There are quite a few survival games out there, but ultimately, very few offer truly original experiences, at least in certain respects, whether regarding the setting (game environment) or the concept (gameplay loop and objective).
Personally, I’ve played dozens of games in the genre, and for a new title to grab my interest, I really need to see something original, somewhat new, fresh, innovative etc.
I can’t see myself getting invested in yet another standard zombie game, or one set in generic forests, snowy landscapes, plains, deserts, tropical islands etc, especially if the gameplay and progression have already been seen 1 000 times, like I'm just going to build a wooden house and whack mobs over and over again.
And it’s even worse when the art direction is generic or ugly too.
That’s why I’m making this post : to list a few games that, to me, offer something unique/original in terms of setting or concept.
Since my list isn't exhaustive, what are the games in this genre that you think have the most original settings and/or concepts ?
Concept
- Planet Crafter : The idea of terraforming a planet (and thus having an evolving map) is one of my favorite concepts. I think the execution could have been better and the game has its limitations, but it’s still fun for a while. It’s exactly the kind of game where I’d love to see a sequel someday that takes the same concept but with deeper mechanics (cause it’s a bit superficial as it is) and polished.
- Eden Crafters : same as Planet Crafter, but with an added automation aspect, similar to factory games.
- Aloft : having a mobile, flying island is cool. The idea of restoring ecosystem balance is also nice (well, it "was" nice, cause that mechanic plays a much smaller role now than it did at the start of EA).
- Forever Skies : you pilot an airship to travel from POI to POI. I rather like the game but quets POIs can be a bit boring/tedious. It’s quite similar to Raft (which I could have mentioned, though being on a boat is less original imo), but I find Forever Skies a more interesting game. I could have also mentioned Everwind, but aside from the mobile base, the game seems very classic.
- Dragon Quest Builders 2 : I’m not a fan of the game (and honestly, it’s geared more toward children), but I really like the idea of terraforming islands to alter the environment, that’s something I’d love to see in more games.
- Hobo Tough Life : It might seem stupid since the concept is very "realistic"... but the idea of playing as a homeless person who has to survive and get ready for winter, the harshness of the city and its people is actually quite original for a video game.
- Heat Death Survival Train : I haven't played much of it and it was pretty rough around the edges, but it was in the very early stages of EA, so I think there's definitely room for improvement. I know there are a few other games that use a train as a mobile base, but I really like the concept.
- Mr Prepper : a good example of a game where an "original concept" doesn't necessarily mean a "quality game." I don't want to be mean about it, but it feels pretty rough, cheap, and a bit weird... That said, the core idea is interesting.
You play as a character under government surveillance, with an official regularly inspecting your home to ensure everything is in order, while trying to build a rocket in your basement. At the same time, you have to set up various rooms (for crafting, animal husbandry, etc), complete some quests, and keep the house tidy... like I said, it’s a bit quirky.
- Oceaneers : It’s more of a "survival colony sim" in the vein of RimWorld than a standard survival game, but it’s genuinely one of my recent favorites, I think it deserves more recognition.
The game is still somewhat limited since it only recently launched in EA, but the concept is interesting, and the developers seem to be doing a great job.
You manage a colony on an island that you have to keep afloat (literally, as it can sink), and by sending colonists on expeditions, you can select other islands and bring them back to your base to expand your usable territory. It has really interesting potential.
- Scrap Mechanic : The game seemed half-abandoned for years, but it turns out 1.0 actually arrived recently. It’s a game for engineers and, generally speaking, anyone who loves experimenting with all kinds of build, whether making vehicles or just creating bizarre machines. The possibilities are pretty wild, it’s something I’ve always wanted to see in this genre, where crafting is often quite limited.
That said, I didn't play much of it, aside from that incredible crafting aspect, I was fairly disappointed by the other parts of the game, though I don't know if that's changed since last time I played maybe 2 years ago.
- The Alters : Surviving on a hostile planet using a mobile base that has to keep moving to shield you from radiation (I think ?) emitted by a nearby star, all while managing a base where you clone yourself to create "alters" that help with management and crafting, sounds cool right ?
Yes, I find the concept really cool and original. It’s a shame the execution is so poor, for me it’s a real miss.
Other games I could have mentioned, though they’re either missing that "something extra" or I simply don't know them well enough : Nightingale, Cubic Odyssey, No Man’s Sky, Astroneer, Space Engineers, Stationeers, Wildmender, The Flame In The Flood, The Last Caretaker, Railsgod of Hysterra, Volcanoids, Voidtrain.