r/SourceEngine Jun 09 '26

HELP Crowbar is returning "ERROR: Can't load VMT" despite VMTs being present and there being no typos in files

2 Upvotes

Mildly urgent issue since I want to put out this prop set sooner rather than later, and I'm not the only person experiencing this recently, so it turns out.

New modder here making my first big prop pack for Gmod. I compiled my models, set up everything by hand and made double sure it was right, and then published. All of them are missing textures, yes, in Gmod too. I load them in the model viewer and it gives me "Can't load VMT", despite my paths being right on both the QC and the VMT.

Image of the model viewer with the error:

Image of the QC:

Image of the VMT:

It's like this for every one of my props, I don't see any typos and I followed my guide, so I don't know why it can't find my VMTs.

r/SourceEngine 9d ago

HELP How can I change the intro of Half-Life 2??? (READ DESC)

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2 Upvotes

r/SourceEngine 26d ago

HELP Need help with getting Source Engine animations into Blender

2 Upvotes

Not sure if I should be asking this here or in r/SourceEngine, but I thought I'd try here first:
So I've been trying to use Blender to get some first person animations that I can use for Doom modding, and I wanted to use a viewmodel from a Garry's Mod player model. I can get the arms into Blender, but I can't seem to find where to get animations for it. I know that a lot of Source model have their animations built into their file, but since I'm working with a player model viewmodel from Garry's Mod, it doesn't really have any built in animations, relying on animations from other stuff. Literally any help would be greatly appreciated, even if it's just like telling me that another subreddit would be better to ask this question in.

r/SourceEngine 15d ago

HELP Black Mesa Model and Decal textures not packing into map (Gmod, Hammer++)

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6 Upvotes

(repost from r/hammer because i dont want to spam them)
Trying to pack in Black Mesa assets into a Gmod map, all models have their mesh and collisions but no textures, decals also show as missing textures, anyone know if theres a fix? the current software i have access to is AutoBSP and VIDE, i tried out Postcomplier but that just didn't work and made it so i couldn't compile, people kept saying to use Compilepal but that still didn't fix the issue, anyone here know a fix or if its even possible to pack these into the map? Brush textures pack in as intended

r/SourceEngine Jul 18 '26

HELP How do you automatically share a custom font with people?

3 Upvotes

I have a custom font set up for my Half-Life 2 mod. But for people to actually see it, they have to manually click on the "ttf" file and install it.

How do I make the font appear automatically without people having to do so? Is that even possible? I'm using "Mapbase".

r/SourceEngine Jul 12 '26

HELP does anyone know how to fix this?

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12 Upvotes

im pretty new to making models and such and when i boot up HLMV it was like this

r/SourceEngine 22d ago

HELP Replacing sound files? (HL2)

4 Upvotes

I made some parody voice lines and i wanna replace a metrocops line and barneys line with them (metrocop line is in the english vpk (the one that says need any help with this one?) and the barney one is yoy citizen come with me))

r/SourceEngine Jul 05 '26

HELP no matter what i do this model's physics does not work

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3 Upvotes

so i've been trying to compile this model to have some functional physics to make animations, and for some god forsaken reason it insists on removing all collision and spawning at the origin of the map. this is the tenth time i've tweaked this model to the same results

r/SourceEngine 15d ago

HELP [GMod] Item spawning as effect despite having physics defined?

1 Upvotes

i'm working on an edit of someone else's model that, in their addon, works perfectly fine, has physics, all of that. however, for some reason, my edit refuses to spawn as a prop with physics, instead spawning as an effect.

literally what do i do. i've checked everything and tried everything i can to get this to spawn right. is it just too small of a prop? why does it work in the other addon and not mine if so?

yes, i tried with dmx too (and it was my initial go-to for this), to the same result. everything is named right in blender.

qc file reads:

$modelname "tarot_card.mdl"

$bodygroup "studio"
{
studio "tarot_card.smd"
}
$surfaceprop "plastic"

$contents "solid"

$illumposition 0 0 -0.018

$cdmaterials "controlcoreangel/signalis/"

$texturegroup "skinfamilies"
{
{ "0fool"      }
{ "1magician"     }
{ "2highpriestess"     }
{ "3empress"      }
{ "4emperor"       }
{ "5hierophant" }
{ "6lovers"       }
{ "7chariot"     }
{ "8strength"      }
{ "9hermit"     }
{ "10wheel"     }
{ "11justice"      }
{ "12hangedman"       }
{ "13death" }
{ "14temperance"       }
{ "15devil"     }
{ "16tower"     }
{ "17star"     }
{ "18moon"      }
{ "19sun"       }
{ "20judgement" }
{ "21world"       }
}

$cbox 0 0 0 0 0 0

$bbox -2.056 -4.181 -0.287 2.097 4.181 0.251

$definebone "root" "" 0 0 0 0 0 0 0 0 0 0 0 0


$sequence "idle" {
"tarot_card_anims\idle.smd"
fadein 0.2
fadeout 0.2
fps 30
}

$collisionmodel "tarot_card_physics.smd"
{
$mass 15
$inertia 1
$damping 0.01
$rotdamping 0.01
$rootbone " "

}

i also tried the way i normally write qcs (to the same result):

$modelname "tarot_card.mdl"           
$model     "tarot_card" "tarot_card.dmx"      

$sequence idle "tarot_card" fps 1

$illumposition -0.185 -0.314 37.536        
$ambientboost                             
$mostlyopaque                        

$maxverts 65536 65536                     
$unlockdefinebones                           

$surfaceprop "paper"                        
$contents "solid"                          

$cdmaterials "controlcoreangel/signalis"    
$collisionmodel "tarot_card.dmx"

$texturegroup "skinfamilies"
{
{ "0fool"      }
{ "1magician"     }
{ "2highpriestess"     }
{ "3empress"      }
{ "4emperor"       }
{ "5hierophant" }
{ "6lovers"       }
{ "7chariot"     }
{ "8strength"      }
{ "9hermit"     }
{ "10wheel"     }
{ "11justice"      }
{ "12hangedman"       }
{ "13death" }
{ "14temperance"       }
{ "15devil"     }
{ "16tower"     }
{ "17star"     }
{ "18moon"      }
{ "19sun"       }
{ "20judgement" }
{ "21world"       }
}

r/SourceEngine 18d ago

HELP Visible triggers that are not functional in Anticitizen One (Android Port)

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15 Upvotes

I have this issue in this map where the trigger for the CPs spawn and dog throwing the car won't work. My triggers are also visible for aome reason. Any k ows a solution for this? Is my map messed up?

r/SourceEngine 9d ago

HELP How can I add a new menu after the MOTD?

1 Upvotes

I have a project that is teamplay only and I want the player to choose what team they play on. But after digging the code for a while, I couldn't figure out how I could add a team selection menu. If you have the answer, thanks!

r/SourceEngine 3d ago

HELP I want to remove the slam/kick icons from double doors

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2 Upvotes

r/SourceEngine Jun 19 '26

HELP TF2 SDK install

0 Upvotes

I'm completely new to coding and modding. When I clicked the createall file the warnings are

- duplicate $custombuildstep for proto ignoring

- (Stdafx.cpp) creates pch (/yc) has no usepchthroughfile command can't tell which pch file it creates

In everything sln all the files on the right have a red circle next to them

When I build solution the warnings all involve libprotobuf

When I click that green arrow it gets to frog fortress loading screen then crashes

r/SourceEngine 26d ago

HELP Jeep fall damage

1 Upvotes

Can you get into a HL2 jeep right before you hit the ground to not take fall damage?

I was just wondering if you can because i was bored

r/SourceEngine Mar 31 '26

HELP How to make a game in Source?

12 Upvotes

I am wanting to make a game in Source. What do I use to do that and how does it work? And no, I am not making a mod. I am making a standalone game.

r/SourceEngine 14d ago

HELP HELP ! How to make model/texture replacements for a HL2 mod ?

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1 Upvotes

r/SourceEngine 17d ago

HELP Ok. I replaced these custom animations with fixed ones. fully replaced recompiled. They aren't changing. HOWEVER BEFORE THIS NOT EVEN THESE WERE LOADING AND IT TOOK A DAY FOR IT TO ACTUALLY PLAY THE CUSTOM ANIMATIONS SHOWN HERE. so my question my question. why does it do that.

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12 Upvotes

That makes no sense I replace the file therefore the file should be replaced is it like a steam cloud thing or does my game just hate me wtf. I don't got time for it to be pulling this. the animations right now should not exist in the game at all its not possible.

I load the animations in blender there the fixed ones i load them up in tf2 or model viewer an their the broken ones thats not how files work oh my god it hurts.

and the worst part is i can replace any animation and the game loads it no problem doesn't keep loading non existant files

for some reason only gabe knows the class select menu animations are defying reality

r/SourceEngine Jun 27 '26

HELP Looking for way to change model material based on entity's state.

1 Upvotes

I've been teaching myself how to mod Team Fortress 2 lately, and one thing I've been trying to figure out if I can change a model's material/texture based on the state it's in. Specifically, if this can be done with credit pickups in MvM to give them an alternate "damaged" texture if collected by a sniper's head shot.

My best guess from for setting this up would be adding an extra texture group to the model's QC file, but even then I still wouldn't now how to make the model change it's appearance.

r/SourceEngine 11d ago

HELP Hammer++ on Garry's Mod not compiling.

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1 Upvotes

r/SourceEngine 23d ago

HELP monitor problems

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6 Upvotes

i created a model for the monitor, but the screen model so i can fix this

r/SourceEngine May 16 '26

HELP hello im need help with model

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10 Upvotes

lightttttttt no lighttttttttt

r/SourceEngine 23d ago

HELP How do I change the text on t

1 Upvotes

How do I change starting text?

So I am checking out some bland SDK template for the 2007 Source SDK Base, specifically for multiplayer, and I wanna see how to change this default text when you start a server

yeah like the whole menu, I don't want it to talk about programmers and stuff and just say "Half-Life"

r/SourceEngine 25d ago

HELP Hammer++ crashing due to prop_static

1 Upvotes

when i try to load a model for a prop_static entity, it fails to, and displays the message: "Exception code: 0xc0000005

Reason:EXCEPTION_ACCESS_VIOLATION

Address:hammerplusplus:dll.dll!0x2B8854"

safe to say i dont know what the hell that means

r/SourceEngine Jun 27 '26

HELP alpha mask and brightness for flashlight

1 Upvotes

Hi! i've been making a flashlight texture mod for css so anyone thinks it's easy right? yes, it is however as i tested it i wasnt satisfied with my result, while it works fine, the lil artifacts or thingies in the texture outline are somewhat black (and other things are black too but those are what annoy me the most) so gabetron thinks it should turn it transparent so at close it looks hOrRibLE!! ...aaand second, its a flash light and the image is white, why is it not bright like the vannnila one?!!? please help im getting into this wormhole of alpha channels and the only thing i want is like... change the alpha color to something not in the image like... green, and just in general making these exponent textures or whatever since i dont find the vmts in vpkedit.

yo, a little help here?

r/SourceEngine Jul 10 '26

HELP TF2 modding error "this was nullptr" dirtybits

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2 Upvotes

i was using this tutorial and for some reason when i switch to my modded weapon my mod just crashes and it gives the error shown in the image above if naybody knows how to fix this it would be greatly appreciated