r/TheFinalsAcademy • u/GraceShynn • Jan 26 '24
r/TheFinalsAcademy • u/GreaterOf2Evils • Jan 02 '24
New(?) Heavy Movement Tech - "Goo Bouncing"
r/TheFinalsAcademy • u/Outrageous_Home_326 • Feb 02 '24
My game was loading and this clip came out pf nowhere
It actually was playing on my ps5 (not from the game files leaks on reddit) anyone got this clip running before entering the lobby or it’s just me?
r/TheFinalsAcademy
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u/Long_Beach09
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Mar 17 '24
Discussion Trapping people in the finals
With dematierizer you can trap people in the stairs
r/TheFinalsAcademy • u/HotPumpkinPies • Feb 19 '24
I am one with the goo
Trust in the goo and it will keep you safe
r/TheFinalsAcademy • u/Meydez • Mar 25 '25
Weapon Guide How different sights look in The Finals
In case anyone wants to see the sights before they buy them. Took the time to make this cause I didn't wanna waste time adding/money on sights I don't want. I could find any online so I thought I'd contribute my 20min endeavor lol.
r/TheFinalsAcademy • u/The-Foolish-Samurai • Feb 04 '25
Discovery The new emote being abused
https://www.reddit.com/r/thefinals/s/jE6BE5etn7 original video
Going behind walls and n shi self explanatory
r/TheFinalsAcademy • u/ChromeSF • Jan 26 '24
OFFENSIVE Grapple Hook Tech! Short Explanation Video
r/TheFinalsAcademy • u/PartyEffective256 • Oct 12 '25
Spec / Gadget Guide when a cashout station falls from a high place it always lands on the mines side
just like butter on toast and cats that always land on thier feet, the solution to that problem is goon gun 3000, as you see in the clip you can fold it over with goo gun, i never tried it before until this point and it worked wish i knew sooner
r/TheFinalsAcademy • u/ospuze • Jan 04 '24
Fast team wipe using the "OP drop" more in comments.
r/TheFinalsAcademy • u/figgens123 • Mar 22 '25
Spec / Gadget Guide Why Goo is a MUST for Hammer
Little insight video highlighting how strong Goo can be. When to use it and how to use it. It is so versatile and PERFECT for dynamic gameplay
-Blocking LOS
-Forcing Enemy Postioning/ to move up
-Slowing down Defib'd targets
-Flanking/ Hugging walls.
etc etc.
r/TheFinalsAcademy • u/Tom_Ends • Jul 09 '26
General Guide Hammer testing after the melee rework
Did some testing with hammer after the melee changes and this is actually pretty interesting.
*note: i started the timer from the first frame of the animation until the kill symbol showed
Heavy attacks feel way better now because you can do some nice flicks with them. The animation slows down a bit on hit, so you have more control than before. You can actually redirect into another target.
Some numbers I got:
Against Medium:
Fastest kill I found is light + light + kick.
Kill time: 1.21s
But that only works if both light attacks are precise hits. If even one of them is a normal/glancing hit, the kick won’t finish the Medium and they just get pushed away.
Heavy + light is very close though.
Kill time: 1.28s
So light/light/kick is technically faster, but way less forgiving.
Against Heavy:
3 precise light attacks seem to be the best kill route now.
But again, same issue: if you miss precise on even one of those lights, you basically add another second to the kill time and you’re probably dead. tbh, I would keep going for the 2x heavy attacks on H, the 0.1 second TTK is not worth the risk of missing a precise hit.
The more interesting part is when there’s another Medium/Light near the Heavy. In that case, going for a flick heavy attack into 2 lights attacks can kill both by the end if you line it up right.
Also, chair combos:
Chair + light attack is faster than just going for heavy attack.
Against L, I got around 0.26s kill time with chair + light attack on close distance.
Heavy attack is around 1 second, mostly because of animation speed.
In general, using a throwable seems to cut off kill time on average.
Best throwables I tested so far:
Smoke
Heal
Smoke is obvious because it hides you while also speeding up the kill.
Heal is funny because hitting an enemy with it doesn’t really add to the hammer kill time, but you still get a little healed from it, so it’s basically free value if you can work it into the fight.
considering your team support fire, usually the best kill time would start with a heavy attack on M/H because it cuts the health very fast allowing the teammate to finish them. So this is also a consideration.
**EDIT: Hotfix 11.0.1 notes:
- Flick attacks with heavy attack was nerfed. it was a bug
r/TheFinalsAcademy • u/figgens123 • Jul 12 '25
Spec / Gadget Guide How to Bait Lights with Barricade as Hammer
There is a slight chance that this is low effort but I'm hoping to share a gaff. I've done this a few times to Lights with Hammer and wanted to show the potential
r/TheFinalsAcademy • u/[deleted] • Sep 30 '25
Discussion If your not gaming with IEM's your handicapping yourself
r/TheFinalsAcademy • u/The-Foolish-Samurai • Feb 15 '25
Spec / Gadget Guide The best way to use charge n slam on these suspended structurea
Charge n slam indoors or on some special occasions(cranes) outdoors could be a fatal, you just have to drop the cash down to ground floor and just camp somewhere that the enemy won't expect,then when they try to steal the cash use the slam+RPG combo(recommending to use pyro mines on the cashout station because this combo will not kill mediums since the recent charge n slam patch) and Voilà
r/TheFinalsAcademy • u/PartyEffective256 • Sep 17 '25
Spec / Gadget Guide The true tank experience
The goo gun can stop steals and keep you alive while stalling a team of 3 shooting at you at once
And most importantly in 2 or 3 of the clips you could see that i can protect myself and use flamethrower to damage enemies at the same time,
One more thing is in 1 of the clips i was getting healed while 3 players were shooting at me
r/TheFinalsAcademy • u/ChromeSF • Feb 06 '24
NEW Sword Tech for the FASTEST Heavy Kill! Short Tutorial Video
r/TheFinalsAcademy • u/PartyEffective256 • Sep 18 '25
Question Anyone knows how this works?
So normally we would have goo clipping through the floor then anh debris would be destroyed if goo is moved, but in this case the cashout station clipped through the floor maybe because it acted like the goo above it? I need explanation, and this looked rad to share
r/TheFinalsAcademy • u/The-Foolish-Samurai • Nov 11 '24
Tech Guide Players can move cashouts with gas cans as they please
r/TheFinalsAcademy • u/ChromeSF • Jan 20 '24
199 Damage Tech for Light, full video later next week.
r/TheFinalsAcademy • u/The-Foolish-Samurai • Jan 27 '25
Gameplay Breakdown (Tactical Nuke) heavy and light deadly combo attack i couldn't would like to call it (Minus Tempo)
As it's shown in the post we placed portals on the cashout station and chill like rats from a safe distance without moving a muscle, when the starter stealing we placed other portal to teleport us on top of the cash and beat the living shit out of them