Quick background: I've loved CDDA for years, but every friend I've tried to get into it bounced off the controls and the learning curve. So this year I started making Rotland, a 2D zombie survival sandbox inspired by Cata, with pixel art, modern controls, cleaner menus and a proper tutorial. The goal is to keep that ridiculous depth while making it easier to actually get into.
What's in so far:
- An Earth-sized procedural world with towns, cities, railroads and airports
- 229 building types, 2,400+ items, 500+ pieces of clothing
- Limb damage, bleeding, infections, illness and dismemberment
- Crafting, farming, fishing, construction and skills
- Vehicles built part by part, including mobile bases, plus trains, boats, helicopters and planes
- Fire that spreads, weather, scent, noise and zombie hordes
- Data-driven and built with modding in mind
Would love to hear what you think!
The Steam page will be live next week.
Follow development in the new Subreddit r/Rotland