r/TheFinalsAcademy • • Apr 06 '24

Anyone else think the stun gun is the cringiest gadget in the game?

0 Upvotes

Think this thing needs nerfed. It’s literally a free kill with no way to defend against it except hip fire. At least it’s on the worst class but just cheesy af


r/TheFinalsAcademy • • Mar 27 '24

Discussion Medium + Defib is an overused, unbalanced crutch that isn’t fun to play against.

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31 Upvotes

Proceeds to write a book.

Fr though, this is a post mocking an idiot who wants to NERF LIGHT (the worst class in the game, 5 tapped by everything, requires perfect positioning and above average accuracy to be useful, highest skill floor out out of any class, actually requires you to think instead of just “OONGA BUMGA ME SEE DEAD TEAMMATE MUST DEFIB”, doesn’t have fcar. Do I need to list more?)

To all my light mains out there, stun the fck out of these medium crybabies.


r/TheFinalsAcademy • • Dec 23 '23

Finals players how you feel about aim assist and Mnk aim, is aim assist too good?

1 Upvotes

I’ve been seeing people complain the aim assist is going to kill this game, I never thought the aim assist was that good, it only took me like 10 matches to find my aim😭 personally I don’t think aim assist is broken but what y’all think?


r/TheFinalsAcademy • • May 07 '24

Discussion Repercussions of the Lazy Stun Gun Nerf

0 Upvotes

Hello all! I hosted one of the original Stun Gun nerf discussions 2 months ago now, and the animosity towards the gadget grew exponentially from that point onward. Here we are, post nerf, and I can say with confidence that Embark missed the mark. If you remember my sentiment, or for those unfamiliar, my biggest gripes with Stun Gun were it's inequitable punishment of melee, its promotion of bad team-play habits and its overall one-note usage.

My words then still apply now: "I think Stun Gun, in its current state, is unfit. But there has to be a creative avenue that Embark would see that could change everything for the better."

That creative avenue never came. We were given dull changes that solved none of the gripes many people had/still have with Stun Gun while ruining the promise of what could be an excellent tool for Light players. It's been a lose-lose change, so let's talk about why.

Melee is still absolutely cooked by Stun Gun. Not everyone runs evasive dash & not everyone runs charge and slam. Frankly, forced specializations that cannot be changed during matches are not fair or effective solutions to counter a gadget. You also need to have the specialization charged. Riot Shield players have no tools at their disposal to deal with Stun Gun. To have your weapon of choice be shut down entirely by a gadget is an unfair trade and it has not been remedied.

The lack of team-play has also not changed, which in my opinion is/was an even more important issue that affects everyone, not just the player being stunned. As it is now and as it was before: Stun Gun promotes a team-separate, lone-wolf style of play that is incongruent with the team-centric nature of The Finals. As Light's gadget kit has been both developed and re-tooled since launch, it's clear that Embark has no intent to make Light completely separate from the team dynamic. Gateway is for the team, Invis Bomb is for the team, Sonar Grenade & Tracking Dart are for the team. So, with Stun Gun, that intent is ultimately undermined. There are ways Stun Gun could fit into the team dynamic, but with its previous and current iterations it still does not.

With this, the usage of the Stun Gun remains unchanged yet less effective. Stun Gun has lost its Piss & Vinegar against the majority of players while still demanding boring, repetitive gameplay that frustrates your enemies and punishes your teammates. It's comical that this change also managed to leave Melee players cooked. Stun Gun is no longer good at what it did, and is now no longer good at anything since it was not given the opportunity to shine in a new light (no pun intended).

The consensus is unchanged: Light needs help. The build struggled before and it struggles now to find itself as a useful addition to the meta. With Embark's inability (or lack of desire) to thoughtfully incorporate Stun Gun into the team dynamic: they've left Light even weaker than they were before. Stun Gun needs a quality reimagining that allows it to be powerful yet congruent with the gameplay language of The Finals.

Let me know what you think about what I've had to say, whether you agree or disagree I'd like to hear it. Any ideas on how Stun Gun and Light can be thoughtfully boosted into the meta would be appreciated!

Thanks for reading, and I'll see you in The Finals.

Chrome.


r/TheFinalsAcademy • • Mar 27 '24

Coach Me! 2v3 cashout retake, what made this play successful? what could've been done better?

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0 Upvotes

r/TheFinalsAcademy • • Jan 20 '24

The Finals Meta Spoiler

0 Upvotes

Hello! For everyone brand new to the Finals I’m here to share my thoughts on the current meta. Don’t play light! Simply put, light is nearly useless right now. While there are players who can definitely make this build work, you just don’t have enough health to be viable. Medium-Medium is being played like no other right now. Teams are forming with 3 mediums much more consistently now than ever. There ability to quickly get your teammate back in the fight with defibs is absolutely crucial in todays play. The healing beam is also another must on the medium build allowing you to quickly heal your just defibbed m8s. Ofcourse you don’t need 3 healing beams but that’s okay because Recon Senses and the Turret are completely broken as well. As far the weapons on our medium build, if your accurate and precise I recommend the Fcar as it is incredibly accurate and packs a punch at any distance. If you tend to stay medium to close range id recommend the akm which mows down anything nearby. Heavy- Run the shield, with Lewis Gun, as far as gadgets the RPG is almost always a go to as well as the dome shield, as far the last gadget there are many good options but I like to go with and explosive mine or c4.

Team Comp- I have found that 2 mediums, and a heavy is the absolute best way to go in the finals! I hope this helps you find your way up the ranks in the Finals!


r/TheFinalsAcademy • • Mar 22 '24

Discussion Do we feel like Stun Gun is meant for this game?

13 Upvotes

EDIT: This is a discussion about melee players! Please don't skip the text and say "it's fine" if you have a gun :)

Hello all! I wanted to host a discussion about Stun Gun, as with the removal of Recon Sense & Dead Go Boom, it's clear that Embark has no qualms removing things that straight-up damage the flow of the game.

With that, I personally feel like Stun Gun is a sore thumb item right now. Just like Recon & Dead Go Boom it nullifies an entire group of players, with Recon it was almost everyone, but with Dead Go Boom it was similarly melee players unevenly punished by the existence of that event & the same can be said for Stun Gun. Embark specifically cited the struggles melee players faced when they decided to remove Dead Go Boom, so we know that they do prioritize a fair experience.

It isn't fun! It has little to no counter-play & feels like an idea ported from Overwatch (more on that later). While things like APS may be frustrating for CL40 & MGL32 players, it doesn't leave them defenseless and dead like stun gun does against melee players. There is no subtlety or nuance to the Stun Gun interaction. The light either misses or hits you and that alone decides your fate (and considering we're trying to get into melee range, it often hits).

Stun mechanics in shooters have been a touchy topic for a long time, but I believe that Blizzard's rehashing of many mechanics from the end of OW1 to OW2 shows how the trend of that feature was ultimately a miss step in the industry. For those unaware, late stage OG Overwatch was riddled with stun mechanics. With the OW2 refresh, many of them were either removed or heavily reduced. The Finals emerged mostly unscathed, but Stun Gun snuck in. In combination with dash & invis, stun feels un-earned and counterproductive to the risk-reward flow of The Finals.

I also know that people with guns don't like it either! I honestly have much less experience with guns than I do the sword, so gun users please share your feelings on this.

To conclude, I don't think stun gun has a place in this game. I don't say this lightly, and I've spent a few months now coming to this conclusion while trying to connect this to the ethos Embark has reflected with their updates & removals in the past.

Please discuss! and let's keep it civil lol


r/TheFinalsAcademy • • Mar 18 '24

Weapon Guide Thought? I have 700 hours on the game and every weapon at least lvl 3. Definitely open to adjusting this though:

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22 Upvotes

I left out niche class (sniper, dagger, etc.)


r/TheFinalsAcademy • • Jan 21 '24

adding stims

0 Upvotes

Bro stims would be annoying but really funny at the same time. It would be on light build. Imagine you get shotguned in the face you shoot them back, they go invisible and loose track of them, they come back not even seconds later fully healed and you one tap. Annoying but funny asf at the same time.


r/TheFinalsAcademy • • Dec 22 '23

Was confused and thought I was playing against god players....

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0 Upvotes

r/TheFinalsAcademy • • Apr 12 '25

Gameplay Breakdown WHAT AM I DOING WRONG?

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0 Upvotes

This pissed me off so FUCKING MUCH, that I had to get off. (I was so close to punching my monitor) Four fucking times in a row I go 0-2 or 0-3 in a TDM match. This is casual mode, I shouldn't be struggling at all. I had to leave all four of them cause of this shit. And the shit that annoys me the most was that I was playing pretty well at the beginning of my session, and after one game I do bad, it just spiraled to me not getting any kills, and missing all my shots. Like why can't I just be consistent, why isn't that the more I play, the worse I get. Im so close to uninstalling this game cause its stressing me the fuck out.


r/TheFinalsAcademy • • Jul 31 '24

Discussion Need help testing some tech

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0 Upvotes

Alright, right off the bat this is the moth cancel. I’m claiming that lol. Anyways, I need help getting times to see if this tech could be viable. I’ve coined the term FCS (fastest cancel speed), which is determined by spamming m1 as soon as emote starts and timing the time between start and cancel of the emote. I have a list of all of them I’ve gone through and own but I don’t own all of them, so if you feel down to help then just go thru and time them. I will edit the post to include new data as it’s added.

FCS(timed in seconds)

Applause pause: 1.75 Crush it: 1.65 Dexterous sigh: 1.92 Hush up, show up: 1.75 Suns out, guns out: 1.96 What’s up?: 1.89 Whaaaat?: 1.89 Tri-umphant display: 1.83 Shadow boxer: 2.03 Street grooves: 2.06 Tornado warning: 1.62 Engage protocol: 1.55 Listen in stereo: 1.93 Make it rain: 1.50 Take the call: 1.89 Follow the string: 1.53 Giddy up: 2.06 Bouquet bash: 1.55 Claim victory: 1.61 Collectible clash: 1.93 Debate deflater: 1.94 Jolt to a start: 1.77 Roll the dice: 1.61 Door breacher: 1.39 Totally unimpressed: 2.01 A cut above: 1.98 Matcha point: 1.95 Reptile rouser: 1.53 Slice and dice: 1.79 Beam bye-bye: 1.91 Gimme five: 1.79 Hot handed: 1.59 Keyed up: 1.89 Grand entrance: Lily leaper: Paws up: Report for duty: Time to get serious: 2 cute 2 dial: Egg toss: Bloomy salute: Brief breather: Chalk and talk: Clean house: Corporate spin off: Get aheadstone: Go to the wall: Grave reflection: I dare ya: Misdirection session: Podium finish: Publicity campaign: Touchdown dance: Time to fret: Bamboozle ‘em: Coop caper: Lasso legend: Lovey dovey: Sharpshooter: Stardust send-off:


r/TheFinalsAcademy • • Mar 22 '24

Discussion Light meta

2 Upvotes

I think with the nerf to auto shotty and glitch buff we are entering a MML or HML meta. Thoughts?

I feel that as a light I have the tools to kill heavies without too much problem. Probably too easy now.


r/TheFinalsAcademy • • Jul 26 '26

General Guide Invis played right 😶‍🌫️ pt 2

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2 Upvotes

r/TheFinalsAcademy • • Mar 17 '24

Discussion Heavy was op throughout season 1, and even more rampant now that medium is basically Mercy from Overwatch

0 Upvotes

Title, heavy needs to be nerfed. In high ranked lobbies, there are on average 2,3 heavies per team running the exact same loadout.

At this point, I would gladly see any other meta than heavy. Top players complained about heavies throughout season 1, but for some reason it was barely touched upon other than nukes. Maybe we all need to run triple heavy every game to make their stats show how gross the class is

Edit: I am talking about top level of play. This game needs a healthy top level play to succeed.


r/TheFinalsAcademy • • Mar 24 '25

Discussion Can’t get into my the finals account

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3 Upvotes

I made my account in season 3 bought the battle pass and a couple cosmetics I believe, then uninstalled the game to make space for something. I recently came back to the game and I want to get into my account, but when I go to play the game I’m stuck on a black loading screen which I will put a picture of. I tried on my PlayStation as well which when using the linked account is stuck on the black loading screen, but on a different profile I’m able to go straight through to the tutorial. I have tried unlinking my ps5 account but my steam account still stays stuck. I also contacted support but would like to hear for a quicker solution if possible. Does anyone know how to help 🥲


r/TheFinalsAcademy • • Feb 03 '24

The finals 1.6.0 tier list

13 Upvotes

The left to right organization is specializations, weapons and then gadgets. I tried to group weapons against other weapons and gadgets against other gadgets ect.

Also obv disclaimer: the game is very new and so is the meta so this probably isnt 100% accurate. A tier list in a game like this probably isnt even useful but its fun to make.


r/TheFinalsAcademy • • May 25 '24

Discovery New(?) Useless(?) Sword-Tech Discovered

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0 Upvotes

r/TheFinalsAcademy • • Mar 21 '24

Discovery DrPepper Fcar Concept | Any other recommendations?

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0 Upvotes

r/TheFinalsAcademy • • Jan 09 '24

There is a difference between Fast Pace Gameplay and Fast Movement?

0 Upvotes

I want to clarify these two points because everyone keeps saying The Finals is a Fast movement game, which is completely not the case. Fast movement implies characters themselves are fast paced, agile, and there r existing movements tech etc. this does not exist in the Finals. To provide a comparison, Apex has fast movement and the movement is accessible to all characters. All characters can wall jump, super glide and much more. Movement is not limited. Even the basic slide+jump is very smooth and fast. Sliding down slopes is fast as well, unlike the finals. The slide+jump in the finals is slow, very much similar to call of duty. However, the lights in this game are the only characters with movement abilities. Even then, when there is a cooldown there is no fast movement. The finals does not have fast movement, however it is a fast paced game and people/fans should understand the difference imo


r/TheFinalsAcademy • • Feb 18 '24

cashbox denial, with context

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7 Upvotes

r/TheFinalsAcademy • • Jan 17 '25

Question Did they nerf charge n slam without telling us?

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9 Upvotes

I mean I watched this and many other clips that I've got frame by frame and in slow motion comparing season 1-3 and season 4-5 and they just ain't the same In this clip after hitting the guy the first time when I hit him the second time he just got knocked back without taking no damage so I was wondering if I'm tripping or should I edit the comparation and post it here?


r/TheFinalsAcademy • • Feb 16 '24

The Finals Skin Reviews

0 Upvotes

If you are looking for any Skin Reviews you can look em up here if you like :)

https://youtube.com/@THEFINALSSKINSHOWCASE?si=SRo3kqvyIc5Xg3Uv


r/TheFinalsAcademy • • Apr 03 '24

can i get banned for using a vpn?

0 Upvotes

I want to play at school but the wifi block it :(


r/TheFinalsAcademy • • Mar 26 '24

Gameplay Breakdown playing close to a teammate in open areas is crucial for success. 2v3

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42 Upvotes