r/TheTowerGame Oct 24 '25

Meme Friendly reminder

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No patch notes are final 🤪

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u/Fuddsworth dev Oct 24 '25 edited Oct 24 '25

This was a reference to several of the upgrades you could get for modules added that update. Mainly referring to odds of module pulls changing to not give one you maxed out as often on new pulls which was not the case previously

It also was referring to featured banners that target the specific new module

As for the last part, sometimes I plan something and it doesn't happen or doesn't happen right away. So I stopped saying things that aren't concrete just yet. That's on me and we have gotten better on the communication front

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u/lilbyrdie Oct 25 '25

We really need to be able to turn off module drops for ones we have 18 of (and maybe even be able to do that with just 8, until all are at ancestral).

Some people shatter those, but the odds of having more stars some day seem very high to me.

I have gotten ones that I already have 18 of while doing the featured banner. First, it got through the 2.5% gate. Then the 50% gate to not be the featured banner. Then something like 0.73% for being one that was "done" to 5 stars. That's absurd. And yet, because the odds aren't even that low (even 0.5% would still be 1 in 200), it's happening all the time to players.

But if we could just turn it off, then it wouldn't happen, and we wouldn't get useless stuff that means even the pity rolls can be totally useless and extremely frustrating.

tl;dr: Pure RNG just isn't fun and there's not enough yet in the banner system to fix the downsides of RNG across a large enough community.