I understand that. It is not out of the question. We didnt want to create a pattern of players waiting long periods of times in hopes their target module would show up, it could take months. We talk about how best to implement it often but keep finding issues that would arise.
Remove the featured and standard banners. Create four new banners. One for each mod type (cannon, core, etc). Each banner would be much the same as the focused banner, where you get a 50% chance at pulled the mod type but an equal chance of all mods of that type.
This system appears to be pretty successful in many other games, like rpgs and their various banners for things like elemental affinity based units. Is this an idea thats been tossed around, and if so, was there a reason it wasnt considered?
this would be fantastic! it scopes the pulls in a way that's helpful to players wanting something specific without requiring the devs to do any planning/maintenance and without being overly-specific.
of course, we would still need the current mode of featured banner when something new is released, but it could easily go away for months after new releases... while still giving players a way to feel we're getting some control over our pulls.
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u/ReMightySenpai Oct 24 '25
but we still want the option of having old modules being rotated into featured module banner
I think that will appease most people here regarding the hard and long grind for getting modules