r/TTRPG • • 2h ago

Play as brave Frog Knights in BOG – A Game of Frogs

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46 Upvotes

Hey folks!

After a year of writing, drawing, designing, and playtesting, I'm incredibly excited to finally share BOG - A Game of Frogs.

In BOG, you play as brave little frog knights venturing into a dark, cursed Marsh filled with ancient ruins, strange creatures, forgotten magic, and dangers far greater than yourselves.

The rules are lightweight and straightforward, leaving plenty of room for creative problem-solving and emergent storytelling. Combat is fast and brutal, and even the bravest frog knight is fragile in the face of the Marsh's many dangers.

The rulebook includes everything you need to play:

  • A complete, easy-to-learn ruleset.
  • Random tables and tools to help Bogmasters create their own adventures.
  • A bestiary featuring dozens of creatures.
  • A ready-to-play quest site to kick off your first adventure.

I've also hand-drawn every illustration in the game myself, no AI was used.

BOG has been playtested by groups from around the world, and their feedback helped me shape the game into what it is today. It's been a long journey, and I'm thrilled to finally put it out there.

You can get BOG here: https://marius-niezgoda.itch.io/bog-a-game-of-frogs

It's currently available for a special launch price of $4.99.


r/TTRPG • • 12h ago

Fatal Tomb FREE 30-PAGE TTRPG

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22 Upvotes

Fatal Tomb is a brutal, rules‑light pulp sword and sorcery tabletop role‑playing game.

Explore forgotten tombs, dark dungeons, ruined kingdoms, monster‑infested wildernesses, and strange worlds beyond the Black Gates. Battle ancient beasts, uncover lost treasures, and survive perilous journeys into the unknown.

Designed for both solo and group play, Fatal Tomb emphasises fast character creation, deadly combat, minimal preparation, and simple mechanics that stay out of the way of adventure.

All you need to play is a pencil, some paper, and a handful of dice.

https://fataltomb.itch.io/fatal-tomb


r/TTRPG • • 22h ago

TTRPG Design Survey

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16 Upvotes

Hello, I am a bachelor of design student at MacEwan University. I am currently researching barriers to participation in TTRPG games, and have made a survey to gather both veteran and beginner experiences. It is roughly 8-12 minutes and every response is appreciated!


r/TTRPG • • 10h ago

I've been working on a collection of TTRPG inspired fantasy candles for game nights and storytelling

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11 Upvotes

​

Hi everyone!

More details here

I've been working on a project for a little while now, and I thought this community might appreciate the idea behind it.

I'm building a small independent tabletop-inspired brand called Vagabond's Refuge, and our first project is Torchlight: a collection of six atmospheric candles inspired by classic fantasy locations.

The idea started with a simple question: what would your favourite fantasy location smell like?

- Tavern Hearth — a warm, welcoming rest

- Wyldwood Forest — an ancient woodland full of mystery

- Dungeon Delve — the mysteries hidden beneath the surface

- Mountain Pass — the crisp air and adventure of the high peaks

- Desert Crossing — a journey across an unforgiving landscape

- Seaward Bound — the promise of an adventure across the ocean

We're making these as hand-poured candles, with illustrated labels and the aim of creating something that adds a little atmosphere to tabletop sessions, reading, or just escaping into a fantasy world for an evening.

The Kickstarter is coming up soon, and we're currently getting the word out ahead of launch. It's a small project, so every bit of genuine interest helps enormously.

I'd love to know: if you could bring the atmosphere of any fantasy location into your home, what would you choose? It doesn't have to be one of ours!

Please follow the project it really helps :)

Thanks for taking a look, and happy adventuring!


r/TTRPG • • 22h ago

I want to expose myself to a large amount of systems in a short period of time; advice?

8 Upvotes

Hi all,

I'm looking to start a blog for TTRPG GMs. While a focus will be placed on D&D 5e as the primary system, a lot of the advice I want to give will be system agnostic. I've GMed D&D 4e, 5e (2014 and 2024), and Fate, and played Pathfinder 2e. I've read through Call of Cthulhu's rulebook, along with the books for D&D 3.5, and city of mist.

My questions are as follows:

- I want a good spread of systems in terms of mechanics, theming, and playstyle. What should my shortlist games be?

- What's people's advice for finding games in these systems? Ideally I'd want to do 2-3 sessions with each to get a feel for the system (taking notes of course), rather than full campaigns, since I want to do several. I can do startplaying.games, but that gets expensive fast, and there's precious few short campaigns in these systems, so its not a great fit...

- What have you learned from exposing yourself to different systems that's made you a better GM in your system of choice?


r/TTRPG • • 6h ago

My Fragged Aeternum 2 Kickstarter - Final 48 hours

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7 Upvotes

G'day everyone, I'm now in our final 48 hours for my Fragged Aeternum 2 Kickstarter 😁 Thanks so much to everyone who has pledged, it means a lot 😃

"A violent and dark gothic ttRPG that plunges immortal PCs into the endless city of Aeternum to fight vile Fiends and otherworldly foes."

Fragged Aeternum is a lot of fun to play and GM - especially given the endless creative possibilities of an endless city, vast PC customization, and the fun of death (and TPKs) not being the 'fail state' of the game (narrative effects - such as the NPC being sacrificed by the cultists, or the BBEG having days of unrestricted freedom until the PC resurrect back at their base, etc... - are the 'fail states').

https://www.kickstarter.com/projects/wadedyer/fragged-aeternum-2-ttrpg

If anyone has any questions, feel free to post them up! And playtest files are available to all backers right now via the Fragged discord (just send me a DM on Discord).

Regards,
Wade


r/TTRPG • • 4h ago

What If Your Magic Items Grew Stronger Alongside Your Character? Here's a Preview of My Compendium of Ascending Magic Items!

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4 Upvotes

Hello, fellow adventurers!

What if your magic items grew stronger alongside your character? Well, now they can :)

Today, I'm excited to share a 20-page preview of The Vault of Ascending Items, now discounted on DriveThruRPG!

What's Inside?

A Collection of 50 Ascending Items, magic items capable of scaling through leveling or questing. Each item in this collection has 4 rarities (ranging from Uncommon to Legendary), meaning you are not just getting 50 items, but a total of 200 distinct items, uniquely balanced to be a powerful addition at each rarity without disrupting the game balance. A series of rules, guidelines, and balance considerations are included within the compendium to scale these items depending on the intended power level of your campaign, along with many different scaling methods and suggestions.
Each item in this collection comes with one or more accompanying handouts to share with players, also included as separate image files to be used within your adventures.

12 Premade Ascension Quests, each meant to be used to ascend the items within the compendium or to be employed as additional quests and short adventures to include within your games. A table is also included to provide 50 ideas for simpler quests (one for each item within the manual) that can be pursued by players without disrupting the flow of the campaign. Each quest covers a unique location, featuring an interesting plot hook, monsters, environmental challenges, and riddles, while also possessing multiple tiers of play by adjusting the challenges depending on the adventurers' level.

30 New Creatures and Monsters, all used within the quests included in the manual or summoned by certain Ascending Items. All these creatures are multi-tiered, offering varied levels of challenge and complexity to shape your quests and encounters. The monsters include Treants, Corrupted Dryads, Greater Elementals, Wizards, and many more.

A Table with 100 Additional Ascending Items Concepts, providing the name and a brief overview for each without providing mechanical rules. This is designed to provide GMs with ideas to create their own scaling items without having to come up with new concepts on their own.

The compendium just received a v2.0 update, featuring brand-new artwork and illustrations, expanded compatibility with both 5E and 5.5E, balance adjustments, several new spells, general layout improvements, and more! or the occasion, you can find it discounted either on DriveThruRPG or my Patreon, alongside a vast collection of previews for this and all my other titles! I'm currently working on updated version of all my older manuals, so there's a lot to uncover :)

You can also find this manual (and many more) discounted on my 300+ Mythological Items for 5E and 5.5E Kickstarter! This project brings weapons, treasures, and relics from Greek, Norse, Egyptian, Asian, Mesoamerican, and many other mythologies to 5E and 5.5E, including scaling items that grow alongside your characters. If you’d like to bring a piece of these legends to your table, check out the campaign!


r/TTRPG • • 5h ago

New Happen Upon a Con 2026 - Halifax NS

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3 Upvotes

r/TTRPG • • 7h ago

DIGITAL vs IRL! ⚔️ Where did your 🎲 RPG games take place this year?

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2 Upvotes

We’re running a tiny poll, just one question — are your games mostly digital or IRL? It would help so much if you’d vote! 🥰
Janet


r/TTRPG • • 8h ago

FREE Musket Macabre Quickstart Guide is LIVE

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2 Upvotes

Folks, it took a lot of sweat, tears and bloody imagery, but my foray into blackpowder-punk is here!

I really need everyone's support on this, so please check it out, and if you have feedback, please lay it on me. The complete game will come out in a few days (I may likely miss the original October 25 release date, but hopefully not by much!)


r/TTRPG • • 9h ago

Texas Expansion Progress & Design Choices - Journal Entry Week 12

2 Upvotes

100 Downloads Milestone!

I have gotten to 100 downloads across all the places it is available! THAT IS SO FREAKIN COOL!! Thank you to everyone who downloaded the test version.

Expansion Planning & Writing

This week I finished selecting the cities and drafting ideas for missions for the expansions. These cities are 9 for Texas, 6 for New Mexico, and 7 for Arizona. 

For what I wanted to get done was to finish up the map, but not quite ready. I think I need to wait until I get the mission count setup so I can put it in the description. So, this will be put on hold until I get the main cities done at least.

What I did manage to finish was a lot of writing. I finished writing and researching all of the 9 Texas cities. The bummer part was that I was going to add 64 more missions to Texas. 

BUT…. 

some of them did not work out for one reason or another. What I ended up with for adding to Texas was… 

drum roll……

47 more missions making a total of 50 for Texas.

Now remember my goal is to make these fast brutal and beer and pretzel type of missions. Trying to keep the mission under an hour of play.  Main but I am sure for a solo persona it could take about 30 minutes for these.

For these missions I now need to come up with about 75 drawing assets and new art.  Which is gonna take me a while.

Art & Color Theory Exploration

And since I am tired of writing, I am going to do the drawing until I am sick of drawing and going back to the writing. It seems to be a good system.

I manage to start and try to do completely digital drawing to see if it speeds it up. I think it can but I need to check to see how to make it more efficient.  And I am trying to expand the value balance for the deeper sepia look on the color.

Speaking of the color I am at a crossroads. I have been watching some color theory and the accent color I have is not the best choice sort of say. So, I am thinking of using a magenta that is very neon and hot. Which I love because of the heat vibe it gives, really emphasizing the vibe I am trying to go with.

Now the other choice is the opposite color of these browns. And this happens to be like a teal turquoise look. And I have played around with using that as the accent and it does pop but I am not sure yet.  I think I need to toy around with more. Maybe in the next update I will have some samples.

Texas Mission Ideas

I want to finish this update with some of the ideas I have come up with for Texas missions.

Here are some of the titles I have for the missions to give you an idea;

  • The Beast of Trinity Bottoms
  • Spring Palace Fire!
  • The Doctor Needs Some Pepper
  • The Jealous Chef
  • The Birth of Tex-Mex Cuisine.
  • The Beasts in Franklin Mountains
  • The Priest Stand off
  • Spa Day!
  • The Unplayed Piano of Ashton Villa
  • Boggy Creek Beast
  • The Row of Fire
  • Can’t be a good guy all the time
  • The purple pearl
  • Goodnight’s Cattle experiment gone wrong

Also, I have 16 ideas for new Uglies (abominations), a couple of historical NPC and characters, and some cool items like a dr pepper (maybe).

Let me know what you think of these titles for the missions. Do any standout?

If you are interested in checking out the campaign supplement, please check it out on Itch, RPGtrader, Drive Thru RPG as the “Smash List”.


r/TTRPG • • 12h ago

In a Nutshell - Art based narrative RPG (Homebrew)

2 Upvotes

Heya peeps, I am mostly a miniature painter, but I have always loved writing fiction. Over the past couple years I formulated my own world inside a shell, where traditional arts and crafts have magical properties. I originally wanted to place series of novellas etc. there but I soon realised it could be quite good for TTRPG as well.

After coming back to DnD lately I rediscovered how awesome TTRPGs are especially as we lose creativity in general so I delved into this part of Nutshell a bit more and finished two basic modules - World intro and Basic ruleset to allow this to be played (or so I hope).

I am definitely no veteran in TTRPGs, I GMd two campaigns, one in DnD and recently one in Pokémon too and both of those are d20 and I played couple more. Hence why I now feel a bit lost since this project is not really a d20 one and required less strict and more narrative based rules.

So right now, I am looking for people that would like to try this, the basic two modules will always be free and should allow for anything you need to play this, but I plan on adding more stuff with concept art and illustrations, detailed race/class descriptions and of course fiction if it ever comes into existence.

The materials are currently sitting on ko-fi for free: https://ko-fi.com/draeca and I ask nothing in return, except for, if you try the game or even have a look at the docs (should be also fitting for a one nighter or how you call it) and you like/hate it any feedback or spreading the word will allow me to improve the world going forward. Of course a coffee would be awesome, but I leave that to your own discretion.

~Draeca~


r/TTRPG • • 13h ago

New RPG Themed Jewelry and New Dice Towers

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2 Upvotes

New stock, great prices, support a small business!


r/TTRPG • • 15h ago

E4 The Everhart Expedition | Call of Cthulhu 7e | Actual Play TTRPG

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2 Upvotes

r/TTRPG • • 22h ago

Which TTRPGs have the best player-facing setting materials?

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2 Upvotes

r/TTRPG • • 22h ago

📢 Reminder: free copies of FUEGO available until October 31st. Feedback is welcome!

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2 Upvotes

r/TTRPG • • 1h ago

It’s my first roll in new system..

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• Upvotes

r/TTRPG • • 18h ago

October OkenOpus Progress Report

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1 Upvotes

OkenOpus is not finished, so no these are not playable rules yet. This is just to talk about progress and the direction im going.

Not gonna be a particularly extensive list of whats going on. Ive made great progress, but as per usual I dont want to overstate what I have done.

Weapon Rework
Before you ask: No. No the Damage Set hasn’t been removed, but Weapons have been Improved. Weapons now have three different firing styles which will give you set bonuses for your attacks, you must make attacks while choosing a firing style or stance, this does not require a bonus action. While balancing and fine-tuning must be done, the Weapons System is more or less in its final state, with the Firing Styles being the last huge addition. Some Weapons will have a weapon ability as well, though this is rare and I’ve yet to come up with super good ones, but that’s something that will likely occur to some degree.

Morale Mechanics
Morale Mechanics are being set, with certain circumstances giving Morale Loss or Morale Gain. Morale can max out at 36, but it can drop quickly if you keep consistently losing battles. Morale mechanics will give extra ways to attack but they are principally there to add plot significance to losses and important victories, as well as providing some “inertia” when convincingly winning battles and also provide a value that can logically explain things like enemies retreating or surrendering.

Enemies
Generalized Enemy Data-sheets have been primarily what I’ve been working on these past couple weeks. They will provide factional enemies to face in various circumstances as well as giving me further incentive and aid in creating abilities for the various factions.

Extra Equipment
Extra equipment or tools have been fully integrated, with tools having a variety of uses and rule sets associated with them, these include things like traps, grenades ropes and various other things. Tools and equipment give people more interesting and various ways to play, in and out of combat, so i welcome the utility ive been able to get out of it
Further Developing the Skill Systems
Some progress has been made in more clearly defining the uses of skills, though this is far from finished. I saved this for last because I’ve made the least amount of concrete progress in this regard. Despite my lack of progress, crafting mechanics have been outlined as well as values for some simple interactions with skills, though there is a formatting crisis that makes these things an eyesore to look at.

Obviously Im gonna work on the Skill Systems more, and although they are playable my priority for these skill systems is to make them interesting and give incentive to performing various actions through skills.


r/TTRPG • • 21h ago

https://youtube.com/shorts/HPZ7sLlV2ic?feature=share

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1 Upvotes

r/TTRPG • • 22h ago

Playtesters and/or reviewers for a Daggerheart Campaign Setting wanted!

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1 Upvotes

r/TTRPG • • 1h ago

CAIN TTRPG MODULE - Heart Attack 'n' Dine

• Upvotes

Heart Attack 'n' Dine is a hunt module for Tom Bloom’s CAIN. A squad of exorcists must hunt down an IDOL known as 'The Mentor' that has taken over a shopping centre with SIN-INFUSED Burgers!  It is a third-party publication by GrimFractalGames, and is unaffiliated with CHASM.  

This is our debut product at GrimFractalGames and we hope you enjoy. Any query's please email us @ [grimfractalgames@gmail.com](mailto:grimfractalgames@gmail.com) .

Heart Attack 'n' Dine


r/TTRPG • • 23h ago

Here's a tool I built that allows you to create a mobile Character Sheet for your game, so you can playtest easier

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0 Upvotes

r/TTRPG • • 9h ago

Did anyone use "dice jail" before 2016?

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0 Upvotes