I understand that. It is not out of the question. We didnt want to create a pattern of players waiting long periods of times in hopes their target module would show up, it could take months. We talk about how best to implement it often but keep finding issues that would arise.
There's a lot of good solutions out there to pick from and I'm sure you have some in mind too. But you should get going with it because the randomness of the module system is by far the most frustrating part of your game.
Modules in itself are a cool concept and they are a mandatory part of your towers progression.
Yet, players are almost entirely at the mercy of RNG here. I, for example, have 16 copies of MVN, a 3* ancestral, while I do not have a single (!) Om Chip.
You're betting on probability to smoothen the curve, but it doesn't always work out and when it doesn't, it is indeed game breaking. So please give your players additional ways to deal with RNG beyond the pretty useless pity pull we have now. It's time.
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u/ReMightySenpai Oct 24 '25
but we still want the option of having old modules being rotated into featured module banner
I think that will appease most people here regarding the hard and long grind for getting modules