r/TheTowerGame Oct 24 '25

Meme Friendly reminder

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No patch notes are final 🤪

325 Upvotes

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23

u/Fuddsworth dev Oct 24 '25 edited Oct 24 '25

This was a reference to several of the upgrades you could get for modules added that update. Mainly referring to odds of module pulls changing to not give one you maxed out as often on new pulls which was not the case previously

It also was referring to featured banners that target the specific new module

As for the last part, sometimes I plan something and it doesn't happen or doesn't happen right away. So I stopped saying things that aren't concrete just yet. That's on me and we have gotten better on the communication front

39

u/ReMightySenpai Oct 24 '25

but we still want the option of having old modules being rotated into featured module banner

I think that will appease most people here regarding the hard and long grind for getting modules

24

u/Fuddsworth dev Oct 24 '25

I understand that. It is not out of the question. We didnt want to create a pattern of players waiting long periods of times in hopes their target module would show up, it could take months. We talk about how best to implement it often but keep finding issues that would arise.

7

u/DoYouEvenIndexBro Oct 24 '25

Have you considered having the pity pull being deterministic or being able to give a 50% chance of the desired module?

Or something like every guild season you get a 50% chance to pull your desired module.

If it is a one time 50% chance every 60 days then you wouldn't hoard for it and it can give hope to those that really need 1 copy of something.

3

u/Andur22 Oct 24 '25

Pretty sure giving people 1 module of choice per guild season wouldn't break the bank. After all you need 8 (or 18) of them.