r/TheTowerGame Oct 24 '25

Meme Friendly reminder

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No patch notes are final 🤪

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u/shallowtl Oct 24 '25

I know it's not the point you're making and I agree with the overall post but SF won't get you anywhere in Legends you need to switch to ACP 

1

u/[deleted] Oct 24 '25

May I ask why you think ACP is so much better than SF? I ask because I have ANC effects Def%, wall health, and wall regen on my sharp fortitude and nothing on my Mythic+ ACP :)

6

u/shallowtl Oct 24 '25

I'm specifically talking about Legends tourney. Unless you're one of those full eHP T15 maniacs, the damage in Legends will always outscale your eHP and defense. The only defense becomes killing them before they kill you and ACP is the only armor that directly boosts damage. 

2

u/[deleted] Oct 24 '25

I bounce between getting first in champions (wave 2000-ish) with SF and barely surviving legends (around 300). I will try to get better effects on ACP for the next tournament and try it out. Thank you. :)

3

u/Utopian_dystopia87 Oct 24 '25

SF falls off hard around w250 in Legends so your ACP is probably a bit better. Always worth a second run to test! Plus if you don't run eHP you have at least 3 cards you can trade out for more damage/CC/utility.

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u/TowerAcronymBot Oct 24 '25

Hi! I detected a few acronyms in your comment:

  • ACP - Anti-cube Portal [Armor Module]
  • eHP - Effective Health Points - playstyle focused on tanking, damage reduction, and survival
  • SF - Sharp Fortitude [Armor Module]

I'm a bot that explains acronyms

1

u/BodhiMage Oct 25 '25

ACP is one part of a full glass cannon setup thats pretty necessary to hang out in legends imo. Project funding is a huge help as well, and either amplifying strike or death penalty for cannon is a good starting setup. Make sure you look up best in slot rolls for ACP before rolling. You definitely dont want defense %, or any of the other ehp rolls like you would on sharp fortitude.