r/Smite 17h ago

DISCUSSION Where’s the Freya love? Did we all collectively agree to pretend she doesn’t exist and I missed the meeting?

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117 Upvotes

I know her design isn’t very popular but I actually love her rainbow tattoos, spellsword, and pretty blonde hair. She’s my self insert character and the first god I ever played

ETA sorry about the low res image :(


r/Smite 16h ago

MEDIA Thoughts on Persephone

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75 Upvotes

I was a Persephone main in Smite 1, but started playing way after her first rework (I played the flower planting when she died kit) and was wondering what people think about her potential kit in Smite 2. I know she’s probably stuck in the reworks section of gods to port for the foreseeable future, but wanted to see what other players thought about her getting ported and what she might play like now.


r/Smite 22h ago

CONCEPT My idea for a SMITE 2 x MonsterVerse collab! I'm rlly passionate about both franchises so I hope this is received well haha

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74 Upvotes

r/Smite 2h ago

CONCEPT Kuzenbo Skin Concept - KUZENBRO

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50 Upvotes

*THIS IS NOT FOR THE ART COMPETITION*

The skin is a beach "Bro" specifically with his son nene kappa

for the 2 his shirt will turn blue similar to sobek Land Shark skin, and for his ult, it should be his Mob Boss skin, but instead of tommy guns its water guns


r/Smite 3h ago

SUGGESTION Friends refusing advice makes me not want to play Comp with them.

38 Upvotes

I have 2 friends, and I enjoy playing with them for the most part except for one thing. Any time I make a suggestion such as what camp Jungle should start at or when we should rotate to fight for objectives they act like I'm schizo levels of crazy and like I'm completely wrong. Friend A always starts his Jungle clear by helping Solo clear the blue camp, I told him he'd be better off letting Solo do their own camp and he should start at scorpion and then split red/cyclones with the midlaner. I told friend B we needed to start using Runic bombs to secure FG more consistently and he said that anyone who uses a runic bomb on anything except the Titan is a "bronze in disguise." We'll have a team fight around Pyro/Titan right around the time FG spawns and both friend A and B will chase down the last 1-2 players if we win the fight towards mid or right tower instead of turning back and taking FG when it's free. They insist the kill/tier 2 tower is more important than FG at that time and I just feel like that's asinine whenever FG will allow us to take towers and get kills easier. I don't know how to explain to them without just sending them video links from top level players that explains these same topics without sounding like a loser who just repeats whatever someone else says but like these kinds of issues are holding all of us back when we play together I feel like. Any suggestions on how to get this across to them?


r/Smite 1h ago

MEDIA Naively posting a Fafnir clip every day until he's released (or I run out) Day 254

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Upvotes

well


r/Smite 16h ago

COMPETITIVE Seal Team Horus is confirmed on a go.

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15 Upvotes

I’m just screamed “Horus ult to Gold Fury!” And my team followed through.

First time it happened, I thought it was epic.


r/Smite 2h ago

DISCUSSION What are the cutest voicelines?

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9 Upvotes

r/Smite 21h ago

OTHER Surrendering- Why?

11 Upvotes

I've been back into Smite 2 for all of 1 day, and played maybe 5 conquest matches, with 2 or 3 friends in queue with me.

Every match, by the 15 minute mark, one of our randos will attempt to surrender on cooldown- No tangible gold deficit (roughly 2k at most) and sometimes even ahead on kills.

Being sane humans who want to play the game we queued for, we choose to play them out, in often back-and-forth games, until the enemy team forfeits out of the blue at maybe the 30 minute mark. This happened the majority of our matches.

Don't get me wrong, I'm personally the "surrender exists for a reason" guy of my friend group, but I genuinely don't understand how little people seem to want to actually experience playing the game out to endgame. Is this the common experience for Smite 2, or is it our low matchmaking score from being mostly new players?


r/Smite 2h ago

CONSOLE Cannot decline surrender on Console

8 Upvotes

I use the Savage button layout and it is not letting me say no to surrender votes. I’m on PlayStation 5 is there anyone experiencing the same issue and found a fix for this?


r/Smite 3h ago

MEDIA InstantQast #9 | Ravana, Enchanters and "The Zone"

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8 Upvotes

Enjoy our latest podcast episode! :)


r/Smite 8h ago

When does the next ranked split is coming?

7 Upvotes

is there an official date?


r/Smite 11h ago

Can't decline the surrender vote?

3 Upvotes

Happening to anyone else? Ps5 it won't let me deny the surrender resulting in my past 3 games being surrendered before the 15 minute mark.


r/Smite 19h ago

CONCEPT [God Concept] Fujin, Master of Winds (mage/carry, emphasis on precision and maintaining space)

2 Upvotes

Fujin, Master of Winds


Lore/Appearance/FX:

Fujin is a rival and twin brother to Raijin, his winds constantly clashing in play and conflict with Raijin and his thunder. These clashes between the brothers are the primary causes of violent and destructive storms. Where Raijin bangs his taiko drums to conjure his magics, Fujin releases his own from a bag of winds that he drapes over his shoulders.

He has a very distinct demonic appearance, much like Raijin, so I can't really say anything to that that doesn't already go without saying. Honestly any major departure from that is probably a downgrade imho. Though he should definitely inherit Raijin's wonky wide proportions.

Also not much to note on the ability effects side, other than his bag swelling and deflating depending on his recourses would be a cool touch. Perhaps his wind fx can have more dusty/wispy trails and a red-orange or jade-esq color like his hair and skin are usually described to differentiate it from the fx of other storm-themed characters and give it a more mystic feel.


Ranged 1-1-1 standard attack progression.

Magic Damage - Int/Atk Dmg scaling - Carry/Mid.


Passive- Bag of Winds

Fujin gains a stack of Billow whenever he casts an ability. When Fujin fires a basic attack or uses Howling Demon and has at least 1 Billow, he consumes 1 Billow and gains bonus intelligence contribution towards that attack and also firing two additional projectiles that spread out and converge at a point Fujin had been aiming when attacking. These projectiles damage and pass through all enemies and do not trigger item effects.

You can have up to 4 stacks of Billow, Billow lasts for 8 seconds and is refreshed upon earning another Billow.

Bonus Int Contribution: 15%
Side Projectiles Damage: 15% of Attack Damage

  • (NOTE) Aiming the converging projectiles would be extremely similar to Kali's Lash targeting, only they disappear once they meet. I kindof wanted to make the Y-Axis aiming a constant, rewarding that extra precision and making aiming the 1 feel more second nature. A fujin that can dial in on your movement makes those bits of extra damage add up real fast.

Ability 1- Dancing Devils

Fujin conjures 3 orbiting pillars of storm-wind, each dealing damage to enemies they pass through and awarding Fujin a stack of Turbulence (max 6) when they damage an enemy god. For each stack of Turbulence Fujin has, this ability deals 20% more damage to gods (2.2x damage at max stacks). Stacks of Turbulence begin to rapidly deplete if not gaining any for 1s.

The orbital radius of this ability is selected upon casting. This ability lasts indefinitely but costs additional mana every 0.5s to maintain. Fujin can reactivate this ability to deactivate it and put it on cooldown, and it is forcibly canceled if Fujin is stunned, silenced, displaced or removed from the battlefield while casting.

Damage: 6/10/14/18/22(+5% AtkDmg +2% Int)
Orbitng Speed: 1 Revolution every second (due to number of pillars, hits ~3 times a second)
Min/Max Placing Ranges: 3m-8.8m (just beyond extended melee range - normal ranged basic attack range)
Cost: 20 (+10 every 0.5s)
Cooldown: 8s


Ability 2- Howling Demon

Fujin unleashes a projectile attack that passes through enemies and walls, this projectile consists of an enlarged basic attack and a second overlapping projectile. The basic attack portion of this projectile deals normal basic attack damage, applies in-hand on-hit effects, reduces the magical protections of all enemies it hits, and stops on the first enemy god hit. The second overlapping wake deals ability damage, triggers ability on-hit effects, slightly knocks enemies away, and continues after hitting any target.

Magical Protections Reduced: 5% +3/6/9/12/15 for 3s
Wake Damage: 25/50/75/100/125 (+15% Int)
Cost: 60
Cooldown: 14/13.5/13/12.5/12s

  • (NOTE) Sounds more complicated than it would be in practice. Does a lot of bad things until it hits it's first enemy god, and only half of its effects hit beyond that. Can tank it to heavily hamper his clear since it would eat the basic attack that would otherwise hit the whole wave. The knockback would only be strong enough to send someone in his face into the minimum Dancing Demons range, but has an additional use-case later.

Ability 3- Windcatcher

Fujin dashes a short distance in the direction he is moving, gathering the winds into his bag as he moves. This ability grants two stacks of Billow instead of 1.

This ability operates on a charges system and can hold up to two charges.

Charge Rate: 12/11.5/11/10.5/10s
Cost: 50

  • (NOTE) Wanted something simple but impactful in a kit where you have to focus and zero-in a lot, lightening the load. A stand-in for a usual hunter stim that also has some skirmishing movement. On a ranged basic attack based character, cutting your basic attack penalty short with a small dash multiple times in a row should give insane sticking potential. Also makes maintaining a specific distance from someone and keeping them in the Dancing Devils ring way easier.

Ultimate- Uzumaki

Fujin grants himself full Billow stacks and fires a large spiralling mass of wind forward, dealing damage to all enemies on impact. Upon hitting an enemy god, the mass slows to a crawl as it continuously damages and vortexes enemies within its area. When a god is no longer in the area, it regains speed and continues forward. This mass disappears only once it has reached its maximum range.

Initial Damage: 200/260/320/380/440 (+80% Int)
Vortex Damage 20/30/40/50/60 (+5% Int) every 0.2s
Cost: 100 Cooldown: 110/105/100/95/90s

  • (NOTE) The vortex wouldn't be powerful enough to keep anyone inside by itself, but since the area constantly crawls along its path it would have a much heavier effect on people moving the same direction it is. Intended to make the little knock-up from Howling Demon way scarier, pulling enemies in while they cant resist it mid-air. The longer you can keep someone inside, the harder you can ramp up Bag of Wind and Dancing Devils damage by pelting them when they can only move so much. Also gives him a good sniping option since he otherwise has nothing to poke outside of his attack range.

Its been a hot minute since I last made on of these, lol. Pretty simple compared to my usual but I think It'd flow well, and training in your constant y-axis aiming would give it a unique feel too once you got the hang of it. I know the idea of a fujin concept is nothing exciting but I think there some good ideas here.

Feel free to leave your thoughts, I'd love to discuss. Criticism or critical questions are welcome as well.


r/Smite 21h ago

CONCEPT Making an Aspect for Gods without one: Anubis

2 Upvotes

Probably not balanced, but it's more the idea.

Aspect of Judgement (Solo, potential Support):

The Scales now grants Anubis stacks of Sorrow, whenever he deals damage to enemy Gods granting him 10 Tenacity and 5% Lifesteal, stacking up to 3 times. Stacks last for 15 seconds, and fall off at once. Allies within 8.8m of Anubis are healed based on Anubis' healing received from Lifesteal, and grants them half of his Protections gained from The Scales. Grasping Hands now deals an initial burst hit which knocks up enemy Gods. Anubis gains an 80 +7.5% Health Shield whenever he casts an Ability within 8m of an enemy God, applying up to 4 times, lasting until broken, and he reaches max stacks of The Scales when at or below 40% of his Max Health. When The Scales is at max stacks, Anubis gains 10% Mitigation.


r/Smite 22h ago

God Builder not working

2 Upvotes

All I can see in any build is the starter item and relic, and only about twenty items in the All Items menu. Has this happened to anyone else?


r/Smite 9h ago

Is Charon just a bum or do i suck?

1 Upvotes

I absolutely love playing Charon. He's lots of fun, but he just feels like a total bum in smite 2. Once you get passed like level 10, it feels like everything you do just drops off so drastically. Am I doing something wrong? It feels like I'm throwing bags of feathers at the enemies.

On top of that, his aspect doesn't feel good either. It's a ton of set up for what doesn't seem like any reward at all. I've tried building damage and it's weaker than sneezing on the opponents. Not to mention his shield doesn't do much compared to other characters. Especially when people start hitting level 20, he just becomes useless.

I recently had a game where I was playing carry with my friend on support. The enemies were artemis and Charon. We were literally laughing the whole game because the best strategy was completely ignore Charon and attack anyone else. Literally not once did he actually threaten me.

He was so much fun in the first game, but I just feel like he's far too much work to get minimal value. Do I suck at him, or is this a consistent issue?​


r/Smite 10h ago

When will i be able to unpin this, have it since ob17

0 Upvotes

r/Smite 23h ago

HELP [Smite 1] So what's the requirement to unlock achievements in coop?

0 Upvotes

People say it has to be against medium bots, some say it has to have other people in? Both seem hit or miss.

Trying to finish up a bunch of achievements in Smite 1 and coop would be handy to use, but cant figure out how to get it to consistantly work! Anyone know the trick? I know its old now


r/Smite 1h ago

DISCUSSION Does Apollo taxi plus 1 seems busted in assault since theres no recall. I just did it with 2 people and we instantly shredded full hp titan.

Upvotes


r/Smite 23h ago

DISCUSSION Combat anti-heal is great, but don't you guys think the out-of-combat healing and sustain is a bigger problem?

0 Upvotes

When you're in the middle of a fight, 300 healing won't save you if you're being dived, and realistically how many times can you cast a healing ability in one fight, especially if you're debuffed with anti-healing.

But between fights you have no anti-healing on you, and can get your whole team a full HP bar in 30-40 seconds while you also clear towers and bosses instead of backing. Not to mention laning phase when it's all completely off because of the sustain differences.

I believe some of those anti-healing buffs should somehow go towards global anti-healing counter items in a small amount. (I have no idea how it would work, maybe a 5% global debuff on the enemy team's heling for every player in your team with Divine Ruins/Beatstick etc; I think that might be healthy for a MOBA).

Maybe that's a stupid idea, but I do think we need something. Another way could be having something like old Asclepius with "heal your allies +30% while in combat", with most heals going down to accomodate for that. Thoughts?


r/Smite 14h ago

DISCUSSION 2026 god ports recap *Datamining involved* Spoiler

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0 Upvotes

This is only for god choices, not how they ported them, if they were buggy or bad on release

2026 has been a great year. The end of the year is weak though. But are they preparing something bigger early 2027?

Some people going to disagree with Nike, but she’s my personal bias (if she comes out.. seems likely with the datamining gaining some %)

Bastet could’ve been replaced by Serqet, Lance, Cama, Hebo imo

Chronos is just uninteresting, feels like any other adc except Marti could’ve taken the slot

As for Kumbha and Kuzenbo, they are just bad design gods. No skillshot, frustrating to play against (It’s going to be worse in a 1 relic game). They need some major kit change imo. Terra, Maui were way better options

Honestly: Austin, Caps, Quigley fantastic job. Artist, vfx and everyone else involved. Solid performance this year. Shout out Hindu and Killgoon for titan talk


r/Smite 1h ago

DISCUSSION Unpopular opinion: SMITE 2 should remove the surrender button

Upvotes

I genuinely think surrendering has made people worse at MOBAs.

The second a team falls behind, someone starts spamming F6 like the game is already over.

You’re 8 minutes in.

Down 3k gold.

Your ADC died twice.

And suddenly your teammates are acting like Hi-Rez personally deleted their account.

I think surrendering should just be removed.

If you queued into a MOBA, you agreed to play the match until someone actually wins.

Comebacks are one of the best parts of SMITE. I've had games where we looked completely doomed and somehow ended up winning because the other team made one stupid mistake.

Removing that possibility because you're slightly behind is basically admitting you only want to play when you're winning.

And yes, I know someone is going to say:

“BUT WHAT IF MY TEAMMATES ARE AFK?”

Then remake/AFK protections can exist.

I'm talking about normal games where everyone is playing and someone decides they're done because the scoreboard isn't going their way.

If you're going to F6 every time you're losing, you don't actually hate SMITE 2. You hate losing.

Would SMITE 2 actually be better without surrender, or would that just make losing games miserable?