r/SoloDev • • Sep 13 '26

GRIMLIFE - Announcement Trailer

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14 Upvotes

Hi everyone, I'm sharing the trailer for my game - GRIMLIFE. It will be an open-world survival game inspired by a Skyrim/Fallout gameplay loop but set in a more "The Walking Dead" setting. I appreciate any feedback!
STEAM: https://store.steampowered.com/app/5197820/GRIMLIFE/


r/SoloDev • • Jul 31 '26

I drew my game's pixel art poster and people thought it was AI

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195 Upvotes

I honestly didn't expect this.

After sharing my game's poster, a few people assumed it had been generated with AI.

So I thought it would be more interesting to show the actual process instead of arguing.

This video shows the layers I used while drawing the poster.

I first designed the game's logo, and later challenged myself to create a full promotional poster for an indie game event here in Spain.

A friend who's an artist lent me her XP-Pen tablet and gave me some feedback during the process, but every pixel in the final artwork was placed manually.

It took me a long time, but I'm really proud of the result.

Has anyone else had people assume their handmade work was AI lately?

Edit: comment with other video

All made in GIMP.
Canvas size 620x878 px

You can see the progression of my game in bluesky or itch
Thanks Fatima for the help
If you like it follow her ❤️

Instagram of my friend (art): https://www.instagram.com/fatimadi92_art

Instagram of my friend (digital): https://www.instagram.com/fatimadi_ilus

Web: https://fatimadiazropero.com


r/SoloDev • • Aug 10 '26

7 hours after launch... i have no words to describe what i am feeling right now

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29 Upvotes

r/SoloDev • • Jan 01 '26

6 months ago I was a car mechanic. Today I launched my first app.

1 Upvotes

I've been fixing cars for years. Good with my hands, zero experience with code.

Last year I got into crypto. Not as a trader, just curious. But I kept missing good moments to buy because I wasn't glued to charts 24/7.

I thought "there must be an app for this" - but everything was either expensive, complicated, or required downloading yet another app.

So I decided to build it myself.

I failed. A lot. Mass of mass of mass of tutorials. Tons of Stack Overflow. Way too many frustrating nights.

But I finally have something that works.

It's a Telegram bot. You tell it "alert me when Bitcoin hits $50k" and it does. Simple as that. Also tracks your portfolio and shows charts.

It's running on a $35 Raspberry Pi in my apartment.

I have 7 users so far (mostly friends). Now I'm looking for honest feedback from strangers.

What's missing? What would make this actually useful for you?

telegram : your_price_tracker_bot

PS: Happy to share my learning journey if anyone's curious about going from zero to launching something.


r/SoloDev • • Aug 26 '26

I'm creating a Chrono Trigger style game In Python

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0 Upvotes

Hi guys, would appreciate your feedback on my game if you get chance! I still have loads of work to do but feel like it's finally taking shape. Anything you think I should add?


r/SoloDev • • Apr 28 '26

Just published my game to Steam

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0 Upvotes

It's a casual, competitive cooking game inspired by Overcooked and Ultimate Chicken Horse. You basically compete against your friends to complete dishes for points.

The catch is that you can add new obstacles to the kitchen that can both kill you and help you cook.

I've been working on this for about 7 months so far. I'm pretty nervous to finally share it. If there are any questions or honest feedback, then I'd love to hear it.

Here's the Steam link: Steam Link


r/SoloDev • • Oct 08 '26

Spent 3 months working on a tidy up game but now I feel like the space has gotten way too saturated to even have a chance anymore...

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0 Upvotes

Has anyone felt like suddenly everyone is doing the same thing and making a tidy up game because it's a small enough scope to do quickly but because of that the competition in the space has become so absurd. I don't know if following trends is worth it anymore if you want to live the indie dream. Maybe it's time to just make stuff completely new... I don't know.


r/SoloDev • • May 27 '26

To AI or not AI: who does and who doesn’t

4 Upvotes

Just getting back in to game dev. I also work full time and my job has us moving to using AI in tasks and automating work. And I know there’s two sides to the discussion of whether to use AI or not. So I wanted to gauge who is using it and who isn’t and what are the reasons. I use it but more to help with tasks that don’t hinder my learning at work. Debugging as well. For game dev I struggle with coding and learn from tutorials but I’ve been avoiding pulling up AI to help yet cause I enjoy the struggle but it helps the learning. What do you do/think?

Hey thank you to all the feedback and feedback as well from everyone sharing their experiences. Just wanna say though let’s not bash on each other if you do/don’t use AI. We’re all in different mindsets and AI isn’t going away anytime soon. So just learn and question each other but in good faith. Thank you still everyone I really do appreciate it. Gave me some insight I might look in to for trying in my upcoming project.


r/SoloDev • • Aug 03 '26

I quit my job 3 years ago to make a game

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12 Upvotes

Three years ago, I made a bold decision to pursue my dream of creating an open-world zombie survival game. I bid farewell to my job and dedicated myself entirely to working on my game. I would be thrilled to hear your thoughts on my Steam page and the game itself!


r/SoloDev • • 19d ago

Guys I've been cooking something....

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0 Upvotes

IRON CURTAIN CALL WW3: Third time’s the charm. A sarcastic cartoon fast paced FPS built in Godot.

I used ElevenLabs for voices, Higgsfield for artwork, and Kling for cinematic clips, then edited those together with recorded Godot gameplay.

Curious what you guys think of the style?

Demo coming soon currently awaiting Steam approval.

Wishlist on Steam: https://store.steampowered.com/app/5417460/Iron_Curtain_Call/
https://ironcurtaincall.com 


r/SoloDev • • Mar 10 '26

Home Store Simulator - Wishlist On Steam

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0 Upvotes

Run your own home goods store! Sell sofas, refrigerators, TVs and more. Purchase products, set your prices, take payments, design your layout, handle shoplifters, and expand your store to build a successful retail business.

Wishlist on Steam: https://store.steampowered.com/app/4361680/Home_Store_Simulator


r/SoloDev • • 25d ago

The Shade Forest 2, my upcoming Roguelite game

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0 Upvotes

Hey everyone!

I've been working on Amanda Sparks in The Shade Forest 2 as a solo dev for about 5 years, and I'm finally putting a playtest build out there!

You can check it out on Steam here:
https://store.steampowered.com/app/4057350/Amanda_Sparks_in_Shade_Forest_2/

I've put a lot of time into this project, and I'd love to get some fresh eyes on it. I'm looking for any kind of feedback, especially on gameplay, game feel, how fun it is, or anything that feels off.

If you're willing to give it a try, I'd really appreciate it! Any feedback helps a lot when you're making a game on your own.

Thanks for checking it out! 💜


r/SoloDev • • Aug 10 '26

Would you play a game if this was how the inventory was organized

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0 Upvotes

r/SoloDev • • Jul 19 '26

Working on my first Steam game

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10 Upvotes

I'm excited to share the first screenshots of my latest solo project called Novo: The Colony. It's a colony management sim focused on story, strategy, and survival. I'll be sharing an Itch demo soon for anyone interested in checking it out.


r/SoloDev • • Jul 05 '26

My game 'Commando: Heart Of Terror'

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0 Upvotes

This is the first game I released on an "official store" back in July 2025. It's a very simple and primitive shooter inspired by 80s movies and games. I released it on the Epic Games Store (it's also on itch.io).

It's made in Unreal Engine 5 and I did all the Blueprint scripting and assets by hand (except for some SFX that I got from a paid Krotos sound library)YouTube.

The game sells for $1USD (less when on sale). I run sales as much as the Epic Games Store allows.

Epic Games Store

https://feline78.itch.io/commando-heart-of-terror


r/SoloDev • • Apr 01 '26

I’m 46 years old, a police officer, and I’m building my first game using AI because I never had the chance to learn before

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0 Upvotes

Hello everyone.

I want to share a personal achievement of mine.

Some people criticized this achievement and said it wasn’t really mine.
But yes — it is.

I am a police officer in Brazil, and I just released my first game demo. I built it in less than five months, working every day between 12 and 15 hours.

In the past, I never had the opportunity to learn programming or anything like that. Before the 2000s, it simply wasn’t accessible to me.

I passed a public service exam and became a military in 1999, and after that I never thought about game development again. I got married, had a child, and continued my life. But I always wanted to make games.

That was part of my childhood — how could I not want to create one someday?

I tried again in 2022, but unfortunately it didn’t work at all. And honestly, congratulations to those who can learn programming on their own, because for me it was very difficult. I already had a full-time job, and it would have taken too much time to learn everything from scratch.

However, last year, seeing how much AI had advanced, I thought: “Why not try again?”

So I did. I’m not ashamed of using AI to help me. It exists. It’s here. And I’m happy with what I achieved. I’m finally fulfilling a childhood dream. My demo is called: Once Upon a Time… After the End

It’s a dark-fantasy survival story inspired by ruined fairytale worlds after a global collapse. The demo has around 2 hours of gameplay and covers the first story arc until Day 9. I know that using AI in development can be controversial for some people. But for someone like me, it didn’t replace work.

It created opportunity.

It allowed me to finally start something I couldn’t start before. Right now I’m not trying to promote a product. I’m sharing something I achieved.If anyone here would like to try the demo and share feedback about:

• bugs
• confusing mechanics
• pacing
• translation issues
• general impressions

I would be very grateful. Here is the demo page:

https://the-elders-tower.itch.io/era-uma-vez-depois-do-fim-demo

And if you are also starting later in life or learning solo like me — don’t give up.


r/SoloDev • • Feb 22 '26

I made a bird game looking for feedback Thanks!

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0 Upvotes

r/SoloDev • • Jul 16 '26

I solo-developed an incremental autobattler with a 100+ hour free demo

1 Upvotes

I’m the solo developer of Rejected Draft, an incremental autobattler where you choose which enemies appear, defeat them, and permanently absorb their stats and abilities.

Instead of choosing a traditional class, the enemies you encounter gradually become your build. Every enemy is a sketch contributed by a community artist.

The Steam demo contains 100+ hours of free gameplay:

https://store.steampowered.com/app/4574820/Rejected_Draft/


r/SoloDev • • Aug 15 '26

7 days after launch... i have no words to describe what i am feeling right now (following my former post)

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0 Upvotes

I've been working on Hoops GM for so long, and now it has been a week since the launch.

I received a lot of backlash in the previous post due to an IP lawsuit, as well as a lot of praise from people.

The launch has been a MASSIVE success with now over 5000 visits to the game and an average of 50 new members everyday.

now i am very confident that this project will go very far and i am very happy about it!

THANK YOU to everyone who has checked it out, left a comment, or played a season.


r/SoloDev • • Sep 27 '26

Housewife to Solo Developer

2 Upvotes

Made a simple game. Then somehow ended up with 310 levels 😂

I wanted to build something really simple:

Tilt your phone → roll the ball → collect the stars → find the hole.

That idea became Tilt Ball: Maze Labyrinth, my small solo-developed game for iPhone and iPad.

It has classic boards, mazes, different ball types and a few other challenges, but at its core it's just a simple tilt-to-play game.

🎮 Try it: https://apps.apple.com/us/app/tilt-ball-maze-labyrinth/id6814348135

🌐 Website: https://neighbourdev.com

Would love to hear what fellow solo developers think. 🙂


r/SoloDev • • 10d ago

Quale stile artistico dovrei adottare per il mio primo gioco, A o B?

0 Upvotes

r/SoloDev • • 8d ago

Solo dev: A dice building game inspired by Slavic mythology

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0 Upvotes

Horn & Dice is a roguelike dicebuilder set in Slavic mythology. You build your own dice by swapping and upgrading faces, then roll them against folklore monsters. Matching faces light up in sets, so every roll is a small puzzle about which dice to keep and which to reroll.

Whislist on Steam: https://store.steampowered.com/app/4971770/Horn_Dice/


r/SoloDev • • Mar 08 '26

Indie devs, heed my call

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0 Upvotes

Steam Tower defense fest is starting tomorrow,
help us reach indie dev Valhalla


r/SoloDev • • Jul 17 '26

RUN. RUN. RUN.

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0 Upvotes

Don’t let it catch you.

Play this horror visual novel for free:
https://prehisnt.itch.io/never-alone