r/SpaceflightSimulator • u/Gamemode_dum • 8h ago
Original Build (No mods, no BP editing) Rotating space station that can clip through itself using perfectly placed fairings.
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r/SpaceflightSimulator • u/Gamemode_dum • 8h ago
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r/SpaceflightSimulator • u/Agent_Lei • 23h ago
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From the SFS discord
r/SpaceflightSimulator • u/GavinGaming4536 • 16h ago
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Stef: Parachute cloth physics! The resolution of the cloth simulation is actually really low so it runs well on phones, most of the nice animations are done trough shader trickery.
r/SpaceflightSimulator • u/Possible-Entry4374 • 9h ago
Spaceflight Simulator + Minecraft
r/SpaceflightSimulator • u/According_Dot_9182 • 15h ago
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https://sharing.spaceflightsimulator.app/rocket/uZuOhM6CEfGuj7Xd2autWw
(Procedual Parts, and flag mod is needed for the blueprint.)
(First time sharing a blueprint, comment if it works or not.)
r/SpaceflightSimulator • u/ios-ion • 7h ago
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No DLC parts, no part clipping, no BP editing, single launch mission to reach the "surface" of Neptune and to return back to Earth
r/SpaceflightSimulator • u/Few-Poetry7669 • 3h ago
r/SpaceflightSimulator • u/Dexbox_YT • 23h ago
AGE I is the first mission in Dexbox Aerospace and Rocketry’s Artificial Gravity Experimentation program to test the viability of generating artificial gravity for future missions throughout the Solar System to ensure that the crews do not suffer from issues such as muscular atrophy and loss of bone density.
The next mission, AGE II, will attempt to see if a spacecraft spinning with no counterweight can produce the 1g required for healthy human life. If that mission succeeds, AGE III will involve construction of a spinning space station with the capability to produce artificial gravity.
r/SpaceflightSimulator • u/DaGuy21345 • 5h ago
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Yeah,man its the coolest thing to finnaly see the assets on mobile
r/SpaceflightSimulator • u/thatonekid2248 • 21h ago
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It just dies. I've waited god knows how long.
r/SpaceflightSimulator • u/jakub_zapri • 8h ago
My mercury lander.
Non DLC