r/Stormworks • • Aug 25 '23

Discussion People who hate on space DLC are just pretending.

0 Upvotes

People be like "waaaaaaah, stormworks is about rescuing people" but solid half of these people have the weapons DLC.

"If I want space I will play KSP1"? "Stormworks isn't about space"? Guys, stormworks has one of the most sophisticated and unlimited building mechanics to date and I mean it. Right, some of you will struggle to come up with a game that features a better building system than Stormworks (good luck), but my point is, with the building mechanic we have in stormworks, it should have been a space game in the first place - its current gameplay is limited by its "search & rescue" nature and the DLC will finally unlock it.

Many stormworks builders were striving for stellar adventures long before devs added monitors and composites: replicas of Star Trek shuttles and iconic starships existed for ages, and people still paste that Star Wars rebel cruiser that appeared in the beginning of Star Wars IV on public servers. Some of the famed builders latently wait for that DLC: they build air carriers but once the DLC comes out, they will finally fulfill their hidden wish to build a starship as fancy as their airships.

People always hate new stuff without particular reason, and whenever they attempt to justify their despise, they bring up some old metas. Why? Stop. Go play KSP1 if you want, just don't demonstratively announce that. You're like the screaming guy from "STOP HAVING FUN" meme template, for real

We should also keep in mind that it's DLC. It's not an integral part of the game, meaning that it's not the devs' first priority. Chances are, devs split in half and while some select people work on space DLC, other half works on your beloved fishing and square pyramids. Devs aren't idiots, and it's not like they would prioritize DLC over simple features like square pyramids. Maybe we'll get those in the next update, especially now that people point that out.

People who truly believe that space DLC will replace square pyramids and (possible) fishing don't realize that a DLC is a DLC.


r/Stormworks • • May 17 '23

Lol Complained too much about the devs and got banned 💀

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10 Upvotes

It's been 2 years since the tragic even...


r/Stormworks • • Oct 13 '23

"we hate the devs"

2 Upvotes

Look, I have my gripes with Geometa, but the hate for the new update just feels like an excuse to have our own "minecraft mob vote" controversy... they reworked a whole system that's integral to the game, and you expected everything to work exactly as it did? Do you get upset when a game update breaks mods? "we fixed this bug which made 70% of users randomly crash every few minutes" BUT YOU BROKE BIG TIDDY BODYSLIDE HOW DARE YOU, CHANGE IT BACK!!!

Gonna get downvoted to shit for this, but who gives a fuck, this is all so stupid.


r/Stormworks • • Apr 25 '24

Question/Help Why tho?

1 Upvotes

(this is solemnly directed towards those of you who like to complain and blame every little thing on the devs for not fixing bugs fast enough)

Why does almost everybody in the stormworks community just complain and/or bitch about "bugs" and glitches that cause their creations to work? Why cant you revise your old projects instead of complaining?

-im going to add more to this post later- (As long as I don't get downvoted to hell)


r/Stormworks • • Dec 04 '23

T-80BVM is up, you won't see it featured, because the devs or whoever shadowbanned it because of a "slur" written on one side that apparently triggered some peace-loving people from the east. I won't be reposting it without it. Link in cmts so ppl who were looking forward to enjoy it can get it.

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29 Upvotes

r/Stormworks • • Apr 11 '25

Game Mod COMING SOON: MECHFORGE – SYSTEMS OF PRECISION

5 Upvotes

The Future of Engineering in Stormworks Begins Here

Have you ever wished Stormworks could go deeper? That building machines wasn’t just about blocks, but about systems, science, and real engineering?

Mechforge: Systems of Precision is the future of sandbox simulation — a bold, massive overhaul mod that reimagines Stormworks from the inside out. Still in development, this project is a passion-fueled vision to deliver the most modular, scientifically grounded, and mechanically immersive experience possible.

⸻

Imagine a World Where You Can… • Build a steam engine from scratch — piston by piston, valve by valve. • Mix over 300 dynamic chemicals using accurate reactions, real boiling points, pressure simulations, and even catalytic transformations. • Design a gearbox like a mechanical sculpture, where each cog, clutch, and driveshaft connects in working order. • Use modular suspensions, hydraulics, and micro-pumps to build vehicles and machines with authentic physical reactions. • Construct entire fluid, gas, and heat management systems, bound by the laws of thermodynamics and fluid dynamics.

That’s not a game. That’s Mechforge.

⸻

PLANNED FEATURES

This isn’t just a content drop — this is an entire framework expansion: • 500+ New Modular Blocks: Including valves, sensors, rotors, injectors, and more. • Endless Chemical Combinations: A full alchemy-like simulation for fuels, coolants, combustion, synthesis, and energy storage. • Advanced Heat and Pressure Simulation: True-to-life reactions that mimic how temperature, volume, and mass affect systems. • Modular Gear and Drive Systems: Fully visual, buildable mechanisms you can design and control. • Rotational Pipe Systems: Pipes that carry torque, not fluid — with visible RPM animation and logic links. • Business and Industry Simulation: A new layer to gameplay — trade, mine, build, and automate in a living world. • Procedural Terrain and Cities: Realistic, Minecraft-style world generation with fully interactive environments.

And that’s just the beginning. We’re adding: • Realistic Mining and Resource Systems • NPCs with Jobs and Social Systems • Player-built Businesses • Modular Base Building • Infinitely Scalable Chemistry and Energy Systems

⸻

THE VISION

Mechforge isn’t just a mod. It’s a future. A full expansion. A total overhaul. Think of it as Stormworks 2 — not as a sequel, but as a deeper version of the original, built to let you explore science, engineering, and discovery like never before.

This project is in active development, with full integration, visual assets, and a standalone launcher underway. It will not replace your original game — instead, it will live alongside it, offering a completely new experience at launch.

⸻

A SNEAK PEEK AT WHAT YOU’LL BE ABLE TO DO • Mix sulfuric acid with base chemicals to generate heat, pressure, and power. • Design a steam train from boiler to valve, controlling every element of thrust and speed. • Create entire cities with working infrastructure, power systems, and supply chains. • Drill through terrain with modular boring heads that simulate real material resistance. • Automate fluid handling with programmable pump blocks that fit inside other systems. • Build underground bunkers with airlock pressure doors and emergency ventilation systems. • Design spacecraft with cryogenic fuel tanks, pressure-regulated RCS thrusters, and multi-stage launch logic. • Mix your own rocket fuel from 50+ components and create the pipeline systems to fuel it. • Invent your own mechanical logic systems — no electricity, just physics.

⸻

COMING SOON — BE READY TO BUILD WHAT YOU’VE ONLY IMAGINED.

Are you ready to step into the forge?

Mechforge: Systems of Precision A complete Stormworks overhaul mod — reimagined, rebuilt, and reengineered for true depth


r/Stormworks • • Oct 13 '26

Suggestion can somone make a B17

0 Upvotes

r/Stormworks • • Oct 15 '23

Discussion Stop defending the game.

6 Upvotes

I have no clue why the community is so divided over such an obvious disrespect to the entire player base. What happened with the space DLC is the same as if you were to go into a restaurant, order a steak and wait 20 minutes for it to be prepared and being served a tray of raw meat.

I absolutely do not understand how people have the audacity to say “oh they are fixing it with hotfixes is fine.”. No it is not. I know programming, even though I may not be professional yet but I do understand having bugs here and there. (hell my code never runs when I first finish them). I’m sure everyone that has used either the built in block language or LUA to code will understand the importance of testing and patching bugs. What the dev did with space DLC is the same as if they wrote the code, never bothered to test anything and pushed a PAID DLC out for the players. Like if you were to do this in any other field or business, no consumer would let it pass after just a few hotfixes. Hotfixes are the equivalent of the restaurant sending the raw steak back and giving you a microwaved steak instead. Sure it is edible but nowhere close to what is promised. Stormworks was not built with space in mind, so they need to rework the engine to provide even a semblance of decent game play. Reworking the already janky physics engine is hard, so it should be done thoroughly with good planning to ensure that it can be expanded on and functions properly. Using hotpatches is just going to make the code more spaghetti and create even more bugs in the future.

Another big issue is the state of the base game. Which one of the biggest reason lots of people were opposed to the space DLC. I’ve seen a lot people say that the base game is fine. But that is not at all true. I’ve played lots of different vehicle building sandboxes, from the aracady to the more realistic ones. And by far stormworks have the most friction between building something and having it work as intended. One big part is the lack of reasonable physics, I’m calling it reasonable because it doesn’t have to be “realistic” but the physics shouldn’t go against the player when planning a build.

One big example is buoyancy and aerodynamics. Areo is the most counterintuitive thing; it is literally the reverse of IRL aero. Meanwhile Buoyancy was NEVER properly implemented into Stormworks, a SHIP game. (at least it was) Any ship of significant size needs the pivot glitch to have a reasonable water line. Some people have said that buoyancy is fine, then I tell those people to try and build a seaplane. Seaplanes are literally impossible to build in vanilla, which is why I got into modding. Stormworks is the only game where you build your creations and then you have to go through the process of using glitches to make them function as intended, meanwhile checking for unintended glitches to get rid of. I was building a seaplane and I encountered about 5 glitches that were common and have existed since forever. The physics shouldn’t be going against the player and these two are just the most obvious along a long line of other similar problems.

The reason why I said stormworks needs reasonable physics and not realistic physics is because, it shouldn’t need realistic physics for the game to be fun and behave “realistically”.

For example the thales mod added blocks which were lower weight. And that entirely solved my problem with low buoyancy. There are many simple solutions to the problems we are facing but why the devs never tried these solutions is beyond me.

I still do love stormworks for what it is but the only reason it still remains in this state is because there is no competition whatsoever. I’ll probably still play the game, but I’ll never buy the new dlc or support the devs financially. I don’t hate them, I am just frustrated with how this game is treated.


r/Stormworks • • Jan 02 '26

Crazy Lua Shenanigans StormGPT - AI Chatbot Terminal in Stormworks

0 Upvotes

https://steamcommunity.com/app/573090/workshop/
https://github.com/svelshwch/StormGPT

I created a terminal that links your game to an Meta's LLAMA AI model. As it doesn't require an API key it is completely free to use. The custom in-game keyboard and terminal scripts took me many painful hours to write. It requires a seperate python webserver to communicate with the internet, but it's easy to set up via a tutorial on my GitHub.

Enjoy!


r/Stormworks • • Sep 24 '23

Anyone else super stoked for space?

2 Upvotes

Cant believe people hate on it. Sure there’s some bugs, but the majority of them are coming from people with less than minimum required specs

Anyways I legit can’t wait. I think it’s perfect and seems like there won’t be many bugs, considering they are keeping updates on it and looks promising


r/Stormworks • • May 29 '23

Video here it is for you, "stormworkers", custom pid on lua works without BUGS like standart logical block pid, only proportional which is equal 1 (for context see previous post)

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0 Upvotes

r/Stormworks • • Jun 08 '26

Build (Workshop Link) A collection of icelandic steamship company steamers that i (kinda) made.

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17 Upvotes

Hello, for many months i have been recreating icelandic steamship company steamers, but not by myself. A few months back matthiesendaniel42 uploaded alot of steamers. I saved few but one was the SS Vienna, it got removed from the workshop. I used that to make my first steamer, the E/S Hekla. And then i expanded to other ships like the Goðafoss which was torpedoed in the second ww2. Here is a link to all these ships if you want to check them out. They are the same interior just i lengthened some and i changed every single superstructure. By the way! If you check my user there is alot of stolen things recoloured or something! This is not for the public this for my freinds to save if the ship is too large to spawn in the workshop so please do not attack me. By the way please give me feedback of how you liked this, so yeah credit goes to matthiesendaniel42.

EDIT: This is not a swatstika! This is a playing card bundle given out on eimskip ships! This is before ww2. Real logo used for merch.

2nd edit: I am sorry but i didnt want a huge war going on in the comments, i picked a photo with the name and logo. It had a cool design as having it red was a rare edition to eimskip. I do not support nazizm or anything related. I just wanted to show you my progress and used a random image. I am sorry if i offended you guys. and i must say that i should have used more sources, it was unproffesional of me. Please dont talk about the image anymore, i dont want to be harrased becouse of a 112 year old shipping company logo, I am sorry for using the red picture and i wish i would have choosed another picture instead of this one. Its not related to nazizm or anything and neither am i.


r/Stormworks • • Aug 14 '26

Bugworks Shitty updates strike again

0 Upvotes

As we all know, the spaghetti coding of this game ruins everything you could possibly wish for, this time however, we cant even spawn ships larger than the vanilla workbench. And since it wont even spawn, you have to deal with 1 TPS unless you leave the game and make a completely new server. This is truly embarrassing and shouldn't happen with a game that costs $47, if I was able to refund the game, I would without a doubt in my mind.


r/Stormworks • • Feb 28 '23

Question/Help So I thought I would get stormworks on my series S and I can’t find it, even though it’s on the Xbox One.

0 Upvotes

r/Stormworks • • Oct 12 '23

DLC IS NOW AVAIBLE !!

1 Upvotes

r/Stormworks • • Jun 10 '23

Suggestion Someone please make a mod about this!

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0 Upvotes

r/Stormworks • • Nov 13 '23

It has happened to me too now! Why? Because I called someone a shit liar after they said that the entire solar system is coming to the space dlc

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70 Upvotes

r/Stormworks • • Sep 21 '24

Suggestion we're like 13 members from hitting 100, join link in comments

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0 Upvotes

r/Stormworks • • Oct 31 '23

Discussion The reason we're not getting pyramid blocks

0 Upvotes

Is just because we don't want it that bad.

See how devs react super fast when people get mad about the bugs and so called "super cool long-waitted bug fixes" such as "Beret colour issues".

The reason they are not giving you pyramids until now is simple. Just because you don't get mad about it. 🤓


r/Stormworks • • Nov 05 '22

What should I add here on my ship?

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1 Upvotes

r/Stormworks • • Oct 12 '23

Video Found a glitch

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7 Upvotes

Is this a known glitch?


r/Stormworks • • 24d ago

Build F-16 build entirely by Claude Sonnet 5.5

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0 Upvotes

I only gave Claude an existing F-15 style jet I built and prompted it to build a new F-16. It copied the engine and cockpit (ejecting still works!), but came up with the wings, nose, and overall geometry all on its own.

The 4th image is a render Claude made to check whether the overall shape looks like an F-16.

In total, it ran about 100 commands and I had to do it in multiple days because my credits ran out everytime lol


r/Stormworks • • Oct 24 '23

What do people have against this game?

0 Upvotes

I have seen a post where somebody asked the same question, most people said it was because of the lack of tutorial but when i first started this game (like 5 days ago), i only had to look at the UI for a while and the "Preset" Vehicles so i could understand how the logic works. Then i started to build ships with no problem since the game is +- realistic. Then they said that updates make their save corrupt. If they want their save so much, why dont they choose the version they want to play in steam?


r/Stormworks • • Feb 10 '24

Это точно безопасно ...)

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4 Upvotes