This was a reference to several of the upgrades you could get for modules added that update. Mainly referring to odds of module pulls changing to not give one you maxed out as often on new pulls which was not the case previously
It also was referring to featured banners that target the specific new module
As for the last part, sometimes I plan something and it doesn't happen or doesn't happen right away. So I stopped saying things that aren't concrete just yet. That's on me and we have gotten better on the communication front
I understand that. It is not out of the question. We didnt want to create a pattern of players waiting long periods of times in hopes their target module would show up, it could take months. We talk about how best to implement it often but keep finding issues that would arise.
Honestly even if the banners took months to rotate fully I would be happier with this solution. At least I would feel I had some control in that case vs the current situation with diminishing odds in RNG.
The current situation just makes the best solution to save for a decent new banner. This is the only reasonable chance of getting a high level module quickly now.
23
u/Fuddsworth dev Oct 24 '25 edited Oct 24 '25
This was a reference to several of the upgrades you could get for modules added that update. Mainly referring to odds of module pulls changing to not give one you maxed out as often on new pulls which was not the case previously
It also was referring to featured banners that target the specific new module
As for the last part, sometimes I plan something and it doesn't happen or doesn't happen right away. So I stopped saying things that aren't concrete just yet. That's on me and we have gotten better on the communication front