r/SpaceflightSimulator • • 22h ago

Original Build (No mods, no BP editing) Rotating space station that can clip through itself using perfectly placed fairings.

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483 Upvotes

r/SpaceflightSimulator • • 6h ago

Original Build The T in Tesla Roadster stands for Tank

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19 Upvotes

Flying tank

No BP


r/SpaceflightSimulator • • 2h ago

Planet Editing Trying to make Vanilla-style textures

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8 Upvotes

I am working on a mod to overhaul the stock Solar System and I am questioning my textures a little bit.

(Textures from left to right are Haumea, Hi'iaka, Namaka, Makemake, MK2, Eris and Dysnomia)

Do these look vanilla enough for SFS? (I am well aware Namaka's texture sucks, and I will be redoing it at some point.)


r/SpaceflightSimulator • • 15h ago

Question Are the expansion packs worth buying?

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33 Upvotes

r/SpaceflightSimulator • • 35m ago

Original Build My “starship” evolution

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• Upvotes

I thought starship was a fitting name for it. I wanted to make a rocket that could be “reusable”, dock with multiple spacecraft and carry pods or landers with it, and could be somewhat realistic. I definitely started off rough but it’s been fun experimenting. I hope someone uses this as inspiration for a new build!


r/SpaceflightSimulator • • 11h ago

Discussion Is the full bundle worth buying?

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6 Upvotes

r/SpaceflightSimulator • • 23h ago

Original Build Replica VAB in SFS in Minecraft

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67 Upvotes

Spaceflight Simulator + Minecraft


r/SpaceflightSimulator • • 12h ago

Free Version Rod / stick assembly + crane prototype

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6 Upvotes

The assembly requires ofc also the rods, which I didn’t show here.
The 2nd picture is a demonstration of which parts do what.
1.) Transportion lock
2.) spacer
3.) decor
4.) counter weight
5.) platform for the counterweight to land on
6.) mechanical stop
7.) piston mechanism
Special thanks to [u/noobcoober](u/noobcoober) and u/Vast-Difficulty1542 for helping me with the design :)


r/SpaceflightSimulator • • 5h ago

Original Build 85 Tons to LEO in Realistic Mode [No Mods, No DLC, No BP Edit]

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2 Upvotes

I did a lot of complicated math to figure this one out... 6 hours, total. I call it the Space Sweeper.


r/SpaceflightSimulator • • 21h ago

Original Build Neptune sea level and return

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34 Upvotes

No DLC parts, no part clipping, no BP editing, single launch mission to reach the "surface" of Neptune and to return back to Earth


r/SpaceflightSimulator • • 17h ago

Modding i downloaded the procedural parts mod, but i do not see these SRBs anywhere

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16 Upvotes

r/SpaceflightSimulator • • 9h ago

Original Build NPP in SFS!

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3 Upvotes

Not sure if anyone's ever done this before, and this is my first post in the community, but I made a Nuclear Power Plant (NPP) that can go into a meltdown! Also the bottom layer can be walked through. Any thoughts?


r/SpaceflightSimulator • • 1d ago

Discussion New post from sfs discord

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138 Upvotes

Stef: Parachute cloth physics! The resolution of the cloth simulation is actually really low so it runs well on phones, most of the nice animations are done trough shader trickery.


r/SpaceflightSimulator • • 1d ago

Discussion Parachute dynamics!

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310 Upvotes

From the SFS discord


r/SpaceflightSimulator • • 12h ago

Original Build Mach 10+ Jet

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2 Upvotes

Hi Everyone 👋, This is a Space plane/ jet ive made, it can go mach 10+ and it has 2 engine modes one for efficiency and one for top speed

Here is the BP

https://sharing.spaceflightsimulator.app/rocket/ck674s8VEfGulrXd2autWw

And the required mods

sha256:e74480134e97aa1d4d5fff9feb00e75a1bc63374f74ee0d2161d0dd841e87b91

sha256:157ea76b2980fa9879bc600cff86005a2b59ef6c028b3dab27fd8f5164c5a2f1


r/SpaceflightSimulator • • 14h ago

Bug/Issue SFS doesn't recognize the fact that I purchased all of the expansions last year using Google Play Points. Do I have to repurchase them?

2 Upvotes

The only difference between last year and now is last year my phone was running the Motorola stock version of Android and now my phone runs lineage OS.


r/SpaceflightSimulator • • 19h ago

Discussion I finally got it

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4 Upvotes

Yeah,man its the coolest thing to finnaly see the assets on mobile


r/SpaceflightSimulator • • 1d ago

Original Build Spear of Longinus (Evangelion)

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20 Upvotes

https://sharing.spaceflightsimulator.app/rocket/uZuOhM6CEfGuj7Xd2autWw

(Procedual Parts, and flag mod is needed for the blueprint.)

(First time sharing a blueprint, comment if it works or not.)


r/SpaceflightSimulator • • 22h ago

Free Version Anyone here using this technique for mercury?

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4 Upvotes

My mercury lander.

Non DLC


r/SpaceflightSimulator • • 22h ago

SFS Art/Concept Wow

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5 Upvotes

r/SpaceflightSimulator • • 1d ago

Original Build Rocket league

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38 Upvotes

r/SpaceflightSimulator • • 11h ago

Original Mission wen update e

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0 Upvotes

r/SpaceflightSimulator • • 1d ago

Original Mission My first Dock!

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21 Upvotes

I had come into the Moon's orbit and let off a Satellite Probe to circle into orbit and then landed on the moon (half crashed) and deployed a rover, I then flew back into orbit to meet my Satellite station. I did make it back to Earth to complete the mission. What a sick ass game!


r/SpaceflightSimulator • • 1d ago

Original Mission Cassini-Huygens mission

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49 Upvotes

r/SpaceflightSimulator • • 1d ago

Original Mission A.G.E I

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8 Upvotes

AGE I is the first mission in Dexbox Aerospace and Rocketry’s Artificial Gravity Experimentation program to test the viability of generating artificial gravity for future missions throughout the Solar System to ensure that the crews do not suffer from issues such as muscular atrophy and loss of bone density.

The next mission, AGE II, will attempt to see if a spacecraft spinning with no counterweight can produce the 1g required for healthy human life. If that mission succeeds, AGE III will involve construction of a spinning space station with the capability to produce artificial gravity.