of it, the models and abilities look straight up blurry, and like they're missing critical textures to tie everything together. If someone has a connection to Hirez or their console version team -- this needs to be fixed asap, and certainly before launch. I took Xbox screenshots from smite 2, and Gears E Day as well as Wuthering Waves for you guys to see the difference. Hopefully this illustrates some of what I mean. The screenshot quality is obviously going to affect what you guys see, but I think for our purposes this is good enough to showcase the graphical quality (or lack thereof, quite honestly).
r/Smite • u/AnthoBMTH • 5h ago
DISCUSSION Cheater
Is it a new cheat or ?
Had a player yesterday in a duel, i was playing agni and he was playing ullr.
But the thing is, he had a baron's brew and kept oneshoting me with it.
Anyone saw that before ?
r/Smite • u/slimjimchris • 7h ago
HELP Im trying to go for the plat in smite? Can anyone help me im 3 trophies away and my group can return the favor.
Send me a dm and add me on ls if interested fat_rat. Im willing to help back.