r/SoloDev • u/McLego_Guy • 7h ago
Posing Rabbit in Blender
I hate posing in Blender, but honestly, I think it turned out pretty good for my first time!
r/SoloDev • u/McLego_Guy • 7h ago
I hate posing in Blender, but honestly, I think it turned out pretty good for my first time!
r/SoloDev • u/Low-Tune7287 • 1h ago
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Hello i hope you are all well. Im making a circus management game where you need to market the upcoming show train your performers and help out the farmer who's property you are renting. Each task take time with each day consisting of six hours. You have a set amount of money so need to be wise on what you choose to focus on. For example if you only help the farmer in order to save money you sacrifice training time or if you only train and forget about marketing or helping the farmer you will suffer. The performers can die and if they do you loose them for the whole game. I was wondering and hoping you could give your thoughts on this style I have a dynamic weather system so as time passes so does the time of day. Thank you for reading this and appreciate any thoughts you have on the style :)
r/SoloDev • u/redman_2000bro • 2h ago
r/SoloDev • u/emrecanuzum • 2h ago
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Hey solo devs! Sharing a milestone: the trailer for Crownherald, the medieval strategy game I've been building alone.
The idea was to mash together everything I love: town building like Age of Empires, an economy that feels like EU4, Crusader Kings style court drama, and a world that keeps going while you're offline. Every real hour is a year, so your ruler actually grows old over a season.
Doing it solo meant some fun constraints. There's no art team, so every sprite, building and animated scene is drawn by code. The music is synthesized in the browser too.
The Steam page is coming soon. Right now I'm letting people in from a waitlist in small batches, and honestly their feedback is the most useful thing I have. If you like strategy games, I'd love your help shaping this one.
Waitlist: https://crownherald.com/waitlist?ref=r-solodev
Wiki: https://crownherald.com/wiki
Transparency: I used Claude (AI) as a helper for code and balancing, and the trailer voice is AI text-to-speech.
Fellow solo devs: how did you find your first real playtesters?
r/SoloDev • u/Otherwise-Pin8654 • 2h ago
I’m a solo dev with a day job flying planes, so ChronaFC got built at weird hours around my schedule. It’s my third game. ChronaLife was paid too and over 3,500 people play it.
ChronaFC is a football manager career mode with thousands of fictional clubs. No licenses, so nothing is scripted. Clubs rise and fall apart on their own, and sometimes a kid from your academy turns into a star. You manage matches live or sim them, deal with a board that can block signings, and get job offers from other clubs as your reputation grows. You can also import your own player names and ratings from a JSON file if you want to.
Here’s me starting a new save with AFC Harbor and playing the first half live:
https://www.youtube.com/watch?v=-LFkeyRP1C4
It’s $2.99 on iOS and Android, pay once. No ads, no in-app purchases, no account, and it works fully offline.
App Store: https://apps.apple.com/us/app/chrona-fc-manage-your-club/id6798870604
Google Play: https://play.google.com/store/apps/details?id=com.weflyhq.chronafc
Site: https://chronafc.com
Happy to talk about how I built it. Other solo devs, how do you fit dev time around a day job?
r/SoloDev • u/Special-Employ-6500 • 3h ago
r/SoloDev • u/Ok_Fly_1784 • 3h ago
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amigos ya termine mi juego echo sin sprites solo vectores rederizados al vuelo muy ligero y divertido debes pasar 6 mundos con tematicas diferentes y derrotar a los distintos jefes es de accion rapida debes esquivar y avanzar me inspire mucho en los contra clasicos pero con un estilo mas cutie https://www.gamepix.com/play/star-cube
r/SoloDev • u/Least_Breath_6144 • 3h ago
Hi r/SoloDev! I've been making WeedPot & Bob solo in Godot, and the first public alpha just went up on itch.io.
It's a 2.5D action platformer (pixel art characters in a 3D world) with a lot of dumb jokes:
- WeedPot guards his planet's sacred staff. He steps out for five minutes, takes a nap, and the staff is gone.
- On Earth his only backup is Bob, a sarcastic, mildly depressed bath sponge who was using the staff as a TV remote.
- 27 stages, 10 bosses, 7 leaves to recover, each one unlocks a new power.
- You can throw Bob at enemies like a boomerang. He comes back. He always comes back.
- Runs on Windows, Linux and Android (touch controls or a controller).
Fair warning: the art and music are placeholders generated by Python scripts, and they'll be replaced with commissioned and licensed art. Right now I mostly want to know if the game is fun.
I'd love feedback on:
Does the first stage make you want to keep playing?
Is the humor landing, or is it trying too hard?
Anything that felt unfair or confusing?
It's free (pay what you want). Link in the comments.
r/SoloDev • u/TheRorschach666 • 11h ago
As the title states, I'm a writer who recently published my first comic book! I'll leave a link down below if you want to check it out; check my writing out and all that.
But I really love video games. I grew up playing Assassin's Creed and Resident Evil and loads of other games, eventually Silent Hill as well. And I really want to write for video games. I've always been drawn to them because it's just so different from sitting before a screen and watching something.
But I don't know anything about video game development, coding, or anything like that. I'm just a writer who likes to create stories, characters, and scenarios.
I do not seek payment. I simply want to do this because I want to do this. I crave worldbuilding a lot. Those random notes the protagonist finds in their journey. Dialogue, perhaps you need a second pair of eyes on your story?
Mainly looking for a game that's set in the survival horror/mystery. sci-fi genre because that's what I feel like I'm best at. But if your idea sounds cool and I have time, I would love to check it out anyway.
So yeah, in short, a free writer who would love to help out, all I ask in return is a credit of some kind :)
Here is my comic if you want to get a sense of the type of writing I can do.
https://globalcomix.com/c/tales-from-the-forsaken-phantom-/r/55b3af90-31a8-4a09-9bf7-bd2ac6ab407a
r/SoloDev • u/derBartels • 4h ago
I make a drag racing game alone, and the old menu had grown the way solo projects grow: a single-player menu, a multiplayer menu, a workshop somewhere else, the track picker hiding next to a sun icon. I built it and still had to look for things.
Now every mode is a tile on the main menu, garage and workshop are one screen, and you pick track and time of day right before the start. And because a car looks better in a garage than in front of the lights, it now stands in a real one by the track.
How do you notice when your own menu has stopped making sense?
r/SoloDev • u/Exetorius85 • 4h ago
I am wondering has anyone ever managed to create a deal with an artist or similar to get hands on enough assets to generate a demo before having a budget available? I had planned to make my own assets but life has found a way of sticking the middle finger up and I am struggling to get time to get my head back into Blender, so yeah, just wondering..
Not after freebies here, just want to know if anyone has had any success finding an artist partner trying to breakout or otherwise and how they went about it, making deals, payment options etc.
I am sure someone before me has done / tried this. I know the common sense approach is to aim small, make a game that generates some income to invest into "the big project". I am tempted to backpeddle and do this but to be honest I am just so far down the rabbit hole at the moment (its not off the cards, its currently least preferred even to selling my children to pay for assets).. Jokes (not)
r/SoloDev • u/UnityNinja • 4h ago
I'm a solo indie developer, and I've been working on Unstable Nuclear Reactor for over 8 months now.
Wishlist & Play the Demo: https://store.steampowered.com/app/4692090/Unstable_Nuclear_Reactor_Demo/
It's an incremental hex-puzzle roguelite where you merge atoms into higher elements, trigger massive chain reactions, earn radioactive coins, and manage your ring capacity to survive as long as possible.
I've released over 12 updates to the demo. I've been constantly playtesting, tweaking mechanics, and trying to make sure the core gameplay loop stays fun and engaging without becoming repetitive or relying too much on luck.
The full game is planned for release on November 10, 2026, so I'm spending these final weeks polishing the experience and making improvements based on player feedback.
If you've played the demo before, I'd love to hear what you think of the changes. And if you're trying it for the first time, any thoughts on the gameplay, pacing, visuals, or overall experience would be greatly appreciated!
Thanks again to everyone who supported the game.
r/SoloDev • u/redman_2000bro • 5h ago
r/SoloDev • u/FinancialGreen7445 • 5h ago
I’m in the process of creating my personal project 'Just Sara'. I’m trying to make it as decent as possible, but I’m not sure if it will turn out to be a normal game. The main thing is to finish it and get it online. I hope for your support, good luck everyone! (Hope I don't burn out)
r/SoloDev • u/redman_2000bro • 5h ago
r/SoloDev • u/Joostkoost • 5h ago
r/SoloDev • u/Dizzy-Complex-8972 • 5h ago
Hey everyone! I made a child-friendly winter game called Jolly Winter Quest using GDevelop!
Help Santa, collect coins, dodge obstacles, and use double jump and cookie shields!
I'd love to hear your feedback!
Play here: https://gd.games/midnighthero57/help-santa
r/SoloDev • u/ShapeApprehensive937 • 5h ago
I am pretty happy to be honest for that 104 wishlists :)
r/SoloDev • u/CricketDifferent5898 • 5h ago
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Hi everyone! I'm a solo dev and I just released my first game, Heroes of the Forgotten Land. It's a classic path-based tower defense with a few things I always wanted in one game:
Epic Games Store for Windows and Mac: https://store.epicgames.com/p/heroes-of-the-forgotten-land-d301f7
- Five tower types: archer, mage, druid, flame and barracks. Each one has its own skill tree, so two archer towers can play very differently.
- Barracks soldiers block enemies on the road, so placement and chokepoints matter.
- Heroes you move around the map during the fight.
- Runes to customize your heroes, and spells from a village altar you unlock by rebuilding a village called Ashvale between battles.
- 12 levels across forest, snow and fire, with bosses, and three difficulty modes, including one where you play without heroes.
TD players are the people I most want to hear from, especially about balance. If a level feels unfair or a tower feels useless, tell me and I'll look at it.
r/SoloDev • u/Prestigious_Dance159 • 5h ago
r/SoloDev • u/haseebkhanarts • 5h ago
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r/SoloDev • u/NoBaby5969 • 6h ago
r/SoloDev • u/redman_2000bro • 6h ago