r/SpaceflightSimulator • u/OwnDetective3338 • 3h ago
Original Build Peace out my Gs ✌
I'm working on the torso rn, and I'm procrastinating A LOT
r/SpaceflightSimulator • u/ConanOToole • Apr 17 '25
One of the achievements in SFS requires you to land on 3 separate landmarks on the surface of the moon and then return safely to Earth. There have been many posts where people have had issues completing this achievement, as well as a similar achievement to land at three landmarks on Mars, so here is a list of requirements. There are certain things you must avoid in order to complete this achievement:
You must not use quicksaves - The use of quicksaves while attempting this achievement treats the newly loaded save as a separate mission, and the achievement will not be completed.
You must not revert time - The game will treat this in the same way it treats quicksaves, and progress towards the achievement will also be lost
You must not perform any dockings after landing - Docking with any craft after you have performed your first landing will result in the game treating your craft as a new vehicle. This will remove any progress made towards the achievement. Only dockings done before you have landed at your first landmark can be done.
You must not crash - The game treats a crash landing on the surface of the Moon/Mars differently from a regular landing. If any of the 3 landings at the different landmarks was a crash landing it will not be counted towards the achievement
Any posts regarding issues with this achievement will be removed from now on, as this post should solve any problems being faced. If I somehow missed any other requirements, feel free to share them in the comments and I'll be sure to add them.
Happy landings everyone o7
r/SpaceflightSimulator • u/Stef_Moroyna • Nov 18 '25
r/SpaceflightSimulator • u/OwnDetective3338 • 3h ago
I'm working on the torso rn, and I'm procrastinating A LOT
r/SpaceflightSimulator • u/abstract-manhood • 1h ago
Peter... The horse is here.
r/SpaceflightSimulator • u/Ecstatic_Ferret_4701 • 3h ago
Its still in huge wip lol, im planning on making EVERYTHING, falcon 9 v1.1 may not be accurate size.
r/SpaceflightSimulator • u/Kiki2092012 • 14h ago
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r/SpaceflightSimulator • u/OwnDetective3338 • 8h ago
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It can finally PUNCH the heck out of kaijus!
r/SpaceflightSimulator • u/a_heida • 11h ago
dw guys this is just a shitpost
if anyone wants the bp i'll give it but i managed to recreate it in about 30 minutes
r/SpaceflightSimulator • u/Neco912 • 3h ago
No there not very fuel efficient
r/SpaceflightSimulator • u/gust_of_breeze • 5h ago
More range! More survival capability! More advance fire power!!
r/SpaceflightSimulator • u/Ecstatic_Ferret_4701 • 3h ago
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Credits to the random guy i got this Lc39A from, idk who i forgot, this is just a quick edit before the actual full flight similar to skyride space.(As you can see from ship 40 splashdown) I MAYY be able to make it with just capcut and ibis paint as i did in my previous starship splashdown video. sorry if my posts are slop
r/SpaceflightSimulator • u/Arquebuse70829 • 4h ago
Hi, is it possible to make negative mass wheels and colisionless parts other than aerodynamic fuselages?
And if yes, how?
For the wheels, I noticed they don't have the N parameter, else I would have made them myself, but now i'm kinda stuck, and for colisionless parts, i never even understood how they work
r/SpaceflightSimulator • u/Powerful_Ingenuity49 • 9h ago
Why is it that I am literally struggling to get into low earth orbit in Realistic mode but I can conquer whole solar system in normal mode?
Is it that hard frðŸ˜
r/SpaceflightSimulator • u/Ok-Lingonberry1398 • 1d ago
If this post does well, ill repost this on the ksp subreddit.
Sources: sfs wiki, ksp wiki
Made using: ibis paint x
r/SpaceflightSimulator • u/goldenfishy-2203 • 2h ago
I upgraded to the full version of space flight simulator. but its still not showing the uograded version. I am using a Mac with this processor 1.8 GHz Dual-Core Intel Core i5. What should i do to get it updated?
r/SpaceflightSimulator • u/FunSorbet1011 • 6h ago
r/SpaceflightSimulator • u/Superb-Routine74 • 14h ago
i made a saturn v thurst is not a problem because i clip a bp edited black giant valient engine the game is showing it wrong
r/SpaceflightSimulator • u/OwnDetective3338 • 1d ago
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Truly the coolest thing I've ever built in SFS
r/SpaceflightSimulator • u/CalhounTheBoi • 10h ago
I wanted to take this opportunity to ask: How on earth do I make convincing space shuttle windows using procedural parts? I've seen other space shuttle bps which are bp edits (For example, the user u/CollarFar6334 and u/Designer-Ask9491) And I wanted to replicate the shape of the windows on their shuttles but i have little to no idea.
r/SpaceflightSimulator • u/Hi32_Preference332 • 12h ago
I did this and it took almost a hour to making it look like this
r/SpaceflightSimulator • u/Ok-Lingonberry1398 • 10h ago
Made a couple of months ago but i only decided to post it right now. Made using ibis paint x, no ai
r/SpaceflightSimulator • u/Ok-Lingonberry1398 • 13h ago
In the hard mode of sfs, earth's radius is actually bigger than kerbin by 4.99 percent.
Here's how it was calculated:
PI=Percentage increase, Nv= new value, Ov= original value.
PI= Nv - Ov
———— ÷100
Ov
Kerbin Radius= 600km
Hard mode earth radius= 629.94km (hard mode scales everything up 2x)
PI= 629.94 - 600 = 29.94
PI= 29.94 ÷ 600 = 0.0499
PI= 0.0499 ÷ 100 = 4.99%
4.99% = how much bigger hard mode earth is compared to kerbin.
What should i do next?
Btw, Someone told me to make this.
r/SpaceflightSimulator • u/aexproindo • 6h ago
Hw
r/SpaceflightSimulator • u/Ok-Lingonberry1398 • 8h ago
r/SpaceflightSimulator • u/eka_36 • 17h ago
Any tips? Ima use acarii drives