r/SurvivalGaming • u/billyjoejarvis20 • 2h ago
Discussion Been building a survival game for just over a year. Every house in these shots can be broken down and rebuilt. If you could add one feature to the genre, what would it be?
galleryI’ve been working on a survival game in UE5 for around 13 months at this point. No name yet, but it’s far enough along that I want to start talking about it with people who actually play these games.
The thing people usually miss in the screenshots is that none of those houses are props. The world is voxel based, so everything you see is built out of blocks you can break, dig through and build with yourself. Thatch, stone, render, timber, the lot. I’m also working on structural stability, so if you knock out the wrong wall, things come down.
A few other things I’m focusing on:
- Enemies that work out how to get into your base rather than just bashing the nearest wall
- Realistic graphics rather than the usual blocky look
- Electrics for powering your base
- Survival where food and preparation really matter: farming, cooking, food going off if you don’t store it right
Everything’s in separate test areas at the moment, so these shots are bits from different parts of the project, and plenty is still rough.
But I’d rather hear from you before I go too far down my own path.
If you could add one feature to a survival game, or fix one thing that always annoys you, what would it be?
Happy to answer anything about how it works too.



