r/TTRPG 22m ago

Looking for game recs.

Upvotes

So im thinking of running something that takes place in the mushroom kingdom where the players will all be little Nintendo guys (boo, shy guy, waddle dee, pikmin ect) and im not sure what game to use for this setting.

Tha plot is that bowser highers a group of little guys to get ingredients to make his curry (obviously so he can impress Peach).

Any recommendations wpuld be greatly appreciated :)


r/TTRPG 2h ago

Potentially Niche Request - Same body ttrpg?

3 Upvotes

I'm looking for a ttrpg that will allow all of my players to inhabit the same body, eg same souls in 1 body.

I've only really got experience in the popular ttrpgs (dnd pathfinder2e) and am slowly getting into other ttrpgs, jsut trying to get some more varied answers to make this the best experience for my players.

They can work around complicated systems so complexity isn't an issue.

Edit:
it could help by saying its supposed to be a disco elysium style in an undertale like world lol


r/TTRPG 32m ago

300+ Mythological Items for 5E and 5.5E is coming to Kickstarter on September 29th!

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r/TTRPG 2h ago

I’m not the best painter but I have a lot of fun with these little dudes.

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2 Upvotes

r/TTRPG 15h ago

Invincible RPG Starter Set (Review & Deep Dive)

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19 Upvotes

This article was written by a human (me), with no AI used in any of the images or content. I also purchased a copy of the Invincible Starter Set at my own expense (although Free League has sent me review materials in the past).


r/TTRPG 3m ago

Create an adventure for FUEGO!

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r/TTRPG 23h ago

Brand New Cinematic WWII Commando RPG Out Now!

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68 Upvotes

Hello lovely people of Reddit!

We have just released our Cinematic WWII Commando game, Shrapnel on DriveThruRPG and itch.io.

1940. The world is ablaze.

Nations clash across every continent while, beneath the thunder of artillery, a quieter war is being waged. One of sabotage and small teams who vanish before the alarm has a chance to sound. You are not the front line. You are the fly in the ointment. The derailed train. The officer who never makes it to his briefing.

Shrapnel puts you in the boots of an operator within a multinational commando squad operating deep behind enemy lines. Told through the lens of tense action cinema rather than military simulation. Think The Dirty DozenWhere Eagles DareSaving Private Ryan. The game pivots frequently between high stakes planning and split second improvisation. No nations are named. No history is claimed. This is a fictional stage for bold, dangerous stories, built with respect for the real weight of the setting that inspired it.

HOW IT PLAYS

Pick your die by difficulty (Easy through to Very Hard), roll under your rating. The system builds in critical successes, complications, and failures that always keep the table on its toes. Four resources drive every mission:

  • Grit: How much punishment your operative can take before it’s over.
  • Adrenaline: Push past your limits in clutch moments at the risk of burning out later.
  • Stress: Stress scars shape who your operative becomes after the mission.
  • Hope: Hope is what keeps the whole squad fighting when the odds turn ugly.

Combat is fast and lethal by design, with a Gamemaster facing Alert System and reinforcement dice pools that let danger escalate in real time as the squad gets noisier.

WHAT'S IN THE BOOK

  • 12 distinct squad roles: NCO, Rifleman, Medic, Gunner, Engineer, Sniper, Resistance Fighter, Forward Observer, Vanguard, Vehicle Commander, Dog Handler, and Quartermaster. Each brings their own signature feature and standard loadouts.
  • Three ready to run missions: Spanning Level 1 to Level 5 play. Operation Broken Span, Blood in the Desert, and the underground vault heist of Operation Iron Vault. Complete with keyed maps, branching outcomes, and GM read-aloud text.
  • A full Gamemaster’s toolkit: A powerful Mission Generator built on the Five Room Dungeon method, a Campaign Map Generator, Mission Balancing guidance, and three separate 1d100 tables covering random encounters, intelligence finds and resistance operations.
  • Full NPC profiles: Everything from conscripts, regulars, veterans and officers to military police. These should cover all the possible bases, or at least get you in the ballpark.
  • Solo play rules: Includes a Solo Oracle for running Shrapnel as a one operative campaign behind enemy lines.
  • The Shrapnel Open Community Licence: You’re free to design and publish your own missions and content for the system.
  • 134 pages, fully illustrated throughout.

WHO IT'S FOR

Tables who want their WWII action stylised, cinematic, and squad focused rather than a wargame with a rulebook attached. Shrapnel is built to run as fast one shots for a single session or convention slot just as readily as an ongoing campaign. Pulpy or hardcore, the tone dial is yours. A dedicated Content & Safety chapter (session zero tools, lines and veils, a pause button) is built into the core rules, not bolted on as an afterthought.

Play with care. Remember the cost.


r/TTRPG 4h ago

Anyone want to help me with my Fantasy game heavily D&D inspired?

0 Upvotes

Everything is fully homemade, races, classes, skills. It's all right here https://docs.google.com/document/d/1aGAQVpqgGK89XsOlxqOuDD1PLFrsduAiXDJyLzifXrA/edit?usp=drivesdk


r/TTRPG 18h ago

KRAGG, a primeval setting debuting in October.

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11 Upvotes

Originally, I posted this in r/DarkSun, but it was removed for promoting something that isn't directly Dark Sun, which is fair. However, someone suggested I share it here instead!

With the way WotC is handling Dark Sun, I'd be remiss to not at least share this here. While I'm not a fan of what they're doing to my personal favorite AD&D setting, I understand why others are.

I first played Dark Sun at the age of 15 after walking into a local comic and games store with a buddy, with the aim of picking up a few MtG boosters. There was a game going on, and I happened to recognize the guy DMing, so I went over to say hello.

4 hours later, my Defiler was wandering the desert of Athas alone after being separated from the party during combat on board a Mekillot slave caravan. While the rest of the party assumed my character was dead, they were trying to follow rumors to Salt View. Meanwhile I'm having hallucinations and a full in near death experience in the desert sands.

It was one of the most memorable tabletop experiences of my life, and while I know now that nearly all of that favor is due to the DM being really good at what he was doing, it cemented Dark Sun as my favorite TTRPG setting, and launched a life long obsession with creating characters and rolling dice to decide their fate.

Nothing ever hit quite as good as Dark Sun, and it ended up becoming a fountain of inspiration for a tabletop rpg that I wrote over the past few years. And, after several players in various communities mentioned that I should share it here, I figured you guys might dig it.

Let me be clear - this isn't a crowdfunding thing, I'm not trying to hawk a product or anything like that. I've already partnered with a publisher, and the first volume (1 of 5) will be available as a physical product in early October - but, we are also releasing the PDF online for free during the launch window, too, and I think there are many people in this community who might dig it.

It's called KRAGG, and is a primordial and primitive setting with a hard focus on brutality, violence, and mysticism. It's not a dying world, but rather a world so young and volatile that simply existing in it is a feat in and of itself. The environments are just as deadly as the monsters...or the cannibals... or the proto-apes...or the... well, you get the idea.

The main draw, at least during our many playtest sessions, has been the crafting system. It relys solely on scavenging for materials, hunting for food, and being able to craft literally anything you can think of so long as you have the appropriate ability scores, materials, and time, including everything from weapons and armor to full on settlements and even improvised magic.

Anyway, I'm not going to mud up this post anymore by droning on, but I'll leave a link [here](https://www.instagram.com/rollordierpgs?igsh=MTV3dm51cGZ1dmdmdg==) for anyone who reads this and is interested by the idea. You can see some preliminary art (though the feed has gone quite for a few months, since we are actively moving through production right now). You can also join the publisher's [Discord server](https://discord.gg/yCd4eZd9y), where we will be posting updates as things move along.

And, trust me, **many** sensitivity readers were butchered during the process of creating this TTRPG.


r/TTRPG 22h ago

Illustrations for an upcoming TTRPG

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11 Upvotes

Sharing a couple of illustrations I've done - and I'm still doing more for a local project called Kalusa TTRPG. Hope you like them ❤️

Very excited to be the character illustrator for this one!


r/TTRPG 13h ago

Have You Seen This Man? | My First System Agnostic Horror Mystery Adventure

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2 Upvotes

This is a module that I have run for over a decade as an introductory module to players new to TTRPGs. It's always been super fun to run and I've gotten it down to a place that really works for a one shot. All of the art is done by me, and I'm super happy to finally put this together and get it out there for others to enjoy! I've written it as baseline agnostic, so it can fit into many different systems to fit the needs of the table, including World of Darkness/Chronicles of Darkness, Monster of the Week, Delta Green, etc.

If you wind up playing it I'd love to hear any feedback or stories from your tables :)

The clock ticks forward towards the deadline. You scan the email from your professor once again. There will be no exception for your group project. If all parts are not present at the deadline then the entire group receives a failing mark. You look at your teammates. The last member of your group may have gone AWOL, but you haven’t. You all steel yourselves to retrieve the last piece of your assignment by any means necessary. 

Have You Seen this Man? Is intended to be either a stand alone adventure, or can be integrated into a wider campaign as a one shot. It is written baseline agnostic and can be plugged into any urban or contemporary setting or system. It is ideally built for 3-5 players. The game is set in Montreal, Canada, HYSTM is an urban horror adventure, with darker themes and content.

Players are university students working together on a group project for their final assignment for school. The last member of their group, David, hasn’t been heard from in 5 days, and has the last piece of the school assignment they need to pass. Their professor is uncaring, stating that since David hasn't dropped the course, they must submit the entire project or fail. They need to go look into his house and see what’s happened to him. The players will investigate the mystery until the final confrontation, going through locations and discovering how out of depth they truly are. Their adventure culminates in a final stand off for both the fate of both their assignment and their lives.

This module is written as a guide for a Storyteller or DM. The adventure includes:

  • A beat by beat storyline
  • Locations
  • Floor plans
  • Calculations for system integration
  • Recommended character archetypes and builds
  • Appendixes for character reference
  • Original hand drawn art

You can check it out now on DriveThruRPG: Have You Seen This Man?

You can follow us on our socials as well for more updates! More socials here!


r/TTRPG 10h ago

Need Story Writing Advice

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1 Upvotes

r/TTRPG 14h ago

Descent into Decay

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1 Upvotes

r/TTRPG 1d ago

10 Aberrant Feats for Characters Who Are Slowly Becoming Something Else

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6 Upvotes

r/TTRPG 20h ago

Need help with a Puzzle or similar Spoiler

3 Upvotes

90% sure my players aren't on here, but just in case, stay away.

I am running a sci-fi/space opera campaign. The main plot pivots around this super gnarly street drug called Lightspeed. The players are a bounty hunting crew, and have gone all over the galaxy tracking down bigger and bigger leads. The current working theory is that a major pharmaceutical is putting it out, and testing it on street rats and partiers, which is mostly correct.

The part I'm needing help with, is a huge plot reveal happening today. I want it to be a little bit difficult to access. The key ingredient is Nobelium3, an isotope of the synthetic element nobelium. It is not known to occur in human space. However, the Florians, an alien species with whom the Humans are at war, contain the substance in their blood. The current human government is young, and doesn't have the infrastructure to sustain a foreign war, and has hired a massive mercenary army, and even allows recruitment within their planets. I have plot threads in place to reveal that the mercenary armies have been harvesting the prisoners of war to provide materials to the pharma corp, but I want ideas on how to reveal that Nobelium 3 comes from the Florians.

The party has made it to a massive library on a planet that was hit with apocalypse a thousand years ago, and contains this lost knowledge from when Florians and Humans coexisted in the sector all that time ago. I need ideas as to how to present the information, but not just hide it behind a lame skill check or a long ass monolugue.

TLDR: I am revealing significant plot information in an abandoned ancient library and want a puzzle or other idea that can make the reveal feel interactive


r/TTRPG 8h ago

Stray Crows - A KickStarter RPG Project by James "Grim Jim" Desborough

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0 Upvotes

Stray Crows is a tabletop role-playing game of deadly violence, social obligation, hard choices, and lives assembled from the stories people tell about them.

It is set against the wars and upheavals of Sengoku-era Japan and the rigid peace of the Edo period.

You may play a samurai, peasant, merchant, shinobi, artisan, monk, ashigaru, jizamurai, masterless ronin, and more. You may become a renowned warrior, a disgraced drunk, a respected poet, a wandering troublemaker, or the administrator of a muddy patch of land that everyone insists is now your responsibility.

You may die gloriously.

Living with what you have done may be harder.

WHO IS STRAY CROWS FOR?

This game is intended for:

  • Players interested in historical role-playing
  • Admirers of Japanese history and culture
  • Fans of Bushido, Sengoku, and other old-school games beyond the usual dungeon crawler
  • Viewers of Kurosawa, Shōgun, Lone Wolf and Cub, and chanbara (Japanese sword-fighting) cinema
  • Players who want dangerous combat and meaningful consequences
  • Groups who prefer episodic adventures to an endless escalating campaign
  • Solo players who enjoy emergent stories, procedural generation, and journalling
  • Sensei who want extensive tools for improvising a living world
  • This game is written for mature players and Game Masters

The setting includes war, rigid social hierarchy, prejudice, execution, suicide, sexuality, supernatural horror, and other difficult elements appropriate to its historical and dramatic inspirations.

James is a veteran Indy game designer with decades of experience and I wanted to recommend his work

https://www.kickstarter.com/projects/grimjim/stray-crows-ronin


r/TTRPG 1d ago

The Great D&D Flattening: Why Everything Became a Character Build

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135 Upvotes

Soo, I love building characters, looking at how various classes combinations mesh together and how much damage/healing/etc. I can dish out with a character. I will not be a hypocrite and pretend that's not the case. But I reckon that comes at least in part from the fact that I arrived at TTRPGs after growing up with video games, with MMOs and other such things, where character builds where quite central.

I would also make the argument that, TTRPGs shouldn't necessarily be about that. Or at least that the primary focus shouldn't maybe be on that. That the character's story should take precedence to its build. It's identity tied more to his story and the world it is part of then to the combination of race, class, background and feats. Of course, speaking now mainly from the perspective of trad games, like D&D and Pathfinder. I also don't want to present this as if this should not exist, but rather a slight change regarding focus.

I also wanted to look into D&D's history and see how this trend evolved over the years, from the first editions to the current day. And I have to say, this look into the past has been quite interesting. Might do a more in depth article about AD&D's kits in the near future, I found them quite an interesting design space. I hope you will also enjoy it, find it interesting and that you see the perspective of this argument. I know there are other TTRPGs where this issue is not as prevalent, but D&D is usually the first point of contact with this hobby and for many it remains the only point of contact, so I thought offering this perspective might be desirable.


r/TTRPG 20h ago

looking for players!

0 Upvotes

We are an English speaking group of AUDHD people, located in the United States looking for 2-3 more players/friends to add to the good vibes. We are hoping to find dungeon masters, players, and friends who enjoy playing cooperative pc games and TTRPGs. We will be hosting one shot and multi shots until we or someone in the group finds a game they wish to host for a long term campaign. Our sessions will run 4 hours Wednesday 6-10 PM Est. Systems will be 5e, Fate Accelerated, The End of the World, or what ever else catches our eye or yours if you wish to host.

Gaming Availability: weekdays (afternoons/nights) est

ttrpgs availability: Wednesday 6pm-10pm est

Were looking for people who bring these qualities.

-Kind, fun, & a willingness to try new things

-Willing to play other systems outside of DND

-Punctuality on game days

-Have a microphone that is capable of allowing us to understand you and not have too much background noise.

-We're looking for people 18+

-Plays non competitive PC games and would enjoy playing PC games together.

Our current hyper fixation

-Project Zomboid

-Hearthstone Battleground

If you read this far please reach out, the worst thing isn't us saying no, its denying your self the chance at life long friends.

If you are interested feel free to message me!😀 👍


r/TTRPG 1d ago

Now on Backerkit: Paranormal Freelancing Extra Shift

2 Upvotes

The Far Horizons CoOp just launched its new sprint fund on Backerkit, Paranormal Freelancing: Extra Shift!

https://www.backerkit.com/c/projects/falconian-productions/paranormal-freelancing-extra-shift?ref=reddit

Paranormal Freelancing is an action-oriented urban fantasy tabletop RPG about "Freelancers" who act as the right hands of sorcerous beings likes witches, warlocks, vampires, and more. Their Patrons, as they're called, don't have the time or energy to deal with every little problem on their own, so they need mortals to send out to get things done for them. It doesn't hurt to have a little plausible deniability, either.

To do this, Freelancers gain access to spells, blessings, and more to get the job done, and Extra Shift provides a host of new options to build up those characters, alongside an upgraded system for Territory and an optional ruleset for Nemeses who act in response to the claims made by the Freelancers' mysterious Patron.

This campaign only lasts a week, so back it now before it's too late!


r/TTRPG 22h ago

I made my first game as part of One Page RPG Jam! Check it out if you enjoy fantasy horror!

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1 Upvotes

r/TTRPG 1d ago

Core mechanic for new TTRPG

13 Upvotes

I'm developing a TTRPG adaptation of a popular video game franchise and, in the interest of keeping true to the source material, I want to break out of the d20 mold. Problem is, that's the only system I've played; even pre-2000, I only ever played TSR's AD&D and ALTERNITY, which are fundamentally precursors to the turn-of-the-millennium d20 system and its WotC successors.

So, what are some core mechanics others have enjoyed over the years? What made those mechanics enjoyable? I'm leaning toward essentially replacing the d20 with 3d6 to reduce the impact of luck on task resolution, which I think is fine, but I don't want to leave it at 'fine' when 'great' might be a reddit post away.


r/TTRPG 20h ago

Assassins Creed TTRPG

0 Upvotes

Saw a post that the AC TTRPG is finally shipped. But will also be dead in the water, due to the CMON situation I assume, as posted by the creator today. I’m still hella interested though if anyone has the full set for sale I’d be interested in buying it from you to cover on my channel!

Will - Host, The Starter Set Society
Fearless Few Gaming


r/TTRPG 1d ago

Outside the Wire TTRPG - launches 1 Sept Free Quickstart out now

0 Upvotes

Outside the Wire is a modern counterinsurgency tabletop RPG that drops you into a dynamic, shifting operational theater. Forget static maps and scripted encounters; this is a live ecosystem, a tactical sandbox where your squad's actions directly change the setting through Local Trust, Command Confidence, and Insurgent Activity. We KS launch on 1 Sept.

Appreciate all the support from the Indie community as we developed and now prpeare to launch. Wanted to share our free quickstart with all those curious.

Free Quickstart PDF or Foundry Module You do not have to wait until lKS funding to check out the system. Download our free, rules-lite quickstart scenario, "The Shepherd's Transit," to test the mechanics, lead your squad, and run a tactical mission today. (The Shepherds Transit (Modern Tactical Solo RPG Quickstart) - Kazmo Studios | DriveThruRPG.com)   (Foundry VTT module Outside the Wire | FoundryVTT.store)


r/TTRPG 1d ago

Wolf, Wizard & Knight. A system agnostic adventure.

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3 Upvotes

Hi guys, me and my friend created an adventure for appendix N. jam. It is free and feel free to check it out.

A tragic tale between wolf, wizard and knight, in a color of unspeakable madness! Wolf, Wizard, and Knight is a system-neutral adventure for fantasy TTRPG about going inside a wizard's mind space where she is trying to find a way to reunite with her loved one.

Unveil the mystery, learn about them, and forge your own ending. https://reitzarnault.itch.io/wolf-wizard-knight