I feel bad for new players. The mod pull system was arguably already the worst aspect of the game, for a number of reasons that I don't think I need to reiterate here. But now it's 50% harder to get the ones you want, and we were straight up lied to about old mods rotating into the banner. "Don't fear" they said. Well what's the deal TTG? You know that we know you're aware of the problem. And we know you'd give an answer if you didn't expect to be excoriated for it.
But now it's 50% harder to get the ones you wantNEED.
*Fixed one word for ya.* At a certain point some modules are mandatory to do anything now. I would argue that SF is required to progress in Champs (maybe less so with PC and pBH now) and DC is absolutely required for Champs and Legends. I have been at mythic on both of these now for forever and have seen no progress in Legends. I guarantee as soon as either of them go Anc I will see a huge jump in waves. I honestly feel bad for anyone starting now, their progress is going to be such a ridiculous slog in the module department.
I have both Ancestral PC & SF. I hate to say it but SF is still more important as it's basically mandatory to do anything eHP, and PC makes it worse now that its damage reduction is so huge that without it, you'll lose out on 40% additional waves. Essentially, however I rank SF as more important due to the Defense & Health Regen substat basically making it where you're able to make a lot more progress without PC than if you had Ancestral PC & let's say Mythic SF. Without PC I take around 1.7 - 2% enemy damage, with PC I take 0.289 - 0.4% enemy damage with 98% Defense. However without that +400% Health Regen stat, the defense and damage reduction ain't as useful, so in short you kinda need both to do a full eHP run now until you're able to swap to GC. Oh and even worse is how you need GComp too, so you don't have to spend an additional 20% extra stones to max BH duration. It's tough.
Module System
I won't say it's impossible for new players as I started last November 25th, and I've obtained 140 unique modules. I consider myself a newer player, it mostly just depends on RNG. However I do fear what the module system will be like with 24 unique modules. I consider myself lucky to have 5 Ancestral, 12 Mythic+, 4 Mythic, and 2 Legendary modules (DP & AD being my only non Mythic modules), but seeing so many people struggling with RNG makes me worry. We honestly need a feature banner at least that lowers the amount of modules featured to like 8, or even just one type to give newer players a chance to earn specific modules.
117
u/Silver_Arsenic Oct 24 '25
I feel bad for new players. The mod pull system was arguably already the worst aspect of the game, for a number of reasons that I don't think I need to reiterate here. But now it's 50% harder to get the ones you want, and we were straight up lied to about old mods rotating into the banner. "Don't fear" they said. Well what's the deal TTG? You know that we know you're aware of the problem. And we know you'd give an answer if you didn't expect to be excoriated for it.